"Not your usual match3."
In this game, you match 4 small blocks into 1 big block which can then be linked to other same colored small blocks. Constantly popping the blocks net you a combo bonus. However, instead of just matching elements, you can turn the board around to create big blocks. Clockwise or anticlockwise - it's all up to you. In doing so, you can achieve Magic Turn.
You can see from the screenshots, there are red, blue and green blocks. There's also star and stone blocks. Star blocks act like a wild card. Popping it beside any normal block will turn it into the same color. Forming a big star block and popping it will clear the whole board - useful in sticky situations. Stone blocks are basically obstacles. You can only get rid of them if you form a big stone block and pop it. That will clear the whole board of stone blocks - but the reprieve is short.
"Clickr is many games in one."
There are four different modes: Puzzle, Battle, Push, and IQ. Each of them has different sub-modes as shown below:-
PUZZLE: Stage, Combo, Point
BATTLE/PUSH: Easy, Normal, Hard, Extreme, Geekplay, Self
IQ: Easy, Normal, Hard
For stage mode, there are 50 levels. Fifty set tricky levels that will take a lot of head-scratching to clear them all. More so if you are aiming for no. 1 clears. Combo and Point modes are like their names, you aim to get the most number of combos and the highest points with a random board.
Battle and Push modes are also available to play via multiplayer*. For the single player mode, you play them versus the AI.
In a twist, for Battle mode, the blocks you pop become your minions which you then send out to "battle". If your opponent's minions reaches your home base, you get damage and when you reach zero hp, you lose. Big star blocks here will cause all your opponents minions to fall on the battleground. Big stone blocks will turn into mines which will eat up the first opponent minion that dare step on it.
For Push mode, the idea is simpler. Each of you has to try your hardest (and fastest) to cause the blocks in the middle to fall on your opponent's side. Constantly popping red blocks for example, will push the red block out towards your opponent. Stone blocks are use to 'hold' the block in place - very useful when you are in danger.
The self modes of each, are basically you playing against a 'ghost' of yourself. Ie. your previous runs. Geekplay is particularly horrifying and shows how sadistic the devs are. They are almost impossible to beat unless you are a pro at this game.
Lastly, IQ mode. Basically awesome enough to standalone by itself as a game. The levels are set and your aim is to pop every single block on the board.
The conclusion is this is one epic game. It is casual enough for those 5 minutes play sessions and also challenging enough that you will get hooked for hours trying to beat that mode and still not beat it. Not everyone will love all the modes - I for one particularly dislike Push mode but you will definitely find something to like - IQ mode for me.
*Multiplayer mode is buggy. Has been since the start and will likely always be. It does work...with some patience. Rematching (or playing two matches in a row) is known to NOT work until both players restart the game entirely.