Click, turn and match four blocks! Enjoy smart and speedy puzzle action! Clickr is a next generation puzzle game developed by Ntreev Soft, the studio behind Pangya & Trickster. The game competed in the 2010 Independent Games Festival and was selected as 'Top 10 Break Out Indie Games of 2010' by DIYGamer.
Valutazione degli utenti:
Complessivamente:
Molto positiva (463 recensioni) - 463 recensioni degli utenti (81%) per questo gioco sono positive.
Data di rilascio: 23 dic 2010

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Acquista Clickr

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-75%
$4.99
$1.24
 

Recensioni

“If you’re a puzzle gamer or even just a casual gamer who likes to play a bit of Bejeweled, give this one a look, as all the elements come together here to create a unique and, more importantly, worthwhile experience.”
8.5/10 – Harry Hughes, MMGN

“Clickr is charmingly addictive, and gets better the longer you play it, as you brain works it all out better and gets nippy at finding those combos.”
Michael Rose, IndieGames

“In terms of design and presentation, I got a kick out of the weird, annoying “It’s A Small World”-on-crack music and SFX, the smooth vectors graphics and sugary Harajuku animation. Don’t have much to complain about.”
4/5 – Indie Game Freak, Indie Game Reviewer

Informazioni sul gioco

Click, turn and match four blocks! Enjoy smart and speedy puzzle action!

Clickr is a next generation puzzle game developed by Ntreev Soft, the studio behind Pangya & Trickster. The game competed in the 2010 Independent Games Festival and was selected as 'Top 10 Break Out Indie Games of 2010' by DIYGamer.

Key Features:

  • 4 Main Game Modes: Puzzle, Battle, Push, and IQ modes with various sub-modes and missions.
  • Multiplayer Modes: Head-to-head match-ups in Battle and Push modes.
  • 3 Unique Themes: Basic, Africa and Zombie themes provide different characters, effects, skins and sounds!
  • Over 70 Steam Achievements to unlock!
  • Additional Features: Tutorial, left-handed controls, and global leaderboards.

Requisiti di sistema

    Minimum
    OS: Windows 2000/XP/Vista/7
    Processor: 1.4 GHZ Single Core or higher
    Memory: 512 MB RAM or higher
    Graphics: DirectX 9 GPU w/64 MB VRAM
    Screen Resoltion: 1024x768 or higher
    Hard Drive: 415 MB available disk space
    Sound: DirectSound compatible sound card
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Molto positiva (463 recensioni)
Pubblicate di recente
Actze
( 0.1 ore in totale )
Pubblicata: 24 aprile
bella idea ma un pò caotico e casuale alla fine, si va molto a ♥♥♥♥. BTW dopo poco mi ha pure annoiato
Morbus
( 2.0 ore in totale )
Pubblicata: 24 aprile
What if Tetris, Bewjewled and Clicker games had a baby together?
Hint: At the end of this review you will find a TL;DR and a video section.

----------------------------------------------------------------

●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

Clickr! is a fast-paced indie puzzle game, which was developed by Ntreev Soft Co. Ltd. and published by Zero Rock Entertainment in December 2010 for Windows.

Click, turn, match - repeat. In this way or a similar way can the gameplay be decribed. The task has been to match four or more squares together and get rid of them by clicking on the biggest square. During this, the player has to rotate the board on which the squares are located, so that they fall down - if space is available. With a bit of luck the right colour matches with the other equal coloured blocks and a new big square accrues; speaking of which, luck is something the player needs a lot of in Clickr! While the first levels are manageable in time and amount of squares, the later levels only depend on luck how squares in special colour occure. A star between blocks can be changed into another block of a colour that is in close range. Besides this, grey blocks join the party and interrupt the possibility to match colours together. However, they can be matched as well to get rid of them.
As if this would not be a problem already in later levels, so is the time limit. Later levels demand higher score points in a incredible less amount of time, so that Clickr! degenerates in something the name already mentions: A fast-paced clicker game, based on luck and without a strategy to think about.
With time and patience the player can unlock a battlemode, in which two huge monsters stand against each other and generate little minions based on the amount of matched blocks. Clickr! also includes a multiplayer, which is, unfortunately, dead.

