Bob s'est écrasé sur une étrange planète, il a perdu un tas de pièces de son navire, et surtout il est en retard au travail!Trouver les pièces perdues et reconstruisez votre vaisseau lors de la résolution du défis basé sur la physique.
Évaluations des utilisateurs :
Globales :
plutôt positives (90 évaluation(s)) - 72% des 90 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 22 jan 2010

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Acheter Bob Came in Pieces

 

Articles

« La musique, l'art, la nature douce – tout cela créer une expérience complètement séduisante. C'est un vrai régal. »
- Rock, Paper, Shotgun

À propos de ce jeu

Bob s'est écrasé sur une étrange planète, il a perdu un tas de pièces de son navire, et surtout il est en retard au travail!
Trouver les pièces perdues et reconstruisez votre vaisseau lors de la résolution du défis basé sur la physique. Vous pouvez construire votre vaisseau comme vous le souhaitez dans le constructeur de navire - Essayez de trouver le design le plus cool pour résoudre les énigmes!

  • Reconstruisez votre vaisseau comme vous l'entendez
  • Trouvez les parties et outils perdus de votre vaisseau - Vous aurez besoin d'eux pour résoudre les énigmes!
  • 25 chapitres de bons niveaux de design et énigmes astucieuses
  • De nombreuses heures de jouabilité, avec des secrets, des succès, des classements et plus encore

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP/Vista/7
    • Processeur : 2.4 Ghz ou processeur équivalent
    • Mémoire : 1Go de RAM (2Go recommandés avec Vista/7)
    • Graphismes : Carte vidéo avec 128Mo de RAM et les modèles Shader 2.0
    • DirectX® : 9.0c
    • Espace disque : 500Mo d'espace libre
    • Son : Carte son compatible Windows
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent
    • Processeur : Mac Intel
    • Mémoire vive : 1 Go de RAM
    • Affichage : 128 Mo de mémoire vidéo et Shader Model 2.0
    • Disque dur : 500 Mo d'espace disque disponible
    • Autres :
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (90 évaluation(s))
Publiées récemment
ownosourus
( 21.6 heures en tout )
Posté le : 27 février
Real dedication is when you love your job so much that you’re willing to travel across the surface of a vast alien world to find all the ship parts necessary to repair your damaged craft, rocket back into the cosmos, and then jet to work to punch-in on time. Even if such an extreme dedication to the nine-to-five grind work doesn’t ring as true with everyone, Bob Came in Pieces is still an intriguing indie game that blends exploration and problem solving puzzle elements with a strong physics engine and a lovely design to create a whimsical adventure.

Bob loves the freedom to dress casually and chat all day on the phone, and who wouldn’t? Except Bob is a green octopus-like alien that works as a telemarketer in a crummy cubicle at an intergalactic call center. While most of his co-workers don’t share his enthusiasm for the less than stellar gig, he’s pleased as punch to clock in each day and go about his normal work routine. Unfortunately for Bob, his commute to work is cut short one day when his ship is struck by a wayward meteor. And his day doesn’t get much better from there.

Losing his hyper drive unit, as well as numerous other crucial chunks of his ship, he crash lands on a strange planet without help in sight. In order to get Bob back to work, you’ll guide what’s left of his spacecraft through different and interestingly designed areas of the planet to recover missing parts and the ever-important hyper drive system. What makes the explorative journey so fascinating is that you’ll use the junk parts you recover along the way to constantly re-build and re-design Bob’s ship to overcome the obstacles you run into.

Both above and below the surface, the mysterious, earth-like planet is rife with mechanical contraptions designed to impede your progress. Among giant locking mechanisms and puzzles that must be assembled you’ll find trigger plates to depress, large objects to move, and force fields to circumvent, alongside more peculiar hurdles. While solving puzzles on the first few stages only require some basic common sense, these impediments grow increasingly complex and you’ll have to make more drastic alterations to your ship to proceed.

