Indsendt: 22. november 2014
(Note: I put closer to seven hours into the game, most of it was offline and was not recorded.)
Necrovision is so bad it's good. Necrovision: Lost Company is the same thing, except it's late to the party and the joke hangs in the air like a wet fart in a sauna.
It's buggy- really buggy. Animations, sounds, the fact that your American escort will spontaneously start shouting in German as soon as he starts shooting at things, it's all there.
New from the original, you spend probably 80% of the game running around with at least one invulnerable mook to watch your back; good or bad, the interpretation is up to you.
Y'get a flare gun and a flamethrower machine gun as your new weapons- the former is useless, the latter can mop up everything with just a tuft of liquid conflagration.
There's a tank level and an airplane level. Considering the previous one had a mother-loving dragon level, I'm not particularly impressed.
To put it simply- if you played Necrovision, don't play Lost Company unless you really enjoy the flaws of the series and you're willing to put another eight hours of your life through them. All the ham, grit, hilarity, and horror of the first are replaced with recycled or vacant memories of either, and there's only enough exposition to barely fill the gaps in the previous one without enhancing it at all.
Now, if you'll excuse me, I'm going to go hate myself a little bit for ragequitting the final boss on the highest difficulty. I like a challenge almost to the point of masochism, but I'd have more fun drinking my own tears than gargling that can of nails.