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User reviews: Mostly Negative (145 reviews)
Release Date: Jan 13, 2010

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Buy Greed: Black Border

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Packages that include this game

Buy Meridian4 Complete Pack

Includes 62 items: Avencast: Rise of the Mage, Chains, Chrome, Chrome - SpecForce, Crash Time 2, Dracula 2: The Last Sanctuary, Dracula 3: The Path of the Dragon, Dracula: The Resurrection, Frontline Tactics, Frontline Tactics - Close Quater Combat Soldier, Frontline Tactics - Desert Camouflage, Frontline Tactics - Golden Guns, Frontline Tactics - Medic, Frontline Tactics - Ninja Camouflage, Frontline Tactics - Sniper, Frontline Tactics - Snow Camouflage, Frontline Tactics - Tiger Camouflage, Frontline Tactics - Woodland Camouflage, Future Wars, Greed: Black Border, Grotesque Tactics 2 – Dungeons and Donuts, Grotesque Tactics: Evil Heroes , Gumboy - Crazy Adventures™, Gumboy Crazy Features, Haegemonia: Legions of Iron, Haegemonia: The Solon Heritage, Holy Avatar vs. Maidens of the Dead, Iron Storm, Larva Mortus, Necronomicon: The Dawning of Darkness, Nikopol: Secrets of the Immortals, Nostradamus: The Last Prophecy, Obulis, Penguins Arena: Sedna's World, Post Apocalyptic Mayhem, Post Apocalyptic Mayhem: DLC - Chaos Pack, Post Mortem, Return to Mysterious Island, Return to Mysterious Island 2, Rhiannon: Curse of the Four Branches, RIP - Trilogy™, RIP 2 Strike Back, RIP 3: The Last Hero, Robin Hood: The Legend of Sherwood, Salammbô: Battle for Carthage, Scratches - Director's Cut, Selknam Defense, Space Hack, Space Trader: Merchant Marine, Stellar Impact, Stellar Impact - Artillery Ship DLC, Stellar Impact - Carrier Ship DLC, Stellar Impact - Support Ship DLC, Still Life, Still Life 2, Syberia, Syberia II, Syder Arcade, Tank Universal, The Cameron Files: The Secret at Loch Ness, The Egyptian Prophecy: The Fate of Ramses, Wasteland Angel

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Reviews

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About This Game

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System Requirements

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Helpful customer reviews
6 of 8 people (75%) found this review helpful
9.8 hrs on record
Posted: November 15
I bought got this in the Indie Gala 3 bundle several years ago and only now got around to playing it. It took me almost ten hours to get to the end of Normal difficulty using the Marine. Ctrl+F "TL;DR" if you don't wanna read all this.

Before I start, I'll say two things: First, I'm going to make reference to the Diablo series quite a bit here. The second is that this is a not-recommended review because I didn't really enjoy it, not because of any particular flaws.

Greed: Black Border is Diablo in Space. You explore a set map for each area, you fight enemies, you get drops, you make money, you level up and get better skills. You start by taking your pick of three classes: The close-range Pyro-Soldier, the mid-range Marine, and the long-range Plasma-Engineer. Starting with a story sequence, now you're on a large ship and you have to go free your own little ship from impound. And on the way, you fight zombies and robots. Later on, you're in a desert area fighting desert critters, and finally you're in a cave fighting robot bugs.

Gameplay is fairly simple. Isometric view, you have a minimap in the corner, left-click to move, left-click enemy to attack, Shift+click to attack without moving. All of the classes are in some way ranged with the Pyro being the one most likely to get into a close-ranged fight and the Plasma sniping everything from afar. You're gonna do a lot of kiting. All classes have a regenerating shield, a set amount of health that doesn't regenerate by default, and an energy bar to fuel special moves. There's also a regenerating bar for dodge-rolls with WASD or the spacebar, though you aren't immune to damage during them. Not being able to spam dodge-rolls sorta harms their effectiveness since you don't exactly get very far away in the process.