Graphics are hold very colourful and blocks appear in 3 different colours, red - green and blue. The mouse courser changes into an animated glove with a streched pointer. Monsters in different modes look adorable and the overall appearance does not take itself very serious. For some maybe too cute, for some the right atmosphere for games like this, Clickr! is not too fussy and can be nice to look at during the playtime.
Mentionable is the option to purchase Skins with ingame currency, which completely change the appearance of the game.

If it comes to the sound it gets clear very fast, that it is absolutely made for Clickr! A cute, cheerful loop of the sound from xylophones, keyboard and such accompany the player and sometimes a soft voice turns in to cheer the player. After half an hour of playtime it can get repetitive and also very annoying, especially in the push mode, where children sing a rhythmic "lalala" to the actual music. At this point the option to turn off the sound is more helpful than ever.

The whole game uses the mouse controlwise. While the main button is the left mousebutton to click around, the mouse wheel turns the board to let blocks fall. Easy to learn and also easy to master, Clickr! does not demand to study the controls for more than a minute.

Down the road, sometimes frustrating - sometimes rewarding, Clickr! can be fun for an amount of time. The gameplay is easy to learn and controls do not need a lot of attention, so the player can relax while listen to his own music. Yet, it can get very repetitive after some time and later levels are so hard to beat due to the less time limit and high score points, that the player does not dare to continue it further.

For true fans of clicker games and those who just want to relaxe their mind, Clickr! can be recommended. Everyone else who is still unsure should absolutely wait for a sale or even a bundle sale.

Recommended when on sale or in a bundle.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

After only 1,8 hours on record I have to say, that this game is nothing I would continue to play further. It is way too much based on luck that I don't pay it more attention than I have to. Yet, the review is positive thanks to the fact, that the game is very easy to learn and can hold a lot of fun for 30 minutes per day or week (when listening to your own music list).

●▬▬▬▬▬[➤ TL;DR]▬▬▬▬●

[✔] Colourful and minimalistic graphics
[✔] Easy gameplay mechanics and controls
[✔] Different game modes

[✖] Late levels are frustratingly hard to beat and based only on luck
[✖] For some layout and music way too cute (after a while also annoying)
[✖] Multiplayer dead

●▬▬▬▬▬[➤ MEDIA]▬▬▬▬▬●

https://www.youtube.com/watch?v=eTEkI7Hc0Xo

----------------------------------------------------------------

If you liked this review and want to see more from me, give this review a thumbs up! I also appreciate every feedback!

To keep updated about my reviews, feel free to visit Morbs' Review Base and follow the curator page to never miss a review from me!

Check also CompleteTheBacklog out!

- ℳorbus
adhi_p
( 2.0 ore in totale )
Pubblicata: 2 aprile
very good and addictive
Wedge
( 14.3 ore in totale )
Pubblicata: 1 aprile
No more multiplayer, less fun now.
fuck
( 0.2 ore in totale )
Pubblicata: 28 marzo
fun fun spin game
ThisIsNotMe
( 3.8 ore in totale )
Pubblicata: 20 marzo
My sons enjoys Combo sounds, and I enjoy being number 1 in some of the levels :P
valiojimi
( 1.0 ore in totale )
Pubblicata: 23 febbraio
Wonderfull game. fun and addictive. only bad thing is that it makes you head spin.
NO, This is Patrick
( 3.3 ore in totale )
Pubblicata: 13 febbraio
Clickr can be extremely frustrating at times, but gives you a huge feeling of relief and accomplishment when you beat a difficult level. I completed all 50 of the main levels in around three hours so there's that. I didn't have to use tutorials on anything, but since every level is the same every time, you could possibly use a walkthough if you got stuck somewhere.

After the first fifty stages, a battle mode and push mode open up. I've seen these types of stages before on some old Nintendo games and they are a little more entertaining than the puzzle levels. Unfortunately, they cost in-game points to unlock which are a pain to gather up. On the other hand, fun unlockables give the game much more depth outside of its basic puzzle component.

Lastly, the music is great but the sound effect voiceovers are annoying. Most of it got mistranslated and you keep hearing YEEEEEEE!!! YEEE!!!!! every time you get a combo and you get A LOT of combos. Luckily, you can turn this repetitive noise off, but I didn't know that at first.

I think this is one of those games that is fun to play on a plane or something without sound for an hour or two. You'll come back to it over and over until you beat those initial levels, but after that there's not much will to continue.

