Theatre of War 2: Kursk 1943, the historically accurate and detailed real-time tactical war game, welcomes military history fans to the battle which gave the Red Army the strategic initiative for the rest of the war. The new project in the award-winning Theatre of War series depicts the initial (defensive) stage of the Kursk battle.
Recenzje użytkowników: Mieszane (33)
Data wydania: 9 Mar, 2010
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Rekomendowane przez kuratorów

"Real time strategy set during the Second World War (Eastern Front). More tactically sophisticated that CoH. Best of the series.Hardcore rating: medium."

O tej grze

Theatre of War 2: Kursk 1943, the historically accurate and detailed real-time tactical war game, welcomes military history fans to the battle which gave the Red Army the strategic initiative for the rest of the war.
The new project in the award-winning Theatre of War series depicts the initial (defensive) stage of the Kursk battle.

Assuming the role of either the Russian or German battle group commander, acting under direct orders of division commanders Ivan Chistyakov or Valter Hoernlein,
players will control their troops in historical scenarios on precisely reconstructed authentic battlefields.

Five days of July

In Theatre of War 2: Kursk 1943, you control the units of the battle group belonging to German division Grossdeutschland or the forces of the Soviet 67th Guards Rifle Division and 3rd Mechanized Corps,
which participated in the defensive stage of the Kursk battle at the south face of the Kursk salient. There are two campaigns – German and Soviet:
  • Fiery Salient (forces of the Soviet 6th Guards and 1st Tank Army, July 5-10, 1943)
  • Operation Citadel (German division Grossdeutschland Kampfgruppe, July 5-10, 1943)
Each campaign consists of up to 9 engagements and puts you in charge of a typical military unit from that period. Each soldier and officer is a unique personality with characteristics and skills which can change during the campaign.
Careful planning and troops selection is recommended before each engagement.

Key features:
  • Take control over the mighty Soviet or German battle group in one of the battles which changed the history of the world
  • Simulation-level visibility, ballistics and armor penetration systems. All vital vehicle systems and crew members are individually modeled
  • Two historical campaigns (up to 18 missions total) and an unlimited number of customizable engagements waiting to be created with a few mouse clicks using the built-in Mission Generator
  • Sophisticated AI for both enemy and your own units
  • Over 60 Soviet, German and lend-leased US and British player-controllable units (not counting various infantry squads)
  • Unsurpassed management of battle personnel. You can choose, assign, promote and award up to several thousand people with various characteristics. You can even rename units for easier recognition in the heat of battle
  • Team multiplayer for up to 8 players (control of key points or assault/defense) with reinforcements, artillery barrages and air strikes
  • Tools for creating your own missions and maps (built-in Mission Generator, wizard-like Simple Editor, full-blown Mission Editor and 3D Map Editor).

Wymagania systemowe

    Minimum:
    • OS: Windows XP/Vista
    • Processor: Intel Core 2 Duo or AMD Athlon64 X2 (2,4GHz or better)
    • Memory: 2GB
    • Video Card: nVidia GeForce 6600 or AMD Radeon X1900 with 256MB RAM or better
    • Audio Card: DirectX 9-compatible
    • HDD: 3.5GB free hard disk space
    Recommended:
    • OS: 64-bit Windows Vista or Windows 7
    • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X550
    • Memory: 4GB
    • Video Card: nVidia GF 8800 or AMD Radeon HD 4850 with 512MB RAM or better
    • Audio Card: DirectX 9-compatible
    • HDD: 3.5GB free hard disk space
Pomocne recenzje klientów
14 z 16 osób (88%) uważa, że ta recenzja jest pomocna
13.8 godz. łącznie
Zamieszczono: 7 lipca
Great game!....Released in 2010 and still better than most CM today. A must to experience for people loving than genre!....It is realistic and historically accurate, what is there to dislike?....
Czy ta recenzja była pomocna? Tak Nie
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
15.2 godz. łącznie
Zamieszczono: 8 listopada
A good game with really good and clear effort and love behind it, BUT there is one glaring, game breaking problem, and that is the extreme frame rate drop nearly half way through any mission. At times it can drop to about 5 frames a second. It has nothing to do with machine as I run far more demanding games, but rather the poor coding.

