Large-scale battles have become a vestige of the past, depleting resources of conflicting parties. Settled space, where welfare and order had reigned, has become a cemetery for dead ships which is flooded with pirates and adventurists.
User reviews:
Overall:
Mixed (258 reviews) - 69% of the 258 user reviews for this game are positive.
Release Date: Mar 2, 2010

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Includes 8 items: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

 

About This Game

Large-scale battles have become a vestige of the past, depleting resources of conflicting parties. Settled space, where welfare and order had reigned, has become a cemetery for dead ships which is flooded with pirates and adventurists. Complete impunity, black market flourishing where gun and tech trade is on the move, arbitrariness and anarchy – the Galaxy has become a real dangerous place. Events in the Universe and its habitant’s destiny are completely up to player’s choice and tactical decisions.
Star Wolves 3: Civil War is a sequel to the popular real time strategy with RPG elements. Original large-scale scenario, closely tied with the first part of intergalactic epic helps the player influence the ongoing events and foreordain one of many endings. Free roam, free mission selection, free team forming – the world of Star Wolves waits for its heroes.
  • Huge world: 110 highly detailed star systems in different parts of the Galaxy.
  • Non-linear story: several endings and additional quests create a complete game universe.
  • New characters and skills: form up a team of your dream; teach your companions new skills.
  • New participant in the intergalactic conflict: the Space Fleet of a New Empire, equipped with its own spaceships.
  • A number of new base ships and fighters with unique specifications and original weapon types and equipment.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium IV 2.0 GHz or AMD 2.0Ghz (Single Core)
    • Memory: 512 MB
    • Graphics: nVidia GF FX5700 or ATI Radeon 9600 with 128MB VideoRAM
    • DirectX®: DirectX 9.0
    • Hard Drive: 5.5 GB
    • Sound: Sound card compatible with DirectX 9.0
    Recommended:
    • OS: Windows XP/Vista
    • Processor: Pentium IV 2.8 GHz; or analogous AMD (Single Core)
    • Memory: 1 GB
    • Graphics: nVidia GF 6800 GT or ATI Radeon 1900XT with 512MB VideoRAM
Customer reviews
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Overall:
Mixed (258 reviews)
Recently Posted
THE JOLLY KACATKA
( 25.9 hrs on record )
Posted: March 16
Wait, what? It has MIXED reviews ?!

Guys. I've played this game so much back when it went out, and I played it in steam for 25.9 hs. Maybe nostalgia, but I find the game to be really perfect in terms of deepness/arcadeness balance. I also kinda like the plot, and that you can have a completely different game if you choose a different faction.

The combat is fun, too. Actually, I am writing this review cause I was browsing steam for a game with similar type of space combat, like 3D but still 2D-ish.

Yeah, it is a liiil bit buggy and, say, empty. But I love it.
Helpful? Yes No Funny
Vengrath
( 16.9 hrs on record )
Posted: March 13
Does not have wolves 0/10
Helpful? Yes No Funny
LillyDarkFang
( 5.0 hrs on record )
Posted: March 10
Dont buy this crap game it sucks!!!!
Helpful? Yes No Funny
kapi360
( 19.5 hrs on record )
Posted: March 7
what a ♥♥♥♥♥♥ game. Anybody who did this game should kill themselves
Helpful? Yes No Funny
Akuma Inu
( 0.3 hrs on record )
Posted: March 6
I usually like space games, RTS, flight, whatever. But the beginning of this kept me from going further into it, why? It was way too on rails. Pick one wrong dialogue option, move too far, get blown to bits. It could be good, I just don't want to be led by a string.
Helpful? Yes No Funny
jjman
( 9.2 hrs on record )
Posted: March 4
It has everything that it reasonably should for me to love this game, yet the game is unplayable. I have tried to play the game for over ten hours and am still unable to get past the prologue.

The prologue is designed very poorly if you deviate even slighty your instantly killed and have to start from a point often at least half hour from were you were due to the fact that the auto saves are spaced far too far apart. This would be forgivable but there is also a ton of information missing from the tutorial. I thought I had missed something but I went through the tutorial 3 times to find the information that was missing. It was not there. I looked up a walk through and found a community post that is a walk through of the prologue. It was very helpful until I reached a point where it didn't tell me everything and I'm stick between several auto kill zones and can't find a way to continue.

