Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.
Recent Reviews:
Mostly Positive (1,151) - 70% of the 1,151 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (16,616) - 76% of the 16,616 user reviews for this game are positive.
Release Date:
Mar 6, 2017
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Recent updates View all (47)

December 20, 2017

Ghost War Update 2: Jungle Storm and Title Update 11 Patch Notes



Today we are thrilled to share with you all of the changes we are bringing to Tom Clancy’s Ghost Recon Wildlands with the Jungle Storm update. It will be available on December 14 on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 13 GB on Uplay and up to 13 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.



This update brings a myriad of fixes, improvements, and biggest of all — Ranked Mode for Ghost War. We have been listening to all of the feedback the community has been sharing, and we have worked hard to fit as much into this update as possible, while still maintaining the balance that is paramount in Ghost War. Read all about the improvements we’ve made below.

https://youtu.be/RcT88W5lkqU

GHOST WAR CHANGES

Ranked mode

Ranked Mode is now available in Ghost War! It is unlocked at level 15 and will challenge you to climb the ranks from Bronze to Elite. You can read everything you need to know about this new ranked mode in our FAQ article.

New classes

A new Marksman class has been added, called Pathfinder. Equipped with a crossbow, his light step does not trigger mines, he cannot be detected by Scout's Drone motion sensor, marked by drones or the Sentinel's Satcom Tracker. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Pathfinder with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.



A new Assault class has been added to the game. The Predator is a reliable and versatile frontline fighter, equipped with either an M16 rifle or the MG121 LMG. His Battle Rage ability grants him all the Adrenaline bonuses for a short time: increased health and regeneration, suppression immunity and faster revive. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Predator with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.



New maps

New maps are added to Quickplay, Custom games, and Ranked rotation for both Elimination and Uplink game modes. Ruins and Jungle Base are added for Elimination and Scrapyard and Urban Incursion for Uplink.

Jungle Base

A small Bolivian village supported by open fields and a central massive communication center. Jungle Base is an urban environment with surrounding foliage for flanking, and elevated areas perfect for snipers. Between the buildings and bushes there are plenty of places to hide, so make sure your team is watching your back!



Ruins

Located in the forest valley, Ruins is surrounded by trees. The middle of the map has spacious areas between buildings. Be mindful of a sniper’s gaze or an assassin’s sneaky attack.



Scrapyard

A Santa Blanca hideout used to store and move cocaine to a nearby airfield, Scrapyard is a sparse, urban style environment. The middle of the map is full of right corners, so be prepared for some close combat!



Urban Incursion

A Bolivian town on the slopes of Inca Camina, this map is a moderate density urban environment for players to enjoy urban warfare. This map offers a bit of a different style and pacing from the normal Ghost War match.



Character customization presets

Three customization presets are now available to use with each class. Every customization done on a preset slot will be instantly saved. With the addition of the presets, the full customization is only available outside a match to speed up the player ready process.

We have also added a Costumes option to character customization and 5 class packs — Tech, Sentinel, Medic, Assassin, and Enforcer.

Players Stats Page

We have added a page in game in which you can view all of your stats. Weapon stats have also been added to the Gunsmith page.

Quit penalty system

We reworked our penalty system for quitting a match while it’s still ongoing. We added strikes-outs, temporary ban penalties and warning popup to make sure the player is conscious of the sanction. The ban are going from 10 minutes to 4 hours at most and the strikes are disappearing after a 2 hours long probation without a new quit. Also, keep in mind that if you leave a match before the end, you will still receive a defeat but no victory, depending on your squad result. For more information about this system, please read our Ranked mode FAQ.

Full Changes List

NEW FEATURES

  • Added Ranked mode play, unlocked at level 15 ,
  • Added 3 preset slots for character customization
  • Added Costumes option to character customization
  • Added Player Stats page
  • Added 5 class packs - Tech, Sentinel Medic, Assassin, Enforcer

GAME MODES

  • Uplink: Decreased the Access Point activation timer to 150 seconds
  • Elimination: Recon tower now marks players longer (45 seconds)

CLASSES

  • Added mines back to Sniper’s class loadout
  • Added a new Marksman class, the Pathfinder: equipped with a crossbow, his light step does not trigger mines and he cannot be marked by drones or Satcom trackers. This class will be exclusive to Ghost War Pass holders for 1 week.
  • Added a new Assault class Predator: enters Battle Rage for a short amount of time, gaining increased health and regeneration, suppression immunity and faster revives. This class will be exclusive to Ghost War Pass holders for 1 week.
  • Redesigned Tech class to increase its effectiveness: deployed jammer now destroys launched drones and prevents further deployment for 15 seconds across all the map
  • Added bonus damage versus drones for all Sniper class primary weapons
  • Increased Sentinel’s Satcom tracker cooldown to 60 seconds (was 40)
  • Reverted Enforcer Mk48 magazine size to 200 bullets
  • The medic’s drone is now auto-marked faster than the drones of other classes – 2 seconds instead of 6. This should allow other players to more effectively counter medics.
  • The Assault "Health Bonus" in the class progression system, even at 10%, proved slightly more significant than we wanted. We've changed this bonus to now give a 10% health bonus when revived. The individual classes still retain their specific extra HP, which is usually 30%.