Your core ship is a small orb with eight bolt points where additional parts can be attached. As you explore the planet, you’ll find basic extender parts, various hinges, and several special functioning items that you can combine and assemble onto your vessel. Most levels have multiple hotspots where you can stop and freely play around with re-designing your ship using any parts you’ve collected. Frequent experimentation is necessary. For example, one area may require you to assemble a long hook-like fixture to your ship in order to flick a hard-to-reach switch. Other areas require you to attach a pushing or pulling device to manipulate rocks, mechanical devices, and other gadgets you find.

But it’s not as easy as just dropping anything onto Bob’s ship willy-nilly. The game features a dynamic physics system, and the more you add to your ship, the more it affects how it handles in accordance with balance and gravity. Plunking down too much junk on your craft without beefing up your boosters will render you virtually immobile, and you can only move in certain directions if you have boosters located on the opposite end to push you. The realistic physics make designing your ship a fun challenge, and tinkering around with the different parts to see what you can come up with to solve each problem is equally entertaining.

The levels, puzzles, and the overall visual worlds in Bob Came in Pieces are really nicely put together. While it’s great to focus on the task at hand, you’ll also find yourself taking a moment to soak in the colorful backgrounds and unique terrain designs. Also, the way some contraptions are put together is pretty brilliant.

There are 14 stages to go through which doesn’t take terribly long to accomplish, but you can revisit previously completed stages to try for a faster time. And there are plenty of things you’ll miss on the first go around due to initially having limited parts. Sprucing up your ship with the cool technology unlocked later on in the game makes it worth going back to check out where else you can use it. Bob Came in Pieces oozes creativity and rewards you for noodling around to your heart’s content. It’s easy to get into but hard to stop playing once you’ve been hooked.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Karutomaru
( 1.0 heures en tout )
Évaluation avant sortie
Posté le : 29 novembre 2015
Easily the most boring, uninspired, poorly written game I've ever played on Steam. I got it as part of a summer sale event, got the achievement and never touched it again. I wish I could have it removed from my Steam library.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
JonTheCommonSeal
( 1.2 heures en tout )
Posté le : 27 octobre 2015
I see they are trying to make a challenging game but it doesn't get challenging, most of it is just tedious...

Well that's just my opinion...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Oregono
( 4.1 heures en tout )
Posté le : 9 octobre 2015
Time to completion - 4 hours. Taking my time.

An EXTREMELY short puzzle platformer that desperately needs steam workshop support. What is there is fun.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
PrinzEugen
( 3.8 heures en tout )
Posté le : 29 septembre 2015
After trying for three hours to come to grips with this game's mechanics, I decided to give up. I don't think Bob Came in Pieces is an outright bad game, it's just a game I can't get used to, nor do I find any fun in it.

The basic idea is sound and actually somewhat original: controling Bob, you have to travel through several levels in order to collect the missing parts of his ship (Bob is a spaceship that came down to earth in pieces). There are several obstacles on the way, most of those objects that have to be removed or replaced (well, in the few levels I played anyway). By putting together Bob in the right way on the work-pads, you can figure out how to overcome the obstacles/puzzles: putting an extra engine in one of the slots makes a huge difference, and there's a "pull beam" that lets you pull away objects. At least, theoretically. Since the controls of this game are off-target to say the least, controlling Bob once some pieces of the spaceship have been adjusted, became a nightmare. Even more problematic is that the game relies on physics to solve puzzles - bu the physics seem to have been hugely overdone, with every action leading to a much greater reaction than I would ever expect. That makes the game nearly unplayable for me - although I would love to progress further into the apparently well designed levels and discover more of Bob's pieces, the controls and physics just don't let me do so. Graphics and sound do a pretty good job, so all the more regrettable that the gameplay let me down.

With over 80 achievements, of which the greater part have only been achieved by under 2% of all players, this game seems like a nightmare for achievement hunters. Apart from achievements for completing levels & gathering spaceship parts (fair enough!), there are lots and lots for finishing the levels within a certain time limit. These limits are set so extremely tight, that those achievements are only for the most stubborn gamers out there, or for these who figure out the wonky controls to perfection. People looking for another 100% game, definitely should skip this one, and it won't help in getting a good average completion rate either.

But there's a fair chance anyone else can actually figure things out, and enjoy this game. It's just not my cup of tea, I guess.

