In short: DONT BUY SH3! (go play SH2 or AoE2 or AoM or SCII (my regards to steam! #yolo) if you want a fun RTS experience instead of a pain in the ♥♥♥♥), if you want to know why i come to this conclusion you are welcome to read on, ive structured my post in:
1. What i did
1. What i did:
I played the first 3 missions in the campaign.
I Tried to play this game in multiplayer mode with a friend for about 45 mins.
I played 1 on 1 with a friend for 1-1.5 hours.
I played with the Graphics options
- The game looks good (better than SH2) because the plate armours look dirty and not so shiny like in SH2,
this new textures also make the walls and other Buildings look dirty and more realistic (which is good in my opinion) in SH2 the walls and armours looked kinda "blanc". Also other units with lighter armour like spearmen swordsmen or crossbows look better.
- There are a view completely new buildings for the stronghold like very low towers (I dont know what they are called in english) and better looking houses for the villagers.
Also "old" and familliar looking buildings like the cheese production and others look better now.
- Sounds are good, there is at least one new song playing in the backgrund while playing,
the old talking sounds of the units when clicking on them and giving move or attack or formation command have been coppied (makes players who played SH2 feel familliar)
- there are new fancy graphic options like depth of focus changing with the distance a building has between it and the camera and special options for light and particle effects.
(I dont like the change of sharpness very much because i feel like not being able to see something (for example a blurry high tower with its tip close to the cam) very well. but im sure others will like it AND you can switch it off so this is a PRO.
- The menu looks nice and is simple
- Graphic changes can be adopted without restarting the game
- It is now possible to rotate buildings by rotating the mouse wheel, therefore buildings can be packed closer to each other in the castle (thats a really cool feature in my opinion and prevents the player from being ♥♥♥♥ed because he wasted some space).
3. CONS (those are overwhelming the PROS by far in my case because i bought the game for the multiplayer experience and remembered SH2 being a good RTS game):
About "setting up" a multiplayer game (i enclose the points in "About "setting up" a multiplayer game" in brackets because i cant rule out the possibility that the game destroying buggs described below where caused by my friend having a ping of arround 800 (please give me feedback if others are observing the same buggs)):
- In the Host menue several times almost nothing happened after hitting the "go" button (even thou everyone was ready because he had clicked on the "rdy up" button an od number of times).
Just a text at the bottom of the screen appeared saying: "game is being started..." (or simillar).
My friend with whome i was connected via Skype said he could see the loading screen but nobody was loading (counter stuck @ 0%).----> we couldnt start the game.
- Also changing the position of the players on the map did not work when the maximum number of players on the map was reached. i think the developers did not include such a function in their game. (correct me if im wrong here). SH2 had this function. (it seems to me that this was just lazyness and bad work).
If they did not include such a function i ask here: Did the developers see the possibility of the Host wanting to change the position of players after the game is full? Did they even test the multiplayer mode?)
- When setting up teams when trying to play for example 2 on 2, does "annoy just a little bit" :D because its just possible to count upwards and then reset the counter at 8 to 1 if you click it again.
therefore if you click one time to much you have to click several times to get a correct team setup, this wont be that bad if the "counter" would react fast so you could for example click 5-8 times in 2-3 seconds to correct the mistake. (in Age of Empires 2 they did solve it that way and it was okay)
BUT: somehow hitting the "Teamcounter buttons" or the "go button" in host screen while being the host often does not have any effect at all, and you have to click again and wait 1-4 sec. until you see if the changed parameter becomes "online".
- Also a programme running in the background while hosting changes the numbers = teams of the players which have not been clicked on, on its own if the host clicks on a players number=team to make him go one team up! (as if the host was too stupid to think on its own!)
This "feature" makes the host stay calm because the "mini plan" the host formulates kinda subconcious when setting up the game would sound kinda like this if you put it in language: Me and my friend(s) or other players in team A and the other players in team B. Then he goes on changing the numbers by clicking on them and if he screws up something (for example clicking one time to much which can happen with a high probability because the changes wont be accepted always or when they do with a delay :D)
The "AI" of the background programme ♥♥♥♥♥slapps the host in the face by changing ♥♥♥♥ on its own! and the host goes like: "what the ♥♥♥♥?!" I(!) am the HOST(!) I(!) change the NUMBERS(!)!!!
One could eventually try to shout the following at ones screen 3 times in a row:
Get thee hence, evil background programme get thee hence out of the game Satan!!!".
I can tell from experience it didnt work in my case...(that was a joke).
- The chatt in the host menu (which is used to communicate with other players) (simillar to the buttons) often just did not show a new message i did type in and hit enter even if I waited a view seconds. The "lost" messages did appear when spamming a view more messages after the initial one.
As you can easily immagine i was staying cool and relaxed at this point in time because i realised that i did pay 20$ for a good load of fun buggs which wood enrich my experience greatly. (this is meant sarcastic).
- Wall building partially did not work ingame for no obvious reason (probably i was too stupid to connect the gate with the wall correctly but i think that also was a bug). Also there was no invisible unit (like the assassin in SH2) standing there which couldve prevented me from building the wall. i can rule this out because i asked my friend if he had an invisible unit standing where i wanted to connect the wall to the gate i built.
- One time my archers just did not attack enemy units which where passing by and where in range (at least it felt like they where in range; of course i did not measure the range ingame, thats the job of the developers). probably they have reduced the range of the archers dramatically but im guessing that this was a bug of the "AI".
- It seems like you have to click on the ground to see the "building menu" which (in my opinion) is bad, i want a button (which can be configured as a hotkey) to click on to make the game show the building menu to navigate to the building i want to build. i dont want to click on the ground to summon up this menu.
I repeat here: DONT BUY SH3 until they remove the worst buggs! (they probably wont remove em.)
Better play other games which are fun! SH3 is a waste of your money, time AND makes you go mad (especially if you "play" multiplayer)
Thanks for reading
and @ the developers: Thank you for making this great game, removing most buggs and making my day! f*ckerz!!
its a worthy follow-up to SHC and SH2!