Theatre of War 2: Kursk 1943, el históricamente exacto y detallado juego de guerra táctica en tiempo real, da la bienvenida a los fans de la historia militar a la batalla que dio superioridad estratégica al Ejército Rojo durante el resto de la guerra.
Análisis de usuarios:
Global:
Variados (75 análisis) - El 62% de los 75 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 9 mar. 2010

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Theatre of War 2: Kursk 1943

Packs que incluyen este juego

Comprar Theatre of War Collection

Incluye 6 artículos: Theatre of War, Theatre of War 2 - Battle for Caen, Theatre of War 2: Africa 1943, Theatre of War 2: Centauro, Theatre of War 2: Kursk 1943, Theatre of War 3: Korea

Comprar World War II Collection by 1C

Incluye 16 artículos: Faces of War, Men of War: Assault Squad, Men of War: Assault Squad - MP Supply Pack Alpha, Men of War: Assault Squad - MP Supply Pack Bravo, Men of War: Assault Squad - MP Supply Pack Charlie, Men of War: Assault Squad - Skirmish Pack, Men of War: Assault Squad - Skirmish Pack 2, Men of War: Condemned Heroes, Men of War: Red Tide, Men of War™, Soldiers: Heroes of World War II, Theatre of War, Theatre of War 2 - Battle for Caen, Theatre of War 2: Africa 1943, Theatre of War 2: Centauro, Theatre of War 2: Kursk 1943

 

Acerca de este juego

Theatre of War 2: Kursk 1943, el históricamente exacto y detallado juego de guerra táctica en tiempo real, da la bienvenida a los fans de la historia militar a la batalla que dio superioridad estratégica al Ejército Rojo durante el resto de la guerra.
El nuevo proyecto de la galardonada saga Theatre of War presenta la etapa inicial (defensiva) de la batalla de Kursk.

En el papel del comandante del grupo de batalla ruso o alemán, actuando bajo las órdenes directas de los comandantes de división Ivan Chistyakov o Valter Hoernlein, los jugadores tendrán el control de sus tropas en escenarios históricos con auténticos campos de batalla reconstruidos de forma exacta.

Cinco días de julio

En Theatre of War 2: Kursk 1943, tú controlas las unidades del grupo de batalla perteneciente a la división alemana Grossdeutschland o las fuerzas de la 67a División de Guardias de Rifle y el 3er Cuerpo Mecanizado que participaron en la etapa defensiva de la batalla de Kursk en la cara sur del saliente de Kursk. Hay dos campañas disponibles – Alemana y Soviética:
  • Saliente de Fuego (fuerzas del 6º Ejército de Guardia y del 1er Ejército de Tanques, 5-10 de julio de 1943)
  • Operación Ciudadela (división alemana Grossdeutschland Kampfgruppe, 5-10 de julio de 1943)
Cada campaña se compone de 9 enfrentamientos y te pone al cargo de una típica unidad militar perteneciente a ese período. Cada soldado y oficial es una personalidad única con características y habilidades que puedes cambiar durante la campaña.
Antes de cada enfrentamiento se recomienda una cuidadosa planificación y selección de tropas.

Características principales:
  • Toma el control de los poderosos grupos de batalla soviético o alemán en una de las batallas que cambiaron la historia de la humanidad
  • Simulación de visibilidad, de balística y de los sistemas de penetración de blindaje. Todos los sistemas vitales de vehículos y miembros de la tripulación han sido modelados de forma individual
  • Dos campañas históricas (hasta 18 misiones en total) y un número ilimitado de enfrentamientos personalizables para crear mediante unos pocos clics usando el generador de misiones integrado
  • Sofisticada IA para tus enemigos y para tus propias unidades
  • Más de 60 unidades soviéticas, alemanas y estadounidenses cedidas a los británicos controlables por el jugador (sin contar los diversos pelotones de infantería)
  • Incomparable gestión del personal de batalla. Puedes elegir, asignar, promocionar y recompensar a miles de personas con diferentes características. Incluso puedes renombrar las unidades para reconocerlas más fácilmente en el fragor de la batalla
  • Multijugador por equipos para hasta 8 jugadores (control de puntos clave o asalto/defensa) con refuerzos, descargas de artillería y ataques aéreos
  • Herramientas para crear tus propias misiones y mapas (un generador de misiones integrado, un editor simple fácil de utilizar, un completo editor de misiones y un editor de mapas en 3D)

