In a world of wizardry, wonder and untold mystery, you must undertake some of the most diverse quests to hone your skills in spell casting, weaponry and melee combat. Your martial skills are soon put to the test as demonic monsters descend upon Avencast, turning the academy into a state of chaos and destruction.
User reviews: Mixed (329 reviews) - 65% of the 329 user reviews for this game are positive.
Release Date: Mar 17, 2010

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Avencast


Recommended By Curators

"Here you can see where and how to grab a free Steam Key for Avencast: Rise of the Mage"
Read the full review here.


"A magically entertaining spell casting experience."

— 78% PC Gamer

"If you're looking for a romp through magical realms, this game is a great choice to satisfy that urge."

— 81% RPGFan

"An entertaining and often innovative take on RPG subgenres that will reward any role-playing fan."

— 75% GameSpot

About This Game

In a world of wizardry, wonder and untold mystery, you must undertake some of the most diverse quests to hone your skills in spell casting, weaponry and melee combat. Your martial skills are soon put to the test as demonic monsters descend upon Avencast, turning the academy into a state of chaos and destruction.
Armed with countless combat moves and spells, and a vast arsenal of equipment you must uncover the source of this evil by vanquishing an onslaught of enemies. Treachery and deceit reveal themselves as the vicious army threatens Avencast’s very existence. Amidst the mayhem, an astonishing truth unfolds which will forever change the battle scarred Wizard.
  • Avencast’s unique and innovative combat system favors skillful gameplay over dull mouse clicking. Chain together spells and execute lethal attacks. Unleash your hero’s potential as you bring your own player skills to each intense battle!
  • An exciting combination of dynamic action, adventure and traditional role-playing.
  • Captivating visuals and dazzling special effects accompany you into a world where magic truly rules the day.
  • While strength and agility will win most battles, wisdom and strategic thinking are necessary to survive Avencast’s challenging quests.
  • Choose the magic that suits you best: melee-oriented blood magic or far ranged soul magic, or an explosive cocktail of both!
  • Hordes of nightmarish monsters, each with their own diverse skills and combat strategies that adapt to your behavior.
  • Acquire new equipment, armor, weapons and spell casting skills to craft a powerful character.

System Requirements

    • OS: Windows XP/Vista/7
    • Processor: 2.2 GHz Intel Pentium or 2200+ AMD Athlon processor
    • Memory: 512 MB (1GB Vista)
    • Hard Drive: 4.4 GB of free space
    • Graphics: GeForce FX 5700 or better / ATI Radeon 9700 or better
    • Sound: DirectSound compatible
    • DirectX®: 9.0c
Helpful customer reviews
39 of 55 people (71%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: June 21
I have nearly 500 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews - Game 15
Purchase Date: 3/14/2015

I got this game for free thanks to a promotion from Bundle Stars. I'm grateful I didn't have to pay anything for this, because this means the only thing I wasted was an hour of my life.

I'll start with the few things that I didn't hate about this game. The graphics were a little dated, but not bad. Avencast provides some level of customization options which cover the basic configuration options, along with a handful of more advanced options.

The opening of the game begins with a nifty cutscene explaning the story. I liked the art style used in the opening sequence. The game explains how you are a young boy with an aptitude for magic, who is raised by an old mage before being sent to the Academy of Avencast to continue his studies.

After the cutscene ends, the game begins inside of a classroom, and it turns out the boy is kind of a dumbass who is sleeping in class and gets scolded at by his teacher before being kicked out of class. So now I get to explore the academy after the game tells me to pick up a staff and head out.

As I explore I meet a few of the other instructors, whose personalities seem to either be 'bumbling' or '♥♥♥♥♥♥♥'. I'm quickly piled up with various little quests, mostly involving killing little critters.

The voice acting wasn't terrible, but it wasn't very good either. But something was really odd in the way the voices were recorded. It's like the developers were trying to add some kind of echo effect, which I'm guessing was supposed to emulate what a voice would sound like in the halls of a castle. It just sounded off to me.

I soon was introduced to my first bit of combat. It's become clear to me very quickly that this game wants to focus on the combat, and not so much the story. Maybe that comes later. But for now I am busy fighting imps. The combat is really basic to start with, and involves 2 things. The right mouse button shoots purple orbs, until you run out of mana. The left mouse button swings the staff. So basically combat strategy involves dodging attacks by double-tapping movement keys, while using either of these 2 types of attacks to take out enemies.