Sadly, I cannot recommend this game, but if the concept interests you try out Graviteam Tactics Operation Star. With the uniform mod, that game is not only gorgeous and historically accurate to the T graphics wise, but also the best strategy game on the market.
Czy ta recenzja była pomocna? Tak Nie
19 z 24 osób (79%) uważa, że ta recenzja jest pomocna
3.3 godz. łącznie
Zamieszczono: 21 marca
I reward this masterfully crafted piece of art, this top AAA-act, with the privileged "Seal of Ultimate Approval" - no doubts, no regrets!

Rating: 9,1/10
Czy ta recenzja była pomocna? Tak Nie
12 z 13 osób (92%) uważa, że ta recenzja jest pomocna
40.6 godz. łącznie
Zamieszczono: 30 grudnia, 2011
After playing through non-steam versions of Theatre of War 2 (Africa, Kursk, Battle for Caen) and Theatre of War 3: Korea I purchased the steam versions as well (during sale).
IMHO, this is not just another WW2 tactical game, it is the MOST REALISTIC simulator of company-level battles of 1943-1951 warfare!
Not easy to master for everyone who is used to "select'em all -> send'em all!" tactics! Every shell and armor interaction follows real physics laws, every unit moves are done in the real scale (time and distances), all battles are very intense and make you feel that this is how it was for real!
Every wargamer eager for WW2 realism must try at least!
Czy ta recenzja była pomocna? Tak Nie
12 z 14 osób (86%) uważa, że ta recenzja jest pomocna
161.8 godz. łącznie
Zamieszczono: 12 marca
game looks great and gets very intense
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
24.3 godz. łącznie
Zamieszczono: 27 grudnia, 2011
Overall, ToW games shine in armor combat. Each crew member is individually modeled and they depend on each other. Each projectile is calculated individually, including it's path after penetrating the armor. Secondary fragmentation, shell stability, interior equipment damage, this kind of things (and in Kursk and later games you can turn on hit vectors display mode that visually shows you detailed info - hit angles, caliber, penetrations...).

Moreover, starting from Africa ALL vehicles have historically correct view ports, so if a MG gunner is killed noone will be using his view slits and tank will become blind from the right side. This is not all. A crew member can use only one view point at a time, so if a commander is busy assigning targets appearing from the front to a gunner, he may not notice targets from behind (and noone else in the tank can watch behind).

Well, you get the idea:)
Czy ta recenzja była pomocna? Tak Nie
2 z 4 osób (50%) uważa, że ta recenzja jest pomocna
9.5 godz. łącznie
Zamieszczono: 14 stycznia, 2011
really good but needs more action 7.5/10
Czy ta recenzja była pomocna? Tak Nie
2 z 5 osób (40%) uważa, że ta recenzja jest pomocna
2.8 godz. łącznie
Zamieszczono: 7 kwietnia, 2013
Glitchy 7/10
Czy ta recenzja była pomocna? Tak Nie
4 z 10 osób (40%) uważa, że ta recenzja jest pomocna
14.0 godz. łącznie
Zamieszczono: 22 września
As a sequel I simply can't recommend this game. It seems to take several steps back, and in doing so hits it's head against an open cupboard.

Firstly, there's the issue of why Theatre of War 2 comes in 2 games, each with their own add-ons? The answer to which illudes me completely. The original game had way more content, more nations, and a wider time period. Poland and France have been removed, and Italy and the USA needlessly funnelled off into their own game (which is also suffers from a severe lack of content). The British only have equipment they had at Caen, and not even all of that is present (have you ever heard of the RAF, 1C?). Are we to believe the feed back for the first game was "there's too much stuff, I want less choice"? Obviously it wasn't, so this is another quandery with no real reasoning.

