Theatre of War 2: Kursk 1943, el históricamente exacto y detallado juego de guerra táctica en tiempo real, da la bienvenida a los fans de la historia militar a la batalla que dio superioridad estratégica al Ejército Rojo durante el resto de la guerra.
Análisis de usuarios: Variados (36 análisis)
Fecha de lanzamiento: 9 de Mar, 2010
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Incluye 16 artículos: Faces of War, Men of War: Assault Squad, Men of War: Assault Squad - MP Supply Pack Alpha, Men of War: Assault Squad - MP Supply Pack Bravo, Men of War: Assault Squad - MP Supply Pack Charlie, Men of War: Assault Squad - Skirmish Pack, Men of War: Assault Squad - Skirmish Pack 2, Men of War: Condemned Heroes, Men of War: Red Tide, Men of War™, Soldiers: Heroes of World War II, Theatre of War, Theatre of War 2 - Battle for Caen, Theatre of War 2: Africa 1943, Theatre of War 2: Centauro, Theatre of War 2: Kursk 1943

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Incluye 6 artículos: Theatre of War, Theatre of War 2 - Battle for Caen, Theatre of War 2: Africa 1943, Theatre of War 2: Centauro, Theatre of War 2: Kursk 1943, Theatre of War 3: Korea

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Recomendado por mentores

"Real time strategy set during the Second World War (Eastern Front). More tactically sophisticated that CoH. Best of the series.Hardcore rating: medium."

Acerca de este juego

Theatre of War 2: Kursk 1943, el históricamente exacto y detallado juego de guerra táctica en tiempo real, da la bienvenida a los fans de la historia militar a la batalla que dio superioridad estratégica al Ejército Rojo durante el resto de la guerra.
El nuevo proyecto de la galardonada saga Theatre of War presenta la etapa inicial (defensiva) de la batalla de Kursk.

En el papel del comandante del grupo de batalla ruso o alemán, actuando bajo las órdenes directas de los comandantes de división Ivan Chistyakov o Valter Hoernlein, los jugadores tendrán el control de sus tropas en escenarios históricos con auténticos campos de batalla reconstruidos de forma exacta.

Cinco días de julio

En Theatre of War 2: Kursk 1943, tú controlas las unidades del grupo de batalla perteneciente a la división alemana Grossdeutschland o las fuerzas de la 67a División de Guardias de Rifle y el 3er Cuerpo Mecanizado que participaron en la etapa defensiva de la batalla de Kursk en la cara sur del saliente de Kursk. Hay dos campañas disponibles – Alemana y Soviética:
  • Saliente de Fuego (fuerzas del 6º Ejército de Guardia y del 1er Ejército de Tanques, 5-10 de julio de 1943)
  • Operación Ciudadela (división alemana Grossdeutschland Kampfgruppe, 5-10 de julio de 1943)
Cada campaña se compone de 9 enfrentamientos y te pone al cargo de una típica unidad militar perteneciente a ese período. Cada soldado y oficial es una personalidad única con características y habilidades que puedes cambiar durante la campaña.
Antes de cada enfrentamiento se recomienda una cuidadosa planificación y selección de tropas.

Características principales:
  • Toma el control de los poderosos grupos de batalla soviético o alemán en una de las batallas que cambiaron la historia de la humanidad
  • Simulación de visibilidad, de balística y de los sistemas de penetración de blindaje. Todos los sistemas vitales de vehículos y miembros de la tripulación han sido modelados de forma individual
  • Dos campañas históricas (hasta 18 misiones en total) y un número ilimitado de enfrentamientos personalizables para crear mediante unos pocos clics usando el generador de misiones integrado
  • Sofisticada IA para tus enemigos y para tus propias unidades
  • Más de 60 unidades soviéticas, alemanas y estadounidenses cedidas a los británicos controlables por el jugador (sin contar los diversos pelotones de infantería)
  • Incomparable gestión del personal de batalla. Puedes elegir, asignar, promocionar y recompensar a miles de personas con diferentes características. Incluso puedes renombrar las unidades para reconocerlas más fácilmente en el fragor de la batalla
  • Multijugador por equipos para hasta 8 jugadores (control de puntos clave o asalto/defensa) con refuerzos, descargas de artillería y ataques aéreos
  • Herramientas para crear tus propias misiones y mapas (un generador de misiones integrado, un editor simple fácil de utilizar, un completo editor de misiones y un editor de mapas en 3D)

