Click, turn and match four blocks! Enjoy smart and speedy puzzle action! Clickr is a next generation puzzle game developed by Ntreev Soft, the studio behind Pangya & Trickster. The game competed in the 2010 Independent Games Festival and was selected as 'Top 10 Break Out Indie Games of 2010' by DIYGamer.
User reviews:
Overall:
Very Positive (463 reviews) - 81% of the 463 user reviews for this game are positive.
Release Date: Dec 23, 2010

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Reviews

“If you’re a puzzle gamer or even just a casual gamer who likes to play a bit of Bejeweled, give this one a look, as all the elements come together here to create a unique and, more importantly, worthwhile experience.”
8.5/10 – Harry Hughes, MMGN

“Clickr is charmingly addictive, and gets better the longer you play it, as you brain works it all out better and gets nippy at finding those combos.”
Michael Rose, IndieGames

“In terms of design and presentation, I got a kick out of the weird, annoying “It’s A Small World”-on-crack music and SFX, the smooth vectors graphics and sugary Harajuku animation. Don’t have much to complain about.”
4/5 – Indie Game Freak, Indie Game Reviewer

About This Game

Click, turn and match four blocks! Enjoy smart and speedy puzzle action!

Clickr is a next generation puzzle game developed by Ntreev Soft, the studio behind Pangya & Trickster. The game competed in the 2010 Independent Games Festival and was selected as 'Top 10 Break Out Indie Games of 2010' by DIYGamer.

Key Features:

  • 4 Main Game Modes: Puzzle, Battle, Push, and IQ modes with various sub-modes and missions.
  • Multiplayer Modes: Head-to-head match-ups in Battle and Push modes.
  • 3 Unique Themes: Basic, Africa and Zombie themes provide different characters, effects, skins and sounds!
  • Over 70 Steam Achievements to unlock!
  • Additional Features: Tutorial, left-handed controls, and global leaderboards.

System Requirements

    Minimum
    OS: Windows 2000/XP/Vista/7
    Processor: 1.4 GHZ Single Core or higher
    Memory: 512 MB RAM or higher
    Graphics: DirectX 9 GPU w/64 MB VRAM
    Screen Resoltion: 1024x768 or higher
    Hard Drive: 415 MB available disk space
    Sound: DirectSound compatible sound card
Helpful customer reviews
14 of 14 people (100%) found this review helpful
2.0 hrs on record
Posted: April 24
What if Tetris, Bewjewled and Clicker games had a baby together?
Hint: At the end of this review you will find a TL;DR and a video section.

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●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

Clickr! is a fast-paced indie puzzle game, which was developed by Ntreev Soft Co. Ltd. and published by Zero Rock Entertainment in December 2010 for Windows.

Click, turn, match - repeat. In this way or a similar way can the gameplay be decribed. The task has been to match four or more squares together and get rid of them by clicking on the biggest square. During this, the player has to rotate the board on which the squares are located, so that they fall down - if space is available. With a bit of luck the right colour matches with the other equal coloured blocks and a new big square accrues; speaking of which, luck is something the player needs a lot of in Clickr! While the first levels are manageable in time and amount of squares, the later levels only depend on luck how squares in special colour occure. A star between blocks can be changed into another block of a colour that is in close range. Besides this, grey blocks join the party and interrupt the possibility to match colours together. However, they can be matched as well to get rid of them.
As if this would not be a problem already in later levels, so is the time limit. Later levels demand higher score points in a incredible less amount of time, so that Clickr! degenerates in something the name already mentions: A fast-paced clicker game, based on luck and without a strategy to think about.
With time and patience the player can unlock a battlemode, in which two huge monsters stand against each other and generate little minions based on the amount of matched blocks. Clickr! also includes a multiplayer, which is, unfortunately, dead.

Graphics are hold very colourful and blocks appear in 3 different colours, red - green and blue. The mouse courser changes into an animated glove with a streched pointer. Monsters in different modes look adorable and the overall appearance does not take itself very serious. For some maybe too cute, for some the right atmosphere for games like this, Clickr! is not too fussy and can be nice to look at during the playtime.
Mentionable is the option to purchase Skins with ingame currency, which completely change the appearance of the game.

