Click, turn and match four blocks! Enjoy smart and speedy puzzle action! Clickr is a next generation puzzle game developed by Ntreev Soft, the studio behind Pangya & Trickster. The game competed in the 2010 Independent Games Festival and was selected as 'Top 10 Break Out Indie Games of 2010' by DIYGamer.
사용자 평가:
Overall:
매우 긍정적 (평가 464 개) - 이 게임에 대한 사용자 평가 464개 중 81% 가 긍정적입니다.
출시 날짜: 2010년 12월 23일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Clickr 구매

 

평가

“If you’re a puzzle gamer or even just a casual gamer who likes to play a bit of Bejeweled, give this one a look, as all the elements come together here to create a unique and, more importantly, worthwhile experience.”
8.5/10 – Harry Hughes, MMGN

“Clickr is charmingly addictive, and gets better the longer you play it, as you brain works it all out better and gets nippy at finding those combos.”
Michael Rose, IndieGames

“In terms of design and presentation, I got a kick out of the weird, annoying “It’s A Small World”-on-crack music and SFX, the smooth vectors graphics and sugary Harajuku animation. Don’t have much to complain about.”
4/5 – Indie Game Freak, Indie Game Reviewer

게임에 대해

Click, turn and match four blocks! Enjoy smart and speedy puzzle action!

Clickr is a next generation puzzle game developed by Ntreev Soft, the studio behind Pangya & Trickster. The game competed in the 2010 Independent Games Festival and was selected as 'Top 10 Break Out Indie Games of 2010' by DIYGamer.

Key Features:

  • 4 Main Game Modes: Puzzle, Battle, Push, and IQ modes with various sub-modes and missions.
  • Multiplayer Modes: Head-to-head match-ups in Battle and Push modes.
  • 3 Unique Themes: Basic, Africa and Zombie themes provide different characters, effects, skins and sounds!
  • Over 70 Steam Achievements to unlock!
  • Additional Features: Tutorial, left-handed controls, and global leaderboards.

시스템 요구 사항

    Minimum
    OS: Windows 2000/XP/Vista/7
    Processor: 1.4 GHZ Single Core or higher
    Memory: 512 MB RAM or higher
    Graphics: DirectX 9 GPU w/64 MB VRAM
    Screen Resoltion: 1024x768 or higher
    Hard Drive: 415 MB available disk space
    Sound: DirectSound compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
매우 긍정적 (평가 464 개)
Most Helpful Reviews  In the past 90 days
3명 중 2명(67%)이 이 평가가 유용하다고 함
비추천
3.9 시간 기록
게시 일시: 2016년 4월 9일
무료겜이었으면 고갤 양학겜중 하나로 선정됬을 거야
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17명 중 15명(88%)이 이 평가가 유용하다고 함
추천
2.0 시간 기록
게시 일시: 2016년 4월 24일
What if Tetris, Bewjewled and Clicker games had a baby together?
Hint: At the end of this review you will find a TL;DR and a video section.

----------------------------------------------------------------

●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

Clickr! is a fast-paced indie puzzle game, which was developed by Ntreev Soft Co. Ltd. and published by Zero Rock Entertainment in December 2010 for Windows.

Click, turn, match - repeat. In this way or a similar way can the gameplay be decribed. The task has been to match four or more squares together and get rid of them by clicking on the biggest square. During this, the player has to rotate the board on which the squares are located, so that they fall down - if space is available. With a bit of luck the right colour matches with the other equal coloured blocks and a new big square accrues; speaking of which, luck is something the player needs a lot of in Clickr! While the first levels are manageable in time and amount of squares, the later levels only depend on luck how squares in special colour occure. A star between blocks can be changed into another block of a colour that is in close range. Besides this, grey blocks join the party and interrupt the possibility to match colours together. However, they can be matched as well to get rid of them.
As if this would not be a problem already in later levels, so is the time limit. Later levels demand higher score points in a incredible less amount of time, so that Clickr! degenerates in something the name already mentions: A fast-paced clicker game, based on luck and without a strategy to think about.
With time and patience the player can unlock a battlemode, in which two huge monsters stand against each other and generate little minions based on the amount of matched blocks. Clickr! also includes a multiplayer, which is, unfortunately, dead.

