The Great Whale Road is where story-driven RPG and turn-based tactics meet interactive historical fiction. Set in the Early Middle Ages, the game revives an ancient world through its digitally hand-drawn art, colourful characters, atmospheric soundtrack, and deeply researched lore.
All Reviews:
Mixed (106) - 66% of the 106 user reviews for this game are positive.
Release Date:
Mar 30, 2017
Developer:
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Recent updates View all (34)

October 25

v1.2.4: The Franks and the Frisians are here (and French language support, too)!



Hello Everyone!

After a longer than planned beta all three storylines are available. The game can be played in five languages now:
  • English
  • German
  • French
  • Spanish
  • Italian
The two new storylines illuminate the Frankish-Frisian conflict of the 7th century from both sides. This adds a lot of hours and new content to TGWR.

This version includes the following additions and changes:
  • A Frankish and a Frisian storyline - each with their own heroes and backstories
  • Auto-end turn during combat
  • Revised village upgrade trees
  • Combat balancing tweaks
  • Over a hundred new event illustrations for key events across all three storylines
  • A number of trading quests for each of the storylines
  • Some new sailing events for the Danes
  • Revised tutorial pages
This is the likely end of the 'whale road' and we heartily thank you for rowing along. If you encounter any issues please post them on the support forum.

Please note that we recommend that you start a new game with this release. We have tested some older save games and in general they work, but the balance will be impacted and you might experience technical issues.

Thank you!
12 comments Read more

June 26

New Storylines BETA - Now Available!

Hi Everyone,

We are happy to announce that the storylines for the Franks of Furna and the Frisians of Duvanburh are available on the Beta branch.

Please make sure to read the second half of this announcement for instructions, if you want to play the Beta.

The BETA is the penultimate step for us to complete our work on TGWR - it has well over 130,000 words now - and we are also releasing it in the five languages we had announced:
  • English
  • German
  • French (Oui!)
  • Spanish
  • Italian
This Beta will be the final version and will be released once it's ready - give and take a few tweaks and bug fixes. There might be an event pack or two coming in the future as well. We want to thank everyone, who worked on The Great Whale Road for the last 2 years, and you the players, who accompanied us through splendid weather and rough seas.

This version has a few changes compared to v1.1.0:
  • Auto-end Turn
  • Revised upgrade trees
  • Combat balancing tweaks
  • Loads of event illustrations for key events across all three storylines
  • A number of trading quests for each of the storylines
  • Some new sailing events for the Danes
  • Revised tutorial pages
Before playing the Beta:
You will notice that the two new stories are in some ways harder than the Danish one - some combat events will require you to win or reload.

If you want to play the new stories, just right-click on The Great Whale Road in the left-hand library list and select BETAS. Then you just choose the "beta - beta branch" from the drop-down and Steam will refresh The Great Whale Road. To get back to the production version, you select NONE in the same drop-down. Should you return to v1.1.0, before we have rolled-out v1.2.0 to production, you will continue to see the other stories' save games - but don't try to run them. The new stories need v1.2.0 to run. Note that Steam is quite busy with the summer sale, so beta downloads might be slower than usual.

We strongly recommend that you make a backup copy of your SaveGames folder before starting out on a Beta adventure (You can find it here: Steam\SteamApps\common\The Great Whale Road\greatwhaleroad_Data\SaveGames). The Beta will overwrite your production/live saves.

If you return to the live version before we roll-out the new version and you have new save games in your directory, you will experience UI glitches in the Load Game menu. Your Beta save games will continue to work, once we have rolled-out the new version to live.

One of the key things we are looking for is translation/localisation feedback - is the text too long, wrong, missing etc. If you have a suggestion for text changes, please post them in the Localisations forum. If you find a bug, please post it on the Beta Testing forum.

Thanks!
9 comments Read more

Reviews

“The Great Whale Road has an absolutely amazing amount of potential, and from everything shown it looks as though it’s going to benefit in a big way from community engagement regarding balancing, especially as the discussed features are bolted on to the game.”
Big Boss Battle

“This game reminds me of The Oregon Trail, in a good way.”
Tech Raptor

“The lore and the history aspects of the game are phenomenal.”
The Nerd Mentality

About This Game



The Great Whale Road is a story-driven adventure set in the Early Middle Ages. Travel through an ancient world, sailing along the North Sea and battling foes in turn-based combat. Interactive historical fiction comes to life through its digitally hand-drawn art, colourful characters, atmospheric soundtrack, and deeply researched lore.

Fight, trade and discover the story of your village and its heroes. Are you worthy to lead them to renown and riches?

Gameplay is split into two seasons. Winter to manage and plan for the year ahead and summer when you sail the whale road and visit other towns and villages. You and your warband have to fulfill a quest each year, while ensuring that you have sufficient food to feed everyone through the long months of winter. Digitally hand-drawn locations are connected by an atmospheric side-scrolling sailing mode. Grid based tactical combat means that Valhalla can be just a warcry away.



  • Three storylines let you experience the 7th century from the perspective of the Danes, Franks and Frisians
  • From the north of Denmark to the south of England
  • Character quests
  • Trading quests
  • Character progression
  • Equip characters with weapons and armour sets
  • Four combat classes and associated warcries
  • Land and sea combat environments
  • An event system which covers all areas of medieval life from farming to family feuds
  • Dynamic trade system
  • Ship and settlement upgrades



Sunburned Games is an independent studio, which creates hand-crafted gaming experiences with historical authenticity and strong narratives.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (32-bit)
    • Processor: Dual Core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 or later (64-bit)
    • Processor: Quad Core 2.5 GHz
    • Memory: 12 GB RAM
    • Graphics: 2GB VRAM
    • DirectX: Version 11
    • Storage: 6 GB available space
    Minimum:
    • OS: 10.7 or later
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM
    • Storage: 6 GB available space
    • Additional Notes: Please note that the game is optimised for 16:9.
    Recommended:
    • OS: 10.7 or later
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: 2GB VRAM
    • Storage: 6 GB available space
    • Additional Notes: Please note that the game is optimised for 16:9.
    Minimum:
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM
    • Storage: 6 GB available space
    • Additional Notes: Tested with SteamOS, Arch Linux, OpenSUSE
    Recommended:
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: 2GB VRAM
    • Storage: 6 GB available space
    • Additional Notes: Tested with SteamOS, Arch Linux, OpenSUSE
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