Stars in Shadow is a turn-based 4X strategy game and a vivid tribute to the genre classics. Compete with alien factions to explore and colonize nearby starsystems, build fleets to defend against rivals, negotiate or conquer them. Win by unifying the galaxy, through diplomacy or force.
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Praticamente positivas (26) - 76% das 26 análises de utilizadores nos últimos 30 dias são positivas.
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Praticamente positivas (233) - 78% das 233 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
19 Jan, 2017

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PROMOÇÃO SEMANAL! A promoção acaba a 23 de Outubro


Atualizações recentes Ver todas (31)

12 de Outubro


We are glad to finally announce the release date of Stars in Shadow Legacies! This first expansion for Stars in Shadow will release October 19 through Steam.

In Legacies, players step into the shoes of the cyborg mechanic race, the Tinkers. The Tinkers worship Dzibix, an ancient mega-machine that covers the whole surface of their home planet. Dzibix now demands that the Tinkers expand beyond their own borders.

The Tinkers are the first new faction introduced since the game’s release, bringing the total of playable factions to eight. They are the first mechanic race to be introduced, with many new features. The cyborgs have their own planetary special: planetary debris rings and asteroid bases. They are also able to build space habitats and re-deployable mobile stations.

Tinkers ships have increased armor, self-repair capability, and special systems for handling missiles and fighters. In battle, players can launch Tinkers fighters from torpedo tubes. Their exquisite crafting skills make it possible for Tinkers lost in battle to immediately be replaced while in combat.

Legacies also introduces a new minor faction, the Arda Seed. They have restored the hyperspace lanes, which collapsed after the Great War. The Arda Seed and their faster-than-light travel abilities are the next step in uncovering the mystery that fuels Stars in Shadow: what caused the Great War?

Legacies Features

• New playable faction: Tinkers
o New population type: cyborgs
o New planetary special: Planetary Debris Rings and Asteroid Bases
o Space Habitats and Re-deployable Mobile Stations

• New minor faction: Arda Seed
o New “Hyperspace Anomaly” locations
o Technology Boosts and Researchable Artifacts
o Herald encounters

• New technologies, weapons and encounters
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26 de Setembro

Development Update: 26 September 2017

Hailing frequencies open, Admiral!

We are a bit behind schedule in our work on the Legacies expansion. Naturally, it's important to us to release a DLC that meets your expectations (and our own), and so we have pushed the release date of the DLC to October to allow enough time to get things right. For more info on the DLC, check below the patch notes.

However, we do have some changes ready that we'd like to put into the field, and so we are pushing a patch today with some fixes and a few additions. As always, your feedback and suggestions are important to us. Keep them coming!

Patch Notes for 26 September 2017 (ver. 21182)

Changes & Additions
  • Added a choice of Map Shape options (Box, Ring, Hourglass, Ellipse) to the Advanced Map Settings pane when creating a new game.
  • Added a number of new UI sound effects including: load/save game complete, colony founded, planet special discovery, war declaration, enslave, liberate, forced labor, experiments, and galaxy creation complete.
  • Added a 'Right Click Close' UI option to the Options pane.
  • 'B' now acts as a hotkey for buying production on the currently selected planet.
  • There is now a "Hail Fleet" option that adds a diplomatic option when your fleet intercepts an alien colony ship attempting to land in the same system.
  • AI factions will now accept trades for some resources, provided that a fair offer is made.
  • Hiring mercenaries now costs influence, in addition to coins.
  • The influence cost of securing a peace treaty will now vary depending on how the other faction feels the war has been going.
  • All factions now receive 1 influence per turn if they have any contact with alien factions.
  • When initially researched, Markets now increase trade capacity by 2 each (up from 0).
  • Changed AI handling of three+ sided conflicts, should fix logic errors in AI code.
  • Reduced the frequency of several types of planet disaster events.
  • Fix for a formatting error when trading with marauder companies.
  • Made several low-level changes intended to work around problems with the latest AMD drivers.
  • In windowed mode, window resizing cursors should now appear when appropriate.
  • Altered the deficit handling rules -- forced scrapping now always yields some coin return.
  • Adjusted planet autobuild logic to favor Trade in situations where deficits are imminent.
  • AI players should now build more Markets during the late game.
  • Fix for a bug that could cause re-contacted empires to respond as if you'd just meet.
(Click here to view the complete development changelogs.)