If it comes to the sound it gets clear very fast, that it is absolutely made for Clickr! A cute, cheerful loop of the sound from xylophones, keyboard and such accompany the player and sometimes a soft voice turns in to cheer the player. After half an hour of playtime it can get repetitive and also very annoying, especially in the push mode, where children sing a rhythmic "lalala" to the actual music. At this point the option to turn off the sound is more helpful than ever.

The whole game uses the mouse controlwise. While the main button is the left mousebutton to click around, the mouse wheel turns the board to let blocks fall. Easy to learn and also easy to master, Clickr! does not demand to study the controls for more than a minute.

Down the road, sometimes frustrating - sometimes rewarding, Clickr! can be fun for an amount of time. The gameplay is easy to learn and controls do not need a lot of attention, so the player can relax while listen to his own music. Yet, it can get very repetitive after some time and later levels are so hard to beat due to the less time limit and high score points, that the player does not dare to continue it further.

For true fans of clicker games and those who just want to relaxe their mind, Clickr! can be recommended. Everyone else who is still unsure should absolutely wait for a sale or even a bundle sale.

Recommended when on sale or in a bundle.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

After only 1,8 hours on record I have to say, that this game is nothing I would continue to play further. It is way too much based on luck that I don't pay it more attention than I have to. Yet, the review is positive thanks to the fact, that the game is very easy to learn and can hold a lot of fun for 30 minutes per day or week (when listening to your own music list).

●▬▬▬▬▬[➤ TL;DR]▬▬▬▬●

[✔] Colourful and minimalistic graphics
[✔] Easy gameplay mechanics and controls
[✔] Different game modes

[✖] Late levels are frustratingly hard to beat and based only on luck
[✖] For some layout and music way too cute (after a while also annoying)
[✖] Multiplayer dead

●▬▬▬▬▬[➤ MEDIA]▬▬▬▬▬●

https://www.youtube.com/watch?v=eTEkI7Hc0Xo

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- ℳorbus
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: November 14, 2015
Clickr is, at first glance, a simple puzzle game riddled with annoying sound effects and issues branching from the localisation of the game to English-speaking nations. However, while these issues are evident consistently throughout the experience, the strong range and execution of gameplay elements makes these problems excusable at worst.

As the player begins, only a match-4/puzzle hybrid mode will be available, which lists an objective and a time in which it must be completed. There are fifty stages available, with new elements being gradually introduced. All the objectives fall under the same few categories, which allows you to to familiarise yourself with the concepts. Repetition does become a problem; only the rising difficulty stops this mode from becoming stale too quickly.

The gameplay takes place on a square board. The space inside is occupied by squares of different colours. In order to score points, players must get four pieces of the same colour together to form one big square before clearing it. Clearing this square will also clear any linked blocks of the same colour. There are also star blocks and stone blocks, both of which serve a unique purpose and add a bit of depth to the title.

Upon completing a challenge, players are rewarded with ‘cubes’ - the currency in Clickr. If a player amasses enough cubes, they can unlock new game modes - Battle, Push and IQ. Battle plots players against AI, in what can only be described as tower defense-like gameplay controlled by the game board. Push has players try to continuously clear the same-coloured blocks in order to push them onto their opponent. Finally, IQ contains set puzzles where players must clear the game board as quickly as possible. ’Skins’ can also be purchased, which completely change the audio and cosmetic make up of the game.

In all game modes, records are saved and some stats can also be seen on the Steam leaderboards. To complete the repertoire offered by Clickr, both the Battle and Push game modes are playable online against other people, with win/loss records being saved. The collection of data is a good way to demonstrate a player’s improvement in the game, and also serves as motivation for you to keep replaying the same level before progressing.

The presentation, sadly, is hit and miss. The graphics do well no matter which skin you’ve chosen, with minimalistic visuals on the game board making play easy, while images elsewhere spark things up a little. The soundtrack is decent enough within each skin, however the sounds, especially the voice-overs, are hideous. Thankfully, they can be turned down, or even off, so it’s not an inescapable issue.

