Re-live the early days of spaceflight in the accurate, detailed and exciting simulation of the Mercury spacecraft.
All Reviews:
Positive (10) - 80% of the 10 user reviews for this game are positive.
Release Date:
Oct 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is being created by a single developer and as such development relies far more on interaction and feedback with the community. It is my hope that by sharing the development process with the community the final product will meet or exceed people's expectations.”

Approximately how long will this game be in Early Access?

“The hope is to have the game out of early access in 6 months, however this will be extended if I am not completely satisfied with the state of the current build. I would rather the game took longer if it means a higher quality product.”

How is the full version planned to differ from the Early Access version?

“The full version will include;

All of the original flown Mercury Capsules and their missions.
Interactive flight procedures.
A recreation of the mission control room (accessible during flight).
Re-entry and splashdown simulation.
Many other minor features.”

What is the current state of the Early Access version?

“The current build contains the framework of the game, the menus and two work in progress spacecraft and missions.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access, however there may be an adjustment on full release depending on any additional content and community feedback.”

How are you planning on involving the Community in your development process?

“As a single developer I rely on community feedback to guide the development of the game. I welcome any direct feedback to

There will also be questionnaires available to complete during development.”
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Buy Go For Launch: Mercury


Recent updates View all (12)

November 2

Progress update - Landing system (and bugs, bugs and more bugs)

Hi all,

Just checking in again to keep you up to date on the progress of the next build. I am now in the latter stages of tweaking the features and crushing the bugs and also working though each version to make sure it works - each build needs to be bug free on monitor, HTC Vive, Oculus (with joypad) and Oculus with touch controllers!

Here are some screen shots of the final feture that needed to be added to the landing sequence, the landing bag! Due to the relatively small parachute this inflatable sack was necessary to cushion the impact on the water. If anyone is familiar with the real flight of Friendship 7 (John Glenn) this bag is what they were worried about, thinking it had deployed in space making the heat shield useless!... fortunately it turned out to be a faulty warning light :)

8 comments Read more

October 24

Preview - New Chutes and splashdown (coming soon)

HI all,

I know I've only just posted a progress report but here's another! Working now on the final stages of the re-entry and splashdown sequence and, as you can see, things are going well! Bot drogue and main chutes are now functioning in the development build as well as the new water visual and physics effects. Most of my work on this is now burying myself in the bug fixing cave while my family occasionally send food!

On a side note I have now officially given up my day job to concentrate on development (and a little freelance work to pay the bills), this means I will now be spending even more time each week on this project. Amazingly after 2 years I'm still finding the whole thing very exciting to work on so great to be picking up the pace!

Thanks again for the great support for this early access title!


6 comments Read more
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“Doesn't it look really rather good!”
Scott Manley

About This Game

Re-live the early days of space flight in Go For Launch: Mercury, the first in a series of games exploring the early days of space flight.

With full integration for either a standard computer monitor or full VR via a headset GFL:Mercury will take you on the ultimate adventure into space and let you re-live the exact experiences of those early pioneers, the Mercury Seven.

key Features

Full support for Oculus Rift (CV1 and DK2) and HTC Vive (with full motion control).

7 Fully functioning, interactive spacecraft interiors and exteriors. Each individually crafted to accurately portray the changes in design and loadout.

7 Complete playable missions from the mercury program (including the cancelled Freedom 7II)

Detailed models of the Atlas and Redstone rockets on historically accurate launch pads (and the ability to witness test launches from the ground!).

A full scale recreation of earth as seen from low orbit.

A virtual recreation of mission control including control room, spacecraft hangar and pilot's office.

GFL: Mercury is being designed from the ground up to be as authentic and accurate as possible. It is our hope to offer it as an educational product as well as an entertainment project, suitable for use by schools and colleges to educate and engage students in the fields of astronomy, spaceflight and history.

System Requirements

    • Graphics: Monitor Play - GTX 750 or equivalent. VR - GTX 970 or equivalent.
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