Legacies DLC Preview
The Legacies DLC release has been delayed to October. It includes a new playable faction (The Tinkers), a new minor faction (The Arda Seed), and a number of new related features.

The Tinkers: A Cyborg Society
In their zeal to serve their world-spanning megamachine master, the Tinkers have remade themselves as a cyborg species, part organism and part machine. The transformation is psychological as well as physical; Tinkers live in harmony without emotion, immune to the effects of morale as long as they are connected to the collective through their Machine Altars.

To join the collective of the Tinkers' machine god Dzibix, one undergoes the process of Harmonization, which both converts the organism into a cyborg and establishes a neural connection to the collective. The Tinkers themselves undergo this procedure at birth, and it has become a crucial part of their life cycle: they are no longer capable of reproducing without it. Alien populations can also be Harmonized, if in the presence of a Machine Altar and sufficient Martial Law force (to prevent anyone from having second thoughts about the process). Harmonized populations become immune to morale effects as long as they remain in the presence of a Machine Altar, and can be used for Forced Labor or Experiments without penalty. The cyborg versions of most species gain in Labor output, but suffer reduced Science yield.

Machine Altars
The daily lives of the Tinkers are centered around their Machine Altars, which are a Tinkers-specific variant of the Factory. Machine Altars serve both as a place of work and as a medium of connection to the collective. Tinkers who are transported to a planet without a Machine Altar will become Disconnected, remaining immune to morale but suffering penalites to Labor and Science output. When Harmonized alien populations become Disconnected, however, they again become susceptible to morale penalties, and may become discontent or revolt as with normal colonists.

The Harmonization process can be reversed in alien populations, provided that the appropriate technologies are researched. De-Harmonized colonists return to normal, though they retain any morale modifiers that might have been previously masked by their Harmonized condition. Tinkers cannot be de-Harmonized; they have been living as cyborgs for so long that they can no longer function without the machine.

That's all for now! See you in October.

Transmission ends.
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“A worthy tribute to the classic Master of Orion games of times past.”
84 – CyberPower PC

“Proper turn-based combat paired with clever innovations.”
85 – Hooked Gamers

“An indie game truly for the 4Xer to revel in.”
90 – Gamewatcher

Acerca deste jogo

Stars in Shadow is a turn-based 4X science fiction strategy game. Explore the stars, settle distant worlds, and build an interstellar empire. Recover ancient technologies and negotiate with alien leaders. Created by a pair of passionate strategy gamers, Stars in Shadow features streamlined empire management, sophisticated turn-based tactical combat, and detailed world building.


  • Epic Scope:
    Starting at the dawn of interstellar travel, progress through four eras of technological advancement. Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars.

  • Varied Factions:
    7 Playable factions comprising six alien races. Each faction has different research strengths and technology options. Forming alliances, conquering neighboring species, or discovering ancient artifacts may open up additional avenues of research. Choose your race wisely as it impacts which worlds will suit you, what trades or alliances may be offered, and whether or not your neighbors are inclined to trust you.

  • Stylized Setting:
    A distinctive comic-book art style and an original, detailed universe backstory draw you into an immersive game world. Interact with a unique cast of alien characters, make friends and influence people, or crush your enemies and see them driven before you.

  • Focused High-Level Strategy:
    Build a vast and varied empire, taking advantage of the unique traits offered by different alien populations and the worlds they inhabit. Experiments on a slave population might diminish your popularity in the Galactic Council. A streamlined resource and planetary improvement model keeps the game moving even when your empire grows large.

  • Deep Turn-Based Tactical Combat:
    Face off against your opponents in complex 2D turn-based tactical battles. Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement. Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened.

Requisitos do Sistema

    • Sistema Operativo: Windows XP, Vista, 7, 8, 10
    • Processador: Intel Core 2.6 GHz or equivalent
    • Memória: 4 GB de RAM
    • Placa gráfica: ATI Radeon HD 4000 Series or better
    • Espaço no disco: Requer 3 GB de espaço livre
    • Notas adicionais: Stars in Shadow requires the OpenGL framebuffer extension. This extension is present on almost all graphics drivers released after 2010, but laptops made before 2010 with vendor-locked graphics drivers may not be able to run the game.
    • Sistema Operativo: Windows 7,8,10
    • Processador: Intel Core Duo 3.0 GHz or equivalent
    • Memória: 8 GB de RAM
    • Placa gráfica: NVIDIA Geforce 400 Series or better, 1 GB RAM
    • Espaço no disco: Requer 3 GB de espaço livre

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