All classes have skill trees. Raise one skill, unlock another, that sorta thing. What is interesting is that apart from your basic attack, you can have an active right-click skill, a passive offensive skill, and a passive defensive skill all equipped at the same time, so it's a matter of figuring out which ones are good and then dumping your skill points into them since unequipped skills obviously don't work unless equipped.

I wouldn't say it's a lootfest like the Diablo games. Sure, gear and money drop, but there aren't any magic items. You find gear that your class can equip only, but only basic things drop. This means that for the most part, the better stuff you find is just numerically better overall, nothing really different other than appearance, and there was no variety in weapon types. For the Marine, the only weapons I found were miniguns and I imagine the same situation applies to the other classes. You can add affixes and traits to items by putting in socketables, though there still isn't a very big variety of effects, mostly +X energy or maybe +X a set of skills or +X% damage. It took me until near the end of Normal just to find gear that had affixes already applied to them! At least everything shows up on your character.

There's a store, but you don't get access to it until maybe halfway through the first chapter. You get a device that lets you warp to him every five minutes, though his stock doesn't really update often. You can recycle your gear for a pretty generous return on money and a chance at making a new socketable, though I ultimately felt that money didn't have much point. I never felt like I had to save up money for something good, just that anything good the shop had I'd buy since I had more than enough anyway.

Maps are huge, like, they'll take you an hour for each one or so. There's no randomization here, and there are some puzzle elements, like reading a note and then using the numbers to get through a code console, or navigating over the safe spots on a damaging floor. There aren't many of these elements, though. A rather big problem I had was that this game only saves by checkpoints. And you have to manually walk up to one to save your game. It's very possible to just forget to activate one and lose several minutes of play. Or in an area where they're not common, lose time anyway when you die. I didn't find a way to scroll the minimap though I actually didn't get lost at all. There's only one running speed and outside of the final areas, no way to get around the map than just regular moving. There didn't seem to be any backtracking either, not that there was a good reason to back somewhere.

I didn't keep count, but I think there were maybe 30 varieties of enemies to fight. Like dropped gear, they didn't have any really remarkable traits, so you either fought the garden-variety mook or its upgraded version. There were bosses at the end of the three chapters at least, but each chapter was filled with cutting through a slog of the same enemies. They weren't very interesting, just a few long-ranged ones you could easily tank or evade and a lot of melee ones that you could easily kite. Granted, I did die a few times though it was more to environmental hazards/puzzles than enemies up until the final chapter. Watch out for those Gun Drone Overlords.

There isn't much for plot. You answer a distress call for a mining ship and your ship gets impounded, then you crash onto a planet and have to find fuel cells. That's basically it. There is quite a bit of world-building done given the story with the five colonies and you even get little news bulletins from the outside world as you play, though they're ultimately pointless, like finding the history books in the first Diablo. The setting is nice, a Diablolike that isn't a high-fantasy world but future space sci-fi and all. And of course the game ends on a sequel hook cliffhanger and nothing's probably gonna happen on that front. There is voice acting, though that too's not very remarkable. Your character makes some comments during the game but for the Marine, they were almost impossible to hear or understand, even after fiddling with the sound options.

TL;DR: I don't know. Greed isn't a bad game, it's just not good. It's average. Underwhelming. The things it does, other games do better. The game gave me zero issues like crashing or bugs or whatever, but I just didn't really enjoy my time with it. At least it's kinda pretty.

I'd say unless it was like 90% off, you can probably avoid this. It's still too bad, since it feels like the first episode in a longer game and there was nothing wrong with it outside of it not being remarkable. I might be convinced to go back and try Hard Mode for a little while though I have a feeling it's gonna be more of the same.
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3 of 6 people (50%) found this review helpful
0.1 hrs on record
Posted: November 21
I don't even know where I got this game from. Also not very good.
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6 of 16 people (38%) found this review helpful
5.4 hrs on record
Posted: October 30
when you start it up you will trow your pc out of the window
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4 of 12 people (33%) found this review helpful
6.3 hrs on record
Posted: October 30
It's ♥♥♥♥ing terrible.
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31 of 41 people (76%) found this review helpful
0.4 hrs on record
Posted: August 6
Firstly, please note that my "hrs on record" is wrong because I play with Steam in Offline mode. I have finished the game and played all three characters up to the point where all their skills are unlocked.