Requisitos del sistema

    Mínimo:
    • SO: Windows XP / Vista
    • Procesador: Intel Core 2 Duo o AMD Athlon64 X2 (2.4 GHz o superior)
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 6600 o AMD Radeon X1900 con 256 MB de RAM o superior
    • Sonido: Compatible con DirectX 9
    • Disco Duro: 3.5 GB de espacio libre
    Recomendado:
    • SO: Windows Vista / Windows 7 de 64 bits
    • Procesador: Intel Core 2 Duo E8400 o AMD Phenom II X550
    • Memoria: 4 GB de RAM
    • Gráficos: nVidia GF 8800 o AMD Radeon HD 4850 con 512 MB de VRAM o superior
    • Sonido: Compatible con DirectX 9
    • Disco Duro: 3.5 GB de espacio libre
Análisis de usuarios
Customer Review system updated! Learn more
Global:
Variados (75 análisis)
Publicados recientemente
BlackenedPies
( 7.4 h registradas )
Publicado el 13 de mayo
I like this game. It's incredibly detailed and gameplay is good, but it's very buggy and the AI is unreliable. Too often units won't follow orders or hit an insignificant obstacle and cease movement. I also had a performance issue on an older pc where after closing the game CPU usage remains high until restarting. I enjoyed the game and it might be worth buying on sale
¿Es útil? No Divertido
cameron
( 0.7 h registradas )
Publicado el 15 de abril
only play this if you have an intel cpu. it'll stutter like hot poop if you don't have one - it doesn't play well with amd ones for some bizarre reason.

otherwise, this is a pretty decent real time tactical game. many za rodinus were shouted.
¿Es útil? No Divertido
GuériO [FR]
( 1.9 h registradas )
Publicado el 12 de marzo
The historical accuaracy is great, but the game is really hard to handle, and it needs time to do so, while in the process I struggle to enjoy my gameplay. The precedent opus was easier. But not better
¿Es útil? No Divertido
General B.
( 111.0 h registradas )
Publicado el 5 de marzo
Most realistic Tactical game play ever done for WW2, for anyone famaliar with these battles you'll find yourself completely astounded by the detail in this game.
¿Es útil? No Divertido
seba5227
( 2.0 h registradas )
Publicado el 22 de diciembre de 2015
♥♥♥♥ game
¿Es útil? No Divertido
200% Dishonour
( 1.9 h registradas )
Publicado el 18 de diciembre de 2015
so realisitic and complicated that i have no idea i am doing. 10/10 rubber ducks

also get the dlc so you can get this mod

http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=932

lets you play as the campaign German Elite Units i cant name them here because they are considered a criminal orginization

if you want to know what forces i mean then click this link

https://en.wikipedia.org/wiki/Waffen-SS
¿Es útil? No Divertido
FyreNL
( 1.5 h registradas )
Publicado el 28 de octubre de 2015
Not what i had expected. Clunky controls, unresponsive units. Game is quite tedious.

I can usually get past that, i don't mind slow and hard-to-learn strategy games. But it's just not responsive nor is it any fun, and frankly, i find the tactical value to be lackluster due to unavailible options for unit behaviour. (infantry only hit the dirt when under fire instead of ordering them to do so before they are under fire, for example) your units also act clunky and units are unresponsive, especially for tank and gun crews, which is my biggest issue. I am well aware that the game creates a somewhat realistic factor by having a delay in orders and units acting sort-of by themselves, but often at times it seems like my soldiers have a death-wish by simply deciding to hit the dirt right in the middle of a killzone, or tanks refusing to turn the right direction when under fire.

