Julkaistu 10. joulukuu, 2014.
This is a game that could have been much more than it was. I have not beaten the game but I've played enough of it to know where it's going and how I'll get there.
Avencast is an ARPG which tries to break up the right and left click ad infinitum by giving you smal lcombos to do with your spells as well as letting you put them on the function keys. for example pressing right then left, then right click performs a wide AOE blast spell if you've learned it, down then up and right click is a penetrating line shot, etc etc. Left click spells tend to be melee, right click spells ranged. Unfortuntately, for a game that focuses entiirely on magic, that's about as innovative as the magic gets. Only one of the spells I played with felt particularly "impressive" to land, though most all of them look fairly pretty. There are only 2 and a half trees of magic: One melee, primarily fire and poison based, one ranged, primarily ice and "soul" (read: "purple magic") based, and a final one based aorund summoning, but there's no real build to be done in summoning, you just pick the creatures that correspond to whether or not you're a Blood/Melee or Soul/Ranged mage.
Spells are unfortunately rather boring. On the melee side you have... horizontal swipes, AOE bashes, and a few buffs. that's about it. The higher spells in the tree simply augment the lower ones to do more damage/slightly bigger AOE/etc. The ranged tree has a freezing spell that does do damage, but hits so few creatures you're better off nuking. There's also an AOE wave attack that tends to be your bread and butter spam, and a few single target spells that are hard to use due to the AI beuing pretty good at dodging. So mostly you end up spamming the wave attack over and over. Again, for a game that prided itself on being a mage, the magic feels very underwhelming, though flashy to look at.
Combat is fast paced and full of projectiles and rushing enemies. There is no invincibility frames when being hit so a crowd of enemies can overhwelm you. Luckily the game makes you very mobile, with sidesteps and dodge rolls. Stick and move is the name of the game even as a melee mage. Despite the complaints above, the comat is actually fairly engaging. There aren't a lot of enemy types, but they are thrown at you in enough varied ways to where you need to actually pay attention. Bosses generally have a gimmic kthat needs to be overcome to kill them.
Another issue is the levelling system. The level up points you get have to be split between both 4 stats (functionally, you will want 3, as there's no reason to mix being melee or ranged, but no matter whta you are, you'll need lots of health and mana.) and learning all your spells. This often means levelling your stats feels like playing catchup to even out disparities than it does you actually getting stronger. The game is not overly difficult and levels come fairly quickly, but with no real sense of 'strength' gain outside of the first time i successfully nailed someone with Meteor of Might, it falls a bit flat again.
The story is not impressive. But let's be honest: Story is not the high point of an ARPG. Every dialog is voice acted, and to its credit, the voice acting is not terrible. The script? Not so great. But the voice acting itself is decent. Quests are your basic fetch quest variety, with a few puzzles thrown into the mix to keep you on your toes. Nothing too intense or brain burning but enough to break it up here and there. Reading is necessary. Don't expect a game thta will send you on a long magical journey, because for the most part, you will be looking at Avencast Academy for the entire game. Reminds me a bit of Dumbledore's Army and Harry Potter in a way.
All in all, I got the game on the cheap and got my money's worth. I'll probably end up beating it. It won't end up high on my recommendation list, but if you enjoy ARPGs, you'll probably enjoy this since you'll like the twitchy spammy combat, even if the levelling itself feels a bit underwhelming. If you don't enjoy ARPGs and prefer your games a bit more cerebral or involved, give this a pass. It's no Diablo or Path of Exile or even Torchlight, but it tries, and you can tell. I just wish they'd have gone the extra mile.
I give it a lukewarm recommendation if you can pick it up on sale cheap. 75% coupons for this game seem to grow on trees.