MAPS

  • New maps added for Elimination game mode: Ruins, Jungle Base
  • New maps added for Uplink game mode: Scrapyard, Urban Incursion
  • Farm Town: complete rebalance of the map, changing the bounds, spawn points and fixing an exploit
  • Dust Town: rebuilt the bounds of the map to ensure no desertion occurs while still safely away from the boundary
  • Mountain Village: removed access to the cliff face south of the town
  • Sub Factory: patched up a hole in the world
  • Warehouse: the map was slightly reworked and some navigation issues were fixed
  • Burnt-Out: fixed several navigation issues

WEAPONS

  • New weapons added from the Fallen Ghosts expansion for the Assassin, Tank, Sentinel, and Scout.
  • Added scope options to Diversionist’s M4A1
  • Reduced all pistols damage by 15%
  • Reduced all weapons penetration values (except for Sniper’s primary weapons)
  • Increased the damage of the Assassin’s Vector by 10%
  • Increased the ammo capacity of the Assassin’s Vector by an extra mag
  • Decreased the recoil of the Scout’s MP7 by 17%
  • Buffed all Support classes SMGs damage by 10%
  • Reverted Enforcer Mk48 magazine size to 200 rounds

IMPROVEMENTS

  • Changed C4 to behave more like a trap than a high powered grenade: reduced throw range to half and can now be only be detonated when placed
  • Improvements to Quit penalty system: We reworked the penalty system to make it clearer and more transparent. The system is more lenient in Quickplay than it is in Ranked.
  • Weapon stats added in Gunsmith page
  • Melee takedowns now awards double the XP of a normal takedown (100)
  • Recon tower now marks players longer (45 seconds)
  • Auto-mark toggle should no longer affect binoculars and drone marking which are always on
  • Improved map/mode rotation in Quickplay and Ranked playlists ,
  • Reduced night time setting occurrence in playlists
  • Dusk start time setting increased by one hour and dawn setting reduced by one hour to allow more daytime play until transition
  • Improved ping placement and added out of screen feedback
  • Decreased the Loadout selection timer to 30 seconds
  • Removed ability to customize character between rounds to speed up class selection and ready process; only preset selection made possible
  • Added new Bowman announcements for win and loss round objectives
  • Players assisting teammates with kills will receive assist bonus XP
  • Further tweaks to the endgame cinematics to reduce transition time to the next round
  • Added ability to start a Custom Game with one player
  • Downed teammate bodies should no longer block access
  • Added server enforced HUD settings in Custom Game
  • Inverted the Challenge of Factions pages in-game

BUGFIXES

  • HUD settings should no longer reset on each update
  • Fixed an issue here the night vision mode would not be kept when returning from drone
  • Fixed an issue where aim assist was reset when selecting a new class
  • Fixed an issue in the HUD where a “new” notifications was appearing on the STD Grenade after every reboot

Campaign Changes

GAMEPLAY

  • There’s a new threat facing Bolivia. The Predator has come in search of new trophies. Take on this newest Legend and reap the rewards. If you want to know more, you can watch the replay of the special livestream we had on this event.

HUD

  • New helicopter controls should now hide with the rest of the HUD when toggling off the HUD
  • Fixed players being able to see the chat from a player they have blocked
  • Fixed Tacmap tabs disappearing upon accessing the store and returning to the Tacmap from the in-game menu
  • Added missing information about what bonuses have unlocked after booster activation
  • Fixed the bug causing the game language to reset to English when entering the Ghost War menu, regardless of what the localization was set when entering the main game.
  • Fixed an issue with the "New" notification appearing on the STD Grenade Launcher after every reboot

As always, we’d like to take this moment to thank all of our amazing community members for sharing your thoughts with us, and helping us to continue to make Ghost Recon Wildlands as an amazing game experience as possible. Please let us know your thoughts on this latest update on our official forums, and on Reddit.
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December 20, 2017

Ranked Mode FAQ



With Update 2: Jungle Storm, we brought a new ranked mode system. You can now compete against the others to climb the ladder and sit at the top. In order to help you doing so, you will find all the explanations you need below.

How to unlock the ranked play?

Ranked play becomes accessible once you reached level 15. If you have already reached Prestige, this limitation do not apply to you.

How does it work?

The ranked games are divided between Seasons of two months each. A Season starts on the 1st of the month and ends two days before the end on the second month. At the beginning of each Season, you will have to finish 15 placement rounds.Your results during these placement rounds will determine what your starting rank is for the ongoing Season. The rank of every player is reset at the beginning of every Season; nothing is granted forever. Afterward, it will be up to you and your squad to improve your rank or remain at the top.

How does the progression work?

Players are divided in 6 brackets based on their Matchmaking Rating: Bronze, Silver, Gold, Platinum, Diamond and Elite. Once you played the 15 rounds of placement of a Season, you’ll be assigned to one of these brackets. Afterward, based on your round win/lose count, you will go higher or lower in the brackets. Players who achieved Gold or higher won’t drop down to Silver or Bronze that season, however.

Where will people see my rank?