Rating: 5.5/10
Recommended Price: $3
Salarn
( 3.2 ore in totale )
Pubblicata: 8 febbraio
https://youtu.be/Teb0c9YXCs4

The game is called Clickr and what they want is for you to click. No matter which of the many game modes you choose you will be clicking, a lot.

Group same colored blocks together to clear out large chunks of the board and combo them together and things start moving fast. Play solo in puzzle mode or against AI or other people in a good number of adversarial game types.
Shalashaska
( 2.1 ore in totale )
Pubblicata: 20 gennaio
Avete presente l'azione di respirare?
Questo gioco ve la farà dimenticare.

P.S. potreste rimetterci qualche tastiera e/o mouse nel mentre.
Recensioni più utili  Complessivamente
4 persone su 5 (80%) hanno trovato questa recensione utile
Consigliato
12.0 ore in totale
Pubblicata: 16 giugno 2014
TITOLO
Clickr
RECENSIONE Simpatico puzzle game.
Dovremo combinare più cubetti dello stesso colore in modo da renderli adiacenti e completare l'obiettivo nel minor tempo possibile (può essere un tot di combo consecutive o semplicemente punti)
Come ogni gioco del suo genere ovviamente la longevità è limitata, ma grazie alle leaderboards steam e alla possibilità di sfidare amici si è guadagnato un bel voto.
VOTO
7/10

Nota:
Il voto finale di un titolo nelle mie recensioni tiene conto di vari fattori tra cui vengono considerati sopratutto: longevità, facilità nel reperimento del prodotto a un prezzo accessibile e in generale il rapporto qualità/prezzo secondo i miei standard
Questa recensione ti è stata utile? No Divertente
38 persone su 46 (83%) hanno trovato questa recensione utile
Consigliato
20.3 ore in totale
Pubblicata: 24 gennaio 2014
Note:
*Multiplayer is buggy but still working. Both of you need to restart the game each time if you want to rematch. Otherwise the game will stuck on "starting" or "loading", or you will get empty black box on opponent's space.
*You can change to windowed mode by pressing Alt+Enter.
*If you liked songs or BGMs of the game, you can find it on Data/Sound_Default foulder with "BG_~" names.

The game rule is really simple.
You can remove a block by clicking it, and you need to make a big (2x2) block in order to get points or attack to your opponent. Also, you can rotate the board to change a direction blocks move.
On earlier stages or easy difficulty you can enjoy the game at your own pace. But as you continue the game, you will be required to search for a best block to remove as fast as you can. Both of clicking speed and perfect combo.

There are 4 modes. Puzzle, Battle, Push, IQ.
Puzzle is a stage clearing mode that contains 50 stages. You need to do some certain things like "XXXX points within XX seconds" or "XX combos within XX seconds". Each stage has unique board that will give you challange and fun.

Battle and Push modes are play against AI with different way. It's better to see the trailer how those modes are different.
Above normal or hard difficulty, AIs are really tough. So I'm sure you won't be bored by easy and liner AI.

IQ mode is a classic puzzle. There are pre-made boards that need correct solution to remove all blocks.
If you are looking for a puzzle game that can be played without any hurry, probably this mode is best for you. Other modes have time limit or opponent.

At the beginning of this game, you only have Puzzle mode to select. You need to unlock other modes or skins by collecting "CUBE"s.
CUBEs are gained by beating the stage or AI, so if you want to unlock another mode or difficulty, you have to play well. I think this is nice motivation to play, at least it won't disturb or annoy you from playing the game.

Graphics&Sounds are cute, that makes you to feel relax while playing.

Since Clickr has some bug on multiplayer and difficulty is not acceptable for everyone, I think this game won't be a best choice from all of the puzzle games.
But forusing on singleplayer and bit hard difficuly, cute looking, this is a nice puzzle game that is able to spend 10+ hours.
Also, the dev decreased price to half ($5 from $10) later 2013, and included it in a indie bundle and added trading cards now, so you can expect some newcomers.

If you are looking for some puzzle game that is different from old-fashioned style and tough enough to annoy you, I think this game is worth the price.
Questa recensione ti è stata utile? No Divertente
25 persone su 30 (83%) hanno trovato questa recensione utile
Consigliato
50.5 ore in totale
Pubblicata: 28 aprile 2014
"Not your usual match3."
In this game, you match 4 small blocks into 1 big block which can then be linked to other same colored small blocks. Constantly popping the blocks net you a combo bonus. However, instead of just matching elements, you can turn the board around to create big blocks. Clockwise or anticlockwise - it's all up to you. In doing so, you can achieve Magic Turn.