Graphics are hold very colourful and blocks appear in 3 different colours, red - green and blue. The mouse courser changes into an animated glove with a streched pointer. Monsters in different modes look adorable and the overall appearance does not take itself very serious. For some maybe too cute, for some the right atmosphere for games like this, Clickr! is not too fussy and can be nice to look at during the playtime.
Mentionable is the option to purchase Skins with ingame currency, which completely change the appearance of the game.

If it comes to the sound it gets clear very fast, that it is absolutely made for Clickr! A cute, cheerful loop of the sound from xylophones, keyboard and such accompany the player and sometimes a soft voice turns in to cheer the player. After half an hour of playtime it can get repetitive and also very annoying, especially in the push mode, where children sing a rhythmic "lalala" to the actual music. At this point the option to turn off the sound is more helpful than ever.

The whole game uses the mouse controlwise. While the main button is the left mousebutton to click around, the mouse wheel turns the board to let blocks fall. Easy to learn and also easy to master, Clickr! does not demand to study the controls for more than a minute.

Down the road, sometimes frustrating - sometimes rewarding, Clickr! can be fun for an amount of time. The gameplay is easy to learn and controls do not need a lot of attention, so the player can relax while listen to his own music. Yet, it can get very repetitive after some time and later levels are so hard to beat due to the less time limit and high score points, that the player does not dare to continue it further.

For true fans of clicker games and those who just want to relaxe their mind, Clickr! can be recommended. Everyone else who is still unsure should absolutely wait for a sale or even a bundle sale.

Recommended when on sale or in a bundle.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

After only 1,8 hours on record I have to say, that this game is nothing I would continue to play further. It is way too much based on luck that I don't pay it more attention than I have to. Yet, the review is positive thanks to the fact, that the game is very easy to learn and can hold a lot of fun for 30 minutes per day or week (when listening to your own music list).

●▬▬▬▬▬[➤ TL;DR]▬▬▬▬●

[✔] Colourful and minimalistic graphics
[✔] Easy gameplay mechanics and controls
[✔] Different game modes

[✖] Late levels are frustratingly hard to beat and based only on luck
[✖] For some layout and music way too cute (after a while also annoying)
[✖] Multiplayer dead

●▬▬▬▬▬[➤ MEDIA]▬▬▬▬▬●

https://www.youtube.com/watch?v=eTEkI7Hc0Xo

----------------------------------------------------------------

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Check also CompleteTheBacklog out!

- ℳorbus
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2명 중 1명(50%)이 이 평가가 유용하다고 함
추천
0.2 시간 기록
게시 일시: 2016년 3월 28일
fun fun spin game
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Most Helpful Reviews  In the past 180 days
3명 중 2명(67%)이 이 평가가 유용하다고 함
추천
6.8 시간 기록
게시 일시: 2015년 12월 2일
This is a fun puzzle game, because:

There are levels to unlock.
The click system is easy to learn.
Nice music.
Nice animations.

It is just fun to play for 20 min a day.
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7명 중 4명(57%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
34.7 시간 기록
게시 일시: 2015년 12월 14일
After 9 hours of this game. I can guarantee you that this game is...

clickr.
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Most Helpful Reviews  Overall
15명 중 12명(80%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
추천
30.6 시간 기록
게시 일시: 2015년 3월 20일
클릭입니다

