Aidez Smilin Jack O'Hurlihan, Esmeralda, et Dr. Theopolis à combattre Gruesome George, une armée de morts-vivants, des monstres géants et la mystérieuse Veuve Rouge ! Avec des super-batailles, une aventure fantastique et des hordes de boucaniers, pirates, zombies ... de quoi vous glacer le sang.
Évaluations des utilisateurs :
Globales :
variables (43 évaluation(s)) - 60% des 43 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 1 sept 2010

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Acheter Zombie Pirates

 

À propos de ce jeu

Aidez Smilin Jack O'Hurlihan, Esmeralda, et Dr. Theopolis à combattre Gruesome George, une armée de morts-vivants, des monstres géants et la mystérieuse Veuve Rouge ! Avec des super-batailles, une aventure fantastique et des hordes de boucaniers, pirates, zombies ... de quoi vous glacer le sang.

Les combats vont mener Jack de son île de boucaniers aux îles des sauvages et la fameuse mer des Sargasses. Zombies et boss de fin de niveaux sont au programme.

Jack est accompagné par le Dr. Theopolis, ses gyrocoptères et sous-marins, par Esmeralda et son équipe féminine et par des vaisseaux étranges.

Jack aura besoin de toute l'aide disponible pour affronter le Pirate Zombie, ses armes maléfiques et ses oiseaux terribles.


Comprend :

  • Un style cartoon pour tous les âges
  • Une histoire ciselée avec une fin surprenante : "La malédiction de la Veuve Rouge"
  • Des personnages haut en couleurs
  • Des douzaines d'unités amies et ennemies déblocables ainsi que des monstres géants

Configuration requise

    Minimum :

    • Système d'exploitation : Windows XP®
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Accélératrice 3D (doit supporter shader model 1.1)
    • DirectX®: DirectX 9
    • Disque dur : 500 Mo d'espace disque
    • Son : Carte son compatible DirectX

    Recommandée :

    • Système d'exploitation : Vista® recommandé
    • Mémoire vive : 1Gb RAM
    • Affichage : Carte 3d (doit supporter le shader model 1.1)
    • DirectX® : DirectX 9
    • Disque dur : 500 Mo
    • Son : Carte son compatible DirectX
Évaluations des utilisateurs
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Globales :
variables (43 évaluation(s))
Publiées récemment
jimbox114
( 2.9 heures en tout )
Posté le : 20 juillet
I got this game rather cheap and think its kinda fun. I don't know that its worth a 14.99 pricetag though.
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RazWolffang
( 12.5 heures en tout )
Posté le : 7 juillet
I don't normally care much for Tower Defense games, but this one was fun. It is kinda short and easy though it can bring hours of fun. I bought this on sale for a few dollars and I currently have around 13 hours of fun playing it, so I call that a win.
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clawman2200
( 9.2 heures en tout )
Posté le : 22 juin
Not bad...not bad at all. It's an above average casual strategy game, similar to Plants vs. Zombies. I would say PvZ is superior in every way, this is not a bad game. 7/10
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MeinLeben
( 0.7 heures en tout )
Posté le : 14 juin
Cant really get into the game, its rather chaotic (shallow micro management). The obvious gameplay comparison to this title is plants vs zombies, which is a good thing. It is not a bad game, but not a good one either. Thumbs down cause of its high price for a flash game and shallow micro management. Which is a shame cause its idea of controlling ships is great. It lacks good and intuitive rts functions and auto formations etc.
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Mr. C - XD
( 0.4 heures en tout )
Posté le : 24 mars
Flash Game
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rotslayer
( 10.8 heures en tout )
Posté le : 9 février
I almost quit this game after 5 minutes. Another TD game was frustrating me, this one seemed similar, and the reviews were mixed. It turned out to be not terrible. I stopped playing for the day but then gave it a second chance the next. Yes, it's worse than Plants vs. Zombies but as a lane defense game it's not horrendous. It all goes by fairly quickly and can present challenges without being excessively difficult. The people who complained about clicking all over the screen all the time woul clearly prefer to do nothing, even though that is most of the movement in the game once you have set up a row of defense ships.

I would give this game a neutral score for general gamers and say get it on sale if you like lane defense.

You might need to follow instructions on the discussion page for how to get it to work. That may have something to do with the negative reviews.
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<-GLD> Admiral Baconcakes
( 0.7 heures en tout )
Posté le : 5 novembre 2015
Let's be totally up front here; Zombie Pirates both looks and feels like a game designed by someone who has never made a video game before.

When it opens, it presents a quaint little opening where pirates destroy a person's ship and steals the owner's woman. Then, he rises from the dead because his love is too strong. Nothing special, but I understand - sometimes, you don't want to be too heavy with story. You just want a dumb little love story, and I can side with that. Our character has come back from the DEAD to save his love, because it's silly and this is a game about pirates and *zombies*. And then when you load the first level... you're playing as the pirates.