You can see from the screenshots, there are red, blue and green blocks. There's also star and stone blocks. Star blocks act like a wild card. Popping it beside any normal block will turn it into the same color. Forming a big star block and popping it will clear the whole board - useful in sticky situations. Stone blocks are basically obstacles. You can only get rid of them if you form a big stone block and pop it. That will clear the whole board of stone blocks - but the reprieve is short.

"Clickr is many games in one."
There are four different modes: Puzzle, Battle, Push, and IQ. Each of them has different sub-modes as shown below:-
PUZZLE: Stage, Combo, Point
BATTLE/PUSH: Easy, Normal, Hard, Extreme, Geekplay, Self
IQ: Easy, Normal, Hard

For stage mode, there are 50 levels. Fifty set tricky levels that will take a lot of head-scratching to clear them all. More so if you are aiming for no. 1 clears. Combo and Point modes are like their names, you aim to get the most number of combos and the highest points with a random board.

Battle and Push modes are also available to play via multiplayer*. For the single player mode, you play them versus the AI.
In a twist, for Battle mode, the blocks you pop become your minions which you then send out to "battle". If your opponent's minions reaches your home base, you get damage and when you reach zero hp, you lose. Big star blocks here will cause all your opponents minions to fall on the battleground. Big stone blocks will turn into mines which will eat up the first opponent minion that dare step on it.
For Push mode, the idea is simpler. Each of you has to try your hardest (and fastest) to cause the blocks in the middle to fall on your opponent's side. Constantly popping red blocks for example, will push the red block out towards your opponent. Stone blocks are use to 'hold' the block in place - very useful when you are in danger.
The self modes of each, are basically you playing against a 'ghost' of yourself. Ie. your previous runs. Geekplay is particularly horrifying and shows how sadistic the devs are. They are almost impossible to beat unless you are a pro at this game.

Lastly, IQ mode. Basically awesome enough to standalone by itself as a game. The levels are set and your aim is to pop every single block on the board.

The conclusion is this is one epic game. It is casual enough for those 5 minutes play sessions and also challenging enough that you will get hooked for hours trying to beat that mode and still not beat it. Not everyone will love all the modes - I for one particularly dislike Push mode but you will definitely find something to like - IQ mode for me.

*Multiplayer mode is buggy. Has been since the start and will likely always be. It does work...with some patience. Rematching (or playing two matches in a row) is known to NOT work until both players restart the game entirely.
Questa recensione ti è stata utile? No Divertente
28 persone su 37 (76%) hanno trovato questa recensione utile
Consigliato
16.3 ore in totale
Pubblicata: 25 novembre 2013
The game has it's moments, it can be fun and frustrating (like many games).

Game has many different modes, Puzzle, Battle, Push, IQ, as well a Multiplayer.
However, Multiplayer has not worked since i bought the game years ago.

50 Puzzle Stages (although some are really hard). They give you conditions you have to beat in xx amount of time.
I originally got stuck on Stage 21, even weeks on and off playing, still couldn't beat it.
Now stuck on Stage 41.

Battle Mode has 6 Difficulties to play on (some you will have to spend ingame Cubes to unlock).
Easy, Normal, Hard, Extreme, Geek Play, and Self (uses your data).
Geek Play has 6 options to choose from: Clone, Star, Stone, Big, Rush, and Hell.

Push Mode has 6 Difficulties to play on (like Battle Mode).
Easy, Normal, Hard, Extreme, Geek Play, and Self.
Geek Play has 2 options to choose from: One Color and Hell.

IQ Mode basically gives you Puzzles to complete.
IQ Mode has 3 Difficulties: Easy, Normal, and Hard.
Easy Mode has 40 Puzzles (5 Pages of 8 Puzzles).
Normal Mode has 92 Puzzles (11 Pages of 8 Puzzles, + 4 more on Page 12)
Hard Mode has 83 Puzzles (10 Pages of 8 Puzzles, + 3 more on Page 11)