(무엇을바랍니까?)
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5명 중 5명(100%)이 이 평가가 유용하다고 함
추천
0.7 시간 기록
게시 일시: 2014년 2월 1일
대한민국에서 만든 스마트폰에 어울릴만한 게임 클리커
대단한 중독성을 가지고 있다.
남녀노소 이 게임에 중독될만한 요소가 있는것 같다.
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4명 중 4명(100%)이 이 평가가 유용하다고 함
추천
1.1 시간 기록
게시 일시: 2014년 6월 2일
엔트리브 소프트에서 만든 퍼즐게임. 퍼즐게임이 갖고 있어야 할 "아주 기본적인" 툴은 모두 가지고 있다. 게임 내 포인트를 모아 특수한 게임모드를 해금시키는 방식은 생각외로 참신하고 기발하다. 다만, 게임 플레이 자체가 시원시원한 연쇄가 쉽게 이뤄지지 않아 다소 답답한 면이 있다. 원가에 사기에는 좀 부담이 되지만 할인때 구매하면 별로 후회하지 않을 평작.
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5명 중 4명(80%)이 이 평가가 유용하다고 함
추천
0.2 시간 기록
게시 일시: 2015년 11월 27일
클릭하세요.그리고 시간을 가볍게 보내세요.
게임을 다운로드하실때 한 두판하시는것도 좋습니다.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
1.3 시간 기록
게시 일시: 2015년 2월 14일
really cuuuute ~ i like this
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1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
4.6 시간 기록
게시 일시: 2015년 3월 21일
가벼운 퍼즐게임인줄 알고 도전과제나 해볼까 하고 시작했지만 극악의 난이도에 좌절하고 말았습니다.
하지만 재미는 보장합니다. 중독성도 뛰어나고, 하다보면 손목이 너무 아파서 그만둬야할 지경입니다.
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5명 중 3명(60%)이 이 평가가 유용하다고 함
비추천
3.8 시간 기록
게시 일시: 2014년 3월 10일
Clickr는 국내의 엔트리브에서 제작한 퍼즐게임으로 아기자기하고 깔끔한 그래픽이 상당히 인상적인 작품입니다. PC 뿐만 아니라 아이폰용으로도 제작된 모양이며, Steam에 입고되어 판매되고 있습니다. 인디 게임 관련 커뮤니티에서 국산 게임이 Steam에 입점했다고 소문이 자자했었는데, 저번에 세일이 있어 한번 구매해 보았습니다. 공식 홈페이지에서는 플래쉬 버전의 데모도 함께 제공하고 있습니다.

퍼즐, 푸쉬, 배틀, IQ, 멀티 모드 등의 여러가지 모드가 존재합니다만, 기본적인 것은 빠르게 고득점을 해서 목표치를 달성해 스테이지를 클리어하는 것입니다. 같은 색상의 블럭을 모아 점수를 획득하는 것이 기본 룰이고, 회전과 콤보를 응용하여 고득점을 이르게 도달하는 것이 관건입니다.

그러나 타임어택을 게임 목표로 삼은 기획이 치명적인 실수가 되어 싱글 플레이를 망쳐놨으며, 멀티플레이에는 사람이 없습니다.

한국에서 제작한 게임이고 퍼즐류를 사랑하는 사람이지만, 애당초 한글도 아니고 재미도 없으니 솔직히 타인에게 추천드리기 어려운 게임입니다. 아기자기한 그래픽과 Steam 트레이딩 카드를 제공한다는 점이 유일한 장점이라고 말한만 합니다. 그래도 이미 구매해버린 사람이라면 지인을 꼬득여 멀티플레이를 하면 그래도 재미를 찾아낼 수 있을 지도 모르지요. 이렇게 희생자는 증가하고….

더 자세한 이야기는 블로그 포스트( http://etude87.tistory.com/135 )를 참고.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
비추천
13.8 시간 기록
게시 일시: 2015년 4월 20일
이런분들에게 추천하지 않습니다.
1. 퍼즐은 머리를 팍팍 써야 제맛이지
2. 마우스가 익숙하지 않으신 분