Not recommended, unless you're very good at solving physics puzzles and have lots of patience
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
AaToSMeD
( 5.5 heures en tout )
Posté le : 21 septembre 2015
Most of the game at first is comprised with you spending more time making the correct ship for a short puzzle. Although you could say that the puzzle itself is part of how you build the ship, it can be a little irritating at times when you have to frequently swap your parts every now and then. The music fits and the physics of the game are incredibly tight. There is replayability in the form of time attack mode and of course, collecting all the parts of the ship.

It's a fairly short game but do give this game a chance as I did because it might surprise you!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
PaulP
( 6.6 heures en tout )
Posté le : 31 mai 2015
It seemed like a very fun idea at first but lost its charm alarmingly fast.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
jac1002
( 2.0 heures en tout )
Évaluation avant sortie
Posté le : 12 mai 2015
Nice little puzzle game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
princecoo
( 1.6 heures en tout )
Évaluation avant sortie
Posté le : 24 avril 2015
This game was so boring I couldn't even be bothered to finish this sent
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
PhoenixT1
( 7.2 heures en tout )
Posté le : 13 avril 2015
This game isn't bad, but be warned that controls aren't good. There are better physics/puzzle games on steam, but this one is still playable.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Bum
( 1.1 heures en tout )
Posté le : 25 février 2015
Did not make it far into this game before succumbing to my boredom. It's frustrating to maneuver your saucer as this game does not handle momentum well, and the puzzles are very straightforward and pretty much always requires you to run back and forth between build stations to slightly adjust your ship for very specific tasks. The game trailer may seem promising, but I have received no enjoyment from this game, and will promptly hide it in my game library.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Akka
( 6.4 heures en tout )
Posté le : 14 janvier 2015
Controlling this game is a nightmare from hell.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
s_ferg
( 0.6 heures en tout )
Évaluation avant sortie
Posté le : 12 janvier 2015
:(
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
vempajor
( 33.6 heures en tout )
Évaluation avant sortie
Posté le : 14 octobre 2014
worth
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Keanu
( 0.1 heures en tout )
Évaluation avant sortie
Posté le : 21 août 2014
Love it. Best title game for a game!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
wazgilbert
( 7.1 heures en tout )
Posté le : 17 août 2014
Mac OSX version has failed to keep up with current Mac Hardware and software - will not launch.
(10.9.4 27" iMac with GTX780M 4Gb) was running on ML with 2007 imac 24"
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
DudelRok
( 1.9 heures en tout )
Posté le : 18 juin 2014
Bob Came in Pieces is not a good game.

Bob Came in Pieces is not a bad game.

Bob Came in Pieces is a good game locked tightly to a horrific (and sometimes unplayable) control scheme.

Interesting idea that I really wanted to get behind, but the main problem with the game is what I like to call "slippery controls."

Bob Came in Pieces has a cool idea with ship building to solve puzzles, but moving the actual ship will prove frustrating and difficult. Most of the "challenge" with Bob Came in Pieces comes from the fact that Bob doesn't usually do what you want him to. "Building" the ship is just a matter of sticking tubes onto your ship with a few rockets for awkward thrust and a push or pull device to move around objects. The rest is up to your mind... or your willpower to simply keep chugging at the same "puzzle" until Bob finally decides that he really does want to go the way you want him to.

The addition of fans in later levels make the game way too frustrating, and I'm glad I got this in a bundle for almost nothing... or literally nothing. Fighting the pull of gravity, the push of a fan and a thrust system that can easily turn Bob upsidedown, makes me not willing to recomend.

Someone will enjoy it, of this I'm sure, it just isn't me.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Sir Faulty
( 9.4 heures en tout )
Posté le : 7 juin 2014
Faulty's scorecard :-

1) Essential purchase
2) Recommended purchase
3) Recommended purchase during a sale
4) Not recommended unless heavily discounted
5) Not even recommended for Steam game collectors

You take on the role of Bob - a young alien whose spaceship has fallen to pieces when he crash lands on a mysterious planet on route to work. Immediately tasked to explore and locate the pieces, it's up to the player to help Bob rebuild his little ship so that he can leave the planet.

