Slime-san was minding his own business when suddenly… A giant worm appeared and gobbled him up! Deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worm and back out its mouth!
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Positief (13 recensies) - 100% van de 13 gebruikersrecensies voor deze game is positief.
Releasedatum: 7 apr 2017

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Recente updates Alles weergeven (4)

19 april

Hotfix Patch 1.0.3 is up and sliming!

Hey everyone! It’s been a crazy, awesome week for us! It’s amazing seeing our community grow with such passionate fans and needless to say, some of your speedrunning times are absolutely mind blowing!

In other cool news: We got some more informative bug reports in our forums and trello and are happy to announce that we pushed out another hotfix!

Patch Notes (1.0.3)
Bug Fixes

  • Uvula Boss: Reset issues and NG+ loop have been fixed.
  • Heart Boss: All red fingers hurt you now and platforms reset correctly.
  • Mama Worm: The final cutscene can’t infinitely loop anymore and all reset/death issues have been fixed.
  • Can’t overflow leaderboards anymore and level 1-08 times have been reset.
  • Sheeple coin is now properly shown as collected in the level endplate.
  • NG+ selection resets properly in level select after switching in from normal mode.
  • Level skip states now get removed after successfully completing the skipped level and the level skipper can no longer be accessed when the game is completed.
  • The camera no longer pans across rooms after a reset when zoomed in.
  • Missile launchers now have their timer reset after death.
  • All playstyles now work correctly in gravity flip zones.
  • Apple only speedruns now properly check for the 4th apple in each level.
  • You can no longer quit during target mode challenges to beat them.
  • Kawaii-san can now be used during the Mama Worm fight and remains floaty in fans.
  • Some spelling errors in Settings have been corrected.
  • Slime-san and Birdie clothing no longer share the same buying slots.
  • The world 5 master achievement now properly checks for its completion state.
  • Music no longer remains lowered after pausing in the test room.
  • Water tutorial in level 10 now properly displays when loading into the level.

Adjustments
  • The German community translation has been updated by nitro & klianc09.
  • A few normal & NG+ levels have been modified or had their colliders adjusted.
  • You can no longer combine an apple-only run with NG+ for speedrunning modes.

Feature Additions
  • Added a input lock toggle to Gameplay Settings. You have immediate control of Slime-san at the start of any level/room if toggled off.

That’s it for now! But we have some pretty awesome content patches in the works…



Happy sliming everyone!

6 opmerkingen Meer informatie

11 april

Hotfix Patch 1.0.2.1 is up and running!

Slime-san has launched and it’s been a phenomenal success! We’re ecstatic about everyone’s reactions and we’re so happy to know ya’ll are having a good slime… Erm, I mean time! A good time!

We’ve seen your bug reports on the forums and our trello and the promised hotfix is now up and running!

Patch Notes (1.0.2.1)
Bug Fixes

  • NG+ now properly resets to level one, no matter where your selection was before.
  • Boss cutscenes are now all skippable and do not retrigger level music.
  • Clown balls now don’t disappear when you reset the level after they died from stomach acid.
  • You can no longer spam jump to remain stuck in auto-shooting barrels.
  • Red Shadow’s text has been adjusted in Slumptown.
  • The game will no longer freeze during dashes if you have certain anti-virus software on.
  • Translation files have been adjusted to cover a wider range of text.
  • The wall near the support group in Slumptown is now more solid.
  • The morph arrows on the UI are now correctly positioned.
  • Fat-san’s price is now properly displaying 20 apples.
  • Trophy time is now set correctly for level 101.
  • Sound effects in the Splash Screen are now affected by the audio settings.
  • All achievements now unlock properly. Including trophy times for every world, grandpa-san, unlocking arcade games and more.
  • Arcade coins are now properly being tracked in Slumptown’s bank.
  • A fix has been made to address some of the isolated controller issues.
  • Mama Worm boss fight has had some bugs squashed.
  • Adjusting the death toggle now properly affects the reset for twitch chaos mode.
  • The speed running modes now show the right leaderboards based on settings.
  • The slime family now doesn’t always wear a hat in Slime Town.
  • Player 2 can now successfully use items in Krazy Karter.
  • (1.0.2.1) Resizers have been adjusted to avoid glitches.
  • (1.0.2.1) Dojo Tutorial now displays the correct camera button.
  • (1.0.2.1) You can no longer wall-jump on the sides of the Heart Boss room.
  • (1.0.2.1) 100% Apples completion Achievement no longer falsely rewarded.
  • (1.0.2.1) 100% World 5 completion and Final Achievement now unlock correctly.
  • (1.0.2.1) Completing a level with all apples also submits a regular leaderboard time now.