Requisitos del sistema

    Mínimo:
    • SO: Windows XP / Vista
    • Procesador: Intel Core 2 Duo o AMD Athlon64 X2 (2.4 GHz o superior)
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 6600 o AMD Radeon X1900 con 256 MB de RAM o superior
    • Sonido: Compatible con DirectX 9
    • Disco Duro: 3.5 GB de espacio libre
    Recomendado:
    • SO: Windows Vista / Windows 7 de 64 bits
    • Procesador: Intel Core 2 Duo E8400 o AMD Phenom II X550
    • Memoria: 4 GB de RAM
    • Gráficos: nVidia GF 8800 o AMD Radeon HD 4850 con 512 MB de VRAM o superior
    • Sonido: Compatible con DirectX 9
    • Disco Duro: 3.5 GB de espacio libre
Análisis útiles de usuarios
A 5 de 8 personas (63%) les ha sido útil este análisis
15.2 h registradas
Publicado: 8 de noviembre de 2014
A good game with really good and clear effort and love behind it, BUT there is one glaring, game breaking problem, and that is the extreme frame rate drop nearly half way through any mission. At times it can drop to about 5 frames a second. It has nothing to do with machine as I run far more demanding games, but rather the poor coding.

Sadly, I cannot recommend this game, but if the concept interests you try out Graviteam Tactics Operation Star. With the uniform mod, that game is not only gorgeous and historically accurate to the T graphics wise, but also the best strategy game on the market.
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A 19 de 24 personas (79%) les ha sido útil este análisis
3.3 h registradas
Publicado: 21 de marzo de 2014
I reward this masterfully crafted piece of art, this top AAA-act, with the privileged "Seal of Ultimate Approval" - no doubts, no regrets!

Rating: 9,1/10
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A 13 de 14 personas (93%) les ha sido útil este análisis
40.6 h registradas
Publicado: 30 de diciembre de 2011
After playing through non-steam versions of Theatre of War 2 (Africa, Kursk, Battle for Caen) and Theatre of War 3: Korea I purchased the steam versions as well (during sale).
IMHO, this is not just another WW2 tactical game, it is the MOST REALISTIC simulator of company-level battles of 1943-1951 warfare!
Not easy to master for everyone who is used to "select'em all -> send'em all!" tactics! Every shell and armor interaction follows real physics laws, every unit moves are done in the real scale (time and distances), all battles are very intense and make you feel that this is how it was for real!
Every wargamer eager for WW2 realism must try at least!
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A 14 de 16 personas (88%) les ha sido útil este análisis
13.8 h registradas
Publicado: 7 de julio de 2014
Great game!....Released in 2010 and still better than most CM today. A must to experience for people loving than genre!....It is realistic and historically accurate, what is there to dislike?....
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A 12 de 14 personas (86%) les ha sido útil este análisis
161.8 h registradas
Publicado: 12 de marzo de 2014
game looks great and gets very intense
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A 1 de 1 personas (100%) les ha sido útil este análisis
24.3 h registradas
Publicado: 27 de diciembre de 2011
Overall, ToW games shine in armor combat. Each crew member is individually modeled and they depend on each other. Each projectile is calculated individually, including it's path after penetrating the armor. Secondary fragmentation, shell stability, interior equipment damage, this kind of things (and in Kursk and later games you can turn on hit vectors display mode that visually shows you detailed info - hit angles, caliber, penetrations...).

Moreover, starting from Africa ALL vehicles have historically correct view ports, so if a MG gunner is killed noone will be using his view slits and tank will become blind from the right side. This is not all. A crew member can use only one view point at a time, so if a commander is busy assigning targets appearing from the front to a gunner, he may not notice targets from behind (and noone else in the tank can watch behind).

Well, you get the idea:)
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A 2 de 4 personas (50%) les ha sido útil este análisis
9.5 h registradas
Publicado: 14 de enero de 2011
really good but needs more action 7.5/10
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A 3 de 7 personas (43%) les ha sido útil este análisis
12.4 h registradas
Publicado: 5 de septiembre de 2014
great game for us RTS gamers.
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A 2 de 5 personas (40%) les ha sido útil este análisis
2.8 h registradas
Publicado: 7 de abril de 2013
Glitchy 7/10
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A 6 de 14 personas (43%) les ha sido útil este análisis
4.7 h registradas
Publicado: 30 de junio de 2014
Volle Deckung, Sprung auf - M♥♥♥♥♥ m♥♥♥♥♥!!
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A 1 de 4 personas (25%) les ha sido útil este análisis
2.1 h registradas
Publicado: 30 de diciembre de 2014
VERY PERSONAL POINT OF VIEW.

I simply cant understand whats happening! The maps are simply too big and units can shoot from too far.
Also single battles are VERY limited.
The thing i hate the most is spotting.

