Still Life 2, ironically enough, is a work-of-art doomed to muuuurrrrder. I absolutely loved the first one back in '05 and just recently found out (06-2014) that the sequel actually got released. And, though I loathe online videogame criticism because of the era of repetitive flash we live in, (i.e. the move forward and shoot, and do it again games) ya just can't help but accidently read them as you learn when the hell the game got made. I know I'm a hypocrite -- so doesn't that nullify itself?
Still Life 2, according to every review I've read anywhere, was supposed to suck like a '93 hoover -- reliably, but you have to lug it around. The whole time I was waiting for this horrible game to happen. Ya know what? The game is great -- the era is wrong. See, if this game came out before we were spoiled be an entire Saw movie franchise and golden globe actors voicing over in games like Mass Effect, than people would remember this game as a tense sequel worthy of a trilogy -- that I wish would happen, but now can't (Post Mortem to me is more of a pre-series). It's the same reason you can't have "iso-games" like Baldur's Gate anymore. Anybody growing up with videogames just after Pong -- like my 80's generation, can appreciate games that are older. We'd rather have awesome gameplay and out-of-the-box thinking over next-gen graphics. I.E. we'd take this game over your leading flashy graphics, first-person "move-forward and shoot" game (not mentioning titles so people don't get distracted off the point).
I hate listing bugs because it's almost like when you do people seem to think that the game in question is the only one with them -- ever. Pong use to freeze -- every game has bugs. The only two I saw through this game was one that blacked the visuals when I talked to a person without first having an item in my inventory (you'll know when you walk away from the npc and your screen blacks-out for a second that this bug will soon happen to you unless you fix the cause by getting that item, then talking to the person), and the fact that when the "that won't work" speech happens it's always Hernandez and not McPherson no matter who you are playing (I image they are missing a line of code that signifies McPherson is b*****ing -- or when she gets frustrated she does impressions). Those were the only bugs seen in a game that was release online in Germany and almost not released in the US. Usually games that end with that sentence are for your iPad-Tabl-a-Phone -- so the fact that a game that looks like it's comparable to the first one visually and has the same feel made it on the pc should be celebrated more than it is. Kind of like the Star Trek 25th Anniversary sequel Judgment Rites -- which had no bussiness not getting a graphics overhall -- but back then we didn't care 'cause it was it's sequel (it was suppose to look the same).
This game will not go over well with people who strictly like Call of Duty or MMO's -- 'cause it's an adventure/detective game. That said, many people had trouble with the puzzles and found them agitating. Puzzles are agitating -- that's why they are puzzles, that's why they are fun. Again with the generational thing -- in a world where we purchase things online and text each other for instant gratification -- this game will be lost on some due to the hours of thought that may go into one puzzle. I know kids in this generation that, if they can't figure out a reply to their text message will put people on ignore -- so yeah. Some puzzles make no sense at all to the player -- because they only make sense to the bad-guy -- if you think "what would I do if I were a pixelated linear homicidal bas**** with the need to write things down somewhere?" you'll do alright.
The Plot. Let’s start with Sarah Leger aka the voice of Victoria McPherson. I like her voice and her commitment to a videogame character -- back before people started to really give a s*** about the how artistic that kind of thing was. She was great in Still Life and she's great in Still Life 2. Worthy of her own mini-series. The other characters... Vary. Now, again we live in an age where Martin Sheen will act in your videogame -- we use to live in an age when Scott McCulloch would voice your Player 1. Who the hell is Scott McCulloch? Chris freak'n Redfield, Resident Evil Director's Cut on the PS1 -- that's who. My point is it's a videogame and they get a very limit budget compared to hollywood -- if the gameplay is solid and fun and the plot drives it forward then do you really expect the Sheriff of Mayberry to quote Hamlet?
So the plot. Again, if it wasn't for the fact Saw made so many of these damn things it would've been cutting-edge *snicker*. But it's still good. I don't know what people wanted. It's the only game of its kind -- where it doesn't focus on the brutality of Saw, and for the most part you are in the aspect of the Agent after the killer. It also fills in the gap between the first game and second -- affirming what you should've known about who the first killer was, but didn't get spoon-fed.
This also confused people: so let me just say -- if Victoria is wearing a black turtleneck sweater she's in a flash-back just after the events of Still Life 1, and if she's not then she's naked. Well she's not ever -- never mind. Also they flash the date -- so, if you are one of the people that still can't get this new-fangled plot concept I hear the latest battlefield has new DLC again.
The problem is despite the negative reviews, it's not the plot, it's the execution *snicker*. See, the killer (I don't want to give any spoilers) doesn't believe in his own motivations because the writer didn't (unlike in the first where they mirrored Jack the Ripper -- so they didn't have to understand -- they had a pallete). Speaking as a psychopath (that is not synonymous with killer) with no real respect for modern day society I can tell you my reasons are more adult then "it's liberating" to not care about society. The motivation for an intellectual is to realize that society as a whole is a lie to cover up what we don't want to expose to others. Dexter was a great show that captured this ideal. The killer's motivation in this game is more like a teenager that didn't get his way, than an adult who's tired of watching people stupider (yes that's a word -- stupidest didn't use to be a word -- now who the hell knows) than him destroy possibilities around him.
But that's the only undertone I think people don't like here. Take away that melodrama and the plot is solid and fun. And hell -- with the melodrama in -- had Leger not had to carry everyone, it could've been a made-for-tv movie.
What I'm saying is -- it's a videogame -- it was a truly interesting sequel being that it took the Agent-to-victim twist like you didn't expect from a sequel that almost didn't happen. It also closed all the question you had in the first one. I hope for some reason Microids of France releases a Still Life 3 and they mail me a copy.
Recommendation: Still Life 1 = Ripping good time, Still Life 2 = Buzz Worthy.