Once you level up, you do get the oppportunity to spend skill points to get new spells. One annoyance about the level up process is there is no 'commit' after spending your points. I ended up spending all of my points on attributes before realizing I had to spend these same points to get spells as well. Unfortunately the points are instantly spent so there's no take-backsies, unless you want to reload the game.

I would have probably found these annoyances a little easier to deal with, except for one problem. I absolutely hated the control scheme in this game. If your game has multiple control schemes, and one of them is named "Expert Controls", it most likely means you're doing it wrong. There was absolutely no need for the controls to be this cumbersome.

You have 3 choices of control schemes, Easy Control, Expert Control, and Follow camera. I found easy control and follow camera to be fairly similar. In these modes, the camera stays pinned to your back. Moving the mouse will then move the camera as your character turns. But the problem with this control mode is that the mouse pointer stays pinned to the center of the screen. So if you need to hit the icons on the left of the screen to bring up your inventory, you have to hold down the middle mouse button.

Expert control is even worse. In this mode, the mouse moves the mouse pointer without the character turning. To move the camera, the middle mouse button has to be used. This doesn't sound bad, but in combat, it's very trying to coordinate pointing the camera while trying to independently move your character. In the end I wished they had just made this a first person game, or looked to some other game for some better ideas on controls.

The best way to sum up Avencast is to imagine taking the world of Harry Potter, then stripping out any trace of it's charm and warmth. Then add a bunch of uninspired characters giving out boring quests, along with a bunch of combat, a few puzzles, and top that all off with a control scheme that serves as a far bigger villian than the actual bad guys.

Even for free I couldn't recommend this.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
19.2 hrs on record
Posted: July 12
Extremely great game with somewhat discouraging aspects. Most players will probably dislike the odd camera views and clunky key binding. For me, I've found follow camera where it always stays behind your character perfectly playable. And unlike some games, keys are rebindable, so I've used Q and other easy to reach buttons as hotkeys too.

Spell-casting mechanic is somewhat confusing to new players, but in my opinion it adds to the "I'm casting a spell" feeling. In this game you can use hotkeys to cast spells, but also every spell has a unique key combination like "left-right-mouseclick" that allows you to use all spells you know without needing to assign them to hotkeys. And some of them are pretty intuitive: e.g. when you press "down, up, rightclick" your character draws his staff from back to forth, sending a bolt of magical energy forward. Same goes for "down, up, leftclick" in which your character first leans backwards and then forcefully slamming his staff forth onto ground like a hammer.

TL;DR It is an underrated gem which will turn off many players on first sight, but greatly reward those who have patience to get used to it.
Was this review helpful? Yes No Funny
115 of 146 people (79%) found this review helpful
1 person found this review funny
23.1 hrs on record
Posted: December 2, 2013
Pre-Release Review
Faulty's scorecard :-

1) Essential purchase
2) Recommended purchase
3) Recommended purchase during a sale
4) Not recommended unless heavily discounted
5) Not even recommended for Steam game collectors

Welcome to the Academy

Welcome to the a world of wizardry, magic, wonder and mystery as you undergo training at the mage academy of Avencast. As the game begins you are about to take your final examination in all things arcane. However, Demons invading the academy have other plans and as you assist a bunch of fellow magicians holed up in the library your mission is to uncover the true source of this invasion.
Avencast's rather simple story is offset with some fantastic spell battles with the demon invaders and I particularly enjoyed the dodge roll the game implements (remember this game was released way before other games of this nature starting implementing the action into their game play) and it works wonderfully when things start to get a bit hairy on screen. Skill points are earned by killing monsters and then plowing them into either becoming a Blood Mage or Soul Mage. It's a pity there are only two skill trees with which to play around with here but one must not forget we are in the confines of Indie-ville so a limited budget was probably the reason for keeping things clean and simple.
Avencast is a title that is very difficult not to like if you like your aRPG's. The graphics are nothing to get excited about but the game play is fast, fun and fluid once the story kicks into high gear. I was so impressed with this little title that I send the company a mail to say thanks for the lovely experience and that if a sequel ever got commissioned there would be a more mature story line with added spell trees. I did not expect to get a mail back but I did and from the CEO of Clockstone Software himself thanking me for the kind words and that they did mean quite a lot to the development team and that I should be on the lookout for Avencast 2 - which apparently back then was in early stages of development.

Avencast is the type of game that all those countless and dreadful Harry Potter film-to-game tie-in's from EA should have been. Bolstered with great magical combat and a rather lengthy campaign, one is able to forgive the rather mediocre grade school plot on display. Lots of fun and definitely worth picking up.