From my point of view, this is a 2/10.
It's true that i didnt play much, but the learning curve is too big An my 2 hours where a total pain.
I feel sad saing this, i was expecting MUCH,MUCH more.
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A 4 de 11 personas (36%) les ha sido útil este análisis
14.0 h registradas
Publicado: 22 de septiembre de 2014
As a sequel I simply can't recommend this game. It seems to take several steps back, and in doing so hits it's head against an open cupboard.

Firstly, there's the issue of why Theatre of War 2 comes in 2 games, each with their own add-ons? The answer to which illudes me completely. The original game had way more content, more nations, and a wider time period. Poland and France have been removed, and Italy and the USA needlessly funnelled off into their own game (which is also suffers from a severe lack of content). The British only have equipment they had at Caen, and not even all of that is present (have you ever heard of the RAF, 1C?). Are we to believe the feed back for the first game was "there's too much stuff, I want less choice"? Obviously it wasn't, so this is another quandery with no real reasoning.

Secondly, there's a grand total of one new mechanic. It's not even pluralisable. Just the one thing that's been added. It's not a terrible one, just poorly executed. The new mechanic is points. You spend points on the task force which you take on missions, and you get points for destroying enemy units. This in and of itself works fine, although knowing what's worth what would be quite nice, as you've no way of knowing in the middle of a battle (or in the menus for that matter). The only real downside is that your support now costs points. So you need at least 3000 points before you can call in artillery. Given that the average tank kill gets you about 400~ points, you need to wipe out roughly an entire battalion of tanks before High Command decide the situation looks a little hairy, and grant you off-map arty support. I'm not sure why this change was made, as artillery and air support were finite resources anyway, so you could quite easily blow it all on a not-so-serious attack and only realise later there's still another 300 dudes to kill, and your 6 remaining shells probably won't do the trick.

These are just the starkest of the games faults. There's so many little things going wrong as well, from unforgivably bad sound design (Brits speaking in American voices and the generally empty feel of the soundtrackless battles (the music slider is actually greyed out but left in)), all the way to awkward, but sadly compulsary, infantry micro-management (I shouldn't have to manually give my MG ammo while I want to be flanking a Tiger with my SU-85). It's just so frustrating to have a beautifully rendered WW2 battlefield, and then feel consricted and fustrated by mechanics of the game.

Wait, why am I spending 3 paragraphs moaning about a 4 year old game nobody even plays? Perhaps I'm passionate about the subject? Or just unemployed?

It's the second one. Hey 1C, give me a gig as a play tester you f**king hacks!
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A 1 de 5 personas (20%) les ha sido útil este análisis
25.6 h registradas
Publicado: 27 de diciembre de 2011
Crazy hard game.
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A 3 de 12 personas (25%) les ha sido útil este análisis
9.9 h registradas
Publicado: 16 de julio de 2014
Way to complicated to control. You are encharge of an entire Task Force and you have to manage them down to the individual.
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A 9 de 25 personas (36%) les ha sido útil este análisis
49.7 h registradas
Publicado: 28 de junio de 2014
This game has crashed from the start up for two years. I enjoyed it when it worked.
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A 2 de 11 personas (18%) les ha sido útil este análisis
0.5 h registradas
Publicado: 15 de septiembre de 2014
This game doesn't ♥♥♥♥ing work, where is my money.
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A 5 de 18 personas (28%) les ha sido útil este análisis
2.2 h registradas
Publicado: 23 de julio de 2014
DO NOT BUY THIS COMPANIES PRODUCTS

it is clear 1C company cleary does not understand how to program or design a video.

The theatre of war games look assume and when it is right they a dam good, but due to lack of skill on the developers part a great game becomes a pile of crap.

User interface.

For some strangE reason the developers decided not to tell the player what to do. I am not talking about holding the players hands jsut simply saying what the mission is. You start the battle and given this order, you complete said order adn continue fighting until the game decides it had enough

The missions are so scripted that the only way to end some are by having a unit int he right spot. Funny part is the developers never tell you what unit or what spot. Guess they decided to through in some fun mini game

There may be no AI in the game.
AI controlled allies will not fight sometimes simply park in the back and wait till you are killed
Pathfinding is not there, units move in a stright line until the hit something then turn slightly and repeat til they get to thier position

This game sucks, there is simply no better why to say it

This could have been a great game, maybe battlefront will pass it own to people who know what they are doing
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A 4 de 16 personas (25%) les ha sido útil este análisis
1.2 h registradas
Publicado: 7 de julio de 2014
Runs like crap which unfortunatly makes it pretty unplayable, should not be on steam if you ask me.
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5.6 h registradas
Publicado: 7 de enero de 2011
No this game is not for you .. 8/10 needs more action.
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