I'm gonna go with an anti-recommendation. This is a Microïds adventure game (that should tell you many things) in a pre-rendered first-person, weird panoramic perspective and some human characters superimposed in realtime polygons. They look hilariously awful. What struck me was that for the puzzles, there're sometimes multiple solutions, which seem sometimes to get randomized. That's pretty great, but as with Microïds often, some of the puzzles are pretty much trial and error based and there is one of those police mug shot drawing puzzles where you are given clues and have to get the face absolutely right to proceed. Ugh. Also, the dialogue trees and the protagonist's important diary-keeping journal both glitched badly on my playthrough. It's a bit of a mess, really. It's cool that this game's the prequel to Still Life, though, considering how much more conventional SL is.