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Reign: Conflict of Nations is a large-scale real-time historical strategy game covering three centuries of medieval Europe. The player becomes a monarch testing their skills by controlling one of 26 unique factions as they develop smart economics, work political maneuvers, maintain thoughtful diplomacy, take care of resources and wage...
Release Date: Jun 30, 2010
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Buy Reign: Conflict of Nations

$14.99

Packages that include this game

Buy 1C Strategy Collection

Includes 6 items: King's Bounty: The Legend, XIII Century – Gold Edition, King's Bounty: Armored Princess, Reign: Conflict of Nations, Fantasy Wars, King's Bounty: Crossworlds

About the Game

Reign: Conflict of Nations is a large-scale real-time historical strategy game covering three centuries of medieval Europe. The player becomes a monarch testing their skills by controlling one of 26 unique factions as they develop smart economics, work political maneuvers, maintain thoughtful diplomacy, take care of resources and wage war. As the ruler players have absolute command and the ability to thrive or fail and die.
Reign: Conflict of Nations allows players to have a well thought-out and historically accurate system of building and assigning labor forces in cities, a large selection of scenario-based and random missions, an expansive and realistic technology tree, more than 150 types of military units and elaborated graphics and animations which bring the war to life.
Key features:
  • Strategy game covering 300 years in the history of Europe.
  • Based on a detailed 3D map with authentic landscape and historically accurate military units.
  • Large-scale military campaign to turn a small principality into a large and powerful empire.
  • 26 factions to control: Russian, Polish and Lithuanian princedoms, lands of the Knight Orders and Eastern European monarchies.
  • Political, economic and role-playing systems showing the intricacies of diplomacy and wars in medieval Europe.
  • Great people and personalities of the past, hundreds of game characters, each one with their own unique specialties including rulers, commanders, priests, alchemists and spies.

System Requirements

    Minimum:
    • OS: Windows XP/Vista
    • Processor: Intel Pentium 2.4 GHz or similar
    • Memory: 512 MB (768 Mb for Windows Vista)
    • Video Card: NVIDIA GeForce 6600 or ATI Radeon X650 with 128 MB, DirectX 9.0 compatible
    • Audio Card: DirectX 9.0 compatible
    • HDD: 2 GB free HD space
    Recommended:
    • OS: Windows XP/Vista
    • Processor: Intel Pentium IV 2.4 GHz, AMD Athlon 64 2800+ or Intel Pentium 1.8Ghz Dual Core and higher
    • Memory: 1 GB (2GB for Windows Vista)
    • Video Card: NVIDIA GeForce 7800 or ATI Radeon X1800 with 256 MB, DirectX 9.0 compatible
    • Audio Card: DirectX 9.0 compatible
    • HDD: 2 GB free HD space
Helpful customer reviews
14 of 18 people (78%) found this review helpful
144 products in account
9 reviews
6.2 hrs on record
Reign: Conflict of Nations is not a bad game. But it suffers from comparison with a great number of A-titles in the same class. If you enjoy epic historical battles and tactical thought, go for Medieval: Total War 2 (or any game of Total War series); if you enjoy historically truthful political simulators with high degree of complexity, go for Crusader Kings 2. If, however, you are not a fan of great battles and CK2 are too complicated for you... go for Knights of Honor. I'd really recommend Reign only to medieval eastern Europe enthusists as myself.

Reign: Conflict of Nations is an empire-building 4x strategy, depicting happenings in Eastern Europe between 1300 and 1700. Your ambition will be to unite one of the leading powers of the region (Poland, Lithuenia, Sweden or Russia) and become a hegemon. To this end, you'll need to build up a powerful economy, use diplomacy and spycraft, convert population to your religion, gather knowledge to make technological progress, and - of course - wage wars. Sounds promising, doesn't it? So... what's wrong with the game?

Firstly, you will be required to do ALL these activities at the same time and that's - even with the help of action pause - is extremely difficult for bigger empires.
Next, the battles are resulted by the computer, without giving you a chance to lead your troops or even influence the outcome. Moreover, the results are often unpleasantly random, so you'll find yourself kicking and screaming many times, after your highly superior army of knight has been wiped out by a rag-tag band of peasants.
Third, you control basically all aspects of the game from the very beginning and none of them (to my knowledge) grows any more important later in the game, so it basically feels all the same when you control a miniature princedom in the heart of Poland, and a huge empire of the late-game. You just do A LOT MORE of the same stuff. And this is a recipe for boredom.
Lastly, the game does not give you much choice of how you will rule your empire. In other game of this kind, you can choose to be a pieceful diplomat and trader, or a vicious tyrant, spying and assassining your enemies, or a steeled knight, conquering the world with fire and sword. Here, the game strangely pushes you into doing all - you can't win by the means of diplomacy, but you can't hold too many provinces with brute force (for unhappiness spawns infinite number of quite powerful rebels, who will finally defeat you anyway).

All and all, R:CoN is quite playable, enjoyable and challanging in the beginning, but largely boring, time-consuming and repetative later in the game. It might be good springboard for those who want to jump into Crusader Kings, but feel intimidated by their complexity. And it might entertain you if you're fan of Sienkiewicz and history of Polish and Russian empire. In nearly all other cases, don't waste your money here!
Posted: January 14th, 2014
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10 of 13 people (77%) found this review helpful
126 products in account
4 reviews
30.8 hrs on record
This game has one major problem that is unnoticeable in the very beginning, but soon becomes an overwhelming tumor killing the game. It's the fact that you have to manually control the resource production. The most optimal strategy is producing ±0 food and throwing the rest of the city population into gold and knowledge production. However, because the food production changes all the time because of various reasons, it have to be manually changed, otherwise you cause starvation or waste resources. And everything affects food production – moving troops, growing population, settlers, religious unrest, disease. It's no big deal if you have 1-5 cities, but if you control half of the map, it's just boring and painful to deal with the mess. Thus the actually interesting and unique parts of the game drown in the micromanaging tedium.

I cannot recommend this game.
Posted: January 18th, 2014
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3 of 6 people (50%) found this review helpful
1,268 products in account
170 reviews
13.5 hrs on record
A clunky and complex historical RTS that shows some glimmers of promise. This one is not for the casual gamer.
Posted: April 24th, 2014
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