This is an open world game but I am forced to follow a script that I dont have access to and can't read. So Im trying to blindly follow a script and if I go even slightly off course, I lose at leats 30 minutes of my time. I'm sure that after the prologue I would enjoy this game, but its not worth the less than two dollars I spent on the game to try to get past the prologue because it is the most frustrating gaming experience I have every had.
Helpful? Yes No Funny
Jasper7798
( 2.4 hrs on record )
Posted: December 29, 2015
A great space rpg game if you like nail bitting action and tensions on your decision then this is the game for you .
Helpful? Yes No Funny
WolandPL
( 173.2 hrs on record )
Posted: December 29, 2015
["Bad english corner" - please correct me if I made a mistake.]

Now I want to be 100% honest with you, guys - this game has some flaws. Some minor and unfortunately some major as well. Like in all previous games this one also has somewhat weird and uncomfortable controls, it will take time to get used to it. It can get very frustrating and hard when you realize that some missions spawn endless waves of enemies until you run out of skills, ideas and rockets (or at least until you figure out what you are supposed to do) or find out that during some quests you may encounter a scripted auto-deaths just because "Middle finger for gamers not playing our games as we want them to". There is ZERO voice acting in english version, you have to read every single line of dialogue. The AI - while singificantly improved than in previous games - is still buggy (occasionally you will see both allies and enemies entering a "U spin me round" state - small ships start spinning very quickly and moving in one direction until then hit something or die). And let's end this list by the biggest flaw of this game: extremely poor optimization on Windows 7. My computer was built one year ago as a "Ridiculous machine" and it can play newest games in full HD and 60 fps, but Star Wolves 3 can occasionally drop from 60 to 30 fps for absolutely no reason or even to 10-15 if there are large battles with dozens of ships on the screen. It seems that my graphics card is not even spinning up it's fans while my CPU is working it's butt off to make this game running, no idea why. Tried many things, nothing worked. You have to live with it.

So as you can see, you have to forgive this game A LOT. But I still think it's good and it has a lot to offer for it's price. Why you may ask? Well, let me give you the fast version:

It's entertaining, it has a decent non-linear plot with a mystery and some enjoyable twists. It has graphics that - while not stunning - often can surprise you with some great images and big explosions with rich particle effects. It has a dangerous open world consumed with civil war, with many systems to explore. It gives the player many options and possibilities, hundreds of items, ships and other equipment while still managing to keep things simple. You can go to abandoned systems and fight in maps filled with literally hundreds of pirates, then after all that hard work collect a stash hidden inside an asteroid with a blinking light on it, sell it for a ton of cash, give escape pods with pirates to star patrol and get even more money as a reward - then buy some colorful lasers, hard hitting plasma guns and tremendously powerful torpedos and head to the border sector in order to fight aliens with ridiculously durable shields. Or try to beat an entire fleet of berserkers - sentient machines, that rely on hundreds of small, poorly armored bots with extremely hard hitting weapons. What, you think that "quality over quantity" is always right? Well, it's not. You will learn that the hard way. When you finally become a space badass with a big mothership and strong, reliable team, you can then try to attack MSF's or NESF's warehouses which have latest, experimental equipment, but will immediately spawn a fleet of dreadnoughts to protect them. Go to no-man's land (space?) and visit a smuggler's station if you want to buy missiles based on alien tech, and then wipe out an entire wing of fighters with just a single one of these lethal gems.

I could go like that for hours. There is so much to do in this game. Every time I find something new. Something awesome. Even easter eggs - chek out the description of a X244 system in Border Sector. Very Dead Space-ish, I tell you :) So far I've put 160 hours into this game and I keep coming back to it when there's nothing new to play. It's just a really fun and solid game, what else can I say. If you like space strategies, give it a try. Who knows, you might have a lot of fun too.
Helpful? Yes No Funny
Ade_the_Rare
( 98.8 hrs on record )
Posted: November 29, 2015
This is a beautiful game, full of exploration, weapon/fighter/equipment/capital ship variety and garnished with awesomness.

Yes, it could be better, but it's for YOUR safety.

If it was a little more sandbox-ish and open-ended, with some sort of random-mission generation to add more variety, maybe some sort of transport/capital ship auction house, it'd make this game the best tactical space sim ever. I even *like* the voice acting.

However, if they *did* put these things in, you'd lose friends fast. They'd ask you to come out, but this would mean less time playing SW3, so you'd make excuses not to, and eventually the calls and messages would stop. Then you'd forget to drink, eat and sleep, and eventually you would die.
Helpful? Yes No Funny
Yowlin
( 41.2 hrs on record )
Posted: November 29, 2015
Tough grindy space rpg. Experience gain rate is ridiculously low, but can be changed.

