Substance Painter is the reference 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly Texture Painter out there.
User reviews:
Overall:
Very Positive (89 reviews) - 89% of the 89 user reviews for this software are positive.
Release Date: Mar 22, 2016

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Buy Substance Painter 2

Buy Substance Pack Indie

Includes 3 items: Bitmap2Material 3, Substance Designer 6, Substance Painter 2

 

Recent updates View all (8)

February 27

Substance Painter 2.5.1

This new updates fixes multiple regressions found in last week's 2.5 release.

Fixed:

- [Mac] Wacom tablet input broken in 3D and 2D view
- [Bakers] Matching by name doesn't work anymore
- [Bakers] "Average Normals" setting doesn't work anymore
- [Iray] Incorrect rendering with missing baked normal map
- [Iray] Color Profiles behave differently in comparison to OpenGL renderer
- [Iray] Exporting render as bitmap doesn't include color profile correction
- [Substance] Material filters don't work anymore
- [Tool] Stroke opacity isn't stored in brush presets
- [Tool] Clone Brush UV Alignment doesn't work anymore
- [Export] Displacement channel should be centered in 0.5 when exporting in integer
- [Template] Absolute path is stored in Templates
- [TextureSet] Channel texture persist after removing the channel

7 comments Read more

February 21

Substance Painter 2.5 is here!



Substance Painter 2.5 is here! Main new things to look for are Opacity Support for the brushes, Color Management, Text Input Support, Shader improvements, 8k baking and loads of new scripting capabilities. More info on these new features in our blogpost.

And here goes one of the longest changelog in Substance Painter's history!

Changes

  • Added support for AMD Radeon Pro and AMD FirePro GPUs
  • [Tool] Add support for stroke opacity
  • [Tool] Add a modifier that allow to continue the last brush stroke
  • [Iray] Update to support Pascal GPUs
  • [Viewport] Add support for Color Profiles (LUT)
  • [Substance] Integrate new framework (SD6 engine)
  • [UI] Increase "recent file" size list in File menu
  • [Import] Use category from substances to fill the prefix in the import dialog
  • [Bakers] Allow to bake 8K textures
  • [Bakers] Allow to bake non-square resolutions
  • [Bakers] Improve memory consumption when baking heavy high-poly meshes
  • [Shelf] Lock shelves (and projects) to forbid concurrent editing and avoid corruptions
  • [Shelf] Read category and keywords from substances to use them for filtering
  • [Shelf] Allow to exclude ressources from the result of a search query
  • [Shelf] Improved thumbnails time computation
  • [Shelf] Allow to embed presets in projects
  • [Shelf] Allow to quickly collapse/expand the tree-view with SHIFT
  • [Shelf] Allow to save thumbnails when assets are read only (local cache)
  • [Shelf] New content : new filters (transform, mirror, tri-planar, etc.)
  • [Shelf] New content : new LUTs profiles (classic and artistic, such as Film Noir, Vintage, etc.)
  • [Shelf] New content : 10 new Font Substances to quickly generate custom texts
  • [Shelf] New templates : Unity 5 and Unreal Engine 4
  • [Shelf] Improved HSL filter to be more artist friendly
  • [Shader] Add support for specular level channel in PBR shaders
  • [Shader] Add support for Dithering in Alpha Test shader
  • [Shader] Add supprot for parallax occlusion mapping in PBR shaders
  • [Shader] Allow to define custom UI for shader parameters
  • [MatLayering] Create new Mask channel for material layering workflow
  • [Scripting] Allow to write metadata in a SP project
  • [Scripting] Allow to export with a specific export preset
  • [Scripting] Allow to retrieve shader parameters as a JSON
  • [Scripting] Add support for WebSocket connections
  • [Scripting] Add the possibility to load shader instances
  • [Scripting] Add the possibility to create a new project
  • [Scripting] Allow to retrieve the url of the mesh imported in a project
  • [Scripting] Allow non square baking
  • [Scripting] Report errors when setting data via scripting API
  • [Substances] Add user-data tag to specify normal map format