There are also a number of more 'hidden' factors in the game, such as morale, but i couldn't find it. Armor and penetration values for guns and ammo also only displayed the moment when i really started searching for them. While ammo penetration and armor resilience are displayed, they are only done so pre-game when assembling forces and in the encyclopedia. If you happen to stumble upon a tank in-game, you're just gonna have to guess or know these statistics beforehand - which is just silly.

The tutorial is practically nonexistant and explains nothing. While that's usually not too much of an issue for me (i dont mind googling, watching YT vids to get my information) it is still frustrating nonetheless.

I do applaud the creators for trying, the genre is kind of a niche and i really enjoy the setting and the armchair-general genre as a whole, but Theatre of War is just one big dissapointment. I recommend avoiding it.

I recommend picking up Men of War: Assault Squad instead. Not only is it more accessible, it's also got far more depth than Theatre of War, along with excellent sound effects, better graphics, immersion, and an active modding/multiplayer community. And most importantly: Unit behaviour and responsiveness works - unlike Theatre of War.
¿Es útil? No Divertido
Where's UncleSam
( 12.0 h registradas )
Publicado el 17 de octubre de 2015
slighty good game with large scale maps, silly AI system and flat gameplay
your choice to buy it
¿Es útil? No Divertido
Lt.Genarel R Baldwin
( 19.0 h registradas )
Publicado el 11 de octubre de 2015
ALL GOOD
¿Es útil? No Divertido
alexww180
( 2.1 h registradas )
Publicado el 14 de julio de 2015
Don't take me wrong. I love rts games and ww2 is my favourite period. I admit most of my games are arcad-ish, but i can take the challlenge of a more realistic game.
I really like the attempt of the game to give realistic engagement ranges (100-400m) unhopefully, they are also the main trouble. However, before you dislike the review and insult my mom in the comments, read mt attempt to make a rational statement:

Infantry was included in a lazy way. Feels like the developers intended a game with tank fights, and included infantry just to make the game look more complete. Infantry is extremely hard to move around, especially compared to similar games.

Recon. Spotting enemy units is extremely hard, fact that becomes worse considering that most of non-recon units are bilnd. This is highly unhistorical, as Tank Commanders were trained to spot from their cupola/hatch and were GOOD at it. Otherwise they would not be tank commanders.

Combat happens at incredibly-long ranges if you are lucky enough to spot the enemy. This almost always makes the battlefield a Chaotic Orgy.

The game also has a somewhat low framerate, maybe it's my pc.

I rate it 4/10

EDIT:about the framerate, i heard that the game has got some severe lacks in coding. It felt weird that i could run Rome 2 and not this honestly.
¿Es útil? No Divertido
PayMeMoneyNow
( 1.1 h registradas )
Publicado el 28 de junio de 2015
This is a combat simulation close to realism, tanks are not robots. Research before you buy it
¿Es útil? No Divertido
Felipe
( 371.1 h registradas )
Publicado el 28 de junio de 2015
Creo ser el unico ser humano que ha jugado mas de 300 horas este juego!! xd

¿Es útil? No Divertido
SLAYAH
( 0.9 h registradas )
Análisis de preestreno
Publicado el 20 de junio de 2015
All these in this series suxormundo's. I can't stand real time games I don't know why I bought it. Worst piece of crap in my gaming library.
¿Es útil? No Divertido
DuTCHRiPPeR
( 2.2 h registradas )
Publicado el 21 de abril de 2015
very good game ,love the graphics,playable by beginners but also for experienced players
got to play this
¿Es útil? No Divertido
Guetapens
( 2.2 h registradas )
Publicado el 21 de febrero de 2015
for a 5 year old game it looks very good, graphics and animations are all very well done, the UI is intuitive and the front end (menus and options etc) is very slick.

So it's a shame that the gameplay is so dire, it's boring, lifeless and flat.