Flight directions can be annoying and buggy even when changing altitude.

The story is not very interesting, but the battles during missions are intense.

There are moments where the game feels too fast or too slow. The game gives you a choice to fast travel to a mission location (once per mission), but you can't fast travel to previously visited sectors. However, you can speed up the game up to 8x.

Docking anywhere is frustrating and time consuming. Docking into the mothership for repairs can be a pain in the middle of battles. I kept getting shot down during half minute long redocking.

Overall, this game is recommended to people who are looking for intense, challenging space battles... if you can work with the flaws.
Helpful? Yes No Funny
Hej
( 20.1 hrs on record )
Posted: November 19, 2015
Much like the first star wolves this is a fun tactical game where intermittent pauses are used to issue tactical orders to a squad. In this game the story is quite interactive and choosing which missions to take or decline influences the outcome of the game.

I enjoyed this game more than most most others and I'll probably reload from a save and try to find a different ending.
Helpful? Yes No Funny
PaulDeathBringer
( 12.5 hrs on record )
Posted: November 18, 2015
Had fun with this game but i Love any Space Type Game ^^
Helpful? Yes No Funny
commander_0
( 1.2 hrs on record )
Posted: October 27, 2015
just bad....
Helpful? Yes No Funny
Nerf Harder
( 7.3 hrs on record )
Posted: October 11, 2015
Yeah... Wander of the dev's given tracks. Cutscene. Game Over, Mothership destroyed.
Funk you too.
This has nothing to do with difficult, this is just a random shot to the nuts.
SW 1 and 2 had flaws, but I still liked them. This here is just ridiculous.
Helpful? Yes No Funny
Jim
( 91.0 hrs on record )
Posted: October 5, 2015
Star Wolves 1 sold me this game even though it was short because I figured there would have been a bit more development. Well there was to an extent but I couldn't find a way to escape the Viper storyline because first, if your lion mothership is underpowered in a preceding mission, you die. So you get all the best sheilds and weapons on the lion. But then if you choose a mission fork and disobey Viper you get kicked out of the Lion that she brought to the battlespace and guess what to win the last mission with the hardest sheilds and turrets well you have to fight the Lion to escape and your new mothership is an unamoured unsheilded freighter with no weapons. Well I tried a lot of things but there was no way to beat the lion if you didn't want to go viper's way because if the sheilds were too low in the preceding mission you couldn't complete that and choose the fork. Thus I uninstalled the game in frustration which was sad really because it is a game that held so much promise it is fun collecting ships and resources and zipping about the galaxy but it is basically terribly scripted and assembled and it's basically a huge pia. Pain in the Auxiliary exhaust. Following that there is supposed to be in existence a 4th instalment that maybe some problems were fixed in but that is likely wishful thinking. & It's not the only game from this developer (1c) that seems to start well and end half-finished with rumors of patches fixes and whatever but nothing readily available? If I could spit acid and vitriol they would be suitably envenomed.
Helpful? Yes No Funny
Greenwhite79
( 20.3 hrs on record )
Posted: September 24, 2015
This is not a game for everyone. Play the first one if you have not yet, it's the best part of the series. If you like the gameplay then you can try this game afterwards.
If you decide to play this you should go the icc forums first & download the mods there (you can find a package with 3 good mods).
Keep also in mind that for normal players the difficulty levels are not labeled correctly. There is no easy setting! Easy = Normal / Normal = Hard / Hard = Insane.

If you're stucked and get killed all the time you can activate the god mode (=cheat). Navigate to your Star Wolves 3 game folder & find the Main.ini file. Search for the sectione [Game]. There you have to activate the DM (DebugMode=1). Now you can open the console ingame by hitting [Shift] + [^] or [Shift]+[~] etc. (depending on your keyboard layout) When you did everything right the green console screen becomes visible. Enter g_cheats 1 here. (On the german keyboard layout you have to press [Shift] + [ß] to get: _). Leave the console now. Back in game you can hit [Shift] + to activate the god mode.
Check the www for more useful hints if you have problems with the game.