If you enjoyed reading this review please follow my curator group at:-
Was this review helpful? Yes No Funny
53 of 62 people (85%) found this review helpful
19.1 hrs on record
Posted: May 1, 2014
Avencast is an 'honest' game. The story is a little cliche, the plot is quite simple the visuals and sounds are a little dated. I received Avencast for free during a promotion and was not expecting much. I was actually impressed with the gameplay. Avencast focuses on spellcasting and there are two main types of magic (blood and soul). Both have some cool spells with nice visual effects. Casting relies on keyboard combos (similar to Magicka) to cast spells and execute attacks. The combat can get a little repetitive towards the end of the game and the quests aren't particularly original, but the environments are varied and there are a range of enemies. If you're after a simple action RPG where you can just spend a few hours blasting enemies into oblivion with cool spells, Avencast is exactly the right game. That's why it's honest, and that's why it's fun to play through.
Was this review helpful? Yes No Funny
47 of 56 people (84%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: December 10, 2014
This is a game that could have been much more than it was. I have not beaten the game but I've played enough of it to know where it's going and how I'll get there.

Avencast is an ARPG which tries to break up the right and left click ad infinitum by giving you smal lcombos to do with your spells as well as letting you put them on the function keys. for example pressing right then left, then right click performs a wide AOE blast spell if you've learned it, down then up and right click is a penetrating line shot, etc etc. Left click spells tend to be melee, right click spells ranged. Unfortuntately, for a game that focuses entiirely on magic, that's about as innovative as the magic gets. Only one of the spells I played with felt particularly "impressive" to land, though most all of them look fairly pretty. There are only 2 and a half trees of magic: One melee, primarily fire and poison based, one ranged, primarily ice and "soul" (read: "purple magic") based, and a final one based aorund summoning, but there's no real build to be done in summoning, you just pick the creatures that correspond to whether or not you're a Blood/Melee or Soul/Ranged mage.

Spells are unfortunately rather boring. On the melee side you have... horizontal swipes, AOE bashes, and a few buffs. that's about it. The higher spells in the tree simply augment the lower ones to do more damage/slightly bigger AOE/etc. The ranged tree has a freezing spell that does do damage, but hits so few creatures you're better off nuking. There's also an AOE wave attack that tends to be your bread and butter spam, and a few single target spells that are hard to use due to the AI beuing pretty good at dodging. So mostly you end up spamming the wave attack over and over. Again, for a game that prided itself on being a mage, the magic feels very underwhelming, though flashy to look at.

Combat is fast paced and full of projectiles and rushing enemies. There is no invincibility frames when being hit so a crowd of enemies can overhwelm you. Luckily the game makes you very mobile, with sidesteps and dodge rolls. Stick and move is the name of the game even as a melee mage. Despite the complaints above, the comat is actually fairly engaging. There aren't a lot of enemy types, but they are thrown at you in enough varied ways to where you need to actually pay attention. Bosses generally have a gimmic kthat needs to be overcome to kill them.

Another issue is the levelling system. The level up points you get have to be split between both 4 stats (functionally, you will want 3, as there's no reason to mix being melee or ranged, but no matter whta you are, you'll need lots of health and mana.) and learning all your spells. This often means levelling your stats feels like playing catchup to even out disparities than it does you actually getting stronger. The game is not overly difficult and levels come fairly quickly, but with no real sense of 'strength' gain outside of the first time i successfully nailed someone with Meteor of Might, it falls a bit flat again.

The story is not impressive. But let's be honest: Story is not the high point of an ARPG. Every dialog is voice acted, and to its credit, the voice acting is not terrible. The script? Not so great. But the voice acting itself is decent. Quests are your basic fetch quest variety, with a few puzzles thrown into the mix to keep you on your toes. Nothing too intense or brain burning but enough to break it up here and there. Reading is necessary. Don't expect a game thta will send you on a long magical journey, because for the most part, you will be looking at Avencast Academy for the entire game. Reminds me a bit of Dumbledore's Army and Harry Potter in a way.

All in all, I got the game on the cheap and got my money's worth. I'll probably end up beating it. It won't end up high on my recommendation list, but if you enjoy ARPGs, you'll probably enjoy this since you'll like the twitchy spammy combat, even if the levelling itself feels a bit underwhelming. If you don't enjoy ARPGs and prefer your games a bit more cerebral or involved, give this a pass. It's no Diablo or Path of Exile or even Torchlight, but it tries, and you can tell. I just wish they'd have gone the extra mile.

I give it a lukewarm recommendation if you can pick it up on sale cheap. 75% coupons for this game seem to grow on trees.
Was this review helpful? Yes No Funny