Wasteland Angel est un jeu hérité de l'époque arcade où le joueur devait repousser les vagues d'ennemis avant d'affronter un boss aux proportions cyclopéennes.
Évaluations des utilisateurs : Variable (127 évaluation(s))
Date de parution: 1 sept 2011
Tags populaires des utilisateurs pour ce produit :

Connectez-vous pour ajouter ce jeu à votre liste de souhaits ou indiquer que vous n'êtes pas intéressé

Acheter Wasteland Angel

Packages qui comprennent ce jeu

Acheter Meridian4 Complete Pack

Inclut les 62 articles suivants : Gumboy - Crazy Adventures™, RIP - Trilogy™, Tank Universal, Space Trader: Merchant Marine, Penguins Arena: Sedna's World, Larva Mortus, Obulis, Chains, Nikopol: Secrets of the Immortals, Crash Time 2, Greed: Black Border, Gumboy Crazy Features, RIP 2 Strike Back, RIP 3: The Last Hero, Avencast: Rise of the Mage, Chrome, Chrome - SpecForce, Future Wars, Grotesque Tactics: Evil Heroes , Post Apocalyptic Mayhem, Scratches - Director's Cut, Still Life, Still Life 2, Syberia, Syberia II, Wasteland Angel, Post Mortem, Grotesque Tactics 2 – Dungeons and Donuts, Robin Hood: The Legend of Sherwood, Post Apocalyptic Mayhem: DLC - Chaos Pack, Stellar Impact, Stellar Impact - Support Ship DLC, Stellar Impact - Carrier Ship DLC, Stellar Impact - Artillery Ship DLC, Frontline Tactics, Frontline Tactics - Sniper, Frontline Tactics - Close Quater Combat Soldier, Frontline Tactics - Medic, Frontline Tactics - Woodland Camouflage, Frontline Tactics - Ninja Camouflage, Frontline Tactics - Desert Camouflage, Frontline Tactics - Snow Camouflage, Frontline Tactics - Tiger Camouflage, Frontline Tactics - Golden Guns, Syder Arcade, Holy Avatar vs. Maidens of the Dead, Return to Mysterious Island, Return to Mysterious Island 2, Nostradamus: The Last Prophecy, Dracula: The Resurrection, Dracula 2: The Last Sanctuary, Dracula 3: The Path of the Dragon, Haegemonia: Legions of Iron, Haegemonia: The Solon Heritage, Iron Storm, Rhiannon: Curse of the Four Branches, Salammbô: Battle for Carthage, The Egyptian Prophecy: The Fate of Ramses, The Cameron Files: The Secret at Loch Ness, Necronomicon: The Dawning of Darkness, Selknam Defense, Space Hack

 

Articles

“…Wasteland Angel est un jeu qui a capturé mon cœur. J'ai couiné de plaisir lorsque j'ai pu assister au carnage…”
– GamersDailyNews

“Il y a tout plein de mutants et de cinglés à dessouder. Wasteland Angel vous permet de faire cela de façon originale.”
– GameFront

“Wasteland Angel is one of those games you want on your games list, even if it’s just for a quick adrenaline fuelled warband killing romp. You will always come back to it when you have some time to kill, or whenever some punk has topped your score. GREAT!” EGamer

“Wasteland Angel is a good amount of game for a great price. Any fan of oldschool shmups will be pleased, and newer gamers will have a ton of fun with game that is easy to jump in to and blow stuff up.” Grade B - The Multitap

À propos de ce jeu

Pas de chance ! La troisième guerre mondiale vient d'avoir lieu et a éradiqué la plupart de la population mondiale. Ceux qui y sont restés ont eu de la chance. Les survivants eux, vivent dans la peur de se faire tuer ou être capturer par des gangs ou pire encore : croiser le chemin d'un mutant.

Dans son véhicule blindé notre héroïne parcours les terres désolées à la recherche d'une cause à défendre.