I have to admit that I'm a big fan of the series and enjoyed all 3 games (but the 2nd one is really weak) and I hope there will be more games like this in the future.
Helpful? Yes No Funny
Daegon of Aurelium
( 2.8 hrs on record )
Posted: September 11, 2015
ooo
Helpful? Yes No Funny
Malignant
( 0.1 hrs on record )
Posted: September 10, 2015
Voice acting got better. Same terrible UI as previous titles. Unplayable.
Helpful? Yes No Funny
Yella 🎓
( 3.4 hrs on record )
Posted: September 3, 2015
Star Wolves 3: Civil War is a game that I recommend because:
- is a method to banish boredom
- have trading cards
- is a tactical game
- is RPG & Sci-fi

Enjoy!
Helpful? Yes No Funny
Bionicman
( 11.0 hrs on record )
Posted: August 30, 2015
Verdict: For me, this game would be a 7/10. Recommended, but wastes a lot of potential.

As a game designer I can see two issues with this game which make it look bad after just a few minutes of play time. But I think one can endure both of them.

First Problem: It's kinda slow unfolding and seems to be very hard. It's old school. Save a lot and try missions more than once if you fail the first time. You got destroyed when you took the left route? Then try the right route or hire merceneries. Don't get demotivated by sudden deaths.

Second Problem: I see and feel a big lack of immersion in this game. I never felt as a part of the game world, nor did I care about the story or characters. That makes the small mistakes in the game machanic even more apparent.

One can definitely have fun with this game, but you have to embrace it's old school style.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
11 of 11 people (100%) found this review helpful
2 people found this review funny
Recommended
173.2 hrs on record
Posted: December 29, 2015
["Bad english corner" - please correct me if I made a mistake.]

Now I want to be 100% honest with you, guys - this game has some flaws. Some minor and unfortunately some major as well. Like in all previous games this one also has somewhat weird and uncomfortable controls, it will take time to get used to it. It can get very frustrating and hard when you realize that some missions spawn endless waves of enemies until you run out of skills, ideas and rockets (or at least until you figure out what you are supposed to do) or find out that during some quests you may encounter a scripted auto-deaths just because "Middle finger for gamers not playing our games as we want them to". There is ZERO voice acting in english version, you have to read every single line of dialogue. The AI - while singificantly improved than in previous games - is still buggy (occasionally you will see both allies and enemies entering a "U spin me round" state - small ships start spinning very quickly and moving in one direction until then hit something or die). And let's end this list by the biggest flaw of this game: extremely poor optimization on Windows 7. My computer was built one year ago as a "Ridiculous machine" and it can play newest games in full HD and 60 fps, but Star Wolves 3 can occasionally drop from 60 to 30 fps for absolutely no reason or even to 10-15 if there are large battles with dozens of ships on the screen. It seems that my graphics card is not even spinning up it's fans while my CPU is working it's butt off to make this game running, no idea why. Tried many things, nothing worked. You have to live with it.

So as you can see, you have to forgive this game A LOT. But I still think it's good and it has a lot to offer for it's price. Why you may ask? Well, let me give you the fast version:

It's entertaining, it has a decent non-linear plot with a mystery and some enjoyable twists. It has graphics that - while not stunning - often can surprise you with some great images and big explosions with rich particle effects. It has a dangerous open world consumed with civil war, with many systems to explore. It gives the player many options and possibilities, hundreds of items, ships and other equipment while still managing to keep things simple. You can go to abandoned systems and fight in maps filled with literally hundreds of pirates, then after all that hard work collect a stash hidden inside an asteroid with a blinking light on it, sell it for a ton of cash, give escape pods with pirates to star patrol and get even more money as a reward - then buy some colorful lasers, hard hitting plasma guns and tremendously powerful torpedos and head to the border sector in order to fight aliens with ridiculously durable shields. Or try to beat an entire fleet of berserkers - sentient machines, that rely on hundreds of small, poorly armored bots with extremely hard hitting weapons. What, you think that "quality over quantity" is always right? Well, it's not. You will learn that the hard way. When you finally become a space badass with a big mothership and strong, reliable team, you can then try to attack MSF's or NESF's warehouses which have latest, experimental equipment, but will immediately spawn a fleet of dreadnoughts to protect them. Go to no-man's land (space?) and visit a smuggler's station if you want to buy missiles based on alien tech, and then wipe out an entire wing of fighters with just a single one of these lethal gems.