Fixed
  • Crash when picking color with substances
  • Crash when loading a non RGBA32f image as environment map
  • Crash related to painting on AMD GPUs
  • [Mesh] OBJ import doesn't recognize materials without mtl file
  • [Mesh] UDIM Texture set name generation can be incorrect on some meshes
  • [UI] Undo/Redo button in Viewer Setting steal focus and stop mouse scrolling
  • [UI] Some labels are incorrectly cropped in High-DPI
  • [Layer] Replace mode for paint effect has an incorrect behavior on Mask
  • [Layer] Subtract blending mode has an incorrect behavior with alpha
  • [Tool] Brush size becomes huge in 2D View when painting on UV borders
  • [Tool] Snapped straight line has erratic behavior with High-DPI
  • [Tool] Stencil resolution is sometimes incorrect
  • [Bakers] "Max Occluder Distance" values are clamped if "relative to bounding box" is "Off"
  • [Shader] Stack and auto param channel definitions don't match
  • [3D View] Unconsistent display of the normal channel depending of project setting
  • [Viewport] Some normal maps have clamped values which appear as artifacts
  • [Viewport] Post-effect are always disabled by default
  • [Export] Normal mixing setting is incorrect if normal channel is missing
  • [Export] Incorrect texture generation in some cases on AMD GPUs
  • [Export] Shader parameters are not exported properly if located inside a group
  • [Export] Editing an export preset in a custom shelf output a log error
  • [Shelf] Tree-view filtering does not match exactly the folder name
  • [Shelf] Renaming a shelf preset is hard to read
  • [Shelf] Shader resource imported in the Shelf isn't preserved after relaunching
  • [Shelf] Content : Weld tool preset is missing
  • [Shelf] Content : Tile Generator doesn't work properly
  • [Shelf] Content : Fixed incorrect mask on Rubber Tire Dirty smart material
  • [Shelf] Content : Fixed incorrect group name on Leather bag material
  • [Iray] Half of meshes are missing in Iray
  • [Linux] Crash when dragging a resource above the 3D View
  • [Mac] Preferences are reset at every launch on Sierra

Known Issues
  • [Export] In very rare case, black rectangles can appear on AMG GPUs
  • [Iray] Color Profiles can behave in odd ways sometimes

10 comments Read more

Reviews

“Using painter 2.0 allows me to do art without being too technical. I can also preview PBR as I go which makes everything easier. I can now apply all my knowledge from traditional painting into my digital texturing workflow.”
Glauco Longhi - Senior Character Artist at Naughty Dog

About This Software

Substance Painter is the reference 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly Texture Painter out there.

For people who already own Substance Painter, a 50% discount code is available in your Steam inventory :)

For a complete breakdown of all the new features, please refer to this announcement.

Main Features


  • Updated Dota 2 Template - The Dota 2 template has been updated to fit with the latest Source Engine 2 changes.
  • Particle Brushes[/u] - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Export to any engine - Export presets for Unity, Unreal Engine 4, Cryengine and Lumberyard as well as Arnold, VRay and many more are incliuded.
  • Material Painting[/u] - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Non Destructive Smudge and Clone tools - Get rid of seams on all the textures at once, or use the smudge to create stylized textures easily.
  • Iray path tracing Renderer - Get profesional quality renders of your assets in a few seconds using NVidia's Iray renderer right in the tool.
  • Smart Material[/u] - Reuse your materials to texture super quickly!
  • Smart Masks - Save mask presets to reuse on future projects.
  • Physically Based Viewport[/u] - Preview your painting in a next-gen viewport for accurate material feedback.
  • Scripting Interface - Create plugins through anew Javascript scripting interface.
  • Fully Non-Destructive[/u] - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes[/u] - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting[/u] Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material[/u] - Paint on the different texture sets of your mesh!
  • Shelf[/u] - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.
  • Substance Share[/u] - Access our free exchange community to get thousands of assets for free! https://share.allegorithmic.com

Notice: If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter 2 in standalone (by creating an account there and clicking on "connect to Steam") on your account page.

Notice 2: This is an Indie license for Substance Painter. We authorize the use of the Indie version of Substance Painter 2 to any indie / company generating less than US$100K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / 8 / 10 - 64 bit mandatory
    • Memory: 8 GB RAM
    • Graphics: VRAM 2 GB
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Windows 7 / 8 / 10 - 64 bit mandatory
    • Memory: 16 GB RAM
    • Graphics: VRAM 4 GB
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: 10.10
    • Memory: 8 GB RAM
    • Graphics: VRAM 2 GB
    • Storage: 1 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: 10.10
    • Memory: 16 GB RAM
    • Graphics: VRAM 4 GB
    • Storage: 2 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Memory: 8 GB RAM
    • Graphics: VRAM 2 GB
    • Storage: 1 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Memory: 16 GB RAM
    • Graphics: VRAM 4 GB
    • Storage: 2 GB available space
    • Additional Notes: Integrated GPU are not recommended
Customer reviews Learn More
Overall:
Very Positive (89 reviews)
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