Wait, we're against the zombies? We're the pirates? We stole that guy's love, killed him, destroyed his ship, and now we're Chuck McPirateFace, ruler of the Seven Seas, killing off hordes of zombie pirate ships? ...Okay... I guess? The game only told us that the one zombie guy came back. Where did all these zombie ships come from?

And the gameplay. My god, the gameplay. There's an implied grid, and you sail your ship around it. When you get close to enemy ships, you fire at them. If they get close enough, they fire at you. You can't dodge the shots the enemy shoot at you, so your only option is to stay in a sweet spot range. Each enemy drops an item which can be helpful, but ultimately it's extremely difficult to downright impossible to utilize and use an item (in which at least one of them involves getting another ship to control, giving you a strategic advantage) and also keeping yourself in the sweet spot you need to be.

And then, the game rates you on the *number of ships you've lost*. Are you trying to make a strategy game? If this were turn-based, I could understand punishing me for losing ships. But it's real time. You can't punish someone for losing ships in real time, especially if you're already expecting me to control my main ship in real time as well.

Sew it all up with having to hear your main ship spit out dumb phrases ("These dead men are telling tales!"? Really?) over and over every time you move your character, and it becomes so sickeningly cheezy, and you're left with a sickly, amateur game that couldn't even keep me occupied for a friggin hour for me to review it in a serious manner. I'm disgraced to have this game in my library, and it is barely worth fifteen cents, let alone the fifteen dollar asking price.

I find it funny that up above, in the game description, it seems to end with 'Zombie Pirates will send a shiver right'. The cut-off sentence just sounds like a question, and a good one. Will it send a shiver? Sure, but not from horror. Pastels do not lend themselves to horror. I shivered from the very idea that someone, somewhere spent the kind of money that could feed someone for a few days, or buy something objectively more interesting on this pile.

tl;dr Avoid this game. It is not worth either your money or your time. If real-time strategy or tower defence is what you're after, there are better, cheaper games (read: Plants vs. Zombies, Sanctum).
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Salarn
( 0.3 heures en tout )
Posté le : 31 octobre 2015
https://youtu.be/C52dLrGdlAk
Yarr! Brains?
It should be a safe bet to combine zombies and pirates to make a good game, but with controls rougher than a stormy sea makes this game run a ground.
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PersonalYisus
( 0.1 heures en tout )
Posté le : 20 juin 2015
Too expensive for what it does, it could work as a $1 game on mobile, but having a default $15 price tag you can just figure that devs aren't good at putting 1 and 1 together. This can't compete with most $15 DECENT games (so I'm not even considering games that got avg Metascore of 80+).
It's not the worst thing on Steam, but you don't want to bother with it, it is forgettable, barely inspired, and plain simple, it is the archetype of a mobile game, not as fun as it should thou.
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Fuzzy Weasel
( 13.5 heures en tout )
Posté le : 5 février 2015
Pretty good game. Similar to PvZ in style. Well polished and worth the price I paid on sale. Nothing spectacular, but I spent a good 20ish hours on it.
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Évaluations les plus pertinentes  Globales
30 personne(s) sur 35 (86%) ont trouvé cette évaluation utile
Recommandé
5.2 heures en tout
Posté le : 15 décembre 2013
Tower Defense Game.
It's like most of them. Casual but quite stressful on later levels. Since you deploy ships instead of towers, you of course can move them around. This makes the strategy a little bit different.
There's a cute kind of humour and cartoon-style graphics. The controls are very easy to understand - You just use the mouse. If you like Tower Defense games you will probably enjoy this game. Although I think the price is a bit steep. 13 euro is too much. If you can pick this up at a sale with 50% discount or more - I'd say: Go for it.
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12 personne(s) sur 17 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
9.8 heures en tout
Évaluation avant sortie
Posté le : 24 mars 2014
If you enjoyed Plants versus Zombies, then you will enjoy Zombie Pirates. The gameplay is very similar, but your plants can sail around the battlefield once they're placed.

The next time you see this game for 75% off, pick it up. For less than a cup of coffee at Starbucks, you really can't go wrong.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
16.0 heures en tout
Posté le : 2 novembre 2014
Fun little casual Tower Defense game with moveable, upgradeable ships and a silly pun-laced story.

Not especially ground-breaking or challenging but enjoyable nonetheless.

Recommended on sale.