The game displays the rank of a player with their nametags. Thus, you can see other players’ rank in the match lobby, on the tacmap, on the end-screen and in the sum-up of the match. This is also where other players will see your own rank!

How does the matchmaking work?

Ranked is a new matchmaking mode, in which you’ll be able to play both Elimination and Uplink. Players will be able to select either Quickplay/Custom/Ranked from the main menu.

In Ranked Mode, players start with their Quickplay MMR, not from a baseline. For this reason, it is possible for people to play all Ranked matches together and end up in different leagues. This will eventually even out if they keep on playing together.

The MMR of players, in both Ranked mode and Quickmatch, is based on the results of the individual rounds and not on the outcome of the entire match. For this reason, it is possible sometimes to be demoted after winning a match, especially after a 3-2 result. This will happen if the opposing team has a MMR lower than the match winners. The amount of MMR gained and lost after a round depends on how big the initial MMR gap was, so it is possible for the 2 losses in a 3-2 match to matter more than the 3 wins.

Only two things impact a player’s MMR after a round. One of them is winning or losing. The other is the standing of each player before the round. A player will lose less MMR after an “expected” loss, faced with a higher MMR opponent, and will lose more MMR points after a loss against a lower opponent (and the same is true for how many points they win after a victory). This behavior is exactly the same as in all games that use an Elo or Glicko type of system.

What are the rewards?

Every completed ranked match will grant a bonus XP. Every new bracket promotion will grant bonus Prestige credits. At the end of a Season, players will earn XP boosters and Prestige credits based on their bracket.

What are the leave penalties?

Leaving an ongoing ranked game will grant the player a strike that will disappear after a probation time or accumulate with other strikes if he keeps quitting ongoing ranked games. When strikes start cumulating, the player will receive a warning pop-up to confirm he will receive a temporary ban penalty if he chooses to leave the match. The penalties will then increase from 10 minutes to 4 hours.
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Digital Deluxe Edition

Upgrade your Ghost with the Tom Clancy’s Ghost Recon Wildlands Deluxe Edition, featuring an exclusive weapon, gear, and other premium content!

Now includes the 4v4 Ghost War PvP mode! Experience intense 4v4 tactical matches in Ghost War mode.




Dominate the Bolivian wildlands with the Deluxe Pack which includes:
- The Huntsman rifle.
- The Huntsman motorbike.
- 3 emblems.
- 3 weapon camo.
- 3 character customization items.
- XP booster.

Gold Edition

Tom Clancy's Ghost Recon® Wildlands is the ultimate military shooter game set in a massive open world setting. And with Gold, it’s even better.

The Gold Edition comes packed with the base game, as well as exclusive Deluxe Edition premium gear, weapons, and vehicles. Also included with Gold is the season pass, which includes two expansions – Narco Road and Fallen Ghosts – and a one-week early access pass to all Ghost War PvP post-launch classes.



  • Go with the Gold Edition and gear up for the ultimate Tom Clancy's Ghost Recon Wildlands experience.
  • Get everything with Gold, including the base game, season pass, Deluxe Pack, and Peruvian Connection Pack.
  • Gear up with exclusive weapons, vehicles, and gear with Deluxe Packs.
  • Prepare your team for two major expansions: Narco Road and Fallen Ghosts.
  • Get one-week early access to new Ghost War PvP classes and master them before anybody else.

About This Game

Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world. You can also play PVP in 4v4 class-based, tactical fights: Ghost War.

TAKE DOWN THE CARTEL
In a near future, Bolivia has fallen into the hands of Santa Blanca, a merciless drug cartel who spread injustice and violence. Their objective: to create the biggest Narco-State in history.

BECOME A GHOST
Create and fully customize your Ghost, weapons, and gear. Enjoy a total freedom of playstyle. Lead your team and take down the cartel, either solo or with up to three friends.

EXPLORE BOLIVIA
Journey through Ubisoft's largest action-adventure open world. Discover the stunning diverse landscapes of the Wildlands both on and off road, in the air, on land, and at sea with over 60 different vehicles.

TRUST YOUR EYES
Taking out the Santa Blanca Cartel becomes an even richer experience with Tobii Eye Tracking. Features like Extended View, Aim at Gaze and Communications Wheel let you use your natural eye movement to interact with the environment – without interrupting or modifying your traditional controls. Now armed with an extensive eye tracking feature set, team communication becomes more seamless, firefights become more intense and exploring your new surroundings becomes an even more immersive adventure.

Compatible with all Tobii Eye Tracking gaming devices.
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Additional notes:
Eye tracking features available with Tobii Eye Tracking.

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-4320 @ 4 GHz or equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX660 / AMD R9 270X (2GB VRAM with Shader Model 5.0 or better)
    • Storage: 50 GB available space
    • Sound Card: DirectX-compatible using the latest drivers
    Recommended:
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i7- 3770@ 3.5 GHz or AMD FX-8350 @ 4 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX970/GTX 1060 or AMD R9 390/RX480 (4GB VRAM with Shader Model 5.0 or better)
    • Storage: 50 GB available space
    • Sound Card: DirectX-compatible using the latest drivers
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