What I enjoyed about Bob Came in Pieces is that as you locate pieces of your ship you will need to use them to build your ship into a variety of different ship designs in order to solve the planets various puzzles. The games music is outstanding and I remember just sitting there and listening to one particular levels tune repeat itself over and over again just because it was so lovely.

With 25 levels and achievements alike there is plenty to do here with this little downloadable title. My only gripe is the controls. They are incredibly finicky and often had me getting on the wrong side of irritated. After having tried both keyboard/mouse and controller combo I would say the controller is probably your best bet due to the analogous thumsticks making it far easier to fling and steer little Bob than the WSAD combination which in all honesty is a simply...a nightmare.

I enjoyed Bob Came in Pieces but I can't say it stands out as anything memorable or fantastic and for a simple little diversion it's fun but forgettable.

If you enjoyed reading this review please follow my curator group at:-
Curator Rater
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
syritwo
( 0.5 heures en tout )
Évaluation avant sortie
Posté le : 21 mai 2014
ew
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
thejoche
( 7.4 heures en tout )
Posté le : 8 mai 2014
Disappointing. graphics are more simplistic than the screenshots seemed ( to me) the physics also seem a bit off. 4/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
15 personne(s) sur 15 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
21.6 heures en tout
Posté le : 27 février
Real dedication is when you love your job so much that you’re willing to travel across the surface of a vast alien world to find all the ship parts necessary to repair your damaged craft, rocket back into the cosmos, and then jet to work to punch-in on time. Even if such an extreme dedication to the nine-to-five grind work doesn’t ring as true with everyone, Bob Came in Pieces is still an intriguing indie game that blends exploration and problem solving puzzle elements with a strong physics engine and a lovely design to create a whimsical adventure.

Bob loves the freedom to dress casually and chat all day on the phone, and who wouldn’t? Except Bob is a green octopus-like alien that works as a telemarketer in a crummy cubicle at an intergalactic call center. While most of his co-workers don’t share his enthusiasm for the less than stellar gig, he’s pleased as punch to clock in each day and go about his normal work routine. Unfortunately for Bob, his commute to work is cut short one day when his ship is struck by a wayward meteor. And his day doesn’t get much better from there.

Losing his hyper drive unit, as well as numerous other crucial chunks of his ship, he crash lands on a strange planet without help in sight. In order to get Bob back to work, you’ll guide what’s left of his spacecraft through different and interestingly designed areas of the planet to recover missing parts and the ever-important hyper drive system. What makes the explorative journey so fascinating is that you’ll use the junk parts you recover along the way to constantly re-build and re-design Bob’s ship to overcome the obstacles you run into.

Both above and below the surface, the mysterious, earth-like planet is rife with mechanical contraptions designed to impede your progress. Among giant locking mechanisms and puzzles that must be assembled you’ll find trigger plates to depress, large objects to move, and force fields to circumvent, alongside more peculiar hurdles. While solving puzzles on the first few stages only require some basic common sense, these impediments grow increasingly complex and you’ll have to make more drastic alterations to your ship to proceed.

Your core ship is a small orb with eight bolt points where additional parts can be attached. As you explore the planet, you’ll find basic extender parts, various hinges, and several special functioning items that you can combine and assemble onto your vessel. Most levels have multiple hotspots where you can stop and freely play around with re-designing your ship using any parts you’ve collected. Frequent experimentation is necessary. For example, one area may require you to assemble a long hook-like fixture to your ship in order to flick a hard-to-reach switch. Other areas require you to attach a pushing or pulling device to manipulate rocks, mechanical devices, and other gadgets you find.

But it’s not as easy as just dropping anything onto Bob’s ship willy-nilly. The game features a dynamic physics system, and the more you add to your ship, the more it affects how it handles in accordance with balance and gravity. Plunking down too much junk on your craft without beefing up your boosters will render you virtually immobile, and you can only move in certain directions if you have boosters located on the opposite end to push you. The realistic physics make designing your ship a fun challenge, and tinkering around with the different parts to see what you can come up with to solve each problem is equally entertaining.

The levels, puzzles, and the overall visual worlds in Bob Came in Pieces are really nicely put together. While it’s great to focus on the task at hand, you’ll also find yourself taking a moment to soak in the colorful backgrounds and unique terrain designs. Also, the way some contraptions are put together is pretty brilliant.