If you want a casual game and don't mind puzzles, you should like this game.
Just note that Multiplayer doesn't work, or I haven't been able to get it to work.
Questa recensione ti è stata utile? No Divertente
47 persone su 73 (64%) hanno trovato questa recensione utile
Sconsigliato
2.0 ore in totale
Pubblicata: 19 gennaio 2014
I want to suggest Clickr - it has solid mechanics behind it, and nice vector style (though, is marred by the lack of custom resolutions), but the puzzle and battle modes become really tough and despite it's cutesy art style, is not as suitable for the casual audience that would typicall miss easy to see 4 way combos in a match three puzzle game, let alone the complex mechanics involved around setting up long winded combos, rotating the board, managing stone blocks and using star blocks, which transform into color blocks to help your nearest combo. There seems to be a reasonable amount of content in the way of puzzle levels, battle/push difficulties, skins (changes the visual/sound theme of the game) and some other mode that I can't be bothered to unlock (it requires a combo of 50 from the puzzle mode -but I'm stuck on a level where I need a combo of 30...I GOT 29 ONCE >:{ ).

Don't let the Casual category per Steam confuse you, I can only see core puzzle enthusiasts being able to finish this game - there are a lot of puzzle games I love, but I don't ever see myself ever beating some of these infuriating puzzles or too-fast-for-me-to-compensate battles.

There is NO multiplayer community. No players online. Unless you stumble into a room when somebody else makes a game, there will be no players online, which is unfortunate since it appears the developer went out of its way to have online mods and searchable lobbies when it could have just went the local multiplayer route (or no MP at all). You will have to find friends to play this. I can imagine the game being fun in battle or push mode, but I barely won normal mode, so I can't see myself being remotely competitive (there are at least three more difficulties.)

I am still in search of the "Modern Sega Swirl". While the Puzzle Quest series is great, and Legend of Fae was almost good, Clickr fails to fill in the "Sega Swirl" void I was looking for. If you like challenging puzzles and the idea of probably restarting a level multiple times until you find the right sequence you're supposed to click blocks, then you may enjoy this, especially if you like the "kawaii" South Korean/Japanese influence. I'd urge everybody else to avoid unless a good video review has convinced you otherwise.
Questa recensione ti è stata utile? No Divertente
15 persone su 16 (94%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
13.3 ore in totale
Pubblicata: 14 novembre 2015
Clickr is, at first glance, a simple puzzle game riddled with annoying sound effects and issues branching from the localisation of the game to English-speaking nations. However, while these issues are evident consistently throughout the experience, the strong range and execution of gameplay elements makes these problems excusable at worst.

As the player begins, only a match-4/puzzle hybrid mode will be available, which lists an objective and a time in which it must be completed. There are fifty stages available, with new elements being gradually introduced. All the objectives fall under the same few categories, which allows you to to familiarise yourself with the concepts. Repetition does become a problem; only the rising difficulty stops this mode from becoming stale too quickly.

The gameplay takes place on a square board. The space inside is occupied by squares of different colours. In order to score points, players must get four pieces of the same colour together to form one big square before clearing it. Clearing this square will also clear any linked blocks of the same colour. There are also star blocks and stone blocks, both of which serve a unique purpose and add a bit of depth to the title.

Upon completing a challenge, players are rewarded with ‘cubes’ - the currency in Clickr. If a player amasses enough cubes, they can unlock new game modes - Battle, Push and IQ. Battle plots players against AI, in what can only be described as tower defense-like gameplay controlled by the game board. Push has players try to continuously clear the same-coloured blocks in order to push them onto their opponent. Finally, IQ contains set puzzles where players must clear the game board as quickly as possible. ’Skins’ can also be purchased, which completely change the audio and cosmetic make up of the game.

In all game modes, records are saved and some stats can also be seen on the Steam leaderboards. To complete the repertoire offered by Clickr, both the Battle and Push game modes are playable online against other people, with win/loss records being saved. The collection of data is a good way to demonstrate a player’s improvement in the game, and also serves as motivation for you to keep replaying the same level before progressing.

The presentation, sadly, is hit and miss. The graphics do well no matter which skin you’ve chosen, with minimalistic visuals on the game board making play easy, while images elsewhere spark things up a little. The soundtrack is decent enough within each skin, however the sounds, especially the voice-overs, are hideous. Thankfully, they can be turned down, or even off, so it’s not an inescapable issue.

Other issues with the game include the typos which branch from localisation, the loading times, which are strangely long on occasion, and the frustratingly slow rate at which cubes (money) can be earned, despite the high asking price of some of the unlockable content. In this type of game, it’s unusual to need to spend more than a few hours unlocking everything, and this may deter new players.