IQ모드가 처음부터 열려있었어야
저 같은 퍼즐모드의 희생양이 없을 테죠 ㅠ

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3명 중 1명(33%)이 이 평가가 유용하다고 함
비추천
1.5 시간 기록
게시 일시: 2014년 5월 10일
국산 퍼즐게임이라고 한다. 하지만 오직 영어뿐...!
사실 언어가 큰 문제가 되는 퍼즐게임은 아니다.
클릭해서 터뜨리는 것은 재미있다. 쾌감이 있다. 콤보를 터뜨리면 역시 신이난다.
블록을 클릭하고 휠을 통해 판을 회전시키는 단순한 조작으로도 충분히 재미있다. 퍼즐게임의 매력이겠지만...
그러나 문제가 있다. 난이도가 너무 어렵다. 짧은 시간내에 효율적으로 클릭하고 판을 뒤집고 블록을 뭉쳐서 콤보를 내야하지만 너무 어렵다. 하다보니 마구잡이로 누르게 된다. 물론 너무 쉬울 필요는 없지만 뭐랄까 게임 방식자체에서 오는 난이도상승이라 어쩔수 없을 것 같다. 비주얼드는 하다보면 요령이 생기고 실력이 늘지만 이 게임은 그럴 가능성이 안보여서 금방 지워버렸다.
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4명 중 1명(25%)이 이 평가가 유용하다고 함
비추천
1.2 시간 기록
게시 일시: 2014년 5월 2일
그냥 클릭.
사운드랑 음악이랑 그래픽은 좋다.
3/10
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46명 중 38명(83%)이 이 평가가 유용하다고 함
추천
20.3 시간 기록
게시 일시: 2014년 1월 24일
Note:
*Multiplayer is buggy but still working. Both of you need to restart the game each time if you want to rematch. Otherwise the game will stuck on "starting" or "loading", or you will get empty black box on opponent's space.
*You can change to windowed mode by pressing Alt+Enter.
*If you liked songs or BGMs of the game, you can find it on Data/Sound_Default foulder with "BG_~" names.

The game rule is really simple.
You can remove a block by clicking it, and you need to make a big (2x2) block in order to get points or attack to your opponent. Also, you can rotate the board to change a direction blocks move.
On earlier stages or easy difficulty you can enjoy the game at your own pace. But as you continue the game, you will be required to search for a best block to remove as fast as you can. Both of clicking speed and perfect combo.

There are 4 modes. Puzzle, Battle, Push, IQ.
Puzzle is a stage clearing mode that contains 50 stages. You need to do some certain things like "XXXX points within XX seconds" or "XX combos within XX seconds". Each stage has unique board that will give you challange and fun.

Battle and Push modes are play against AI with different way. It's better to see the trailer how those modes are different.
Above normal or hard difficulty, AIs are really tough. So I'm sure you won't be bored by easy and liner AI.

IQ mode is a classic puzzle. There are pre-made boards that need correct solution to remove all blocks.
If you are looking for a puzzle game that can be played without any hurry, probably this mode is best for you. Other modes have time limit or opponent.

At the beginning of this game, you only have Puzzle mode to select. You need to unlock other modes or skins by collecting "CUBE"s.
CUBEs are gained by beating the stage or AI, so if you want to unlock another mode or difficulty, you have to play well. I think this is nice motivation to play, at least it won't disturb or annoy you from playing the game.

Graphics&Sounds are cute, that makes you to feel relax while playing.

Since Clickr has some bug on multiplayer and difficulty is not acceptable for everyone, I think this game won't be a best choice from all of the puzzle games.
But forusing on singleplayer and bit hard difficuly, cute looking, this is a nice puzzle game that is able to spend 10+ hours.
Also, the dev decreased price to half ($5 from $10) later 2013, and included it in a indie bundle and added trading cards now, so you can expect some newcomers.

If you are looking for some puzzle game that is different from old-fashioned style and tough enough to annoy you, I think this game is worth the price.
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30명 중 25명(83%)이 이 평가가 유용하다고 함
추천
50.5 시간 기록
게시 일시: 2014년 4월 28일
"Not your usual match3."
In this game, you match 4 small blocks into 1 big block which can then be linked to other same colored small blocks. Constantly popping the blocks net you a combo bonus. However, instead of just matching elements, you can turn the board around to create big blocks. Clockwise or anticlockwise - it's all up to you. In doing so, you can achieve Magic Turn.

You can see from the screenshots, there are red, blue and green blocks. There's also star and stone blocks. Star blocks act like a wild card. Popping it beside any normal block will turn it into the same color. Forming a big star block and popping it will clear the whole board - useful in sticky situations. Stone blocks are basically obstacles. You can only get rid of them if you form a big stone block and pop it. That will clear the whole board of stone blocks - but the reprieve is short.

"Clickr is many games in one."
There are four different modes: Puzzle, Battle, Push, and IQ. Each of them has different sub-modes as shown below:-
PUZZLE: Stage, Combo, Point
BATTLE/PUSH: Easy, Normal, Hard, Extreme, Geekplay, Self
IQ: Easy, Normal, Hard

For stage mode, there are 50 levels. Fifty set tricky levels that will take a lot of head-scratching to clear them all. More so if you are aiming for no. 1 clears. Combo and Point modes are like their names, you aim to get the most number of combos and the highest points with a random board.

