Batalhe na área de treinamento e prepare-se para Future Wars. Similar a títulos clássicos como Advance Wars e Battle Isle, o jogo leva a jogabilidade estratégica para longe do microgerenciamento exagerado em que se transformou e, usano princípios simples e comprovados de "pedra papel e tesoura", reabre o gênero para todos.
Análises de usuários: Ligeiramente negativas (251 análises)
Data de lançamento: 7/abr/2010

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Comprar Future Wars

 

Recomendado por curadores

"This game is basically advanced wars, not that thats a bad thing infact its a very good thing."

Sobre este jogo

Batalhe na área de treinamento e prepare-se para Future Wars.

Similar a títulos clássicos como Advance Wars e Battle Isle, o jogo leva a jogabilidade estratégica para longe do microgerenciamento exagerado em que se transformou e, usano princípios simples e comprovados de "pedra papel e tesoura", reabre o gênero para todos.

Com uma moderna engine 3D para os gráficos, um conjunto de regras fácil de aprender, mas difícil de dominar, uma trama cativante e uma jogabilidade desafiadora, o jogo atrairá jogadores iniciantes e veteranos da mesma forma.

Também está disponível o acesso ilimitado e possibilidades infinitas de modificação do jogo através da estrutura de dados aberta, scripts abertos e um editor de fácil utilização.


CARACTERÍSTICAS

  • Modernos gráficos 3D e jogabilidade garantida, numa trama desafiadora e, algumas vezes, bem humorada.
  • Possibilidades infinitas de modificação através de uma estrutura de dados aberta, scripts abertos e editor.
  • Modos de jogo novos e únicos como IA vs. IA ou "jogue via e-mail".
  • Princípios de "pedra papel e tesoura" fazem de Future Wars fácil de aprender, porém difícil de dominar.
  • Conquistas dentro do jogo garantem mais horas de jogo para conseguir as maiores honras.

Requisitos de sistema

    Minimum:

    • OS: Windows® XP / Vista™ / Windows® 7
    • Processor: Pentium D 3.0 GHZ or capable processors
    • Memory: 1GB (2GB for multiplayer)
    • Graphics: ATI Radeon X1600XT or capable graphics adapter supporting PixelShader 2.0 or nVidia Geforce 8800GTS or better
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500MB space free
    • Sound: DirectSound® compatible

    Recommended:

    • OS: Windows® XP / Vista™ / Windows® 7
    • Processor: Intel Core2Duo 2.13GHZ or better
    • Memory: 1GB (2GB for multiplayer)
    • Graphics: ATI Radeon X1600XT or capable graphics adapter supporting PixelShader 2.0 or nVidia Geforce 8800GTS or better
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500MB space free
    • Sound: DirectSound® compatible
Análises úteis de usuários
11 de 11 pessoas (100%) acharam esta análise útil
1.5 hrs registradas
Publicada: 26 de novembro de 2014
I got this on a coupon. I can't even remember what I paid, but it certainly wasn't much. Now, I'm not going to pretend that this is the outright worst game ever made, especially amongst these other reviews, but make no mistake; This is a bad game.

There were some genuinely fun moments, and those were when the game played to its strengths, forcing me to take into account terrain, vehicle strength and driving distance. That's it.

The bad:
The AI doesn't know what to do with itself, choosing to focus on the nearest threat and hammer away, turning most battles into an endurance test where the player must repeat a working technique over and over (17 campaign missions). I wouldn't complain about this, but for strategy games, depth is needed, and there is very little to be had here, so working with a limited number of options (both in game and in the menus) as long as the game can last is just tedious. A few levels into it, I finally activated the option that removed the pointless driving animations, but everything still took so freaking long. Having to watch the enemy cycle through every one of their units, watch battles exponentially slow because health is directly tied to damage output, and having to make "selections" when there is only one option for an available action is just boring.

The campaign story cutscenes are hardly worth mentioning. The characters are vapid, their "personalities" cliché and unrelatable. However, I really shouldn't be criticizing the story, as it seems that it was just developed around the game. There is nothing wrong with that, but it can be done a lot better than this.

Normally, I'd uninstall a game from my computer when I've gotten all the Steam achievements for it. There are none for this game, thank God. Instead, the game offers in-game "achievements" for beating levels under certain conditions, which rewards the player with concept art that can be found in a few minutes on the internet. It's not amazing work, but even being the completionist I am, this gave me little incentive to keep playing. As such, and due to some things mentioned further down, this is going to be one of the few games which I will never touch again.