Another issue one might have with the game is that very few of the records saved are on the Steam leaderboards. While totals like overall score are collected, times for individual IQ levels and Puzzle Mode levels are not, taking away some of the competitive edge that often drives these types of games.

In the scheme of things, however, this is a non-issue, with the versatility of Clickr doing much more to help the game than any of the listed detriments does to hurt it. If you’re a puzzle gamer or even just a casual gamer who likes to play a bit of Bejeweled, give this one a look, as all the elements come together here to create a unique and, more importantly, worthwhile experience.

Clickr combines the best of match-4 gaming with some intriguing puzzle-based twists, offering a fun experience to a wide demographic. The adjustable graphics are a bit of fun, and though the hideous sound effects tell of a childish, cutesy game, Clickr is anything but, and is a game everybody should at least try.
Questa recensione ti è stata utile? No Divertente
16 persone su 18 (89%) hanno trovato questa recensione utile
Consigliato
2.0 ore in totale
Pubblicata: 24 aprile
What if Tetris, Bewjewled and Clicker games had a baby together?
Hint: At the end of this review you will find a TL;DR and a video section.

----------------------------------------------------------------

●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

Clickr! is a fast-paced indie puzzle game, which was developed by Ntreev Soft Co. Ltd. and published by Zero Rock Entertainment in December 2010 for Windows.

Click, turn, match - repeat. In this way or a similar way can the gameplay be decribed. The task has been to match four or more squares together and get rid of them by clicking on the biggest square. During this, the player has to rotate the board on which the squares are located, so that they fall down - if space is available. With a bit of luck the right colour matches with the other equal coloured blocks and a new big square accrues; speaking of which, luck is something the player needs a lot of in Clickr! While the first levels are manageable in time and amount of squares, the later levels only depend on luck how squares in special colour occure. A star between blocks can be changed into another block of a colour that is in close range. Besides this, grey blocks join the party and interrupt the possibility to match colours together. However, they can be matched as well to get rid of them.
As if this would not be a problem already in later levels, so is the time limit. Later levels demand higher score points in a incredible less amount of time, so that Clickr! degenerates in something the name already mentions: A fast-paced clicker game, based on luck and without a strategy to think about.
With time and patience the player can unlock a battlemode, in which two huge monsters stand against each other and generate little minions based on the amount of matched blocks. Clickr! also includes a multiplayer, which is, unfortunately, dead.

Graphics are hold very colourful and blocks appear in 3 different colours, red - green and blue. The mouse courser changes into an animated glove with a streched pointer. Monsters in different modes look adorable and the overall appearance does not take itself very serious. For some maybe too cute, for some the right atmosphere for games like this, Clickr! is not too fussy and can be nice to look at during the playtime.
Mentionable is the option to purchase Skins with ingame currency, which completely change the appearance of the game.

If it comes to the sound it gets clear very fast, that it is absolutely made for Clickr! A cute, cheerful loop of the sound from xylophones, keyboard and such accompany the player and sometimes a soft voice turns in to cheer the player. After half an hour of playtime it can get repetitive and also very annoying, especially in the push mode, where children sing a rhythmic "lalala" to the actual music. At this point the option to turn off the sound is more helpful than ever.

The whole game uses the mouse controlwise. While the main button is the left mousebutton to click around, the mouse wheel turns the board to let blocks fall. Easy to learn and also easy to master, Clickr! does not demand to study the controls for more than a minute.

Down the road, sometimes frustrating - sometimes rewarding, Clickr! can be fun for an amount of time. The gameplay is easy to learn and controls do not need a lot of attention, so the player can relax while listen to his own music. Yet, it can get very repetitive after some time and later levels are so hard to beat due to the less time limit and high score points, that the player does not dare to continue it further.

For true fans of clicker games and those who just want to relaxe their mind, Clickr! can be recommended. Everyone else who is still unsure should absolutely wait for a sale or even a bundle sale.

Recommended when on sale or in a bundle.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

After only 1,8 hours on record I have to say, that this game is nothing I would continue to play further. It is way too much based on luck that I don't pay it more attention than I have to. Yet, the review is positive thanks to the fact, that the game is very easy to learn and can hold a lot of fun for 30 minutes per day or week (when listening to your own music list).