If you like this type of game take a look at 'Graviteam Tactics Operation Star' for an example of why gameplay matters and it looks at least as good as this, if not better, although be warned - steep learning curve alert ; )
¿Es útil? No Divertido
headshot26496
( 48.9 h registradas )
Publicado el 18 de febrero de 2015
One of my favorites in this type of wargame. Lots of tactical decisions to make. Use your terrain and cover wisely or you wont last long in this game.
¿Es útil? No Divertido
loki1944
( 1.0 h registradas )
Publicado el 27 de enero de 2015
First game was terrible, this is as well. Extremely poor pathfinding AI (which is a biggie for a hardcore strategy game), terrible controls, even convetional zoom is reversed for some reason. AI often will not come close to executing what you tell it to. Runs like crap on good computers. Overall a very, very bad game. And extremely unrealistic armor penetration wise.
¿Es útil? No Divertido
Balthazar Sleazebaggano
( 24.5 h registradas )
Publicado el 8 de noviembre de 2014
A good game with really good and clear effort and love behind it, BUT there is one glaring, game breaking problem, and that is the extreme frame rate drop nearly half way through any mission. At times it can drop to about 5 frames a second. It has nothing to do with machine as I run far more demanding games, but rather the poor coding.

Sadly, I cannot recommend this game, but if the concept interests you try out Graviteam Tactics Operation Star. With the uniform mod, that game is not only gorgeous and historically accurate to the T graphics wise, but also the best strategy game on the market.
¿Es útil? No Divertido
Ganymede IX, Revoker of Titles
( 14.0 h registradas )
Publicado el 22 de septiembre de 2014
As a sequel I simply can't recommend this game. It seems to take several steps back, and in doing so hits it's head against an open cupboard.

Firstly, there's the issue of why Theatre of War 2 comes in 2 games, each with their own add-ons? The answer to which illudes me completely. The original game had way more content, more nations, and a wider time period. Poland and France have been removed, and Italy and the USA needlessly funnelled off into their own game (which is also suffers from a severe lack of content). The British only have equipment they had at Caen, and not even all of that is present (have you ever heard of the RAF, 1C?). Are we to believe the feed back for the first game was "there's too much stuff, I want less choice"? Obviously it wasn't, so this is another quandery with no real reasoning.

Secondly, there's a grand total of one new mechanic. It's not even pluralisable. Just the one thing that's been added. It's not a terrible one, just poorly executed. The new mechanic is points. You spend points on the task force which you take on missions, and you get points for destroying enemy units. This in and of itself works fine, although knowing what's worth what would be quite nice, as you've no way of knowing in the middle of a battle (or in the menus for that matter). The only real downside is that your support now costs points. So you need at least 3000 points before you can call in artillery. Given that the average tank kill gets you about 400~ points, you need to wipe out roughly an entire battalion of tanks before High Command decide the situation looks a little hairy, and grant you off-map arty support. I'm not sure why this change was made, as artillery and air support were finite resources anyway, so you could quite easily blow it all on a not-so-serious attack and only realise later there's still another 300 dudes to kill, and your 6 remaining shells probably won't do the trick.

These are just the starkest of the games faults. There's so many little things going wrong as well, from unforgivably bad sound design (Brits speaking in American voices and the generally empty feel of the soundtrackless battles (the music slider is actually greyed out but left in)), all the way to awkward, but sadly compulsary, infantry micro-management (I shouldn't have to manually give my MG ammo while I want to be flanking a Tiger with my SU-85). It's just so frustrating to have a beautifully rendered WW2 battlefield, and then feel consricted and fustrated by mechanics of the game.

Wait, why am I spending 3 paragraphs moaning about a 4 year old game nobody even plays? Perhaps I'm passionate about the subject? Or just unemployed?

