Shattered Throne is a turn based fantasy strategy game that will challenge your skills as a general. No luck to blame, only your ability to master the unique units and leaders to exploit the combo system will decide if you are victorious.
User reviews:
Overall:
Mostly Positive (4 reviews) - 75% of the 4 user reviews for this game are positive.
Release Date: 7 Jun, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shattered Throne features 3 unique factions which will require checks and feedback to balance and ensure each is enjoyable to play. Several of the harder game modes which are planned (Puzzle mode, Challenges, and Campaign hard mode) cannot be attempted until a proper balance and stability is reached.
Early access also gives an opportunity to test the online server backend, to ensure it can properly handle its job under load.
As the sole designer and developer, this project has also gotten too close to me, that it is difficult for me to honestly judge the fun and challenge factor, your feedback and help will be key in ensuring the final product is fully realized.”

Approximately how long will this game be in Early Access?

“This game is planned to be in early access for 3-6 months.”

How is the full version planned to differ from the Early Access version?

“Over the course of early access, I have 3 major updates planned, each expected to roughly require 4-6 weeks to complete.

The first update is the addition of an in game map editor to allow players to create and share custom maps through Steamworks.

The second will be the addition of multiple online play divisions, each with their own leaderboard such as beginner, standard, advanced, quick play, and epic.

The final major release will bring the remaining scenarios to the game, mainly puzzle, challenge, and the hard campaign mode. Steam achievements with some special in game unlocks will also be delivered.

After this, the full release of the game should quickly follow. Smaller updates and builds will also be pushed out as needed to address balance and issues.”

What is the current state of the Early Access version?

“Shattered Throne is currently fully playable, and contains a full 24 scenario campaign, a small selection of one off skirmish maps which can be played alone or hot seat with a friend, as well as online Asynchronous multiplayer games.”

Will the game be priced differently during and after Early Access?

“Initial early access price is 20% off the eventual launch price. I want to encourage interaction and feedback in shaping the final product into the best game it can be.”

How are you planning on involving the Community in your development process?

“Currently the game includes a short popup at the conclusion of each game. Feedback gathered from these in game surveys will be instrumental on adjusting and tuning problematic maps. Balance will also be a hot topic which I will be paying close attention to on the game's forum. I am also always open to all suggestions and concerns.”
Read more

Buy Shattered Throne

 

Recent updates View all (13)

7 August

Weekly update notes

New Features

  • Custom Map sharing now implemented through Steam Workshop. Maps can now be submitted through the Game Editor. You can browse and subscribe to maps created by other users within the Workshop page for Shattered Throne, which can be accessed through the Skirmish screen. If a subscribed map is not appearing, exit and reopen the skirmish screen.

Though it may seem a small thing, this was a major amount of work getting setup, and unfortunately a few small bugs made their way into this last build which will be corrected next week.
  • There are some issues with the small map image that is created for custom maps, with some strange artifacts appearing in the image.
  • When editing a custom map, some of the terrain tiles do not properly show up under the current tile display, though they still add the correct terrain when added to the map. This was an unfortunate side effect of preparing some new terrain types which will be part of the next update.
  • When loading a saved map in the editor, some unit types can get mixed up depending on the scenario settings.

2 comments Read more

31 July

Weekly update notes

Features

  • Editor Event support added. This allows the map author to setup various triggers which can spawn units, show conversations, or add and remove markings on the map
  • Custom maps can now be accessed through the Skirmish screen

I was really hoping to get map sharing support in this week, but setting it up has proven to require more work than expected. This is my current focus to get up and working for next week.

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game


War has come to the once peaceful kingdom. Her brave knights turn on one another, while sylvan armies emerge from the wilds and necromantic magic commands forces of the dead. Test your tactics on the fields of battle. Master both steel and magic to secure victory.


Turn based strategy at its finest. Follow the story of the young prince as he leads his forces against dark forces that threaten to tear the realm apart. Direct powerful combo attacks to destroy the enemy and fuel game changing powers. Multiple play modes will challenge your ability as a general to the limit.


