Publisert: 21. november
Not sure why I bought this. I didn't like videos of this and what they did too my precious mercury, too, I didn't.
But yeah, first about parts I actually enjoyed.
The setting of Falcon Empire Era is pretty neat, with all that skulldruggery, old ways of Ilath, orcbros, oceanic weaboo empire, necromancers not as power-hungry cartoon villains, but bizarre keepers of balance (more like it was in Diablo II). Story is good enough too. The split dynasty, the rise of Railag, the crazy adventures of Crag Hack (though I found this one quite boring, but then again, I was playing this for a while at that particular point) and a little fanservice with Sandro cameo (OHGODIT'SREALLYHIM). Dunno about vampire campaign though.
Sanctury is a good addition to the world, it's unlike anything you saw in Ashan before and I hope we'll see more of Naga Samurais and Sharkmen in the future.
The system of unlockables through seals is decent. Provides a bit of stimulus to play it if you feel you are bored here (and it happens pretty fast).
Now, the bad parts.
Soundtrack. Quite unremarkable.
The balance. The problem here is not overpowering something, but making it too difficult to figure out (the same mistake devs did in HoMMIV with cross-classes and tons of perks). See, there are just too many perk combos you can't really predict, because spells are perks here. In HoMMIII you could point your finger at a guy playing Necropolis or Conflux and call him an a-hole, In HoMMV you could point your finger at Kaspar starter, here...well...you can't. And it's not really a good thing (but it may appear so). Still, if you like overcomplification, you may just ignore what I said.
While devs created complications, they simplified the resource part. Which feels...unfair,
Ah yes, map layouts. Region - based map isn't a good solution for me. You can't raid mines behind enemy lines, now you have to sabotage them or keep you secondary hero there all the time. This is a huge problem when we come to next point...
Overuse of town portals. No really, this is a big issue. While they provide mobility, they are, well, too damn essential. You can easily evade encounter with enemy via it. And...everybody gets it for free. No spell, no perk, you just need enough mana to cast it.
Oh, about Conflux service. It wasn't down at the time I played it, so maybe Ubi fixed it. Maybe. Still, I'm okay with being online to play.
Still, the review is "mixed", so I have to claim "non-recomendation" here is gentle here, not strong. You wanna your 60 hours (well, I lasted nearly that amount) for that price - fine, go for it. If not, or you have bad experience with Uplay - better save the money for sale or whatever product on Steam you want more.
Heh, probably the longest one I've written so far.