Battle and Push modes are also available to play via multiplayer*. For the single player mode, you play them versus the AI.
In a twist, for Battle mode, the blocks you pop become your minions which you then send out to "battle". If your opponent's minions reaches your home base, you get damage and when you reach zero hp, you lose. Big star blocks here will cause all your opponents minions to fall on the battleground. Big stone blocks will turn into mines which will eat up the first opponent minion that dare step on it.
For Push mode, the idea is simpler. Each of you has to try your hardest (and fastest) to cause the blocks in the middle to fall on your opponent's side. Constantly popping red blocks for example, will push the red block out towards your opponent. Stone blocks are use to 'hold' the block in place - very useful when you are in danger.
The self modes of each, are basically you playing against a 'ghost' of yourself. Ie. your previous runs. Geekplay is particularly horrifying and shows how sadistic the devs are. They are almost impossible to beat unless you are a pro at this game.

Lastly, IQ mode. Basically awesome enough to standalone by itself as a game. The levels are set and your aim is to pop every single block on the board.

The conclusion is this is one epic game. It is casual enough for those 5 minutes play sessions and also challenging enough that you will get hooked for hours trying to beat that mode and still not beat it. Not everyone will love all the modes - I for one particularly dislike Push mode but you will definitely find something to like - IQ mode for me.

*Multiplayer mode is buggy. Has been since the start and will likely always be. It does work...with some patience. Rematching (or playing two matches in a row) is known to NOT work until both players restart the game entirely.
이 평가가 유용한가요? 아니요 재미있음
37명 중 28명(76%)이 이 평가가 유용하다고 함
추천
16.3 시간 기록
게시 일시: 2013년 11월 25일
The game has it's moments, it can be fun and frustrating (like many games).

Game has many different modes, Puzzle, Battle, Push, IQ, as well a Multiplayer.
However, Multiplayer has not worked since i bought the game years ago.

50 Puzzle Stages (although some are really hard). They give you conditions you have to beat in xx amount of time.
I originally got stuck on Stage 21, even weeks on and off playing, still couldn't beat it.
Now stuck on Stage 41.

Battle Mode has 6 Difficulties to play on (some you will have to spend ingame Cubes to unlock).
Easy, Normal, Hard, Extreme, Geek Play, and Self (uses your data).
Geek Play has 6 options to choose from: Clone, Star, Stone, Big, Rush, and Hell.

Push Mode has 6 Difficulties to play on (like Battle Mode).
Easy, Normal, Hard, Extreme, Geek Play, and Self.
Geek Play has 2 options to choose from: One Color and Hell.

IQ Mode basically gives you Puzzles to complete.
IQ Mode has 3 Difficulties: Easy, Normal, and Hard.
Easy Mode has 40 Puzzles (5 Pages of 8 Puzzles).
Normal Mode has 92 Puzzles (11 Pages of 8 Puzzles, + 4 more on Page 12)
Hard Mode has 83 Puzzles (10 Pages of 8 Puzzles, + 3 more on Page 11)

If you want a casual game and don't mind puzzles, you should like this game.
Just note that Multiplayer doesn't work, or I haven't been able to get it to work.
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73명 중 47명(64%)이 이 평가가 유용하다고 함
비추천
2.0 시간 기록
게시 일시: 2014년 1월 19일
I want to suggest Clickr - it has solid mechanics behind it, and nice vector style (though, is marred by the lack of custom resolutions), but the puzzle and battle modes become really tough and despite it's cutesy art style, is not as suitable for the casual audience that would typicall miss easy to see 4 way combos in a match three puzzle game, let alone the complex mechanics involved around setting up long winded combos, rotating the board, managing stone blocks and using star blocks, which transform into color blocks to help your nearest combo. There seems to be a reasonable amount of content in the way of puzzle levels, battle/push difficulties, skins (changes the visual/sound theme of the game) and some other mode that I can't be bothered to unlock (it requires a combo of 50 from the puzzle mode -but I'm stuck on a level where I need a combo of 30...I GOT 29 ONCE >:{ ).