Adjustments
  • Several level design adjustments.
  • Several new game+ level design adjustments.
  • The apple in Slime Town is no longer reachable until you beat the game.

Feature Additions
  • A German community translation has been added to the game.

So, what’s next? We’ll continue fixing any bugs that might pop up… But we’re also working on a content patch. So hang on tight for that!

Happy sliming everyone!

4 opmerkingen Meer informatie

Recensies

“Slime-San is the type of twitchy, lighting-quick platformer I‘m happy to spend hours dying in.”
Kotaku

“It has done more than left its mark on fast-paced platformers; in several ways it’s redefined the genre for me, and I think it will do the same for you.”
Brash Games

“It’s a game that’s easy to pick up when you have 5 minutes to spare only to realize that you’ve lost a couple of hours.”
DARKZERO

Over dit spel

Synopsis

Slime-san was minding his own business, sliming around in a peaceful forest when suddenly…A giant worm appeared and gobbled him up! 
Now deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worms intestines and back out its mouth!

Features

  • Incredibly fast-paced and twitch-timing platforming madness!
  • No time to stay still as you are chased by a wall of acid at every corner! Run, run, run!
  • Being a slime has its perks. Slime your way through cracked walls and surfaces!
  • Bust through brittle obstacles or tense situations with a speedy dash move.
  • Slime to slow time, dash to speed it up. Feel like an absolute badass with pixel precise maneuvers!
  • A game filled with content: 100 levels made out of 400 rooms combined with 100 newgame+ levels totaling to a staggering 200 levels and 800 rooms!
  • Collect partially-digested apples to unlock different play styles, outfits, shaders and mini games!
  • Unlock competitive multiplayer arcade games that recalls titles of the past!
  • Get your shopping done in a town of survivors within the worm, home to colorful characters and surprising secrets.
  • Each level is timed with online rankings, for the competitive and score-oriented.
  • Unlock extra game modes like New Game+, Speed Running and Boss Rush modes!
  • Get engrossed in a flexible, 5 colored, pixelated world…found… within… the worm?
  • Adhesive Wombat, Tiasu, MegaNeko, Kommissar, Richard Gould... Over 10 composers contributed with over 20 songs for a chiptune album that you can't help but groove out to!

History

Slime-san is the third major game developed by Fabraz. The two previous titles being Planet Diver and Cannon Crasha. Slime-san is a game that is fun down to its very core. A silly story, with an unlikely character and gameplay that is addictively fast. It offers hours of single player content yet is tailored for speed runners as well. The very core mechanics and level design lend themselves to be played competitively online. It is a visually unique adventure using a carefully crafted, 5 color palette world that is filled with fun and goofy Japanese references. It also has a soundtrack that is worth the price alone, featuring some of the most popular chiptune composers in the world! Published by Headup Games.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows XP: Service pack 3
    • Processor: 2GHz
    • Geheugen: 1000 MB RAM
    • Grafische kaart: 512MB VRAM
    • DirectX: Versie 9.0
    • Opslagruimte: 900 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: OS X 10.6
    • Processor: 2GHz
    • Geheugen: 1000 MB RAM
    • Grafische kaart: 512MB VRAM
    • Opslagruimte: 900 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Steam OS and Ubuntu 12.04
    • Processor: 2GHz
    • Geheugen: 1000 MB RAM
    • Grafische kaart: 512MB VRAM
    • Opslagruimte: 900 MB beschikbare ruimte

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