I could go like that for hours. There is so much to do in this game. Every time I find something new. Something awesome. Even easter eggs - chek out the description of a X244 system in Border Sector. Very Dead Space-ish, I tell you :) So far I've put 160 hours into this game and I keep coming back to it when there's nothing new to play. It's just a really fun and solid game, what else can I say. If you like space strategies, give it a try. Who knows, you might have a lot of fun too.
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Most Helpful Reviews  Overall
73 of 81 people (90%) found this review helpful
Recommended
47.9 hrs on record
Posted: November 27, 2013
Graphics/Aesthetics:
As dated as graphics may be nothing is out of place and everything is instantly recognisable. The ships and weapons all look different and each conveys their feel and performance. The best part about it is that everything looks great in its own place. The worst is that the game generally has a very low visibility range as objects fade out of view if too far away.

Sound/Music:
Generally all sound design is decent. Nothing too bad or obnoxious. These is a very obvious lack or any voice-over except a couple of cutscenes. The music tends to be somewhat repetitive but not too annoying so as make you turn it off.

Gameplay/Controls:
If you played Homeworld 2 the controls should be quite familiar. The game supports an organised and logical set of controls that almost always make sense. The map may appear featureless but it is actually very functional. There is a very handy Speed Time function which allows you to speed up time and the game also includes useful functions like "Pause of Enemy Detection". The biggest drawback is that you cannot rebind ANY functions, WASD doesn't work and i personally had to use an AutoHotKey macro for the "Speed Up" and "Speed Down" functions.

Progression: The game features a decent progression system but it is fairly linear in a general sense. You cannot choose your main ship outside of story missions but you have full freedom on how to outfit your fighters. Each character has its own progression talent trees and each usually focuses on a specific job (that guy is good at missiles, that girl is good at repairs). Ships can be customised with various support and combat systems such as extended radar, remote repair, stealth/cloak, anti-missile PD, missiles, torpedos, lasers, blasters, cannons, railguns, etc... Each particular item has about 3 to 5 tiers of variants, one more powerful (and expensive) than the next.

Story: Yes, this game features several endings that are actually quite different depending on which faction you chose to help. The story itself is quite decent but sometimes forces a gimmicky situation just to advance the plot - "My ship blew up for no reason because the plot is giving me a new one". The characters are interesting enough for immersion and you won't be disappointed, but don't expect any feats of writing.

Overall:
THIS IS NOT AN RTS, this is more of a "Dragon Age meets Space Rangers" with your hero and allies on an adventure. This is an older game so some of the things you may take for granted today may not be present here so expect some mixed reactions in the beginning.

4/5 for those interested in the genre and definetly a good choice for anyone interested in this type of game. Pretty good until the end and has good replayability if you're interested in the various endings by trying a different approach/loadout.

3/5 If you don't care about space strategy, the controls will annoy you and the mouse is quite sluggish. Not a waste of money but not the best introduction to the genre.
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48 of 52 people (92%) found this review helpful
Recommended
46.3 hrs on record
Posted: November 26, 2014
Well, I played through this game and had a lot of fun, and a lot of frustration. There were times when I was excited and times when I was bored.

Pros:
  • The story is not the best I have read so far, but it keeps you on track, which is good (see con #2) It also let's you pick different solutions for missions, but not in every case (see con#3).
  • Ships can be equiped with a variety of different weapons, missiles, add-ons. I spend a good amount of time in the equipement screen to adjust my loadout to the upcoming missions.
  • Charakters can learn new abilities. From certain attack moves to maneuvers, from calling reinforcements to disabling enemy shield there are a lot of possible combinations.

Cons
  • The game assumes you have played a star wolves game before. That's why you really should use the tutorial. It tells you how to use waypoints and that is one heck of an important thing to know! But it does not tell you everything, and that's a pity. Wonder how you can assign points to perks? No information given (dock all fighters and dock at a station).
  • If you'd like an open world game: you're wrong here. The world opens after a few missions, but unfortunately there is pretty much nothing much to do than to hunt pirates. No random missions, nothing.
  • The scripting is my major con. In the first missions you need to do exactly what you are told to. Want to fly to another sector than told? Watch a cutscene where your ship is destroyed. Fly to a station you are not supposed to fly to? Watch another cutscene... The world opens after a while but until then it really can be a pain. And later in the story one of your crew members leaves. With the current ship and equipement you handpicked and were lucky to find. Later a ship of your crew member exlodes, which is part of the story, but you think, they were hit by a missile or something and start that situation over and over. Until you realize, it's a script...