Wasteland Angel est un jeu hérité de l'époque arcade où le joueur devait repousser les vagues d'ennemis avant d'affronter un boss aux proportions cyclopéennes. À partir d'une vue isométrique, les joueurs sont aux commandes du véhicule de Wasteland Angel. Pour prendre soins des mutants, des gangs et des autres importuns, Wasteland Angel dispose d'armes améliorables qui vont permettre de les envoyer ad patres.

Comprend :

  • 24 niveaux d'action pure à travers 6 décors ravagés
  • 3 factions ennemies dont Gangers, Renegades et Mutants
  • 4 niveaux de difficultés de 'débutant' à 'suicidaire'
  • Missions variées : de l'escorte à l'attaque massive
  • Des super-armes pour un carnage maximal : mines, napalm, EMP et engins nucléaires
  • Boss de fin de niveau aux proportions épiques
  • Niveaux bonus avec conduite/tir en vue à la première personne
  • Classements en ligne pour chaque niveau de difficulté
  • Récompenses (étoiles) pour tous les niveaux et 40 succès

Configuration requise

    • Système d'exploitation : Windows® XP / Vista / 7
    • Processeur : Intel® 2.0 GHz
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 4 Go d'espace disque disponible
    • Carte graphique : Carte comportant 256 Mo de mémoire vidéo avec support Pixel Shader 3.0. (nVidia 8600 ou équivalente)
    • Son : Carte son compatible DirectX 9.0c
    • DirectX® : 9.0c
Évaluations intéressantes des utilisateurs
32 personne(s) sur 40 (80%) ont trouvé cette évaluation utile
2.5 heures en tout
there are a couple redeeming sides to this classical top-down (mostly) driving-shooting game - story, as much as this type of game needs one, and the fact that it partially is a good bit of fun.

it takes a couple hours to run this through on easy and considerably more on hard or nightmare where you definitely will retry and retry and retry several of the fairly lengthy levels. with how repetitive it is, i do not see many people wanting to do that.

i cannot really recommend this is earnest. there are bits of fun in there but as this game type/genre is seeing revival recently, if you really need to mindlessly drive and shoot in top-down perspective - you would probably be better off with another game.

technically, it is mostly competent. while not looking exceptional, it looks good or ok - except for the out-of-box 1st person perspective bonus levels where models have the same level of detail as top-down perspective and look like something from end of 90s. control scheme is adequate and keys can be remapped. for some reason every time i started the game from steam, it decided it needs to run a visual c installer with the uac prompt this causes but that might be just my environment.

the only technical gripe is about clipping problems. when you run into something that obstructs the screen, you can get stuck and not even see which way you are facing, making it really difficult to get free quickly. also, the decision to reverse the direction immediately when you drive straight out the level limits is occasionally very annoying, especially in the last set of levels where one of the cities is right at the edge of level.

unfortunately, there is the main downside - this game is repetitive. repetitive, repetitive, repetitive.

you have 3 or 6 different levels and 3 sets of enemies plus bosses but there is no real variance.
- levels are functionally all the same - first you defend one city at day, then at night, then 2 cities on similar map at day, then at night. repeat that three times.
- there are three types of enemies - one that fights you, one that steals civilians and one that does both. the three sets - they are just different skins for the same functions.
- bosses are formulaic as well. big, deal and absorb a lot of damage, can be killed with gathered superweapons.
Posté le : 26 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
11 personne(s) sur 17 (65%) ont trouvé cette évaluation utile
4.1 heures en tout
I tried to like this, I tried to finish this. But... it wasn't to be. Having had quite a bit of fun with top-down drivers in the past, be they racers or shooters, I had high hopes for Wasteland Angel. While it wasn't the worst game I've ever played, the game still disappointed on almost every front. Although... if you are an achievement hunter, the 40 achievements are not TOO difficult to acquire...

The campaign is only 6 chapters/levels divided into 2 missions, one boss fight, and one bonus mission - very short indeed. The plot was essentially irrelevant. Worse yet, the game is incredibly repetitive and boring. Every chapter plays the same way, with the same enemies painted differently - only 3 generic enemy types, doing the same thing, over and over. And you, defending against them for wave on end. The maps are stale and all have the same objective: defend one area. Once during the day, once during the night, and then the same thing with two towns... Even the additional/optional objectives don't really bring anything interesting to the game: escort a vehicle to the town, pick up some crates, become a turret. However, the bonus missions are all the same and incredibly strange: changing you from a top-down view to a first-person view, where you either race for checkpoints or kill as many enemies as you can.