A bit of replay value can be found outside of the campaign, in the form of simple maps that can just be played to your heart's content... y'know, if that appeals to you. The multiplayer, on the other hand, is outdated and dead, and that needs no further explanation.

Everything else is downright broken. I had to look on the forums for an explanation on how to get it running, which is no biggie. I've had to do that with plenty of other games. Then I opened the level editor, which should be the saving grace of any mediocre grid-based game. It crashed. Worse yet, I couldn't open the game afterward. I'm certain that looking for a solution or just reinstalling would remove that fiasco, but at this point I just don't even feel like doing it. I really do not.

In a term, it's "wasted potential". Most of the game is not worth playing, and the few moments that are worth experiencing can be found in almost any other strategy game.
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11 de 16 pessoas (69%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs registradas
Publicada: 23 de outubro de 2014
4/10. Buyed by 0.50. It have's a nice concept but Campaing Mode is easy, boring and the story is ridiculous. I dont care too much for graphics, but if i've had to rate it, I would say that it's terrible. Free mode might be intersting to someone who enjoys the game, but doens't even have an Online mode, and "Play by Mail" is a failure as nobody plays the game. I would not recommend it to anyone and the game dont worth the price, if you have a 90% off, then you should give a try.

srry four bed england
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6 de 7 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.2 hrs registradas
Publicada: 25 de janeiro
This looks like it might have been a good game in the mid-nineties. The devs put a lot of detail in making the game seem like it was an old classic that had not aged well through the multiple ports, and the way they put in the auto-crash surprise complete with text dump really does make one sentimental for the old DOS days. But probably the most impressive example of their attention to detail has to be in the options panel. These sly characters purposely set the mouse scroll speed so fast it takes a true gamer to master the challenge of actually getting the option controls open. But there is a further easter egg, because you find there is NO SCROLL SPEED CONTROL! Now how perfect is that? Just exactly what you would expect of some 1995 game that came on both 3.5" and 6" floppys in the box!

tl;dr
These guys built a masterpiece of parody, even though they released it in 2010 you would never know. You would think it is much much older.
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4 de 4 pessoas (100%) acharam esta análise útil
0.1 hrs registradas
Publicada: 19 de dezembro de 2014
What and absolute piece of crap, its so bad it would be hilarious if it werent for the 70 cents i wasted buying this abomination.
After seeing all the negative reviews i though, come on, it cant be THAT bad, well, i was wrong.
Seriously dont buy it, go and emulate advance wars instead.
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2 de 2 pessoas (100%) acharam esta análise útil
0.7 hrs registradas
Publicada: 21 de dezembro de 2014
Installed, launched and tried to setup a new profile and the game crashed to desktop. Launched again, got past that screen but couldn't select my native resolution (1920x1080) so had to play with either black bars or bad stretched aspect ratio. Edge mouse scrolling was non-functional at bottom but worked sides and top. Scroll speed was way to fast and no option to adjust speed. The UI felt clumsy and took too many clicks for simple instructions.

Over the game feels like it needs a lot more work before it's fun to play.
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2 de 2 pessoas (100%) acharam esta análise útil
8.9 hrs registradas
Publicada: 3 de janeiro
Análise de pré-lançamento
It is not a good sign when the most recent news in more then half a year is an article link to a review of a game that is in a difference catagory, different country and even different decade that just happens to have the same name. No one proof read that first?