Can I recommend buying the game anyway? Yes, now that you've been warned about some parts. If you have played the two others and had fun, you will like this very likely.
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44 of 47 people (94%) found this review helpful
Recommended
61.9 hrs on record
Posted: November 30, 2013
Original Star Wolves was an old school space tactics game, with a unique and challenging space fighter combat and a linear, but immersive story. You command a mothership with several fighters, which fly in 3d space, try to get on each other's tail and make attack runs, with real-time calculation of shell hits and importance of positioning. This one was made by the fan community of the first game, as the continuation of their highly appraised story mod. With all the consequences of a low-budget indie game, both good and bad.

pros:
- Immersive, highly branching story - if you loved the first game, or story mod, this one is even better. Long-waited ending to plot twists of original story mod. It's good to meet old characters and participate in their deeds.
- Game engine is improved to it's limits. Obsolete, but good-looking graphics; many new features were added like at last meaningful capital ships.
- Lovely attention to details.
- Combat is challenging, balance for the weaklings!)))

cons:
- Too heavily sripted. Though no game breaking bugs, quest logic could sometimes go hairy.
- No voice acting. Just plain walls of text.
- Outdated engine; some hardware/OS issues could arise.
- Combat is poorly balanced: it could be either difficult and unforgiving, or boring and tedious (thankfully, fast). Tactical options are fewer now - firepower is the winner.

Overall, it's really a gem, despite some possible problems. If you love space games, or games with well-crafted combat system and gameworld, with slow pace and high immersion - you should play it. I'd recommend play Star Wolves 1 first, to become acquainted with game world and characters; gameplay-wise, they are the same. *

* Though it's important to know that Star Wolves 1 ending or whole Star Wolves 2 story is not canon. Unfortunately, Empire Legacy story mod - the prequel to Civil War - was not translated to English.
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28 of 31 people (90%) found this review helpful
Recommended
69.2 hrs on record
Posted: November 28, 2013
Awesome single player RPGesque squad based space strategy game with inventory, shops, loot, salvage, missions, skill trees, free roam huge universe and dynamic story/world which changes with each of your decisions and actions. Simply put. Awesome!
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18 of 20 people (90%) found this review helpful
1 person found this review funny
Recommended
20.3 hrs on record
Posted: September 24, 2015
This is not a game for everyone. Play the first one if you have not yet, it's the best part of the series. If you like the gameplay then you can try this game afterwards.
If you decide to play this you should go the icc forums first & download the mods there (you can find a package with 3 good mods).
Keep also in mind that for normal players the difficulty levels are not labeled correctly. There is no easy setting! Easy = Normal / Normal = Hard / Hard = Insane.

If you're stucked and get killed all the time you can activate the god mode (=cheat). Navigate to your Star Wolves 3 game folder & find the Main.ini file. Search for the sectione [Game]. There you have to activate the DM (DebugMode=1). Now you can open the console ingame by hitting [Shift] + [^] or [Shift]+[~] etc. (depending on your keyboard layout) When you did everything right the green console screen becomes visible. Enter g_cheats 1 here. (On the german keyboard layout you have to press [Shift] + [ß] to get: _). Leave the console now. Back in game you can hit [Shift] + to activate the god mode.
Check the www for more useful hints if you have problems with the game.

I have to admit that I'm a big fan of the series and enjoyed all 3 games (but the 2nd one is really weak) and I hope there will be more games like this in the future.
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19 of 22 people (86%) found this review helpful
Recommended
128.5 hrs on record
Posted: October 20, 2014
Very good game for such a low price.
Made with love and enthusiasm.
Such a shame this franchise is no longer alive.
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17 of 20 people (85%) found this review helpful
Recommended
31.4 hrs on record
Posted: May 31, 2014
Has BG/ BG2 pause system , but in space! Mothership acts as floating base for up to 6 fighters. ♥♥♥♥♥♥♥♥s of tech and pilot RPG elements. Kinda buggy save alot, lots of text so you may have to read, short story. As a saving grace it has a huge solor system with lots of factions and infighting.
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17 of 21 people (81%) found this review helpful
Recommended
88.5 hrs on record
Posted: November 30, 2013
This game had so much potential and still has its in need of a revamp but the gameplay is adictive and fun, storyline is good but needs some patching overall getting this game was a good and i experianced a dam good time playing it and still do :)
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14 of 17 people (82%) found this review helpful
Recommended
58.7 hrs on record
Posted: November 28, 2013
When i first decided i was gonna get star wolves 3 i thought i was gonna really lose my head and throw a fit, but after i put a few hours into the game i finally understood what the devs were aiming for. It has a feel of carrier command being able to deploy fighers to engage ur enemies, pilots have upgradeable and can pilot craft based on which skills u choose. i understand that this game boasted about free roam tho it is pretty scripted and linear, this kind of got me a bit upset as well as the unforgiving ai an tutorial, make the wrong decision and u will regret it. but i was soon able to make more logical choices due to learning from my mistakes and was rewarded for it.