There are 14 stages to go through which doesn’t take terribly long to accomplish, but you can revisit previously completed stages to try for a faster time. And there are plenty of things you’ll miss on the first go around due to initially having limited parts. Sprucing up your ship with the cool technology unlocked later on in the game makes it worth going back to check out where else you can use it. Bob Came in Pieces oozes creativity and rewards you for noodling around to your heart’s content. It’s easy to get into but hard to stop playing once you’ve been hooked.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Non recommandé
3.2 heures en tout
Posté le : 22 mars 2014
Un puzzle-game à base de gravité et de mouvement en vaisseau, avec la possibilité (/ nécessité) de customiser ledit vaisseau avec des morceaux trouvés ici et là (des roquettes plus puissantes, des tubes pour donner une forme, des tractor beans...)
C'est pas kerbal space program, mais les physics impliquées dans le mouvement du vaisseau sont relativement pointues ce qui fait que si vous construisez n'importe quoi ou que vous avez un binding roquette/touche, le vaisseau devient vite très difficile à gérer, et le jeu devient donc rapidement pénible. En passant un peu plus de temps à faire un vaisseau propre, le jeu devient tout de suite plus abordable. Assez court, il consiste en une grosse dizaine de puzzles à base de gravité eux aussi à résoudre avec votre petit vaisseau volant, en le modifiant au gré des checkpoints pour avancer.
Pas le pire jeu du monde, pas un très bon jeu non plus. Rien de vraiment positif ni négatif à redire sur la réalisation, les graphismes et la bande son qui sont tous moyens, personellement je l'ai eu dans un bundle mais je ne recommanderais pas à l'achat à son prix, à moins que ce style de jeu soit votre came.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
32 personne(s) sur 37 (86%) ont trouvé cette évaluation utile
Recommandé
9.4 heures en tout
Posté le : 7 juin 2014
Faulty's scorecard :-

1) Essential purchase
2) Recommended purchase
3) Recommended purchase during a sale
4) Not recommended unless heavily discounted
5) Not even recommended for Steam game collectors

You take on the role of Bob - a young alien whose spaceship has fallen to pieces when he crash lands on a mysterious planet on route to work. Immediately tasked to explore and locate the pieces, it's up to the player to help Bob rebuild his little ship so that he can leave the planet.

What I enjoyed about Bob Came in Pieces is that as you locate pieces of your ship you will need to use them to build your ship into a variety of different ship designs in order to solve the planets various puzzles. The games music is outstanding and I remember just sitting there and listening to one particular levels tune repeat itself over and over again just because it was so lovely.

With 25 levels and achievements alike there is plenty to do here with this little downloadable title. My only gripe is the controls. They are incredibly finicky and often had me getting on the wrong side of irritated. After having tried both keyboard/mouse and controller combo I would say the controller is probably your best bet due to the analogous thumsticks making it far easier to fling and steer little Bob than the WSAD combination which in all honesty is a simply...a nightmare.

I enjoyed Bob Came in Pieces but I can't say it stands out as anything memorable or fantastic and for a simple little diversion it's fun but forgettable.

If you enjoyed reading this review please follow my curator group at:-
Curator Rater
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
22 personne(s) sur 24 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
3.8 heures en tout
Posté le : 29 septembre 2015
After trying for three hours to come to grips with this game's mechanics, I decided to give up. I don't think Bob Came in Pieces is an outright bad game, it's just a game I can't get used to, nor do I find any fun in it.

The basic idea is sound and actually somewhat original: controling Bob, you have to travel through several levels in order to collect the missing parts of his ship (Bob is a spaceship that came down to earth in pieces). There are several obstacles on the way, most of those objects that have to be removed or replaced (well, in the few levels I played anyway). By putting together Bob in the right way on the work-pads, you can figure out how to overcome the obstacles/puzzles: putting an extra engine in one of the slots makes a huge difference, and there's a "pull beam" that lets you pull away objects. At least, theoretically. Since the controls of this game are off-target to say the least, controlling Bob once some pieces of the spaceship have been adjusted, became a nightmare. Even more problematic is that the game relies on physics to solve puzzles - bu the physics seem to have been hugely overdone, with every action leading to a much greater reaction than I would ever expect. That makes the game nearly unplayable for me - although I would love to progress further into the apparently well designed levels and discover more of Bob's pieces, the controls and physics just don't let me do so. Graphics and sound do a pretty good job, so all the more regrettable that the gameplay let me down.

