Welcome to Rec Room, the virtual reality social club where you play active games with friends from all around the world. Customize your appearance, then party up to play multiplayer games like Paintball, 3D Charades, and even co-op adventures. Come and join the fun for free!
Recent Reviews:
Very Positive (117) - 92% of the 117 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (2,419) - 97% of the 2,419 user reviews for this game are positive.
Release Date:
Jun 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that it's best to learn by doing. Room scale VR and active gaming are very new, so we want to work together with players to figure out what works best, what people really want to play, and generally how this genre should evolve.

We hope players will help us make a really cool community of active game enthusiasts, so that as more and more people get into VR there's a vibrant and fun multiplayer community waiting for them!”

Approximately how long will this game be in Early Access?

“No ETA”

How is the full version planned to differ from the Early Access version?

“The full version will be a continuation of the Early Access Version. We plan to add new activities, toys, and customization options. We plan to keep working on the game, adding and tweaking in response to player feedback, as long as there is an engaged player base!

PLEASE NOTE: Rec Room has avatar customization. It is likely we will need to reset everyone's stored avatars at least once before we release! So... don't marry your customizations just yet.”

What is the current state of the Early Access version?

“Rec Room currently comprises a shared locker room (which functions as a multiplayer lobby where players can meet up and socialize), a changing room with avatar customization options, and activities like Paintballl, Disc Golf, 3D Charades, Laser Tag, Quests, and more!”

Will the game be priced differently during and after Early Access?

“Early Access will be free. We plan to add at least one (entirely optional) feature to test out the payment pipeline.

After launch, we plan to add some premium features over time that cost money (examples might be scheduled tournaments, or special avatar items). But our current plan is to always have a free tier that lets you get into the game and have a great experience. That could change depending on how the VR market develops, but that's our current thinking.”

How are you planning on involving the Community in your development process?

“We will be active in the forums (both here on Steam and on Reddit) to listen to feedback from players.

We will conduct scheduled betas (e.g., to learn if people are having trouble connecting) to test specific features. E.g., before a new activity is added, we will beta test it first and collect feedback.

In some cases we may make a work-in-progress activity available to players, clearly marked as "WIP" so the reduced quality won't be unexpected.

We will post concepts, GIFs, videos, etc., of work-in-progress features so we can get feedback on whether people like the direction.

We have some (anonymous) telemetry and analytics in the game so we can do things like track session length, activity preference, etc. We want to be able to ask questions like "do people play activity #1 or activity #2 longer?"

Lastly, we have some in-game feedback features - e.g., a menu that allows users to rate the match they just played. This should make it as easy as possible for players to give us feedback.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Play Rec Room

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Recent updates View all (122)

March 16

Rec Room PATCH - for the "Locomotion" edition

  • Fixes issue where circuit-controlled doors weren't working
  • Fixes issue where discs weren't hazarding correctly on Disc Golf: Lake
  • Fixed issue where host-restricted areas weren't applied
  • Some misc bug fixes
8 comments Read more

March 15

Rec Room UPDATE - the "Locomotion" edition

  • This update adds smooth locotion - we call it "walking" - to Rec Room! It's turned off by default, so if you want to try it out go to Settings --> Gameplay and enable it there.

  • PLEASE WALK WITH CAUTION! Some players find walking-style locomotion quite uncomfortable, and we don't want you getting motion sick. If this is you, leave walking turned off. If you're not sure, we recommend trying small doses of walking before going all in. Please be aware that motion sickness can affect you after you've taken your headset off, and can linger for a while. So take it seriously and don't make yourself sad.
  • Teleport remains fully supported everywhere in Rec Room. There's no reason you have to walk. We've designed walking so you can freely mix it with teleport. You can walk, then teleport over a gap or ledge, then keep walking. Or you can just teleport like always. We have several players on the team who prefer not to walk, so please know that we've got your back if you not a fan of this type of movement. As of this update, we've also got your back if you are =]

As with many of our features, this is somewhat experimental so please let us know what you think! Here's some more things to know:
  • Walking works in the Dorm Room, Rec Center, Disc Golf, Soccer and and all Custom Rooms. It is not currently supported in Paintball, Laser Tag, or the Quests (although you can experiment with walking in these modes via Custom Games).
  • Walking respects your teleport bubble setting, so walking players can't get closer than that (unless they roomscale).
  • On all platforms, press and hold the Move button (A/X on Rift, thumbpad on Vive/Windows MR, Move button on PSVR) and you'll move in the direction you point.
  • On platforms with joystick-style controllers (Rift, Vive, Windows MR) the joystick is supported for walking.

OK so that's walking! We hope you enjoy it... we certainly think it opens up some very interesting possibilities for games and activities, and we're excited to hear what you think.

