Han pasado seis años desde los eventos de 2226 D.C. El equilibro de la galaxia ha sido restaurado cuando las corporaciones transgalácticas han sido expulsadas a las afueras de la galaxia y han sido privadas de su poder. El Imperio, al igual que antes, sigue su lucha contra los alienígenas.
Análisis de usuarios: Variados (34 análisis)
Fecha de lanzamiento: 2 de mar. 2010
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Comprar Star Wolves 2

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Recomendado por mentores

"Keeps the same RPG tactical gameplay as the first game but puts it in a much less linear version of the universe. Fun times!"

Acerca de este juego

Han pasado seis años desde los eventos de 2226 D.C. El equilibro de la galaxia ha sido restaurado cuando las corporaciones transgalácticas han sido expulsadas a las afueras de la galaxia y han sido privadas de su poder.

El Imperio, al igual que antes, sigue su lucha contra los alienígenas. Normalmente las armadas de naves espaciales no se utilizan en tales conflictos. Para este tipo de escaramuzas son más adecuadas pequeñas escuadrillas de naves ágiles y maniobrables que pueden atacar y retirarse con rapidez. ¡Esto significa que el famoso equipo de los Star Wolves vuelve a la acción!

Star Wolves es un RPG espacial en 3D con un gran componente táctico y de estragegia. El juego coloca a los jugadores en un mundo de cazadores espaciales en una época de guerra para el todopoderoso Imperio. Piratas espaciales humanos, malvados ordenadores IA que se han rebelado contra la humanidad y alienígenas campan a sus anchas a la caza de una presa fácil y de planetas para conquistar.

  • Star Wolves 2 es la secuela del best seller de estrategia con elementos de rol
  • Un enorme mundo con más de 50 sistemas estelares y total libertad para moverte de uno a otro
  • Nuevas naves incluyendo la Nave Nodriza, cazas mejorados y naves construidas con tecnología alienígena
  • Mejora tu nave con una gran variedad de piezas
  • Nuevos personajes y mercenarios para reclutar en tu equipo
  • Historia no lineal, varias formas de acabar el juego y misiones dinámicas. Depende del jugador elegir a dónde ir y qué misiones aceptar.

Requisitos del sistema

    • SO: Windows 2000 / XP
    • Procesador: 800 Mhz
    • Memoria: 128 Mb RAM
    • Gráficos: GeForce 2 MX400 con 32 Mb RAM o superior
    • Disco Duro: 1.5 Gb de espacio libre
    • Sonido: Compatible con DirectX
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
19.7 h registradas
Publicado: 9 de noviembre de 2014
A quite good Sequel despite his harsh start (fighting Aliens in the second Main mission! WTF?) and a quite empty and lifeless Universe. Oh, and voiceacting is awful. But if you are patient and frust resistant enough, the Game rewards you with great and challenging, sometimes brutal Battles ( at least in the Main missions).
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A 4 de 5 personas (80%) les ha sido útil este análisis
12.6 h registradas
Publicado: 28 de diciembre de 2014
This game is like the unfinished version of the first SW. It copies most things from the old game and invents a single new idea of one "free to explore"-map. This idea combined with the technical problems breaks the game, therefore my advice is:

STAY AWAY FROM THIS GAME!
(Btw, dunno why i spent 12 hours on this, maybe i searched for "something" good in this game, but well, couldve played it through in 8 hours or less...)

+ RPG Part -> Copy from SW1
Skill/Perk system is not very complex but functional, various paths can be used for skilling the characters. The different paths lead to a slightly different gameplay approach. Could be more complex, but works nice and is motivating.

- Fighters and Equipment
On of the highlights in the first game, is now one of the problems. The "natural" progress is gone, you will start with Tier2, grind around some time and -tada- then you will be Tier 4. Natural progress? NOPE.

- Combat
You would expect this to be the same as in SW1, but you have more KI problems, less designed missions and nearly no enemies. Boring.

- Story
There is nothing you can call story. Just some "main missions" without any sense. They look like the random missions. Not much difference. You cant compare this to SW1, it had WAY better missions and story.

- Presentation and Controls
Still like the old but way more problematic...

- Bugs
Way more problems then SW1 - For me personaly it only crashed one time but had alot of KI bugs - Funny as the space is nearly empty compared to SW1...

---Free galaxy
A system you can freely explore sounds good? Well, if all sub-systems are nearly empty its just plain bad. Usually 1 trading station (buy/sell gear/fighters) and 0-2 other stations per subsystem (they are only used for the random missions). If you are lucky also 1 trader or a wing of fighters. But usually all subsystems are empty...
Still you have to fly around for this stupid random missions. There are only 3 types: Patrol, Destroy and Deliver. The involved subsystems are always random. For example, after you take the mission in a trading station:
-> Fly to subsystem XY to start the mission(= you have to cross X maps usually without enemies)
-> Mission is started, fly to subsystem YZ and kill/patrol/deliver (= again X maps, sometimes with a single random attack)
-> If its kill/patrol, you now get your random encounter (you dont even need your figthers, mothership is way to strong)
-> Go back to subsystem XY for reward (OMG).
The good? thing, some of this missions (without enemies, just long, boring travel on empty maps) give 500k, so you go on highest tier pretty fast...
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A 6 de 11 personas (55%) les ha sido útil este análisis
6.3 h registradas
Publicado: 9 de octubre de 2014
I bought this game after enjoying Star Wolves 1 but was really disappointed. I only got a few missions in due to this game being a buggy mess. My pc is a mid-tier running windows 7, played many games (old and new) via steam and this is the first one that I found unplayable.

