The sun is bright, the clouds are white, the beach balls are aloft in flight. Please hit them with your pizza paddle hands, and send them off to whimsical lands.
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Release Date: 5 Apr, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're doing Early Access because we have way more ideas we want to try out. It's great right now, but saying "WARNING! EARLY ACCESS!" is a quick way to communicate our desire to craft great input from Vive players worldwide into a beach ball legend.”

Approximately how long will this game be in Early Access?

“We're going to do this Early Access collab with y'all all summer long.”

How is the full version planned to differ from the Early Access version?

“We're interested in installing more elements in the world, possible adding more places to teleport, or fewer places to teleport if they aren't fun. We've got a chance to create fantastic, realistic, playable art. Do we make a low gravity mode? Do we ditch the storms? Do we make the grass greener on the other side? Do we need a runway with a fan that launches Beach Balls? A ping pong mode? I'm not sure! Do we need a night mode with glowing beach balls and fireflies? Do we need sculptures? Do you have a cool sculpture? Do we want to build the castle out of limestone? Should glass appear if players try to step off the wall? Do we need moss? What about a tornado that eats beach balls? Do we want achievements? Do we need a music visualizer that shoots you beach balls in sync with music? Should the castle play sound when you hit it in giant mode? Kitten Balls? Pizzas? Do we add a host of key commands for spectators to interact with? There's a lot we could do, but we want to keep it simple free form fun.

Oh, we'll probably also add an achievement for hitting a beach ball.

Beach Ball Valley is a carefully crafted, whimsical world. It is not an empty shell of a bigger game right now. We're not planning on making more maps, story campaigns, beach ball crafting, multiplayer or artificial elements. We'll probably ditch the score board in favor of a bi-plane dragging a score banner across the sky.

Our goal is to make this a peaceful valley for all the folks out there seeking to befriend beach balls.”

What is the current state of the Early Access version?

“Beach Ball Valley has everything you need for hours of fun right now. It has a warm sun, blue sky, sound, force feedback, visuals, beach balls, storm systems, teleporting, a minigame that tracks scores, and keyboard driven testing features that we've enabled to give players a chance to test out possible features of Beach Ball Valley. It has a few little surprises.”

Will the game be priced differently during and after Early Access?

“Price will probably not change as we leave Early Access.”

How are you planning on involving the Community in your development process?

“Being a small development group means we can be very responsive. We'll be reading & responding to your feedback! We'll be having surveys, live chats, and discussions! We're excited to see all the unexpected fun Beach Ball Valley will bring. Stay tuned.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Beach Ball Valley

 

Recent updates View all (8)

14 May

Update Finnish Pancake

Exciting new features
Squishy Buttons. Media Menus. Music Game. More Fluffy Clouds! Octopus Ready!

Music game!
Any song ever, on time, every time. Just tap the tempo!

Pick scored or freeplay. Tap in a tempo, preferably to the music you're listening to; desktop music, the radio or even a live band! Hit beach balls with the beat! Retap the tempo when it changes, or tap the escape button to escape.

Puck Tracker Support
Vive Puck Trackers now work as extra paddles; stick 'em everywhere! Play with your friends or your cat, or you feet. Add 'em on your arms to basically become an octopus. You can use a lot of trackers, way more than 3. Just turn 'em on and go! If you have enough arms, because you're an octopus, you could play with 8 paddles at once.

Squishy buttons.
They're the best. They're highly robust and very squishy. Way better than springy buttons. They'll let you change music, start games, and teleport!



Fixes:
  • Lots of little visual improvements.
  • You can't glitch the ball through the floor anymore, don't even try it!
  • Ctrl+M disables triggering the music menu in case your guests won't stop triggering it.
  • K = explode all the beach balls away from you
  • End = end game, fade to white.
  • Home = restart game, fade in!

Full Details, cheat codes, inspirational quotes, bug reports and gameplay guide in the manual.

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9 February

Beach Ball Valley Update EMU

If you're trying to figure out the code, you may have noticed we've been releasing each update based on alphabetic animal names! This is pretty much accurate so far.

Squishy Button Teleport System!
  • Easy to squish
  • Colorful
  • Makes sense where you're going
  • Open it up with the teleport button
  • Fully haptic enabled squishery
  • Squishy

Squishy Button Desktop Play Control
  • Easy to squish
  • Control your happy tunes from in VR
  • Sometimes tells you what music player you have
  • Opens with the triggers!