While the game offers weapon upgrades, they are arbitrary and do not carry over from a past map - every mission sees you start with the most basic weapons. Killing enemies and running over pick-ups automatically gives you more/better weapons. Sadly, you are unable to tinker with either your vehicle, or your weapons yourself.

Then there were the bugs. Being stuck in mid-air, enemy AI resulting in them being stuck and unable to move, and therefore unable to be killed (especially the bosses). This is complemented by the top-down camera angle, which can be blocked by terrain, causing you to get stuck. The automatic 180 degree reversal whenever you reach the edge of the map (which also isn't particularly well delineated) was also disorientating. These issues were exacerbated by the controls: while it may not be the case for everybody, the controls were very sluggish and laggy for me, making it incredibly difficult to turn.
Posté le : 6 août
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 19 (63%) ont trouvé cette évaluation utile
1.3 heures en tout
I think this game is ok for what it tends to be.

It's a straight forward - some may call it dumb - little shooting game where you drive a car around a settlement and shoot every other car that comes close. The game seems to have a story but it's overall forgettable as the game itself is a simple arcade-style setting throwing wave after wave of enemies at you.

Some of the enemies just try to kill you, other ones sort of "dock" to your settlement and try to kidnapp the people from it while you have to prevent them from doing so by killing them of course. Then there is a third type of enemy that can be either of the two types but you can't tell in advance because of their look.

That's quite all there is. Between waves you can replenish your health and often killed enemies leave power-ups behind that give you a better shot or more ammo.

As I said before this game could easily be called dumb but it tends to be that way by design. So I personally wouldn't call it dumb but arcade-ish. Just like in the good old days. Don't think - just shoot.

One thing that is annoying though is the standard joypad-setup, but once you set it to "standard-PSX-style" controls (for eg x is gas, shoulder buttons for shooting) it's ok and very direct with no mentionable input lag.

One big advantage of this game is that is seems to support any gamepad you throw at it and not just the x-box one which I found very nice since I tend to use a "Thrustmaster Modena Vibrating U-Pad" that I got pretty used to by now and while the game does support this by default I hadn't to fiddle around with xpadder or something else to get it up and running.

I would recommend this game for people who like oldschool arcade style shooters. Maybe not for full price but for sure when it's on sale, just like it is atm I'm writing this.

I liked games like this back in the days and I'm still happy to find new games like this nowadays.

If you're serious about wether you would like it too just try the demo. It's a fair deal - so get it!
Posté le : 29 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
2.9 heures en tout
Considering that I got all of the achievements in this game I guess I should say something about it.

Wasteland Angel is the humble story of a woman and her car trying to make it in America. The Wasteland Angel doesn't have a name, so let's call her Mad Maxine. Her car Gypsy is built like a tank, ready to take on World War 3....oops? WW3 already happened and everybody lost. The scant remnants of humanity are just trying to survive under the crushing weight of evil. As the vigilante heroine you gotta protect the cities and kill all the bad guys.

This game has been making the rounds on various indie bundle sites. It's likely that you already have it (and you don't even know). My suggestion is to give it a shot and here's why:

First and foremost this is an arcade-styled game. There's a scoring system, multipliers, bonus points, all that good stuff. Your primary objective is the survival of both yourself and 100 civilians. The enemies arrive in various vehicles and they're either targeting you, the civvies, or both. Regularly out-numbered (but never out-gunned) you make short work of everyone as they arrive in waves. Any leftover time in-between waves is best spent recharging in the city for bonus points. Occasionally secondary objectives will pop up. They are of the "do this" or "destroy that" variety.

Aside from the first-person bonus rounds, Wasteland Angel uses an overhead view. It's pretty easy to track the action and indicators will light up if enemies are kidnapping people. Destroyed vehicles tend to drop power-ups. I'd probably be a little worried if everyone happened to have an air strike or a nuke in their car but eh...it's a videogame. Every few stages there's a boss fight. They're pretty standard, though they can only be damaged by power-ups (napalm, mines, etc).