- Skinny from the Fat B*stard (curator link)
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
Recommandé
29.6 heures en tout
Posté le : 30 décembre 2011
Surprisingly fun casual game. It's a sort of a defense game where you set up your ships and defend/defeat the zombie enemy onslaught. The difficulty was perfect in my opinion; it was really hard to achieve diamond rank in some levels, but not impossible. The variety of ships and characters were entertaining. It has a comic story line and feel which makes it fun to play. I recommond it.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Non recommandé
0.1 heures en tout
Posté le : 20 juin 2015
Too expensive for what it does, it could work as a $1 game on mobile, but having a default $15 price tag you can just figure that devs aren't good at putting 1 and 1 together. This can't compete with most $15 DECENT games (so I'm not even considering games that got avg Metascore of 80+).
It's not the worst thing on Steam, but you don't want to bother with it, it is forgettable, barely inspired, and plain simple, it is the archetype of a mobile game, not as fun as it should thou.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 11 (64%) ont trouvé cette évaluation utile
Non recommandé
7.9 heures en tout
Posté le : 29 août 2014
Even at a buck and a half, this game doesn't work. It should not be compared to Plants vs. Zombies, since that is a much better game. That had strategy. Zombie Pirates is basically killing zombie ships and furiously clicking what they drop before it disappears. A dead ship drops a parrot, which can purchase ships, grop, which heals one ship, or a bomb which can blow up an area and may destroy several ships. It's just too hard. Try moving ships and using strategy in your spare seconds. While you're clicking on loot, you may miss healing a ship and it sinks, very easily. Or you miss picking up everything, and even if you do, you may not get a strong enough fleet. The worst are the birds which come out in flock to sink your ships, yet drop nothing. You run out of bombs, grog, or parrots and there's nothing to do but wait for another long load screen to try again and again. You can purchase upgrades, but they are so expensive, it takes a ton of grinding to earn enough gold, which is a sick attempt to extend the length of the game. It's too hard and frustrating and I quit halfway.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
0.7 heures en tout
Posté le : 5 novembre 2015
Let's be totally up front here; Zombie Pirates both looks and feels like a game designed by someone who has never made a video game before.

When it opens, it presents a quaint little opening where pirates destroy a person's ship and steals the owner's woman. Then, he rises from the dead because his love is too strong. Nothing special, but I understand - sometimes, you don't want to be too heavy with story. You just want a dumb little love story, and I can side with that. Our character has come back from the DEAD to save his love, because it's silly and this is a game about pirates and *zombies*. And then when you load the first level... you're playing as the pirates.

Wait, we're against the zombies? We're the pirates? We stole that guy's love, killed him, destroyed his ship, and now we're Chuck McPirateFace, ruler of the Seven Seas, killing off hordes of zombie pirate ships? ...Okay... I guess? The game only told us that the one zombie guy came back. Where did all these zombie ships come from?

And the gameplay. My god, the gameplay. There's an implied grid, and you sail your ship around it. When you get close to enemy ships, you fire at them. If they get close enough, they fire at you. You can't dodge the shots the enemy shoot at you, so your only option is to stay in a sweet spot range. Each enemy drops an item which can be helpful, but ultimately it's extremely difficult to downright impossible to utilize and use an item (in which at least one of them involves getting another ship to control, giving you a strategic advantage) and also keeping yourself in the sweet spot you need to be.

And then, the game rates you on the *number of ships you've lost*. Are you trying to make a strategy game? If this were turn-based, I could understand punishing me for losing ships. But it's real time. You can't punish someone for losing ships in real time, especially if you're already expecting me to control my main ship in real time as well.

Sew it all up with having to hear your main ship spit out dumb phrases ("These dead men are telling tales!"? Really?) over and over every time you move your character, and it becomes so sickeningly cheezy, and you're left with a sickly, amateur game that couldn't even keep me occupied for a friggin hour for me to review it in a serious manner. I'm disgraced to have this game in my library, and it is barely worth fifteen cents, let alone the fifteen dollar asking price.

I find it funny that up above, in the game description, it seems to end with 'Zombie Pirates will send a shiver right'. The cut-off sentence just sounds like a question, and a good one. Will it send a shiver? Sure, but not from horror. Pastels do not lend themselves to horror. I shivered from the very idea that someone, somewhere spent the kind of money that could feed someone for a few days, or buy something objectively more interesting on this pile.

tl;dr Avoid this game. It is not worth either your money or your time. If real-time strategy or tower defence is what you're after, there are better, cheaper games (read: Plants vs. Zombies, Sanctum).
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
9.3 heures en tout
Posté le : 11 août 2011
fun but short and easy
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12 personne(s) sur 25 (48%) ont trouvé cette évaluation utile
Non recommandé
1.9 heures en tout
Posté le : 22 mars 2014
Eh, it's an okay Tower D game, but there are much better ones out there.
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10 personne(s) sur 21 (48%) ont trouvé cette évaluation utile
Recommandé
0.1 heures en tout
Posté le : 10 janvier 2014
Well basically Zombie Pirates is one big mini game where waves and and waves of zombie ships come from right side of the screen to attack you and you have to defend yourself using various items like powder kegs, parrots and other ships.


Game is quite fun in small doses (like 10 min ) since it's very repetitive and can get boring really soon.
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