  • Three unique armies, each with their own distinct play style
  • Choose your general from a variety of characters, each with their own special powers and enhancements
  • Strategy without the random, results are fully deterministic
  • Unlimited undos to find the best method of attack
  • Combo system makes each follow up attack against the same target stronger than the previous
  • Upgrade villages to increase your economy and access special units and effects
  • Battle the AI across a sprawling campaign with unique battles
  • Units gain experience by defeating enemies, yielding powerful champions and heroes
  • Challenge perfection with a variety of puzzle scenarios
  • Battle others online with asynchronous game play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: 2.0 GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 2.0 GHz+ Intel
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu Linux 12.04+
    • Processor: 2.0 GHz+ Intel
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (4 reviews)
Recently Posted
curly_nuts
( 0.4 hrs on record )
Early Access Review
Posted: 25 June
A great tactics game that reminds me of Shining Force and Advance War. Tactics are solid with unit diversity and specialized attacks. If you're a fan of these types of games, you won't lose by buying this game. Also, the price is right!
Helpful? Yes No Funny
FroBodine
( 6.5 hrs on record )
Early Access Review
Posted: 9 June
This is a wonderful light tactical battle game, reminiscent of Advance Wars and that type of game. It has nothing to do with Shining Force, so I don't know why that other reviewer compared them.

There is a very nice variety of units, and all units have unique abilities. This really makes each unit unique, and gives you lots of tactical options. I have only played the first couple campaign battles. The maps are small, set to a single screen. But, there is a lot of terrain on the maps to deal with. Each piece of terrain gives units bonuses or detriments to attack/defend, etc.

The tutorial popups explain nearly everything very nicely. They are quite well done. There are tooltips for most things (not everything). What is especially nice is the tooltips for every unit ability. You can see very easily exactly what every ability does.

It would be nice to add tooltips to the unit stats, but hopefully that is coming. The stats are pretty straightforward, though. I had to ask on the forum what the range of ranged units was, and the developer answered very quickly.

The developer is very active on the forums so far, and it is obvious that this game is his/her baby.

I look forward to playing through the 20+ mission campaign, and getting into some asynchronous online battles.

Very well done game. I highly recommend it for mere price of a burger and drink.

Helpful? Yes No Funny
Sword & Board / Red Samurai
( 0.4 hrs on record )
Early Access Review
Posted: 8 June
I might be more receptive to this game if co-op is developed. Its single-player is nowhere nearly as good as some old-but-great games like Shining Force and Warsong, but if the dev manages to add a good co-op system? I'd be all in. Maybe three people maximum with their own little armies of 10-15 units each, perhaps in campaign format? That would be fun! ... Unfortunately, without something like that, this game isn't even worth money -- especially not with emulators readily available. It simply does not compare to the greats.
Helpful? Yes No Funny
danhyuk
( 4.6 hrs on record )
Early Access Review
Posted: 7 June
I am in the process of playing multiplayer and have completed five campaign missions.
Ideally, I would like to have a few more hours in the game before writing a review, but hastened the process because no one has put forth anything for a game that deserves better.

First things first, Shattered Throne is fun.
The video and screenshots remind heavily of Advance Wars, and the developer has said that that game certainly was an inspiration. However, this game brings in fresh new mechanics into play.

=There is unit progression within a level - units gain xp for kills and level up.

=Unit classes have unique traits - death knights resurrect as zombies after death, crusaders attack enemies adjacent to a target, etc etc.

=There are units with AOE attacks

=There are buildings that do different things, and the most basic building class - the village - can be upgraded into the other building classes.

=There is a combo system that increases damage dealt to an enemy unit that is attacked consecutively, and killing enemies with a combo counter gives you mana.

=Mana allows for the usage of your General's Powers, and each General has one passive and continuous perk along with two Powers.

=There are three factions: Human, Elf, and Undead, with different generals/units/buildings

=There is a take-back-your-moves feature

=I've yet to encounter any bugs or crashes

All the above points increase the breadth and depth of the tactical approaches available.

The campaign so far has been excellent and loads of fun.
The story and dialogue have a largely humorous bent with some genuinely funny moments.
The levels have been challenging without being devastatingly hard, and you can replay them for a better rank.
While there is an amount of flux in the quality range of the graphics, a lot of it is very well done: detailed and tasteful.
Although I did not find the music to be particularly spectacular, it fits the game and there is nothing wrong with it.
Also, the developer has been responsive so far.

I'm really looking forward to what the campaign brings next; just that I barely beat the fifth level because of a stupid mistake that I made and so need some time to recharge.
I also think that the Online multiplayer pvp could be a lot of fun.

Some Cons may be:
-Only 1vs1 maps
-Only asynchronous multiplayer
-So far only a few maps in skirmish mode, but not sure whether this is because I haven't unlocked them

The game works without any problems, has unique elements that differentiate it from other games in the genre, the gameplay is just some plain good'ole fun, and there is spades of personality in abundance in every element of the game.