Don't let the Casual category per Steam confuse you, I can only see core puzzle enthusiasts being able to finish this game - there are a lot of puzzle games I love, but I don't ever see myself ever beating some of these infuriating puzzles or too-fast-for-me-to-compensate battles.

There is NO multiplayer community. No players online. Unless you stumble into a room when somebody else makes a game, there will be no players online, which is unfortunate since it appears the developer went out of its way to have online mods and searchable lobbies when it could have just went the local multiplayer route (or no MP at all). You will have to find friends to play this. I can imagine the game being fun in battle or push mode, but I barely won normal mode, so I can't see myself being remotely competitive (there are at least three more difficulties.)

I am still in search of the "Modern Sega Swirl". While the Puzzle Quest series is great, and Legend of Fae was almost good, Clickr fails to fill in the "Sega Swirl" void I was looking for. If you like challenging puzzles and the idea of probably restarting a level multiple times until you find the right sequence you're supposed to click blocks, then you may enjoy this, especially if you like the "kawaii" South Korean/Japanese influence. I'd urge everybody else to avoid unless a good video review has convinced you otherwise.
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16명 중 15명(94%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
13.3 시간 기록
게시 일시: 2015년 11월 14일
Clickr is, at first glance, a simple puzzle game riddled with annoying sound effects and issues branching from the localisation of the game to English-speaking nations. However, while these issues are evident consistently throughout the experience, the strong range and execution of gameplay elements makes these problems excusable at worst.

As the player begins, only a match-4/puzzle hybrid mode will be available, which lists an objective and a time in which it must be completed. There are fifty stages available, with new elements being gradually introduced. All the objectives fall under the same few categories, which allows you to to familiarise yourself with the concepts. Repetition does become a problem; only the rising difficulty stops this mode from becoming stale too quickly.

The gameplay takes place on a square board. The space inside is occupied by squares of different colours. In order to score points, players must get four pieces of the same colour together to form one big square before clearing it. Clearing this square will also clear any linked blocks of the same colour. There are also star blocks and stone blocks, both of which serve a unique purpose and add a bit of depth to the title.

Upon completing a challenge, players are rewarded with ‘cubes’ - the currency in Clickr. If a player amasses enough cubes, they can unlock new game modes - Battle, Push and IQ. Battle plots players against AI, in what can only be described as tower defense-like gameplay controlled by the game board. Push has players try to continuously clear the same-coloured blocks in order to push them onto their opponent. Finally, IQ contains set puzzles where players must clear the game board as quickly as possible. ’Skins’ can also be purchased, which completely change the audio and cosmetic make up of the game.

In all game modes, records are saved and some stats can also be seen on the Steam leaderboards. To complete the repertoire offered by Clickr, both the Battle and Push game modes are playable online against other people, with win/loss records being saved. The collection of data is a good way to demonstrate a player’s improvement in the game, and also serves as motivation for you to keep replaying the same level before progressing.

The presentation, sadly, is hit and miss. The graphics do well no matter which skin you’ve chosen, with minimalistic visuals on the game board making play easy, while images elsewhere spark things up a little. The soundtrack is decent enough within each skin, however the sounds, especially the voice-overs, are hideous. Thankfully, they can be turned down, or even off, so it’s not an inescapable issue.

Other issues with the game include the typos which branch from localisation, the loading times, which are strangely long on occasion, and the frustratingly slow rate at which cubes (money) can be earned, despite the high asking price of some of the unlockable content. In this type of game, it’s unusual to need to spend more than a few hours unlocking everything, and this may deter new players.

Another issue one might have with the game is that very few of the records saved are on the Steam leaderboards. While totals like overall score are collected, times for individual IQ levels and Puzzle Mode levels are not, taking away some of the competitive edge that often drives these types of games.

In the scheme of things, however, this is a non-issue, with the versatility of Clickr doing much more to help the game than any of the listed detriments does to hurt it. If you’re a puzzle gamer or even just a casual gamer who likes to play a bit of Bejeweled, give this one a look, as all the elements come together here to create a unique and, more importantly, worthwhile experience.

Clickr combines the best of match-4 gaming with some intriguing puzzle-based twists, offering a fun experience to a wide demographic. The adjustable graphics are a bit of fun, and though the hideous sound effects tell of a childish, cutesy game, Clickr is anything but, and is a game everybody should at least try.
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