It's the second one. Hey 1C, give me a gig as a play tester you f**king hacks!
¿Es útil? No Divertido
Jimbread
( 0.5 h registradas )
Publicado el 15 de septiembre de 2014
This game doesn't ♥♥♥♥ing work, where is my money.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 90 días
A 7 de 8 personas (88%) les ha sido útil este análisis
Recomendado
111.0 h registradas
Publicado el 5 de marzo
Most realistic Tactical game play ever done for WW2, for anyone famaliar with these battles you'll find yourself completely astounded by the detail in this game.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 180 días
A 8 de 12 personas (67%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
1.9 h registradas
Publicado el 18 de diciembre de 2015
so realisitic and complicated that i have no idea i am doing. 10/10 rubber ducks

also get the dlc so you can get this mod

http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=932

lets you play as the campaign German Elite Units i cant name them here because they are considered a criminal orginization

if you want to know what forces i mean then click this link

https://en.wikipedia.org/wiki/Waffen-SS
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Overall
A 36 de 39 personas (92%) les ha sido útil este análisis
Recomendado
40.6 h registradas
Publicado el 30 de diciembre de 2011
After playing through non-steam versions of Theatre of War 2 (Africa, Kursk, Battle for Caen) and Theatre of War 3: Korea I purchased the steam versions as well (during sale).
IMHO, this is not just another WW2 tactical game, it is the MOST REALISTIC simulator of company-level battles of 1943-1951 warfare!
Not easy to master for everyone who is used to "select'em all -> send'em all!" tactics! Every shell and armor interaction follows real physics laws, every unit moves are done in the real scale (time and distances), all battles are very intense and make you feel that this is how it was for real!
Every wargamer eager for WW2 realism must try at least!
¿Te ha sido útil este análisis? No Divertido
A 24 de 29 personas (83%) les ha sido útil este análisis
Recomendado
13.9 h registradas
Publicado el 7 de julio de 2014
Great game!....Released in 2010 and still better than most CM today. A must to experience for people loving than genre!....It is realistic and historically accurate, what is there to dislike?....
¿Te ha sido útil este análisis? No Divertido
A 15 de 20 personas (75%) les ha sido útil este análisis
Recomendado
167.7 h registradas
Publicado el 12 de marzo de 2014
game looks great and gets very intense
¿Te ha sido útil este análisis? No Divertido
A 20 de 32 personas (63%) les ha sido útil este análisis
No recomendado
24.5 h registradas
Publicado el 8 de noviembre de 2014
A good game with really good and clear effort and love behind it, BUT there is one glaring, game breaking problem, and that is the extreme frame rate drop nearly half way through any mission. At times it can drop to about 5 frames a second. It has nothing to do with machine as I run far more demanding games, but rather the poor coding.

Sadly, I cannot recommend this game, but if the concept interests you try out Graviteam Tactics Operation Star. With the uniform mod, that game is not only gorgeous and historically accurate to the T graphics wise, but also the best strategy game on the market.
¿Te ha sido útil este análisis? No Divertido
A 8 de 10 personas (80%) les ha sido útil este análisis
Recomendado
24.8 h registradas
Publicado el 27 de diciembre de 2011
Overall, ToW games shine in armor combat. Each crew member is individually modeled and they depend on each other. Each projectile is calculated individually, including it's path after penetrating the armor. Secondary fragmentation, shell stability, interior equipment damage, this kind of things (and in Kursk and later games you can turn on hit vectors display mode that visually shows you detailed info - hit angles, caliber, penetrations...).

Moreover, starting from Africa ALL vehicles have historically correct view ports, so if a MG gunner is killed noone will be using his view slits and tank will become blind from the right side. This is not all. A crew member can use only one view point at a time, so if a commander is busy assigning targets appearing from the front to a gunner, he may not notice targets from behind (and noone else in the tank can watch behind).

Well, you get the idea:)
¿Te ha sido útil este análisis? No Divertido
A 6 de 7 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
12.0 h registradas
Publicado el 17 de octubre de 2015
slighty good game with large scale maps, silly AI system and flat gameplay
your choice to buy it
¿Te ha sido útil este análisis? No Divertido
A 13 de 21 personas (62%) les ha sido útil este análisis
No recomendado
1.5 h registradas
Publicado el 28 de octubre de 2015
Not what i had expected. Clunky controls, unresponsive units. Game is quite tedious.