Other issues with the game include the typos which branch from localisation, the loading times, which are strangely long on occasion, and the frustratingly slow rate at which cubes (money) can be earned, despite the high asking price of some of the unlockable content. In this type of game, it’s unusual to need to spend more than a few hours unlocking everything, and this may deter new players.

Another issue one might have with the game is that very few of the records saved are on the Steam leaderboards. While totals like overall score are collected, times for individual IQ levels and Puzzle Mode levels are not, taking away some of the competitive edge that often drives these types of games.

In the scheme of things, however, this is a non-issue, with the versatility of Clickr doing much more to help the game than any of the listed detriments does to hurt it. If you’re a puzzle gamer or even just a casual gamer who likes to play a bit of Bejeweled, give this one a look, as all the elements come together here to create a unique and, more importantly, worthwhile experience.

Clickr combines the best of match-4 gaming with some intriguing puzzle-based twists, offering a fun experience to a wide demographic. The adjustable graphics are a bit of fun, and though the hideous sound effects tell of a childish, cutesy game, Clickr is anything but, and is a game everybody should at least try.
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13 of 17 people (76%) found this review helpful
6.0 hrs on record
Posted: November 30, 2015
Based on an interesting synthetic genre idea (Tetris+Match 3+Clicker) and nicely designed, this game demands grasping vision of the current board geometry, quick reflexes & precision (in which regard it also reminds me of Minesweeper's gameplay: choosing proper squares from a gigantic array).

The board rotates on demand, so that you can choose the direction blocks fall & you kinda ougth to watch the field from all sides simultaneously to achieve effectiveness. You have to predict the spots where the blocks could gather into 4-squares and chain-connect to bring you more points, clicking on stray blocks just allows you to empty space for the upper ones to fall. The tasks use timer and you have to be a really quick clicker too & if you miss a square you'll sometimes spoil yourself a combo.

The main problem is that the incoming colors are random & the success largely depends on luck, so that you might need to replay a task like 100+ times to pass through. Those little girl's cheerful voice samples that seem adorable at first become a torture to your nervous system in a while. So I can't recomment it to a normal player, only hardcore puzzle gamblers will find satisfaction here.

****
Данная игра, будучи основана на интересной комбинации идей (Тетрис+3 в ряд+Щелкалка) и приятно сделана, требует цепкого восприятия геометрии на игровом поле, быстрой реакции и точности (в последнем отношении она напомнила мне Сапера: выбор правильных клеток из большого массива).

Игровое поле вращается по требованию, так что можно выбирать направление падения блоков, и вам необходимо как бы наблюдать доску одновременно со всех сторон, чтобы играть эффективно. Следует предвидеть места, в которых квадратики могут собраться в большие квадраты по 4 и соединиться в цепи, принося больше очков, а щелкая по отдельным клеткам мы лишь освобождаем пространство для падения верхних блоков. Задания на время, так что необходимо также очень быстро щелкать, а вот если разок промахнетесь, можете испортить себе всю комбинацию.

Основная проблема в том, что вновь образующиеся цвета случайны, и успех в большой степени зависит от удачи, так иногда приходится переигрывать задание по 100 с лишним раз пока не свезет. А эти звуковые эффекты с радостным голосом девочки, поначалу милые, становятся со временем настоящей пыткой для нервов. В общем, я не могу рекомендовать игру нормальному игроку, лишь самые азартные головоломочные профи найдут здесь удовлетворение.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: November 12, 2015
it's great puzzle game, I got it from bundle (I think it was HB), it's old game now (it's been 5 years since it was released) but it is still charming, reminds me of lumines(PSP) and mr driller (PSX).

pro:
- great soundtrack
- great presentation
- fun!

con:
- repetitive
- some levels are just about click as fast as you can
- @lv 19 bad game design, one you click big star, game will have endless new tile loop
- @lv 20 clicker simulator


PS: whoever own this from bundle, you should play it..
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: March 28
fun fun spin game
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