Secondly, there's a grand total of one new mechanic. It's not even pluralisable. Just the one thing that's been added. It's not a terrible one, just poorly executed. The new mechanic is points. You spend points on the task force which you take on missions, and you get points for destroying enemy units. This in and of itself works fine, although knowing what's worth what would be quite nice, as you've no way of knowing in the middle of a battle (or in the menus for that matter). The only real downside is that your support now costs points. So you need at least 3000 points before you can call in artillery. Given that the average tank kill gets you about 400~ points, you need to wipe out roughly an entire battalion of tanks before High Command decide the situation looks a little hairy, and grant you off-map arty support. I'm not sure why this change was made, as artillery and air support were finite resources anyway, so you could quite easily blow it all on a not-so-serious attack and only realise later there's still another 300 dudes to kill, and your 6 remaining shells probably won't do the trick.

These are just the starkest of the games faults. There's so many little things going wrong as well, from unforgivably bad sound design (Brits speaking in American voices and the generally empty feel of the soundtrackless battles (the music slider is actually greyed out but left in)), all the way to awkward, but sadly compulsary, infantry micro-management (I shouldn't have to manually give my MG ammo while I want to be flanking a Tiger with my SU-85). It's just so frustrating to have a beautifully rendered WW2 battlefield, and then feel consricted and fustrated by mechanics of the game.

Wait, why am I spending 3 paragraphs moaning about a 4 year old game nobody even plays? Perhaps I'm passionate about the subject? Or just unemployed?

It's the second one. Hey 1C, give me a gig as a play tester you f**king hacks!
Czy ta recenzja była pomocna? Tak Nie
2 z 6 osób (33%) uważa, że ta recenzja jest pomocna
12.4 godz. łącznie
Zamieszczono: 5 września
great game for us RTS gamers.
Czy ta recenzja była pomocna? Tak Nie
5 z 13 osób (38%) uważa, że ta recenzja jest pomocna
4.7 godz. łącznie
Zamieszczono: 30 czerwca
Volle Deckung, Sprung auf - M♥♥♥♥♥ m♥♥♥♥♥!!
Czy ta recenzja była pomocna? Tak Nie
1 z 5 osób (20%) uważa, że ta recenzja jest pomocna
25.6 godz. łącznie
Zamieszczono: 27 grudnia, 2011
Crazy hard game.
Czy ta recenzja była pomocna? Tak Nie
3 z 12 osób (25%) uważa, że ta recenzja jest pomocna
9.9 godz. łącznie
Zamieszczono: 16 lipca
Way to complicated to control. You are encharge of an entire Task Force and you have to manage them down to the individual.
Czy ta recenzja była pomocna? Tak Nie
9 z 25 osób (36%) uważa, że ta recenzja jest pomocna
49.7 godz. łącznie
Zamieszczono: 28 czerwca
This game has crashed from the start up for two years. I enjoyed it when it worked.
Czy ta recenzja była pomocna? Tak Nie
5 z 17 osób (29%) uważa, że ta recenzja jest pomocna
2.2 godz. łącznie
Zamieszczono: 23 lipca
DO NOT BUY THIS COMPANIES PRODUCTS

it is clear 1C company cleary does not understand how to program or design a video.

The theatre of war games look assume and when it is right they a dam good, but due to lack of skill on the developers part a great game becomes a pile of crap.

User interface.

For some strangE reason the developers decided not to tell the player what to do. I am not talking about holding the players hands jsut simply saying what the mission is. You start the battle and given this order, you complete said order adn continue fighting until the game decides it had enough

The missions are so scripted that the only way to end some are by having a unit int he right spot. Funny part is the developers never tell you what unit or what spot. Guess they decided to through in some fun mini game

There may be no AI in the game.
AI controlled allies will not fight sometimes simply park in the back and wait till you are killed
Pathfinding is not there, units move in a stright line until the hit something then turn slightly and repeat til they get to thier position

This game sucks, there is simply no better why to say it

This could have been a great game, maybe battlefront will pass it own to people who know what they are doing
Czy ta recenzja była pomocna? Tak Nie
4 z 15 osób (27%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Zamieszczono: 7 lipca
Runs like crap which unfortunatly makes it pretty unplayable, should not be on steam if you ask me.
Czy ta recenzja była pomocna? Tak Nie
2 z 11 osób (18%) uważa, że ta recenzja jest pomocna
0.5 godz. łącznie
Zamieszczono: 15 września
This game doesn't ♥♥♥♥ing work, where is my money.
Czy ta recenzja była pomocna? Tak Nie