Coin Drop for your friends
  • C on the keyboard
  • Drops edible coins
  • Don't drop too many coins, they don't grow on trees!

Even more things!
  • Nicer haptics
  • Nicer graphics
  • Softer clouds
  • Tooltips on controller - look close!
  • Activate a tooltip that points to a button with 1-8 (manual for details)
  • Beach Ball Waterfall works from down the canyon
  • Neater particles! Poof!
  • Zero gravity is working!
  • Beach Balls are way friendlier
  • Secret Giant Mode activation added!
  • Tips of Castle Turrets ding when hit!

Also, we created the back end code for a really big cool update that we're excited about, but we decided to release this right now instead of waiting anymore! Cheers!

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About This Game

Have you ever had enough beach balls?
Can you have enough beach balls?

Beach Ball Valley is a timeless, hand crafted, free range, beach ball preserve.
You and your giant pizza peel* hands are invited to spend some time in the sun, batting beach balls, pilling 'em up, and just watching them roam around the countryside.

*(that's what a pizza paddle is officially called I guess)

As an added bonus, there's a way you can gain telekinetic power over beach balls, and use whatever ball you posses to herd the rest of them around the valley. I'm not going to tell you how to do that. Good luck.

Also, there's apparently a game mode where you've got one minute to hit them through hoops for points and stuff. That's included in case people don't understand how fun just hitting beach balls around it. It keeps score for about 100 or 200 of your rounds (but doesn't save it!) in case you want to run it at a party and track high scores. Oh, did I mention that if you can use telekinetic powers in it, you can wow your friends?

There is also a host of buttons active on your keyboard for messing with whoever is in VR. Send the beach balls on the attack! Toggle gravity. Make 'em a giant! Pop all their beach balls! (No! Don't be a picklepuss!) Drop huge beach balls on their heads!

FAQ:

Why pizza peels?

I like pizza. Also, they're great for reach out really far and hitting things. They also hit stuff really hard!

Is there a Beach?

There is not a beach. These are inland meadow beach balls.

Do the beach balls mind being hit?

Every beach ball dreams of flight, and their thick rubbery carapaces are suited for rapid acceleration.

How many beach balls can I have?

Once there are 500 beach balls, scientists believe they could develop a sentient network as well as flight capabilities. They'll head off planet in search of dull worlds in need of fun. The static electricity given off by beach balls may cause a spike in microburst storm systems. Sadly, 1% of beach balls are anti-social, and often leave. It's pretty hard to have more than 100 beach balls. We're working on bringing out the best in every beach ball, and some day, hope to have tons of 'em!

Why are the clouds eating my beach balls?

Fredricko the Cloud believes that due to the non-biodegradable nature of beach balls, it's his duty to clean up after anyone who's made too many beach balls. He's also hungry. He's the one by the small hill, not to be confused with Gerando or Luis.

What's the Difference between seated / standing / roomscale?

Beach balls come to you. Standing / Room Scale affords a little more space.

How do I get more Beach Balls?

Look at the paddles! They've got buttons everywhere! Push the buttons! Push all the buttons!

Controls:

  • Hit Beach Balls!
  • Look at your hands for tooltips.

  • Trackpads = Spawn more balls. Little tiny arrows show where they'll come from.

  • Menu Button = Play a game!

  • Other Menu Button = Teleport to a new place!

  • Grips = Use your head. You'll figure it out.

  • Triggers = Show / Hide Menus!

Secret Elite Early Access Testing Commands:

(Use 'em to amaze your friends!)

B – Spawn a huge beach ball
(Same on a controller, but useful for droppin' on friends)

G – Toggle Giant Mode
(try eating beach balls!)

C - Add an edible coin!

Z – Toggle Zero Gravity
(only applies to currently active beach balls)

I – Beach Ball Attack
(hit it repeatedly to swarm your friends)

P – pop all the balls
(but why?!)

A – Happy Beach Ball
(one beach ball jumps up and at the player)


Beach Ball Valley uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal® Engine, Copyright 1998 – 2016, Epic Games, Inc. All rights reserved.

System Requirements

    Minimum:
    • OS: Windows 7 / 8.1 / 10 x64
    • Graphics: nVidia GTX 970
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: 6+ Steam VR score.
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