I can usually get past that, i don't mind slow and hard-to-learn strategy games. But it's just not responsive nor is it any fun, and frankly, i find the tactical value to be lackluster due to unavailible options for unit behaviour. (infantry only hit the dirt when under fire instead of ordering them to do so before they are under fire, for example) your units also act clunky and units are unresponsive, especially for tank and gun crews, which is my biggest issue. I am well aware that the game creates a somewhat realistic factor by having a delay in orders and units acting sort-of by themselves, but often at times it seems like my soldiers have a death-wish by simply deciding to hit the dirt right in the middle of a killzone, or tanks refusing to turn the right direction when under fire.

There are also a number of more 'hidden' factors in the game, such as morale, but i couldn't find it. Armor and penetration values for guns and ammo also only displayed the moment when i really started searching for them. While ammo penetration and armor resilience are displayed, they are only done so pre-game when assembling forces and in the encyclopedia. If you happen to stumble upon a tank in-game, you're just gonna have to guess or know these statistics beforehand - which is just silly.

The tutorial is practically nonexistant and explains nothing. While that's usually not too much of an issue for me (i dont mind googling, watching YT vids to get my information) it is still frustrating nonetheless.

I do applaud the creators for trying, the genre is kind of a niche and i really enjoy the setting and the armchair-general genre as a whole, but Theatre of War is just one big dissapointment. I recommend avoiding it.

I recommend picking up Men of War: Assault Squad instead. Not only is it more accessible, it's also got far more depth than Theatre of War, along with excellent sound effects, better graphics, immersion, and an active modding/multiplayer community. And most importantly: Unit behaviour and responsiveness works - unlike Theatre of War.
¿Te ha sido útil este análisis? No Divertido
A 7 de 12 personas (58%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
2.1 h registradas
Publicado el 14 de julio de 2015
Don't take me wrong. I love rts games and ww2 is my favourite period. I admit most of my games are arcad-ish, but i can take the challlenge of a more realistic game.
I really like the attempt of the game to give realistic engagement ranges (100-400m) unhopefully, they are also the main trouble. However, before you dislike the review and insult my mom in the comments, read mt attempt to make a rational statement:

Infantry was included in a lazy way. Feels like the developers intended a game with tank fights, and included infantry just to make the game look more complete. Infantry is extremely hard to move around, especially compared to similar games.

Recon. Spotting enemy units is extremely hard, fact that becomes worse considering that most of non-recon units are bilnd. This is highly unhistorical, as Tank Commanders were trained to spot from their cupola/hatch and were GOOD at it. Otherwise they would not be tank commanders.

Combat happens at incredibly-long ranges if you are lucky enough to spot the enemy. This almost always makes the battlefield a Chaotic Orgy.

The game also has a somewhat low framerate, maybe it's my pc.

I rate it 4/10

EDIT:about the framerate, i heard that the game has got some severe lacks in coding. It felt weird that i could run Rome 2 and not this honestly.
¿Te ha sido útil este análisis? No Divertido
A 12 de 22 personas (55%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
No recomendado
14.0 h registradas
Publicado el 22 de septiembre de 2014
As a sequel I simply can't recommend this game. It seems to take several steps back, and in doing so hits it's head against an open cupboard.

Firstly, there's the issue of why Theatre of War 2 comes in 2 games, each with their own add-ons? The answer to which illudes me completely. The original game had way more content, more nations, and a wider time period. Poland and France have been removed, and Italy and the USA needlessly funnelled off into their own game (which is also suffers from a severe lack of content). The British only have equipment they had at Caen, and not even all of that is present (have you ever heard of the RAF, 1C?). Are we to believe the feed back for the first game was "there's too much stuff, I want less choice"? Obviously it wasn't, so this is another quandery with no real reasoning.

