Substance Painter is the reference 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly Texture Painter out there.
User reviews:
Recent:
Very Positive (12 reviews) - 91% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (83 reviews) - 90% of the 83 user reviews for this software are positive.
Release Date: Mar 22, 2016

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Buy Substance Painter 2

Packages that include this software

Buy Substance Indie Pack

Includes 3 items: Bitmap2Material 3, Substance Designer 5 Indie, Substance Painter 2

 

Recent updates View all (6)

November 2, 2016

Substance Source



Today we are excited to introduce Substance Source!

Substance Source is an online material library dedicated to our Substance Live users.
Anybody with an active Substance Live payment plan can download for free 30 materials per month, choosing from a library of hundreds and soon thousands of PBR materials.

Some of these materials are entirely procedural, some are hand-painted and some are straight up scans, the goal is to build a library where artists can source any kind of material or style. Over the coming months, we will continue adding hundreds of new materials coming from our in house artists and from select partners.

Our partners currently include our friends at GameTextures, Real Displacement Textures, Texturing.xyz, Vizoo, and we are currently talking to other providers as well.

For Steam customers who bought their license before November 2nd, after you link your Steam account to your Allegorithmic account, you will have access to 60 free downloads per software (Substance Designer 5, Substance Painter 2 and Bitmap2material 3), for a maximum total of 180 free download credits.

9 comments Read more

September 15, 2016

Substance painter 2.3 is now available!

Substance painter 2.3 is here and it comes with a new Photoshop export plugin!



Download the PSD Export plugin HERE!

Check out the other changes:

Added :

  • [Plugin] New "Export to Photoshop" plugin (export complete layer stack)
  • [Export] Allow to specify the width of the padding (in pixels or infinite)
  • [Export] Allow to set the type of backgorund outside of the UVs
  • [Shelf] New material layering shader to blend 10 materials
  • [Shelf] New clay shader to view details with the height/normal channel
  • [Shelf] New baked lighting filter with environment input
  • [Shelf] Updated some mask generators to add non-square transformations
  • [Viewport] Add composited normal map (normal+height+bake) to the solo mode
  • [Scripting] Allow to export additional maps
  • [Scripting] Allow to query available Additional maps per Texture Set
  • [Scripting] Allow to retrieve channel format
  • [Scripting] Add examples in the baking documentation
  • [Scripting] Allow to query the visibility of a layer
  • [Scripting] Allow to query layer's blending mode and opacity
  • [Scripting] Allow to export converted maps (final normal maps, mixed AO, etc.)
  • [Substance] Read and connect custom usages
  • [Shortcuts] Add modifier key (SHIFT) to cycle solo mode backward
  • [Export] Updated default export preset to disable alpha
  • [UI] Thumbnails are now only computed if the engine is available
  • [UI] Display a mention when thumbnails are computing

Fixed :
  • Crash with some old projects when opening them
  • Crash with corrupted texture channels cache
  • Crash when blending more than 4 materials with Material Layering workflow
  • [UI] Tool shortcuts don't work if the toolbar is hidden
  • [UI] Iray toolbar is labeled "Untitled" in the View Menu
  • [UI] Plugin toolbars are named "Untilted" in the View Menu
  • [Baker] Pressing Enter while editing a bake setting launches the bake process
  • [Baker] Incorrect ranges for some parameters
  • [Import] Impossible to import OBJ meshes because of very big numbers
  • [Import] Some OBJ files are imported with too many sub-objects
  • [Export] channel background is filled with black instead of default color at export
  • [Tool] Particles don't work properly if FOV is too low
  • [Tool] Brush preview color is incorrect with masks in sub-stacks
  • [Viewport] When brush goes into empty areas in 2D view it becomes gigantic
  • [Viewport] Blank brush preview when painting Normal textures
  • [Scripting] Incorrect documentation : "ao" listed instead of "ambientocclusion"
  • [Scripting] Process started with subprocess() is killed when closing Painter
  • [Shelf] Baked lighting filter use incorrect AO input
  • [MacOS] Removed Fire Hydrant project (incompatible)
  • Default project opens when loading a *.spt file (instead of *.spp)

Known Issue :
  • [Plugin] Due to Photoshop's blending modes limitations, the height and normal channel blending can't be trasnfered perfectly.

11 comments Read more

Reviews

“Using painter 2.0 allows me to do art without being too technical. I can also preview PBR as I go which makes everything easier. I can now apply all my knowledge from traditional painting into my digital texturing workflow.”
Glauco Longhi - Senior Character Artist at Naughty Dog

About This Software

Substance Painter is the reference 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly Texture Painter out there.

For people who already own Substance Painter, a 50% discount code is available in your Steam inventory :)

For a complete breakdown of all the new features, please refer to this announcement.

Main Features


  • Updated Dota 2 Template - The Dota 2 template has been updated to fit with the latest Source Engine 2 changes.
  • Particle Brushes[/u] - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Export to any engine - Export presets for Unity, Unreal Engine 4, Cryengine and Lumberyard as well as Arnold, VRay and many more are incliuded.
  • Material Painting[/u] - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Non Destructive Smudge and Clone tools - Get rid of seams on all the textures at once, or use the smudge to create stylized textures easily.
  • Iray path tracing Renderer - Get profesional quality renders of your assets in a few seconds using NVidia's Iray renderer right in the tool.
  • Smart Material[/u] - Reuse your materials to texture super quickly!
  • Smart Masks - Save mask presets to reuse on future projects.
  • Physically Based Viewport[/u] - Preview your painting in a next-gen viewport for accurate material feedback.
  • Scripting Interface - Create plugins through anew Javascript scripting interface.
  • Fully Non-Destructive[/u] - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes[/u] - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting[/u] Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material[/u] - Paint on the different texture sets of your mesh!
  • Shelf[/u] - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.
  • Substance Share[/u] - Access our free exchange community to get thousands of assets for free! https://share.allegorithmic.com

Notice: If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter 2 in standalone (by creating an account there and clicking on "connect to Steam") on your account page.

Notice 2: This is an Indie license for Substance Painter. We authorize the use of the Indie version of Substance Painter 2 to any indie / company generating less than US$100K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / 8 / 10 - 64 bit mandatory
    • Memory: 8 GB RAM
    • Graphics: VRAM 2 GB
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Windows 7 / 8 / 10 - 64 bit mandatory
    • Memory: 16 GB RAM
    • Graphics: VRAM 4 GB
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: 10.10
    • Memory: 8 GB RAM
    • Graphics: VRAM 2 GB
    • Storage: 1 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: 10.10
    • Memory: 16 GB RAM
    • Graphics: VRAM 4 GB
    • Storage: 2 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Memory: 8 GB RAM
    • Graphics: VRAM 2 GB
    • Storage: 1 GB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Memory: 16 GB RAM
    • Graphics: VRAM 4 GB
    • Storage: 2 GB available space
    • Additional Notes: Integrated GPU are not recommended
Customer reviews Learn More
Recent:
Very Positive (12 reviews)
Overall:
Very Positive (83 reviews)
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