About the Game
The Burtons have just moved into their beautiful new dream home, which unfortunately for them, happens to be haunted. As they prepare to pack up and leave, they are suddenly greeted by the peculiar Milton Hobblepop, self described paranormal investigator. Now the Burtons need your help to clear their house of a group of particularly unfortunate ghosts. Enter the domains of these eccentric specters and search for objects hidden throughout over 30 beautifully illustrated rooms. Discover details of the departed houseguests by solving enigmatic riddles left behind for the living. Assemble custom ghostcatchers for each pesky poltergeist and challenge them in unique minigames where you must play by their rules! Unravel the mysteries of the ghosts' unfortunate fates and their connection to the mysterious Hobblepop through in-game comics! Help the Burtons survive the paranormal and take back their home in Mishap: An Accidental Haunting.
- Find hidden objects in a haunted mansion with over 30 rooms!
- Face each of the eccentric specters in a unique minigame show-down!
- Search for clues and assemble them to deduce hidden messages.
- Discover the ghosts’ tragic tales through in-game comics!
- Stunning and detailed environments bring the locations to life.
- OS: Windows XP/Vista/7
- Processor: 1.0GHz
- Memory: 512 MB
- DirectX®: 7.0 or higher
- Hard Drive: 360 MB of free space
Namco, Mishap: An Accidental Haunting, and all related logos, designs, and elements are the trademarks and © of Namco Networks America Inc. 2009. All rights reserved.
3 of 4 people (75%) found this review helpful
168 products in account
5.5 hrs on record
Very fun spin on a hidden object game. The story used to tie it all together was enjoyable and the minigames inbetween scenes were just the right amount of frustrating. Getting to learn the stories behind all the ghosts I was catching was a really nice touch as well. The hint system was helpful but wasn't OVERLY helpful. There were a few times I didn't know what the object I was supposed to be looking for was supposed to look like, but those were the times when I used a hint and were few and far between.