Secondly, there's a grand total of one new mechanic. It's not even pluralisable. Just the one thing that's been added. It's not a terrible one, just poorly executed. The new mechanic is points. You spend points on the task force which you take on missions, and you get points for destroying enemy units. This in and of itself works fine, although knowing what's worth what would be quite nice, as you've no way of knowing in the middle of a battle (or in the menus for that matter). The only real downside is that your support now costs points. So you need at least 3000 points before you can call in artillery. Given that the average tank kill gets you about 400~ points, you need to wipe out roughly an entire battalion of tanks before High Command decide the situation looks a little hairy, and grant you off-map arty support. I'm not sure why this change was made, as artillery and air support were finite resources anyway, so you could quite easily blow it all on a not-so-serious attack and only realise later there's still another 300 dudes to kill, and your 6 remaining shells probably won't do the trick.

These are just the starkest of the games faults. There's so many little things going wrong as well, from unforgivably bad sound design (Brits speaking in American voices and the generally empty feel of the soundtrackless battles (the music slider is actually greyed out but left in)), all the way to awkward, but sadly compulsary, infantry micro-management (I shouldn't have to manually give my MG ammo while I want to be flanking a Tiger with my SU-85). It's just so frustrating to have a beautifully rendered WW2 battlefield, and then feel consricted and fustrated by mechanics of the game.

Wait, why am I spending 3 paragraphs moaning about a 4 year old game nobody even plays? Perhaps I'm passionate about the subject? Or just unemployed?

It's the second one. Hey 1C, give me a gig as a play tester you f**king hacks!
¿Te ha sido útil este análisis? No Divertido
A 6 de 11 personas (55%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
2.2 h registradas
Publicado el 21 de febrero de 2015
for a 5 year old game it looks very good, graphics and animations are all very well done, the UI is intuitive and the front end (menus and options etc) is very slick.

So it's a shame that the gameplay is so dire, it's boring, lifeless and flat.

If you like this type of game take a look at 'Graviteam Tactics Operation Star' for an example of why gameplay matters and it looks at least as good as this, if not better, although be warned - steep learning curve alert ; )
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
Recomendado
1.1 h registradas
Publicado el 28 de junio de 2015
This is a combat simulation close to realism, tanks are not robots. Research before you buy it
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
Recomendado
19.0 h registradas
Publicado el 11 de octubre de 2015
ALL GOOD
¿Te ha sido útil este análisis? No Divertido
A 5 de 11 personas (45%) les ha sido útil este análisis
Recomendado
12.4 h registradas
Publicado el 5 de septiembre de 2014
great game for us RTS gamers.
¿Te ha sido útil este análisis? No Divertido
A 5 de 11 personas (45%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
2.8 h registradas
Publicado el 7 de abril de 2013
Glitchy 7/10
¿Te ha sido útil este análisis? No Divertido
A 4 de 9 personas (44%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
1.0 h registradas
Publicado el 27 de enero de 2015
First game was terrible, this is as well. Extremely poor pathfinding AI (which is a biggie for a hardcore strategy game), terrible controls, even convetional zoom is reversed for some reason. AI often will not come close to executing what you tell it to. Runs like crap on good computers. Overall a very, very bad game. And extremely unrealistic armor penetration wise.
¿Te ha sido útil este análisis? No Divertido
A 1 de 3 personas (33%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
1.9 h registradas
Publicado el 12 de marzo
The historical accuaracy is great, but the game is really hard to handle, and it needs time to do so, while in the process I struggle to enjoy my gameplay. The precedent opus was easier. But not better
¿Te ha sido útil este análisis? No Divertido
A 3 de 8 personas (38%) les ha sido útil este análisis
Recomendado
9.5 h registradas
Análisis de preestreno
Publicado el 14 de enero de 2011
really good but needs more action 7.5/10
¿Te ha sido útil este análisis? No Divertido
A 6 de 16 personas (38%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
0.5 h registradas
Publicado el 15 de septiembre de 2014
This game doesn't ♥♥♥♥ing work, where is my money.
¿Te ha sido útil este análisis? No Divertido