But wait, there's more:
  • Introducing the Maker Room - many Custom Room creators have asked us for a "blank slate" room. Well, here it is! The Maker Room starts as a very basic Dorm Room style room. But it goes beyond that - you can delete all four walls, the ceiling, and the floor to get to a straight up, somewhat horrifying void that you can fill with just the stuff you want! The only thing you can't get rid of (yet) is the Sandbox Machine. We want to retire this, but haven't gotten their yet. So... you gotta deal with that for a bit longer.

  • This update sees the return of Custom Games - you can now create a Custom Paintball room, tweak the settings so everyone spawns with a Quest Bow, save that room (with a ^name) and publish it. More than that, you can create a Custom version of any activity. You can now tweak things like time and score limit for most of the games where that makes sense. Custom Game settings are in Watch-->This Room-->Game.
  • There are now Spawn Points in the Sandbox Machine! You can combine these with the new Spawn Chips to create more advanced games - e.g., paintball-style games where players are respawned on hit, etc. We'll make a HowTo Video to explain how to use these, and publish an example room. In our testing, it's now possible to make really fun games!

There's a bunch of tweaks to the Merch Booth:
  • Tokens now come in packages!
  • You now get tokens for leveling up!
  • Merch booth now sells 12 items at a time (was 8)
  • You now get tokens when finishing an activity (sometimes...)

Plus a bunch of smaller adds/fixes/tweaks:
  • As George R.R. Martin famously said: "Spring is coming!" - it's time for the snow to melt in The Park. It's still there this update, but we're planning to remove it next update. If you've used the winter version of The Park as the basis for a custom room (look at you ^frozen!) and you really want to keep the snow, get in touch with us and we'll discuss options.
  • There's now a Host setting to disable vote kicks in a Custom Room (if a Host is present - otherwise normal rules apply)
  • Precise control of comfort settings - you can enable/disable vignetting (tunnel vision) separately for teleporting, walking, flying, smooth rotation and swipe rotation.
  • Added more sound effects to the SFX chip!
  • New "ambient radio" that lets you have a custom ambient sound loop (e.g., birds chirping, or spooky cave) in the Maker Room.
  • You can now press buttons with held objects =]
  • We polished our support for Windows MR controllers... the various angles, button mappings, etc. should be much nicer now. Please let us know if you disagree. BTW we don't currently plan to support "press forward to teleport" as it's so different from other platforms, but we're willing to discuss if you feel strongly.
  • Out of bounds is no longer enforced in sandbox mode. Go wherever you want!
29 comments Read more
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“VR finally has its killer app, and it's called Rec Room”

“A Killer Social VR Experience”
Giant Bomb

Feature List

  • Online multiplayer so you can have fun with people from all over the world
  • Be yourself - customize your appearance in the changing room
  • Rec Room is cross platform so you can play with friends on Rift, Vive, PlayStation VR, Windows VR, etc
  • Hang out and play in the Rec Center, or choose one of our fun activities:
  • Paintball
  • Co-op quests - challenging adventures designed to be played with your friends
  • 3D Charades
  • Laser Tag
  • Disc Golf
  • Or just choose "Quick Play" to jump into a random game
  • Robust mute, ignore and moderation tools help you manage your experience
  • A fantastic and growing community of players who will help you learn and have fun!

About This Game

Rec Room is a vibrant and growing virtual community where you play with friends from all around the world! Create your avatar then head to the Rec Center for endless fun and games. Play epic quests that challenge you and your friends. Play Paintball. Play casual minigames like 3D Charades and Disc Golf. Or create and share your own games using an ever-expanding variety of fun creative tools. Come and join the fun for free!

Things to Know

  • Rec Room is an active game. Please use common sense and caution while playing!
  • Rec Room is cross platform so you can play with friends on Rift, Vive, PlayStation VR, Windows VR, etc
  • Children between 13-18 must consult with a parent or guardian before playing.
  • In Early Access, Rec Room defaults to being a public experience. You will interact and voice chat with other people in real time. Rec Room offers mute, ignore, and reporting features which we encourage you to learn and use. But even if you use these features, you still may be exposed to speech or behavior you find inappropriate.
  • By playing Rec Room, you agree to our Code of Conduct!

Code of Conduct

  • Rule #1: Be excellent to each other!
  • No sexually explicit behavior, language, or symbols in the Rec Center or public activities.
  • Whatever you choose to do in a private activity, still make sure everyone is cool with it.
  • Sexist, racist, discriminatory or harassing language / behavior / symbols are not welcome in Rec Room.
  • Don't mess with other people's games! We don't want to implement a million rules to control your behavior in every game. Don't make us.
  • These rules are neither final nor exhaustive - we reserve the right to suspend disruptive players even if their behavior doesn’t fall under any of the above rules directly.
  • How to create a report: https://www.againstgrav.com/reporting

System Requirements

    • OS: Win 7 or higher
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1400 MB available space
    • Additional Notes: Vive HMD and controllers
    • OS: Win 10 or higher
    • Processor: Intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1400 MB available space
    • Additional Notes: Vive HMD and controllers
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