For the most part Wasteland Angel does the job. It's a fun game. Destroying those stupid bad-guys is satisfying, especially when it involves dropping a nuke on 6-7 of them. After you destroy their vehicles you can gun them down. The controls are satisfactory, and with 20+ stages and leaderboards there's no lack of content.

HOWEVER. There is room for improvement. First and foremost, Wasteland Angel runs a bit long for an arcade-styled game. While playing single stages for score is fine, going through the entire campaign is going to take a few hours. Even with the option to save and quit between stages, this isn't quite ideal. I'm thinking instead of one long campaign, just cut it up into three or four. Also in the interest of pacing, each stage would have less but more intense waves.

Another issue is that the controls could be better. Well maybe better isn't the right word. Maybe uh...more technical? Technique? Ehh I'll think of a better word later. Anyway I'm thinking that Gypsy could use some more moves. While getting around the wasteland is fine as is, some tricks would help getting in getting out of screwy situations. It would also give the developers more room to try more ideas. For example, maybe the RB & LB buttons could be used for doing barrel rolls. Yeah I know "Do a barrel roll!" is hilarious & timely but seriously. Give the car a flippy move for dodging dangerous crap like missiles. Or if it looks like you're going to hit a building and crash just WHOOSH look at all the time you're saving. As a bonus, pressing LB & RB together could result in a 180 spin. The controls in this game are responsive as is, but more abilities couldn't hurt.

Updating the controls would also lead to better boss-fights I imagine. The few in Wasteland Angel 1 are lacking. The first couple are indirect fights. By this I mean you're dropping mines or napalm for them to run into, you're not actively fighting them. The current level of maneuverability just isn't enough to take these big guys head-on. Also there's a fight with a super mutant. I guess it's kinda direct in that you actually have to shoot him, but that's only after dropping an EMP to stun him for a couple seconds. Also the tank boss can be annoying, since it prefers to hang back and snipe at you rather than run over all the fresh mines you've laid out for him.

Also this probably counts as more of a nitpick but there have been a couple occasions, where I got stuck on something. There was also a time an enemy seemingly disappeared, but it didn't count as destroyed so I lost out on bonus points. Some of the stages are also a little too cluttered and lack the proper amount of "flow". Maybe for a sequel, they could use a base design for each stage. It doesn't have to be something obvious like a circle, but it has to be easily indentifiable to the player so they're not driving into a seemingly random wall just to rescue some hapless civilians.

Oh and make it so it's easier to run enemies over.

Still, Wasteland Angel isn't too bad a game. It has the right concept, a solid core, it just needs some tweaks and it could turn out to be something really good.

YMMV

PS - Everytime I type "Wasteland Angel" I keep accidentally typing "Wastleand". Yeah I don't know either.
Posté le : 10 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
7.6 heures en tout
I took this game from sale, and I'm not sorry. It's not a masterpiece for sure, but i like it alot.
+ Classic post-apocalypse Mad Max style (so-called "postapunk") without zombies, "realism", and so on - rare stuff now.
+ Classic Hard Rock / Heavy Metal music - also not often now.
+ Tons of fun!

Short, but fun game!
Totally worth the sale price, maybe worth the regular price, but kinda too short.
Posté le : 19 août
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
3.3 heures en tout
"Wasteland Angel a du style. Il est “juste” un peu daté et manque cruellement d’audace. À petit prix, il vous occupera le temps d’un week-end morose… Encore qu’il suffit de trois heures maximum pour en voir le bout puisqu’au-delà du mode solo, aucun multijoueur ne pointe le bout de son serveur.

De la coopération ? Ne rêvez pas. On finit l’histoire solo d’une traite. Seuls les quelques succès et modes de difficulté supérieurs augmenteront une faible durée de vie qui risque d’en faire fuir plus d’un. Wasteland Angel avait tout pour plaire… sur le papier." GameSideStory.com
Posté le : 25 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non