Use an arsenal of deadly weaponry and magic as you struggle to defeat a relentless enemy at the gate between your world and theirs in this arcade FPS.
User reviews:
Overall:
Mostly Positive (8 reviews) - 75% of the 8 user reviews for this game are positive.
Release Date: 9 Jun, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have decided to launch in Early Access so we can gather feedback and listen to the players. Being an arcade game as it is, player feedback is invaluable, and we will use the funds to improve the game.”

Approximately how long will this game be in Early Access?

“The plan is to exit Early Access 3-4 months after the Early Acess release. We dont want to be infinitely in Early Access. 3-4 months is enough for the goals we have for release and to listen to player feedback.”

How is the full version planned to differ from the Early Access version?

“The final version will at least have:
  • 2 more maps. Just added them in the new 0.8 update
  • 2 more bosses. Coming in 0.9 update
  • More spells and weapons. Coming in 0.9 update
  • Fully implemented leaderboards with a balanced infinite mode. Coming in 0.9 update
  • Multiplayer cooperative mode.

Main differente would be much more stability than in Early Access, and way better balance. The game will completely reset the leaderboards upon full release.”

What is the current state of the Early Access version?

“The current version has 3 bosses, 5 maps, all the game "core" working, alongside more than 10 completely different enemies, 15 spells, and 3 weapons. From the base we have, adding extra enemies,spells or maps is very easy, and mostly just needs the art from it, all code is feature complete.”

Will the game be priced differently during and after Early Access?

“The game will keep its early access up to release, where it will increase in price.”

How are you planning on involving the Community in your development process?

“We will communicate to the playerbase from the steam forums, and we will use the stat system and achievement system as progress feedback, to have metrics so we can balance the game better. People will be able to follow the game development in a very transparent way.”
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Recent updates View all (2)

20 September

0.8 Update. "Fire and Ice". TWO new maps plus a host of bugfixes and tweaks.

Here we bring the 0.8 update, a intermediate update to the full game release.
This update adds not one, but TWO new maps, of really high quality.

The first one is Argendnor, a subterranean tomb. Its more vertical than any other level, and if you are careless you will fall of the map and die.



The second one is Anorhem, a cathedral of the dead in a mountain. It features striking visuals on top of the mountain, and its a highly simmetrical map with open zones. If you use the blink spell you will be able to take shortcuts. You can also fall of the map like in Argendnor.





This 2 maps are better than the current maps, and they finish one of the 3 promises that were made for the final release.

This 3 promises are the 2 new maps, wich this update brings, new enemies and bosses, wich come with the next update, the 0.9 update, and finally, multiplayer.

The new enemies are done, but they arent ready for public release. Next update in less than a month will have them alongside improvements to the AI and Endless mode with leaderboards. After that, only the multiplayer rewrite will be left for final release.

As allways, enjoy the game, and if you find any problem, report it on the comments or on the forum and it will get fixed in little time.

8 comments Read more

13 June

Dev Blog 1: Launch Days

Welcome to the first dev blog. In this one we are going to write about the launch, and our plans forward.
After working a lot to fix last minute bugs in preparation for release, we finally released. Given the lack of marketing and new steam features that kind of hide new early access release, we got only a few sales, but enough for now.
This last few days we have been busy fixing small bugs the players were reporting. Updates 0.5.2 to 0.5.4 reflect that. Those have been very small updates, daily, that fixed small bugs and reports of the community. The total combined list of changes and fixes is this:

Dead enemies get removed from radar
Spawning improved(over several patches)
Fixed a bug on the menu when finishing a game.
Removed hang when spawning the first enemy of a map
Mouse sensitivity carries beetween games
Improved menus.
Upgraded to Unreal Engine 4.12
Enemy ragdoll time now configurable.

While this fixes have been done, work on the multiplayer coop version has started, given that literally everyone wants this game to be coop. The coop version was planned to start in a couple weeks, but we decided to start now due to the reaction of the players .
Estimated time for the first rough public playable coop version is 1-2 weeks, but dont expect feature parity with singleplayer or special cooperative features by then, those will take a bit more.

Currently, the artists are working on the new model for the cyborgs, and when that one is complete, a new cyborg enemy will be implemented, and the current one will have an updated mesh, much better done with also better animations. Currently, the cyborgs are those red humanoids, but they are placeholders becouse the artist couldnt finish in time. Here you can see a preview of the new models, and they will be ingame soon.

Lastly, i wanted to add a few pictures from the concepts that made the Shield Skeleton happen, so you can see how it was made.


We hope you have fun with the game, and, as usual, if you find any problem or bug, report it and we will fix it as soon as we can.

Link to img.ur album with the pictures:
http://imgur.com/gallery/saBiJ/

You can discuss the update in the forums, the thread is http://steamcommunity.com/app/463870/discussions/0/350533172699958503/

6 comments Read more
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About This Game

Deathwave is a arcade shooter where you fight hordes of fantastical enemies using both futuristic guns and magic.

The game offers an “Old School” FPS Arcade gameplay which was inspired by Doom, Quake, Duke Nukem and Serious Sam.

At the game’s core is its gunplay and movement, the enemies are smart, they are many and unless you use your weapons cleverly you are probably going to be defeated quite fast.

Spells and Guns


You have a vast arsenal of science fiction weapons, including laser guns, pistols and shotguns.Which you combine with a big list of spells you can also use to fight your enemies. You can freeze them with an ice spell then destroy them while they are unable to move, or just blast them with a fireball.

Flexible Gameplay and Replayability


You select which spells you want to use, and you get several weapons to use as you like. This variety of playstyles will be balanced so you can choose the way you want to play. The game will take record of your performance each game and give you a scoreboard. Try to win as many rounds as possible while defeating high level bosses.

Variety Of Enemies


There is a lot of different enemies to defeat, the game will launch with 4 classes of enemies ( skeletons, knights, mages and cyborgs) . Each one of those classes will have several types, for example, skeletons can use swords, guns, and different kinds of armors, while there are many types of spellcasters depending on the element of their magic.

Challenging Bossfights


Every several rounds, a boss round will happen. The game will launch with 3 bosses, the Necromancer, the Lord Knight, and the Archmague. Each one of those is completely different and has advanced AI to fight you.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel I3
    • Memory: 4 GB RAM
    • Graphics: Nvidia 750GT
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: None needed
    • Additional Notes: 60 FPS on low
    Recommended:
    • OS: Windows 7
    • Processor: Intel i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 970GTX
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: None needed
    • Additional Notes: 100+ FPS constant on max graphics at 1080p
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mostly Positive (8 reviews)
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