I really enjoyed this game, so I wanted to offer an alternative view to all the negative reviews here! Firstly I think this game is pretty clearly inspired by Space Siege. This is perhaps a rather questionable choice in inspirations, but Greed is a much better game because it has character classes with skill trees for each.

The game has things that may grate with a new player. Enemies can be real bullet sponges. Level features are reused often enough that levels can seem a bit long-winded. Also items aren't randomised much at all and you will see the same armor and weapons repeatedly. Damage numbers on weapons you find are too low early in the game. Each character class is restricted to their weapon type (gatling gun, long range plasma rifle or flamethrower).

After experimenting with the different classes and looking over all the skills I decided to make a character based around maximizing my ability to spam my skills. (Skill damage increase with character level unlike weapon damage.) I did this first with the flamethrower guy and it was great fun! The fire effects in the game are excellent. The flames, smoke and burning sound effects combined with the ability to set large sections of the screen on fire was very entertaining. One of the top level skills is a long range flamethrower effect that reminds me of John Carpenter's The Thing. Making heavy use of skills made playing this character more like a fire mage.

After finishing the game the first time, I went back and played as the long range character and she also has some pretty entertaining skills. I appreciate that the game rewards a bit of planning about how you're going to build your character with some fun (albiet repetitive) action. So for all it's flaws, I still really enjoyed this game.

The game also does a bad job of communicating some important information. Useful tips for someone starting the game:
  • If your mouse is laggy go into the graphics settings and disable Post Render.
  • Make sure Highlight is enabled in graphics settings. It will help you find interactable containers.
  • In the Inventory screen, click the icon near your currency count then click on an item to scrap it. This turns the item into scrap which sells for less then the item, but stacks and only takes a single inventory space.
  • After you get to Act 2, an icon appears in the bottom right hand corner of your Inventory screen that lets you teleport back to the shop once every 5 minutes.
  • Leave skill points unallocated until you find a save point, then buy new skills and test them. If you don't like them, just reload to get the points back.

Enjoy!
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18 of 26 people (69%) found this review helpful
1.2 hrs on record
Posted: June 18
I don't know what all the thumbs down are for on this game. Graphics are decent, gameplay is simple yet fun, it's relatively hard, and the sci-fi atmosphere is well done. If you're a fan of Diablo style RPGs and/or sci-fi themed games, ignore the haters and give it a try. It's worth spending only $5.

P.S. To the haters: it's not really fair to compare this game to Diablo and say it doens't match up. Of course it doesn't, Blizzard didn't make this game. The only similarity is that it follows the platform and gameplay formats of Diablo. Other than that, nothing else fits the center of the Venn diagram. This game is not a "rip off" of Diablo.
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23 of 36 people (64%) found this review helpful
1.4 hrs on record
Posted: October 4
I play this while I'm downloading a better game.
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6 of 10 people (60%) found this review helpful
1.3 hrs on record
Posted: October 19
Undeniably beautiful graphics used to render a bunch of corridors with boxes and explosive barrels in them. Slow pacing, terribly boring enemies (...zombies! ...in space! ... that walk slowly towards you while you pump literally thousands of bullets into them). Not bad for $0.99 but even at that price i'm quitting after an hour.
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6 of 10 people (60%) found this review helpful
0.6 hrs on record
Posted: October 16
A decent sci-fi dungeon crawler similar to Space Siege. Worth the $1 I spent on it.
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3 of 6 people (50%) found this review helpful
5.1 hrs on record
Posted: August 6
Pretty much the same as everyone else is saying. Started out ok, then devolved from there. Bad dungeon crawl when everything you pick up is the same. Bad controls, repetitive, all around boring and quit when I was tired of dying over and over. Play Diablo or Torchlight or anything else.
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2 of 4 people (50%) found this review helpful
5.6 hrs on record
Posted: September 25
I really want to like this game. I thought I'd get Dungeon Siege in space, but it dissapoints. It's nice looking enough and the level design is pretty good. The controls are not, however, and combat is frustrating.
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2 of 4 people (50%) found this review helpful
7.9 hrs on record
Posted: August 17
A horrible, poorly thought out and executed trainwreck of a game with poor controls and a severe lack of creativity. I'd really like to know what the developer did to receive such positive reviews.

