Přidáno: 16. února 2014
This, is a game for Die Hard Strategy fans, and I mean DIE Hard, the kind that will micromange and face extreme Difficulty and Realism, wait hours for anything to happen, and still be entertained. Well, I come from this point of view.
This Game is not for the faint of heart, so if you've only played basic, or no RTS games, you really should steer clear of this one, and try some more popular titles. As for those who are experienced, this review is for you. Theatre of War is a very advanced strategy game, that is very hard, a challenge i'm sure you and I would gladly take. TOW combines Historical Accuracy and somewhat realistic gameplay to create a real platoon commanding feel. Extreme detail had been given to every object and how it interacts with others on the battlefield. You can play as the obvious All-Stars, USSR, USA, and UK, and some underdogs such as poland and frace are included (underdog if you look at it like I do), and each of these playable countries has a wide variety of units and missions to choose from. Missions are usually fun, however sometimes it can get tedious, defend this, attack that, over and over, but it varies in mission and out from time to time. Unfortunately, some common problems do plague this game, as with most realistic, large scale RTS games, the storys are quickly fed to you in a short amount of writing, and then its off to unscripted action, I know a lot of players enjoy a detailed RTS story, so you won't find one here. Further more, unit responsivness is slow, and will not act in a way a real battlefield scenario would play out, standing around, not reacting to rather obvious things, and would stare at an enemy, only firing a weapon slowly. However on a large scale, details can be put aside and the gameplay works and isnt unbalanced, using the right tactics and playing smart will always fetch you a win. This game really reflects 1C as a whole.
+ Realistic and Accurate
+ Long Campaign Time with Plenty of missions
+ Hundreds of different units all very well detailed
- Freindly and Enemy units are slow in response
- Hardly a detailed story