An exercise in tedium and insane logic.
This is a point and click horror game similar to games like Myst, but with no sense of consistancy or logic to keep things going. Story driven, and reliant on the whims of the protagonist instead of player decisions, your progression is limited by the stubborness of the character. Want to open a locked door? How about you look inside those pots for a key. Nope, he's not interested until you find a hidden photo that vaguely indicates that a key might be in a pot. Then you can look in the pot.
Most of the time, the correct course of action seems to be to call Jerry, a character who gets increasingly annoyed at the protagonist's inability to do anything themselves. I can certainly relate. After playing for a short amount of time, I'd be very surprised if the protagonist can go to the toilet without asking Jerry for help. After nearly every task on the first day, you need to phone him. Open a door, phone Jerry. Find a newspaper, phone Jerry. Lights don't work, phone Jerry. Phone Jerry. Phone Jerry. 1.5 hours were spent simply wandering around the house clicking on everything trying to find something that might move things forward, then calling Jerry, then trying to find the thing that was not interesting before but is now.
Most of this does not advance the plot at all, but is simply dealing with the hassle of moving into a new house. The first couple of hours were spent establishing that the character is stranded in the house with no power. A little information about evil masks and creepy tribes are hinted at, but then cast aside to deal with the main, super spooky plot of calling in an electrician. When you eventually go down into the spooky cellar to try and fix it yourself, with a creepy atmosphere and tense music...nothing happens.
Interacting with anything is limited by the ludricous thought processes of the protagonist. Want to pick up that tool over there? Nope, it's junk. Nope, there's no reason for you to carry it. But you'd better pick up that can lid, it might come in useful. Wander around the house with a knife? Good idea! Go outside to open the garage now that you have the key? No it's raining, and the character doesn't feel like it. Climb inside a creepy furnace without any cause to do so? Absolutely. Puzzles are rediculously obscure, and variate between pixel hunting and using everything with everything, usually to achieve very simple tasks. 1.5 hourse before anything resembling a plot hook shows up.
While there were some interesting bits here and there, it wasn't worth trudging through the awful puzzles to get to them. Even when scary bits appeared, they were jump scares, with the musical stingers being far more intense than the actual events. I stopped caring about the story very quickly.
In short, save your time and money. For a scary, atmospheric horror game with a plot you discover as you play, go for Amnesia. If you are looking for a deep story that will chill you to the bone, go read a horror book. That way you don't have to deal with endless fetch quests.