If you like turn-based tactics and strategy games, I heartily recommend Shattered Throne even in its current Early Access state. For this price, you are getting a lot of value in return.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
14 of 14 people (100%) found this review helpful
Recommended
4.6 hrs on record
Early Access Review
Posted: 7 June
I am in the process of playing multiplayer and have completed five campaign missions.
Ideally, I would like to have a few more hours in the game before writing a review, but hastened the process because no one has put forth anything for a game that deserves better.

First things first, Shattered Throne is fun.
The video and screenshots remind heavily of Advance Wars, and the developer has said that that game certainly was an inspiration. However, this game brings in fresh new mechanics into play.

=There is unit progression within a level - units gain xp for kills and level up.

=Unit classes have unique traits - death knights resurrect as zombies after death, crusaders attack enemies adjacent to a target, etc etc.

=There are units with AOE attacks

=There are buildings that do different things, and the most basic building class - the village - can be upgraded into the other building classes.

=There is a combo system that increases damage dealt to an enemy unit that is attacked consecutively, and killing enemies with a combo counter gives you mana.

=Mana allows for the usage of your General's Powers, and each General has one passive and continuous perk along with two Powers.

=There are three factions: Human, Elf, and Undead, with different generals/units/buildings

=There is a take-back-your-moves feature

=I've yet to encounter any bugs or crashes

All the above points increase the breadth and depth of the tactical approaches available.

The campaign so far has been excellent and loads of fun.
The story and dialogue have a largely humorous bent with some genuinely funny moments.
The levels have been challenging without being devastatingly hard, and you can replay them for a better rank.
While there is an amount of flux in the quality range of the graphics, a lot of it is very well done: detailed and tasteful.
Although I did not find the music to be particularly spectacular, it fits the game and there is nothing wrong with it.
Also, the developer has been responsive so far.

I'm really looking forward to what the campaign brings next; just that I barely beat the fifth level because of a stupid mistake that I made and so need some time to recharge.
I also think that the Online multiplayer pvp could be a lot of fun.

Some Cons may be:
-Only 1vs1 maps
-Only asynchronous multiplayer
-So far only a few maps in skirmish mode, but not sure whether this is because I haven't unlocked them

The game works without any problems, has unique elements that differentiate it from other games in the genre, the gameplay is just some plain good'ole fun, and there is spades of personality in abundance in every element of the game.

If you like turn-based tactics and strategy games, I heartily recommend Shattered Throne even in its current Early Access state. For this price, you are getting a lot of value in return.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
6.5 hrs on record
Early Access Review
Posted: 9 June
This is a wonderful light tactical battle game, reminiscent of Advance Wars and that type of game. It has nothing to do with Shining Force, so I don't know why that other reviewer compared them.

There is a very nice variety of units, and all units have unique abilities. This really makes each unit unique, and gives you lots of tactical options. I have only played the first couple campaign battles. The maps are small, set to a single screen. But, there is a lot of terrain on the maps to deal with. Each piece of terrain gives units bonuses or detriments to attack/defend, etc.

The tutorial popups explain nearly everything very nicely. They are quite well done. There are tooltips for most things (not everything). What is especially nice is the tooltips for every unit ability. You can see very easily exactly what every ability does.

It would be nice to add tooltips to the unit stats, but hopefully that is coming. The stats are pretty straightforward, though. I had to ask on the forum what the range of ranged units was, and the developer answered very quickly.

The developer is very active on the forums so far, and it is obvious that this game is his/her baby.

I look forward to playing through the 20+ mission campaign, and getting into some asynchronous online battles.

Very well done game. I highly recommend it for mere price of a burger and drink.

Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: 25 June
A great tactics game that reminds me of Shining Force and Advance War. Tactics are solid with unit diversity and specialized attacks. If you're a fan of these types of games, you won't lose by buying this game. Also, the price is right!
Was this review helpful? Yes No Funny
3 of 23 people (13%) found this review helpful
Not Recommended
0.4 hrs on record
Early Access Review
Posted: 8 June
I might be more receptive to this game if co-op is developed. Its single-player is nowhere nearly as good as some old-but-great games like Shining Force and Warsong, but if the dev manages to add a good co-op system? I'd be all in. Maybe three people maximum with their own little armies of 10-15 units each, perhaps in campaign format? That would be fun! ... Unfortunately, without something like that, this game isn't even worth money -- especially not with emulators readily available. It simply does not compare to the greats.
Was this review helpful? Yes No Funny