STABLE ORBIT is a space station simulation game. Assume the role of station commander and build the next space station!
User reviews:
Recent:
Very Positive (12 reviews) - 91% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (89 reviews) - 82% of the 89 user reviews for this game are positive.
Release Date: Oct 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Stable Orbit is in Early Access to get feedback on the game in its current form, and help me decide what features and content I still need to add (or remove) before I can call the game complete.”

Approximately how long will this game be in Early Access?

Stable Orbit will be in Early Access for approximately 6 months total. My plan is to release the completed game in the spring of 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will differ from the Early Access version in several ways: the number of modules you can build and research will be limited during Early Access, to help me work out the kinks of balancing the various simulation parameters and systems. Once the full game launches you will (over the course of the game) have access to all modules the game offers. Additionally, there are several features that are currently in a testing stage and will be either further developed or removed based on the feedback I get from you, the player, during Early Access. Finally, much of the art in the game is non-final - you can expect the final game to look even prettier than it does now.”

What is the current state of the Early Access version?

“The game is already fully playable, but some features are not yet complete and (as mentioned above) the number of modules you can build during the Early Access phase is somewhat limited.”

Will the game be priced differently during and after Early Access?

“Yes, the price will increase when the game leaves early access.”

How are you planning on involving the Community in your development process?

“I intend to involve the community in several ways:
  • I will ask players to vote on feature priorities and design alternatives
  • Players may opt into a "weekly build" branch, which will have the latest code and features -- though may be less stable than the default version
  • I will listen to the feedback given to me through the Steam forums
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Recent updates View all (9)

July 27

Entering the Homestretch

Last Saturday, I sat down to work out my plan for the remainder of Stable Orbit’s development. First data point: the release date we want to hit. As an indie, even with a publisher, there is no point going up against the likes of, say, Call of Duty: WWII. That’s one race we’d never win, given that they are probably spending more on CoD-branded golf balls than the entire budget of Stable Orbit. And golf balls are hardly among the weirdest things used to promote games.

Anyway, from the release date I worked my way back: the game should be “done” this many days in advance, so it can go out to reviewers early. That means it will have to be on Steam by that date, so the publisher team has a chance to check everything out. Add in some slack. Subtract the weekends and care days. Good. Then this is the list of everything that still needs doing in the order that makes most sense doing those things in (I think – you’re never sure). Fine, fine. All in all, after a couple of hours working that Excel sheet I had it all down. Yes, it will be hard work. Yes, time is too short… as always. But it looks kind of reasonable so I am just going to do it and get this game launched! Cheery feelings all around. Hurrah!



And then, I got sick.



What a great start!

Now, after four days of lying in bed feeling utterly miserable, I am back on my feet. First order of business: rewrite that plan, since a couple of days of work just got lopped off. We are, however, most definitely entering the homestretch of Stable Orbit’s development. A couple of months from now, this game will be all done and dusted. Excitingly, very soon, you will be able to follow along with how the development goes because the public “developer branch” will soon launch on Steam!

Beware, the builds on the developer branch are going to be much rougher than what you may have gotten used to since Vector. For starters, my usual process of working towards a “code complete” version (with placeholder art) first and then an “art complete” version second will now be applied to the remainder of the game. Once the developer branch launches, you’ll get to play with the new “Airlock” module… but it will look like an ugly white box. Only once all the code is locked down, will I move on to the art. Creating the art for Stable Orbit is a nicely defined process – writing the code far less so.

That said, if you are up it, I’d love for you to come and play in the developer branch and help me test out the latest and greatest features. Check the development roadmap for an overview of what is still coming to Stable Orbit. The branch will go online in the next week or so – provided that Murphy doesn’t throw another spanner in the works. More soon!

Incidentally, Stable Orbit is currently on sale: save 33% until the end of the week!


--
Originally posted on my blog.
5 comments Read more

July 4

A Slight Change of Plans

Game development is a quirky beast. You plan to do X, Y and Z, but then none of those things happen and in the end you have a game that is simultaneously nothing like you imagined and exactly what you meant to make. Sense it makes not.

It so happens that I’ve run into a couple of snags with Blackout, the next major update to Stable Orbit. Part of it is the new features not coming together quite as quickly as I would have liked and then the other part is that, with each new feature added, the burden of testing and debugging builds increases exponentially as each and every feature in Stable Orbit interacts all the others – sometimes in surprising and not quite intentional ways.

After struggling with and, quite frankly, failing to deliver the release candidate for Blackout in time for it to be released at the timeslot that my publisher, Green Man Gaming, and I had lined up for it, I’ve had to take my breath for a moment and think really hard about the best way to deliver on all the features we’ve promised will be in Stable Orbit 1.0 later this year.

The plan I’ve come up with is to not do a full release of Blackout and the subsequent Umbilical. Skipping those releases frees up valuable time and allows me to reshuffle the remaining work into an order that makes most sense development wise. All in service, of course, of making Stable Orbit 1.0 the best possible game I can make.

Since I do wish to keep the early access community involved, I will soon release a work-in-progress version of the latest Stable Orbit on a Steam beta branch. That branch will be updated semi-regularly, so that those of you who are willing can still follow along with the development as it happens and – of course – provide me with some much needed feedback on how I’m doing! Beware that this beta branch will not constitute a full release and thus may be a bit less stable than you’ve come to expect.

I’m sorry to disappoint some of you by this change of plans, but it is what I believe is best for the game… and that’s what it is all about!

Originally posted on my blog
21 comments Read more
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Reviews

“I can genuinely see this being a great and time absorbing game”
WCCFtech

About This Game

THE YEAR IS 2034. It’s been five years since the International Space Station was deorbited. Space programs the world over have faltered. Against all odds, an unprecedented “All Nations Space Coalition” is formed around a shared desire to rebuild mankind’s permanent presence in space, and rekindle the space race. Who will lead this mission? You!

STABLE ORBIT is a space station simulation game. Assume the role of station commander and build the next space station!

Features -
  • Master the most hostile environment - Space
  • A deep and challenging simulation
  • Build a realistic, fully functioning Space Station
  • Manage a number of interdependent resources, such as waste, water, food - and oxygen!
  • Take on research contracts to unlock new modules and earn money

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64-bit)
    • Processor: 2.0Ghz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1Gb Dedicated GPU
    • Storage: 4 GB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 (64-bit) or above
    • Processor: Intel i5 or similar
    • Memory: 8 GB RAM
    • Graphics: GTX 660 / HD 7850
    • Storage: 4 GB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 2.0Ghz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1Gb Dedicated GPU
    • Storage: 4 GB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X 10.8+
    • Processor: Quad Core Intel i5
    • Memory: 4 GB RAM
    • Graphics: 2Gb Dedicated GPU
    • Storage: 4 GB available space
    • Sound Card: Any
    Minimum:
    • OS: Ubuntu 12.04, SteamOS
    • Processor: 2.0Ghz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1Gb Dedicated GPU
    • Storage: 4 GB available space
    • Sound Card: Any
    Recommended:
    • OS: Ubuntu 12.04, SteamOS
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: 2Gb Dedicated GPU
    • Storage: 4 GB available space
    • Sound Card: Any
Customer reviews Learn More
Recent:
Very Positive (12 reviews)
Overall:
Very Positive (89 reviews)
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