I was hoping for a decent Advanced Wars knock off but this game is sub par even with that expectation. The story is cringe worthy and I lost interest after the first few missions. Unless you are desperate for a title of this type then you should avoid it...or maybe go look at that other game in the new article.
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2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.2 hrs registradas
Publicada: 20 de janeiro
I had to email my save to my friend so he could take his turn. He then emailed the save back.
Really?
Might as well have been playing checkers in Notepad over the internet.
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1 de 1 pessoas (100%) acharam esta análise útil
0.3 hrs registradas
Publicada: 9 de fevereiro
Well I was given this game by a mate and I am really not sure why he gifted me it because I have no interest in playing it. I guess it's alright if you are into Advanced Wars and that sort of thing, but it just doesn't tickle my pickle you know? I am more kind of a gmod guy, and a Rust guy, not a Future Wars guy, but thanks anyway Dave :-)
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1 de 1 pessoas (100%) acharam esta análise útil
1.9 hrs registradas
Publicada: 16 de novembro de 2014
It trying to be Advanced Wars but that's about it. Story is shallow, AI provides decent challenge sometimes, unit pool is shallow and it just loses its interest very quickly. I can only recommend this to absolute Advanced Wars fans but bot anyone else.
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1 de 1 pessoas (100%) acharam esta análise útil
0.1 hrs registradas
Publicada: 5 de dezembro de 2014
Purchased this game whith a 90% off coupon which made me interseted. After playing it, I felt was very simalar to advance wars with out the clean graphics. There is a story line with the single player mode to keep things a tad interesting. But overall, with all the turn based games out there that compare > Future Wars is to pricey for its delivery.
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1 de 1 pessoas (100%) acharam esta análise útil
2.4 hrs registradas
Publicada: 7 de dezembro de 2014
I’ve played a fine number of the turn-based strategy games provided in it’s small market and I have a deep appreciation for them because of how easy they are to pick up for a casual gamer and how much depth they offer for anyone willing to take the risk of playing with a more hardcore approach. I was curious and slightly amused to say the least about the bold claim that Future Wars was able to “take turn based strategy gaming away from the micromanagement overkill” and “open the game for newcomers while appealing to the hardcore gamer just the same!" So after playing the game I can safely say that Future Wars isn't anything that I expected at all and is actually a very pretentious trainwreck of a game.

Radon labs, the creators of Future Wars, put a lot of effort into advertising it's "easy rock-paper-scissors" combat system being able to attract hordes of gamers with it. Though sadly this claim fell short of the company's expectations or they're probably lying because in all reality the game doesn't have much of a combat system at all. Looking through the game's "Unit Information" you'll discover that the only information your units have are a class type, it's attack range and the number of spaces it can move. In other words, the combat in this game is based off of a random roll of the die. This is no exaggeration either. it got painfully obvious that no matter what units I was using they had no real effect on the tide of battle as soon as I clocked in over 40 minutes on a single mission. In one of the missions, where I was required to capture an enemy base and eliminate all enemy units they would constantly spawn wave after wave of classes from their factory each turn. Eventually when combat actually engaged regardless of what environment I was in (which in theory give you defense boosts) or if the unit I had was “stronger” or “weaker” than the enemy's the damage being clocked in from both sides would be a completely random range of high or low damage.

This completely destroyed any difficulty the game could possibly have and made the entire game unplayable as the game became an endless cycle of build, attack, and rebuild that would never go anywhere because of how little damage would always be dealt and with how many units can be spawned with the constantly endless flow of cash. Future Wars also had little things that could've made the game a little easier to stomach but were totally forgotten. Such as no skip buttons for the very long battles, no indication of who can be moved or not, having to play every unit before ending your turn, or the camera forcing you to pan back to a unit every time they take any sudden movement are only a few of the game's unneeded annoyances. It also doesn’t help that the HUD is nearly impossible to work with. There is little to no information for what each button and symbol in the game’s menus stand for forcing you to take a wild guess with the small and tiny thumbnails sitting by by numbers that had no real meaning to you. Though considering that even environments with high numbers by the shield symbol on the HUD made no difference over how much damage was given they probably don't even really matter anyways.