I'd like to say that it's heart is in the right place, but several glaring problems really make it a horrible experience, including instant death agility puzzles (What kind of ♥♥♥♥ thought it would be a great idea to have those annoying rotating sawblades of death and three hits and you die sentry guns you need to get past), which is especially annoying to traverse when paired with rather sloppy controls and poorly placed checkpoints. On top of that there's an almost unwinnable first boss battle, unless you know how to best build your character and be able to eat that incoming damage. Also, when I got to the next chapter, I was hoping for new opponents, but for the most part these were nothing more than a case of "same enemy type, different appearance" which is just plain lazy.

Seriously, do not buy, this game is ♥♥♥♥.
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5 of 12 people (42%) found this review helpful
8.5 hrs on record
Posted: August 5
This is the first and one of the only two purchases I've regreted on Steam.

Very unimpressive weapon/equipment designe. Loots are what made a dungeon crawling game fun, and this game has nothing in it. Everything are just the same, you can pick up 1001 rifles and #1001 is just the same as #0001. I have progressed through 5 stages and I'm still using the same rifle from the beginning of the game, because I can't find any reason to replace my rifle #0001.

Weapon and Armor upgrades are uninspiring. Never bothered to insert any into my gears.

All the game permits the player to do is shoot, shoot run, run, shoot and run some more. This is a very boring game, that's sad, since I do appreciate the graphics and world setting of the game, but other than that, there is nothing leaving any impression in my head about this game.
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0 of 3 people (0%) found this review helpful
1.8 hrs on record
Posted: September 27
What a terrible game. Clunky, awkward, boring.
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0 of 3 people (0%) found this review helpful
0.4 hrs on record
Posted: August 7
The idea of a science fiction action rpg isn't bad, but the execution is rather flat and the controls are really bad. Too often your character will move when you need it to shoot. This is exactly what makes Diablo a joy to play (even though D3 disappointed me in almost every other sense) - the flow of action, looting and progression. Greed: Black Border is a constant struggle against the controls and fraught with frustration over your character misbehaving.
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0 of 3 people (0%) found this review helpful
11.7 hrs on record
Posted: July 28
Great game, highly recommended!
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6 of 16 people (38%) found this review helpful
1.8 hrs on record
Posted: August 8
At first I thought this game would be a nice diablo-style sci-fi game. But I couldn't get past the first level becuase of the "death disco" room with spinning lights in every direction that auto-kill you if so much as your pinkie toe hits them for more than a second. I literally tried everything, but short of an invulnerability cheat this area was impassible for me. I'm sure theres a pattern or something to it, and if I tried it enough times I could probably beat it, but no... just no. This ♥♥♥♥ is not fun. Your character controls like ♥♥♥♥. The camera angle is ♥♥♥♥, and cannot be changed - frequently pitting you agains the most powerful enemies from angles which you cannot see them until they are right on top of you. I picked the plasma class (sniper) in which range is key to success. But it is a farce, the enemies are always right up in your ♥♥♥♥ing face, and the ones that aren't either have the same range benfits you do, dealing far more damage per shot, or even better range. DO NOT BUY!
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4 of 12 people (33%) found this review helpful
0.2 hrs on record
Posted: July 27
i thought this was a diablo-clone on sci-fi setting. apparently it is crap in sci-fi setting
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1 of 6 people (17%) found this review helpful
15.4 hrs on record
Posted: August 11
Very nice game but way to short.
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0 of 4 people (0%) found this review helpful
0.8 hrs on record
Posted: June 8
Not fun. The controls are painful, the gameplay is boring and the sound effects are too weak.
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