Star wolves 1 played alot smoother. This game also offers very little improvement over the first one (even recycling alot of character portraits etc). It offers an open world via portals, replacing the end mission rewards page with alot of unnecessary travelling to and from each mission/trader. The dialogue is also very offputting, comically so. Every line is delivered without emotion or emphasis; jovial banter or life and death threats are delivered the same way. Other than this, it plays just like the first.

I could not recommend this game, it is a gamble as to whether it will work, if you'll get game ending bugs or just minor ones. (The bug which affected me prevented mission objectives from triggering and somehow this affected every save file since the start of the game). If you enjoyed the first game it might be worth a gamble, but this game offers no improvement over the first.
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A 5 de 10 personas (50%) les ha sido útil este análisis
7.5 h registradas
Publicado: 27 de noviembre de 2014
This game is in need of some serious patches as there are game breaking. Missions are broken, you do what your supposed to and dont get rewarded. Cargo missions seems to be alright. Docking with bases can result in your ship getting stuck and blowing up or just stuck. It will crash randomly.
Voice acting, poor.
This game was released too soon and quality control lacking.
Star Wolves is fun. Star Wolves 2 is not.
If you want to play something similar to Star Wolves try Haegemonia: Legions of Iron.
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A 32 de 40 personas (80%) les ha sido útil este análisis
7.5 h registradas
Publicado: 30 de noviembre de 2013
The story is quite weak, and rather forgetable. Where this game shines is in the gameplay.

Did I mention the voice acting is terrible? The voice acting is TERRIBLE.
An example of the awful voice acting:
http://youtu.be/wL_YXUtjvx4

Despite the games short comings (weak story, terrible voice acting) I would give this a definite try if you're into space shooters, and the price is low enough.
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A 24 de 28 personas (86%) les ha sido útil este análisis
17.8 h registradas
Publicado: 6 de diciembre de 2013
When I first started playing this game I couldnt get past the voice acting. Then as the depth of the game developed I slowly slowly learned to actually like it. I have to say that this is one of the most graphically stunning games I have gotten off of steam. It would be extremly nice if there were more games that catered to low system specs. I personally have been drooling over eve online for ages. But it is just out of reach for my system. From what I know of that game this game has allot to offer. The skill system in particular was very very interesting. Each character had certain abilitys the could trigger in combat. However these abilitys have a timer attached and can only be used so many times per mission. Anyway I have rambled on long enough, ohh and the ending wasn't as bad as some reviewers would have you believe. Granted it wasn't a 20 minute long cut scene or anything, but it did provide a measure of closure.
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A 2 de 7 personas (29%) les ha sido útil este análisis
8.1 h registradas
Publicado: 14 de octubre de 2014
NIce game. Not very good voice acting and the plot also isn't best but it's not common to have freedom of going where you want and when you want, do some subquests or hunt some pirates before doing main quests. However game is quite buggy. I've managed at least fix the problem od crashes every few minutes. You should find star wolves 2.exe, select properties, compatibility, and tag disable visual themes and disable desktop composition. I'm not sure it will help everyone but after doing that i could play about 3 hours without crash and after that i quited because I wanted to, not because game crashed. I hope it'll help a bit. It still won't make this game perfect yet still it's starts to be a bit of playable. Sadly, there is no way to cope with misson glitch. When it once happen you won't be able to win any attack mission. That sucks.
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A 2 de 7 personas (29%) les ha sido útil este análisis
12.7 h registradas
Publicado: 2 de noviembre de 2014
It's much worse than the first one in every aspect.
Pacing and difficulty curve are all over the place (you start off fighting aliens with 2 fighters and when you get more pilots and weapons you fight Yaris and Hatchets); the mission-aftermath-mission progression that always made me want to see what's next untill I finally noticed it's 3am is replaced with an "open world" of linked, empty, boring systems, and several missions ask you just to go through 5 or so systems, do nothing and fight nothing; the plot is barely there; all the characters come off as dumb jerks; and they even managed to ♥♥♥♥ up the translation compared to the first game.
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A 0 de 4 personas (0%) les ha sido útil este análisis
20.8 h registradas
Publicado: 16 de febrero
;)
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A 2 de 9 personas (22%) les ha sido útil este análisis
1.2 h registradas
Publicado: 11 de octubre de 2014
Cannot recommend, the "feel" of the game is like from 90s(90s bad "feel") a lot of cumbersome controls and frustration about game engine and design.
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A 6 de 23 personas (26%) les ha sido útil este análisis
0.9 h registradas
Publicado: 29 de noviembre de 2013
Seriously hate the button change out of the pause being changed from spacebar to [ and ]. Killed the fun for me. Otherwise take a look at it if you liked star wolves 1 you'll probably like 2 & 3
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A 7 de 45 personas (16%) les ha sido útil este análisis
0.2 h registradas
Publicado: 4 de mayo de 2014
Game is choppy and unplayable.
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17.9 h registradas
Publicado: 22 de febrero de 2014
Bueno, se puede considerar una expansión de la primera parte, eso que se hacía antes de que alguna mente malvada inventara los DLC. Mismo o indistinguible motor, manejo muy parecido y con algunos añadidos interesante, como la tripulación de la nave nodriza, y otros no tan interesantes, como las misiones secundarias que te mandan 7 portales más allá. También comparte bugs y algunos los amplia.

A quien le guste el primero puede seguir con este sin problema, (salvando mucho por si los bugs)
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