●▬▬▬▬▬[➤ TL;DR]▬▬▬▬●

[✔] Colourful and minimalistic graphics
[✔] Easy gameplay mechanics and controls
[✔] Different game modes

[✖] Late levels are frustratingly hard to beat and based only on luck
[✖] For some layout and music way too cute (after a while also annoying)
[✖] Multiplayer dead

●▬▬▬▬▬[➤ MEDIA]▬▬▬▬▬●

https://www.youtube.com/watch?v=eTEkI7Hc0Xo

----------------------------------------------------------------

If you liked this review and want to see more from me, give this review a thumbs up! I also appreciate every feedback!

To keep updated about my reviews, feel free to visit Morbs' Review Base and follow the curator page to never miss a review from me!

Check also CompleteTheBacklog out!

- ℳorbus
Questa recensione ti è stata utile? No Divertente
17 persone su 20 (85%) hanno trovato questa recensione utile
Consigliato
16.0 ore in totale
Pubblicata: 31 luglio 2014
Do casual puzzle games feel too simple for you? Are you looking for a real challenge?

Look no further. Clickr takes the baby booties off within a few introductory puzzles and leaves you to figure it out on your own. It's up to you to meet the challenges that unlock higher difficulties and a variety of game mode. Within each, you'll learn a different strategy, think from a different angle, and build yourself into a worthy opponent for this sadistic machine of a puzzle game.

Easily the most mind-bending and demanding board puzzle game I've ever encountered. Beware.

UPDATE: oh my goodness i just unlocked 'self mode' and it saves your play data so that you can compete against a copy of yourself and this is everything i ever wanted in a puzzle game ever since tetris attack on the snes. this mode is every puzzle-lover's dream. go buy this game. now.
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17 persone su 22 (77%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
2.8 ore in totale
Pubblicata: 17 maggio 2014
Sometimes funny, sometimes frustrating, but for sure very positive and enjoyable. I like this graphics style and also in-game sounds are not annoying. Difficulty level oscillates between piece of cake and ridiculous... Many game modes which I did not unlocked yet, but for sure I'll try them out in future!
4/5 from me :-)
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15 persone su 19 (79%) hanno trovato questa recensione utile
Sconsigliato
6.0 ore in totale
Pubblicata: 30 novembre 2015
Based on an interesting synthetic genre idea (Tetris+Match 3+Clicker) and nicely designed, this game demands grasping vision of the current board geometry, quick reflexes & precision (in which regard it also reminds me of Minesweeper's gameplay: choosing proper squares from a gigantic array).

The board rotates on demand, so that you can choose the direction blocks fall & you kinda ougth to watch the field from all sides simultaneously to achieve effectiveness. You have to predict the spots where the blocks could gather into 4-squares and chain-connect to bring you more points, clicking on stray blocks just allows you to empty space for the upper ones to fall. The tasks use timer and you have to be a really quick clicker too & if you miss a square you'll sometimes spoil yourself a combo.

The main problem is that the incoming colors are random & the success largely depends on luck, so that you might need to replay a task like 100+ times to pass through. Those little girl's cheerful voice samples that seem adorable at first become a torture to your nervous system in a while. So I can't recomment it to a normal player, only hardcore puzzle gamblers will find satisfaction here.

****
Данная игра, будучи основана на интересной комбинации идей (Тетрис+3 в ряд+Щелкалка) и приятно сделана, требует цепкого восприятия геометрии на игровом поле, быстрой реакции и точности (в последнем отношении она напомнила мне Сапера: выбор правильных клеток из большого массива).

Игровое поле вращается по требованию, так что можно выбирать направление падения блоков, и вам необходимо как бы наблюдать доску одновременно со всех сторон, чтобы играть эффективно. Следует предвидеть места, в которых квадратики могут собраться в большие квадраты по 4 и соединиться в цепи, принося больше очков, а щелкая по отдельным клеткам мы лишь освобождаем пространство для падения верхних блоков. Задания на время, так что необходимо также очень быстро щелкать, а вот если разок промахнетесь, можете испортить себе всю комбинацию.

Основная проблема в том, что вновь образующиеся цвета случайны, и успех в большой степени зависит от удачи, так иногда приходится переигрывать задание по 100 с лишним раз пока не свезет. А эти звуковые эффекты с радостным голосом девочки, поначалу милые, становятся со временем настоящей пыткой для нервов. В общем, я не могу рекомендовать игру нормальному игроку, лишь самые азартные головоломочные профи найдут здесь удовлетворение.
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