Este contenido requiere el juego base Tabletop Simulator en Steam para poder jugar.

Todos los análisis:
3 análisis de usuarios - Se necesitan más análisis de usuarios para generar una puntuación
Fecha de lanzamiento:
14 ABR 2017
Desarrollador:

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

No disponible en Español

Este artículo no está disponible en tu idioma. Por favor, consulta la siguiente lista de idiomas disponibles antes de realizar la compra.

Contenido descargable

Este contenido requiere el juego base Tabletop Simulator en Steam para poder jugar.

Comprar Indonesia

 

Acerca de este contenido

Only the host needs to own this DLC

2-5 Players | Ages 12 & Up

180-240 Minutes

About Indonesia


Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see…

Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players.

Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing.

**This is the 2016 reprint**

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP SP2
    • Memoria: 4 GB de RAM
    • Gráficos: Integrated
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    Mínimo:
    • SO: OSX 10.8
    • Memoria: 4 GB de RAM
    • Gráficos: Integrated
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    Mínimo:
    • Memoria: 4 GB de RAM
    • Gráficos: Integrated
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
Análisis de usuarios
Alto volumen de análisis detectado:
Excluir  o  ver solo
Tipo de análisis


Tipo de compra


Idioma


Intervalo de fechas
Para ver los análisis correspondientes a un intervalo de fechas, haz clic y arrastra en uno de los gráficos de arriba para crear una selección o haz clic en una barra específica.

Mostrar gráfico



Mostrar como:
Review Beta ¡NUEVO!
Al activarla, los análisis se ordenarán según la nueva puntuación de utilidad. Más información en la entrada del blog.
Mostrar gráfico
 
Ocultar gráfico
 
Filtros
Review Helpfulness Beta Enabled
Cargando análisis...