I didn't play the previous star wolf games so im not very big on the plot but in this u play as trader ship pilot who ends up becoming more a mercenary, taking on missions from different sources, he also meets pilots that became permanent crew. the story isn't one that very much appeals to me but i read on since i kinda like to know whats going on atm (yes sadly there's little to no dialogue, so prepare your reading glasses).

The combat seems pretty good as the fighters will use the lack of graviy in space to float by their opponents to open up with their missiles or machine guns. the focus of early combat in the game seems to be to keep enemy fighters off of your mothership since the destruction of it means gameover. making sure each fighter has some type of missile defence will also help u out in battle as well as keeping your missiles in ample supply. extra fire support comes from employing mercenaries from nearby spacestations for when your fighters are not enough to take the enemy, mercs will ask for continued payment when moving from sector to sector.

The rpg element in the game is ok as well, as your pilots take part in combat they gain points that you can later use on their specialization tree making them more effective in combat. choices u make in the game also have an a pretty significant effect for example, choosing between fighing through a team of mercs or paying them to guide u staight to a new mothership they were protecting.

WARNING this game is not for the impatient or for those who expect to command a legion of ships, this game will also requier for u to save often! but if u have a love for any type of space combat, or just like ordering around a squadron of fighters taking out pirates, then i think u might like this game. i dont really feel like i wasted my money on it either, im a dude that loves space games weather its rts, exploration, or just straight up action, its an ok space game i no there are other good ones but this one is pretty fun to me in my opinion. atm moment its on on sale, tho I've also been hearing that ppl were having problems starting and or playing the game, I took the risk and it works fine for me I'm using a laptop with a core i5, its really not that amazing a laptop but im able to play this game on high settings no problem.

Mothership tips: when your game pauses from combat, stop your mothership where it is, then engage the enemy squadron with your fighters before they notice you, then draw them closer to your mothership so it can provide some support to your fighters. this tactic works fairly well on the mission where you must attain a new mothership from a band of mercs, tis better to fight for it than it then buy it.
Your mothership is your home protect it no matter what, fighters can be replaced. if losing is unavoidable retreat to a different sector, repair, rearm and restrategize if your tactics keep failing.
Also before you enter your mission sector buy a pack of mercs, dont try to buy them in your mission sector unless you feel you can, but it never hurts to give it a shot.

Enjoy
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13 of 16 people (81%) found this review helpful
Recommended
29.4 hrs on record
Posted: November 16, 2014
Played SW:1 - really liked it.
Played SW:2 - a bit...did not enjoy it.
Played SW:3 - really liked it.

SW:3 is rough around the edges. Laughable conversations and grammatical errors but who cares. The game is about doing some missions, blasting pirates and upgrading your weapons and systems.

Some of the missions verge on impossible. I play on normal difficulty.

I thought the graphics were good. Bugs were minimal.

Save often. Keep your missile bays full.

8/10
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12 of 15 people (80%) found this review helpful
Recommended
7.9 hrs on record
Posted: April 5, 2014
I was expecting a space sim like X3, where the learning curve is so deep, you'll spend 10-15 hours just learning how to play. Star Wolves 3 is more like a Bioware game, where there's a LOT of story.

I had a mission where I had to decide between delivering a spaceship to a science facility or saving a man's family from being blacklisted by the Empire. Oh, the spaceship I was delivering had a bomb stapped on it. But the man offered me a lot of money. The choices!

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31 of 53 people (58%) found this review helpful
1 person found this review funny
Not Recommended
37.5 hrs on record
Posted: February 14, 2014
It has it's moments, but for the most part it's just frustrating.

Poor scripting, buggy encounters. There is no autosave worth mentioning (it happens once in a blue moon) so you can often lose hours of play if you forget to save often and in different slots.

The worst part though is the scripts are on such tight rails that even the slightest deviation means game over as your mothership inexplicably explodes.

