Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a love child between Secret of Mana™ and Diablo™.
User reviews:
Recent:
Mostly Positive (52 reviews) - 71% of the 52 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (185 reviews) - 72% of the 185 user reviews for this game are positive.
Release Date: Apr 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is your chance to support a game which already shows great potential. In return you'll get access to around 25+ hours of gameplay. Be aware - this is a vast project and there are still rough edges and certain features are missing. Bugs will be fixed, performance will be improved, and new features will be added step by step.”

Approximately how long will this game be in Early Access?

“With the vast possibilities and features of the game, a full release date has not yet been set. We expect around 2 years of Early Access in order to get all assets, features and content completed.”

How is the full version planned to differ from the Early Access version?

“New features are constantly being added and expanded upon. Full launch will offer a much bigger game world to explore and content to be enjoyed.”

What is the current state of the Early Access version?

“While the game is in Early Access, there is still much to do. However, as this is not the full release, the game may contain bugs, item stats/monster imbalances, missing features, performance issues. It's however in scope of Early Access fully play- and enjoyable.”

Will the game be priced differently during and after Early Access?

“Price will not change while in Early Access except for discounts. Price might slightly change when we leave Early Access. After Early Access major updates may be released as DLC.”

How are you planning on involving the Community in your development process?

“Yes! We wish the game to be as much fun as possible - in the end it's made for the players. New ideas and feedback will be constantly evaluated and are highly appreciated.”
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Recent updates View all (7)

May 28

Sunday Secrets #6 // Quests & Sunken Sanctuary

Hello fellow Looters,

this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name.

Last week we patched in the new character control revision and introduced cycling through enemies (X) and target closest enemy (C) to the game. We also started to work on the quest system and are pretty confident that we will be able to patch in a first revision next week.

Work also continued on the "Sunken Sanctuary" map which will be released begin of June. We are sorting out a regular schedule on which we release new maps - perhaps every first Monday of each month. We will see.

We still got a lot of bugs bugs to fix and enhancements to make but we are getting somewhere. Introducing quests would be a nice change to build on and would keep people busy besides the usual grind.

Questions:
Right now our provider does not over a server in Brazil. But demand is high, not only from our side so hopefully that will change soon.
Work on the GUI also continues and will introduce a new inventory and shopping system to iron out most of the reported flaws.


That's all for this week, thanks for reading.

Development continues!
Presbyter and his team.
support@epicbeyond.com

PS. If you like the game please consider leaving a review.

4 comments Read more

May 22

Sunday Secrets #5 // Somewhere its still Sunday

Hello fellow Looters,

this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name.

Last week we introduced a new targeting and attack system. Feedback was good after an initial rollback of the changes. Melee is okayish now ... ranged want their old system back. Okay lets adjust the target radar to accompany melee or ranged classes with each their own needs add means to lock and change through targets and we should be good to go.

We also revised the movement system which will be online in a few days. We decided to get rid of mouse movement and decided on keyboard and controllers only. Otherwise its just too many inputs to hassle at the same time leading to no good controls at all.

Work continued on art assets and we hired another hand to speed up things. We also hired a game designer who's only task it is to channel all the cluttered problems throughout the game into a coherent stream.

This week I'll work on some stuff open from last week. The rollback of the Rev.01 targeting system, revising and roll out Rev.02 took time away from other work. I had a discussion with player Dransik about what needs to be done first and how to prioritize. Its all little bits and pieces of a huge puzzle. We are a very small team and we didn't get this far because we totally lost track. Sure EA is a totally new thing but in the end its Easter 2019 what matters most. The day we will roll out KOL 1.0. Don't just loose faith so early and get all negative about things. Together we can make this good and that's what EA is about. If you disagree with something let us know we will listen!

I got many questions about new content. I addressed this in #4 its still valid.

Q) In Kingdom of Loot, what part of the game are you guys primarily trying to have as a part of the game that players will enjoy? For example, multiplayer, community, combat, etc.

A) Loot, create and trade better and better gear in order to advance enabling you to get even better loot and repeat.

That's all for this week, thanks for reading.

Development continues!
Presbyter and his team.
support@epicbeyond.com

PS. If you like the game please consider leaving a review.

11 comments Read more
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Reviews

“Colourful Action RPG Kingdom of Loot has now appeared on Collective”
91% – Square Enix Collective

About This Game

Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a brand-new, completely unique game. It's an ode to the classic 2D action-arcade games such as Secret of Mana™ or The Legend of Zelda™, that became a fundamental part of gaming history and captivated players for many years.

KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.

We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA

System Requirements

    Minimum:
    • OS: Windows 7, 8 or 10
    • Processor: 1.5 GHz or faster Dual-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Onboard Graphicscard
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Sound Card: Onboard Soundcard
    Recommended:
    • OS: Windows 7, 8 or 10
    • Processor: 2.0 GHz or faster Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Accelerated graphics card
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Onboard Soundcard
Customer reviews Learn More
Recent:
Mostly Positive (52 reviews)
Overall:
Mostly Positive (185 reviews)
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