With over 80 achievements, of which the greater part have only been achieved by under 2% of all players, this game seems like a nightmare for achievement hunters. Apart from achievements for completing levels & gathering spaceship parts (fair enough!), there are lots and lots for finishing the levels within a certain time limit. These limits are set so extremely tight, that those achievements are only for the most stubborn gamers out there, or for these who figure out the wonky controls to perfection. People looking for another 100% game, definitely should skip this one, and it won't help in getting a good average completion rate either.

But there's a fair chance anyone else can actually figure things out, and enjoy this game. It's just not my cup of tea, I guess.

Not recommended, unless you're very good at solving physics puzzles and have lots of patience
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
Recommandé
7.3 heures en tout
Posté le : 4 novembre 2013
Nice puzzle game. Also requires some skill to control the little ship.
But it's very, very short.
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
Non recommandé
0.6 heures en tout
Évaluation avant sortie
Posté le : 25 septembre 2011
I don't recommend this. Most of the play time goes to putting your ship together for one 15 second puzzle, then spending another 5 minutes rebuilding it to make it past the next. Then again, it's probably more of a kid's "stick round peg into round hole" game.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
6.3 heures en tout
Évaluation avant sortie
Posté le : 8 octobre 2011
Belated review. This indie physics-based puzzle game is pretty fun. Your goal is to navigate a spaceship to the end of a level. Sure, it sounds easy enough, but there are always obstacles in your way. The main hook of the gameplay is mixing and matching parts on your spaceship in order to solve physics-based puzzles in each level (pushing and pulling objects, smashing through things, etc). I found the controls to be a bit touchy at times and wasn't a huge fan of the ship-building interface, but overall, there's not much bad to say about this game. Just go into it without any grand expectations. It's pretty laid back and is a nice way to kill a few hours. There are also a number of advanced levels available, in addition to the main story chapters, for those looking for a bit more challenge.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
12.6 heures en tout
Posté le : 20 mars 2014
Bob - the game is as short as the name.
Bounce around finding parts to upgrade your ship and help you solve the challenges.
A simple story with clever physics puzzles, charming graphics and soothing music.

Recommended for smart kids of all ages and chimps with sticks.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
3.0 heures en tout
Posté le : 18 décembre 2010
This game has excellent controls and beautiful artwork. For some games, that's enough. But this one goes further and has fun gameplay with things to collect and puzzles to solve. I love it.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
5.3 heures en tout
Évaluation avant sortie
Posté le : 12 juillet 2011
Bob Came in Pieces is a lovely, casual physics-based puzzle game that features a story mode with 14 chapters where you main goal is to collect all the missing ship parts you have lost during a crash with a meteor. To solve the puzzles you have to combine certain parts and attach them to one of the 8 sockets on your ship.

Additionally the game features 10+1 really challenging and cool VR missions (heavily inspired by the VR missions in Metal Gear Solid) where you have to solve some really crazy puzzles with a pre-defined set of ship parts.

In both the adventure and the VR mode the timer can be toggled on/off so it's up to you if you play the game the casual way and explore the levels or go for gold and try to beat the clock to get a silver or gold medal and the respective Steam achievement.

The replayability depends on whether you're into time-attack or not. Either way i can highly recommend this game so make sure to get it (when it's on sale)!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
3.4 heures en tout
Évaluation avant sortie
Posté le : 16 décembre 2010
It's actually pretty fun. The gameplay reminds me of hours spent bolting thrusters to things in Garry's Mod and trying to then figure out how to steer the resulting mess. But as a puzzle game.
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Recommandé
3.0 heures en tout
Évaluation avant sortie
Posté le : 3 septembre 2011
It's intersting for the concept alone but the clunkiness of implementation is sometimes frustrating.
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13.3 heures en tout
Évaluation avant sortie
Posté le : 26 décembre 2010
Finished it in 11 hours. This was a fun little physics puzzle game. You're a ship on a planet with gravity. You attach and move around thrusters on your ship to move about, lift and push objects, while collectiong more pieces for your ship. Pleasent music and interesting level design.
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Non recommandé
1.9 heures en tout
Posté le : 18 juin 2014
Bob Came in Pieces is not a good game.