In short: Lots of potential, mostly wasted. A frustrating and disappointing experience.
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6 of 7 people (86%) found this review helpful
Recommended
193.6 hrs on record
Posted: December 6, 2013
This game is challenging. You start off weak and outnumbered, and it is unforgiving. You have to balance having cash available to replace a lost ship, or quicksaving/loading if that is your thing, with having the best available ships and equipment. Being unable to directly control any of the ships while in combat (you can't actually fliy the ships, just give them targets/goals/waypoints) can be a pain, as can basic maneuvering at times. So while it is possible to juggle your fighters to keep them alive, YOU WILL LOSE FIGHTERS. The skill system is not reversible, though you can get enough points to level up your chosen specialization fully, so which specialization you choose matters as do which skills you get and when. I personally enjoy this game quite a bit, though I can understand how some people may be frustrated with the mechanics.
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7 of 9 people (78%) found this review helpful
Recommended
106.0 hrs on record
Posted: February 17, 2014
This game is not free of bugs. I will be blunt to tell you it falls apart from time to time and requires save quit reloads sometimes. This does not mean the game is un-playable, far from it. Once you get the hang of the somewhat simple tactical conrols of the fighters this game is very fun. It resembles most 4x style 3d space strategy games like Homeworld. Plenty of free roaming or not if you choose. The story is hard to follow and is filled with translation gaps because it is a foreighn game. It still has many great qualities that make it really fun to deck out your crew with good ships and skills and huge space battles that you can find glitches and cracks to beat the odds, even outnumbered. It is a fun game to play if you like sandbox gameplay and need a side distration this is a hoot to play.
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7 of 9 people (78%) found this review helpful
Recommended
276.1 hrs on record
Posted: October 6, 2014
<-Lotrek on the 1C forums. If you know me then you know how I feel and can stop here.

Love this game, got it when it came to steam as a buy this and get the first 2 free and enjoyed every one for different reasons. The gameplay is 3d isometric like Homeworld. The VA is so terribad it's good. The story has multiple endings so there is replay value in that. OVerall a fun romp that I have spent more hours than I care to mention playing. Reccomended.

There was a 4th game planned but never released sadly, maybe a wild kickstarter will appear.
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7 of 9 people (78%) found this review helpful
Recommended
24.7 hrs on record
Posted: September 7, 2014
this game is one of my oldest favorite

there are many different endings
the stories goes to different paths

sometimes, it is hard and this game is not sutiable for relaxing players
but it has its own unique gene and style

if you are a thinker, this game is for you
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6 of 8 people (75%) found this review helpful
Recommended
43.3 hrs on record
Posted: March 9, 2015
Take the 3-dimension RTS combat of Homeworld.
Mix it with the hero-based micromanagement of Dawn of War 2's single player campaign.
Then add a ship/station design and atmosphere remincient of Freelancer.
And you get Star Wolves 3!

Star Wolves 3 is much more open than the previous two entries, but takes a while to get going. There's not a great deal to do either in free roam other than pick fights and look for hidden caches of equipment.

Definitely worth the low price.
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8 of 12 people (67%) found this review helpful
Recommended
40.4 hrs on record
Posted: August 29, 2014
If you liked freelancer, you probably will like this one also. Personally I think this one is better than freelancer. Not just about the graphics, but the whole game including game mechanism and everything. The game play is very similar to freelancer, except you wander around with a 'mothership' instead of just one vessel. The mothership can release up to 6 fighters in battle as long as you got enough pilots. Thus the control is different from freelancer too, it is more like EVE type rather than freelancer's 3rd person space shooter.

You can replace your mothership and fighters with more powerful onces, or upgrade them with powerful weapons/modules. There is a good varience of different weapons in game. Unlike some games where different series of weapones just differ in names, the weapons in this game are quite different from each other in practice while still being quite balanced. You actually have to consider using different fighter/setup against different enemy or to match up pilot specialty. And yeah, there is also a skill tree system where you can choose which battle style you would like to go with. Each pilot's skill tree is a little different while the protagonist can select from 4 quite different skill trees in the beginning.

And the storyline was rich and vivid, too.

The only complaint I have about this game is that you can not 'free play' as in freelancer after story ends. Although there is a period of time before the end where you can go anywhere and do anything you want.

BTW, it is not an easy game and might make you frustrated in the very first few missions as I was. But once I figured it out, I started enjoying the game.

9/10 One of my favorite.
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3 of 3 people (100%) found this review helpful
Recommended
238.7 hrs on record
Posted: December 13, 2011
One of the best space type games i have ever played, it has great RTS and RPG elements into it and requires a lot of strategy to survive the fights, especially so in certain areas where you may find a group of enemies that your normal ship builds are woefully unequipped to handle their different technology. The only qualms i have about this game is the sheer linear aspect to it as well as trying to break off of the route the game sets for you can cause instant unstoppable death. 8/10
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