The game also looks very ugly, the textures of the objects in the game are very smudgy and pixelated even on computers that can meet the game’s mind boggling 3.0ghz processor requirement and the character design looks goofy with everyone dressed up as superheroes and wearing sun visors in dark rooms. Then there's the story, you can't really actually care about anything bad happening to the characters since all the battles are done on computer simulations and have zero real life consequences on the characters even when a "bad guy" is introduced. The dialogue is also very, very nonsensical with a bunch of weird comments made by the characters or looking like it comes out of a 12 year old's stories on her long forgotten Livejournal page. Future Wars simply isn't a a good game, it's not even one that really needs to exist. It tries it's hardest to fix something that was never broken to begin with and fails miserably by not even providing any depth to it's broken core. It's ugly, it's broken, its built off of zero combat direction, and it's story is badly written that even those who received the game in a bundle or got it on sale for less than a dollar will feel like they've been ripped off. The turn based strategy genre is already small as it is and offers far better titles that do so much more that even considering this game is unnecessary.
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1 de 2 pessoas (50%) acharam esta análise útil
1.0 hrs registradas
Publicada: 26 de novembro de 2014
Análise de pré-lançamento
Unfinished Advance Wars clone.
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1 de 2 pessoas (50%) acharam esta análise útil
0.2 hrs registradas
Publicada: 7 de janeiro
Tries to be Advance Wars. Fails on all fronts. Maybe someday a successor to the Nintendo hit will grace PC...but this isn't it.
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2 de 4 pessoas (50%) acharam esta análise útil
0.2 hrs registradas
Publicada: 18 de dezembro de 2014
Some games shouldn't have been made and for good reason... if this isn't on that list along with E.T. for Atari then I must've been sent straight to hell. This game is quite literally the worst game I've ever played. I'd rather play russian roulette with Saddam Hussein, Hitler, and Miley Cirus than spend another second playing this game. The only good part about is the fact it even has a tutorial at all... not that it really helps much. All it really seems like is last minute school project you through together in 3 minutes that narrowly gets into the C- range. It's easier just to play chess with a serial killer then atleast the killer would kill you before you had the chance to play and figure out yes it is possible to make a game so bad that even a Helen Keller would find it annoying and all around terrible. In other words this game was gifted to me and I still want my money back for it.
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1 de 2 pessoas (50%) acharam esta análise útil
0.2 hrs registradas
Publicada: 17 de julho de 2014
A idéia é boa, porém poucas pessoas jogando fora o péssimo gráfico!
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177 de 212 pessoas (83%) acharam esta análise útil
0.6 hrs registradas
Publicada: 26 de novembro de 2013
You decided out of good reasons not to have a one-session online multiplayer mode. As in more complex maps, turns can take up to an hour, it just does not make sense to us. a Dev said,

This is one of the dumbest things I've ever seen. If we want to spend a couple hours in a game why not let us. I know it may not be for everyone but the option should still be there. Especially since the game claims to have online multiplayer. This is borderline false advertising. As even if you are passing your save back and forth you are still only playing single player. No real time play or competitiveness. And you have to use outside software. This ruins the game. The ignorance of the developers to assume this would be enough is just that, ignorant.
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126 de 151 pessoas (83%) acharam esta análise útil
0.1 hrs registradas
Publicada: 27 de dezembro de 2013
Multiplayer means turn-based play-by-email or hot seat.
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109 de 128 pessoas (85%) acharam esta análise útil
16.8 hrs registradas
Publicada: 23 de dezembro de 2013
Just a bad rip off of Advanced wars, the game is way to easy the only mission that is actully a challenge you get stopped halfway through.
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109 de 137 pessoas (80%) acharam esta análise útil
0.2 hrs registradas
Publicada: 26 de novembro de 2013
I payed for a multi-player game. WRONG! I got ripped off this game is a local co-op not multi-player. This neeeds to be fixed because its false advertising. Their is no multi-player in this game, this is a disppointment!
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47 de 50 pessoas (94%) acharam esta análise útil
9.9 hrs registradas
Publicada: 14 de abril de 2014
Future Wars < Advance Wars

(seriously, the rest of this is just going to explain that point)

I enjoy the genre that this game is. I mean... is trying to be. The problem is, this game has nothing original in it. Its a copy paste of Advance Wars for the Gameboy Advance... except even more dull. Now before you get harsh on me, I actually ...kinda... like this game. Ive played it, I have tried to enjoy it. I have had people comment on why I enjoy self torture for playing it. So, I have given it a chance.

Problem 1: This game is a multiplayer turn based strategy where the single player slowly teaches you in 16 missions how to play multiplayer. ...There is no real multiplayer to play.. Also, I could probably teach you how to play in like 4 missions.. maybe if I am going slow. For those of us who have the game and have played the genre, we knew by mission 4 or whatever how to use indirect units.. we knew they couldn't move and attack the same turn, we didnt need 2 missions for the different ranges of indirect units.

Problem 2: THIS GAME IS BORING AND SLOW. I have spent hours, playing 1 single mission because the AI refuses to die even when I have 30 tanks and it has maybe 2. Everything has a damage cap of like 35% damage. I could drop a nuke (not actually in this game, but if it was it would suck) and it would do ..meh, on a good day, 50% damage. So if both sides have plenty of units (which all need selected, moved, and attacked with every single turn) it takes.. forever. I turned off the enemy turn animations and the game still takes hours. Its insane.

Problem 3: There is nothing in this game. Imagine a chess game with only pawns. Oh, you can get big pawns and cool looking pawns, but there are no queens or bishops. Wouldn't that be a boring game of chess that you'd be like "man, lets go play a real chess match" ..long story short and to cut the metaphor.. thats this game.

TL:DR - don't bother, this game sucks. ..and its sad too, because I would love to see this type of game done well.
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