Bob Came in Pieces is not a bad game.

Bob Came in Pieces is a good game locked tightly to a horrific (and sometimes unplayable) control scheme.

Interesting idea that I really wanted to get behind, but the main problem with the game is what I like to call "slippery controls."

Bob Came in Pieces has a cool idea with ship building to solve puzzles, but moving the actual ship will prove frustrating and difficult. Most of the "challenge" with Bob Came in Pieces comes from the fact that Bob doesn't usually do what you want him to. "Building" the ship is just a matter of sticking tubes onto your ship with a few rockets for awkward thrust and a push or pull device to move around objects. The rest is up to your mind... or your willpower to simply keep chugging at the same "puzzle" until Bob finally decides that he really does want to go the way you want him to.

The addition of fans in later levels make the game way too frustrating, and I'm glad I got this in a bundle for almost nothing... or literally nothing. Fighting the pull of gravity, the push of a fan and a thrust system that can easily turn Bob upsidedown, makes me not willing to recomend.

Someone will enjoy it, of this I'm sure, it just isn't me.
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Non recommandé
0.5 heures en tout
Évaluation avant sortie
Posté le : 16 décembre 2010
Too fiddly and frustrating to prove enjoyable.
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Recommandé
4.2 heures en tout
Posté le : 19 mars 2014
It's decent enough fun. A physics-based thrust/lander puzzler with an interesting mechanic, whereby you can change the design of your craft, affecting its flight characteristics and abilities.

I've played the game up to level 7 of the main "Adventure". It took about 4 hours and I think that's about half-way through the main arc of the game, but there is a lot of additional content in the form of single "challenges". The puzzles are not hard, but finding the right way to fly your craft or a combination of ship components that works to accomplish the task-in-hand can be tricky. It's possible (and recommended!) to save useful ship designs to recall quickly at the docking stations within the levels. All the levels seem to contain hidden areas with extra ship parts, which are rewarding to find. The game can get very frustrating sometimes, however, due to the physics simulation. It's possible to get your ship trapped in various ways, such as under a bit of falling or sliding scenery, or by having the wrong thruster in the wrong position on your ship, leaving you jammed up against a wall or spinning in circles with no way to get back to a base to change it, meaning you have to quit and re-start the level, which can be maddening, especially if it happens in sight of the exit gate!

I'm saying it's a 7/10 overall (but 3/10 when you get the damn ship stuck!).
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Recommandé
8.6 heures en tout
Évaluation avant sortie
Posté le : 12 décembre 2010
A short and fun indie game.
It's mainly just a bunch of physics puzzles.
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Recommandé
1.3 heures en tout
Évaluation avant sortie
Posté le : 18 décembre 2010
A charming little physics-based puzzle adventure, the game has you navigate side-scrolling levels in a moon-lander type ship to find extra ship pieces in your quest to completely rebuild and find your way home.
The core mechanic comes from reconfiguring your ship in-level with the pieces you have found to solve the puzzles that strew the levels. For instance, you might need to build an arm-like extension to prod a boulder out of your way, or need rockets on one side to propel you quickly through a guantlet.
There's also the requisite speedruns for when you are finished.
I enjoy collecting things in games and building/configuring them, but personally, I like my puzzles less physics-based.
This game, however, does both fairly well and is worth a look.
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Recommandé
8.2 heures en tout
Évaluation avant sortie
Posté le : 25 février 2012
Decent casual game. Flying around is easy and the puzzles are fun to solve. There's not a whole lot of challenge to it though. Most puzzles are solved by searching for the right parts and configuring them correctly, rather than challenging your piolting finesse or spatial skills.
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Recommandé
10.6 heures en tout
Évaluation avant sortie
Posté le : 20 décembre 2010
Great puzzles, cute theme, awesome physics based lunar lander style game! Rebuild your ship into whatever you want! Only thing missing is multiplayer/co-op.
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