Build your biome! With an empty biodome as your canvas, add plants and animals from three different ecosystems. Observe interactions like hunting, blooming, and even decomposing! Will your biodome last for decades, or will it experience a total ecosystem collapse? You’re in control!
All Reviews:
Mostly Positive (227) - 77% of the 227 user reviews for this game are positive.
Release Date:
Apr 14, 2016

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Recent updates View all (40)

October 25

Hotfix 1.16.2

Okay everyone, hotfix update #2!

We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix. As they say in game dev, "99 bugs on the list, fix one bug, pass it around, 123 bugs on the list."

Thanks to everyone who submitted bug reports, sent us saves, etc. so that we could fix these as quickly as possible.

Patch Notes for 1.16.2
  • Several crash fixes based on submitted crash reports.
  • There is now a confirmation popup for changing game resolution settings that will revert if you aren't able / do not choose to confirm, so it won't be so easy to break the visual settings!
  • Animals will better prioritize their primary food role while hunting.
  • Carnivores will prioritize fresh kills over new killing of animals, meaning that they will share more food or come back to a carcass.
  • Plant leaf values reduced by 20% across the board (35% for fern, ranunculae, equisetum, dipteris). This is to reduce the overall carrying capacity of the dinosaur biodome, which was possible to go unreasonably high.
  • Protoceratops population reproduction and sexual maturity has been tweaked to be a less volatile population.
  • Velociraptors now have a larger max group size.
  • Dipteris no longer takes 12 years to mature, only 2 years.
  • Eastern Cottonwood and Eastern Red Cedar now have a higher leaf count.
  • Motion blur has been turned off... Unreal tricked us on that one!
  • Some UI fixes and tweaks, like some text being cut off.

24 comments Read more

October 17

Hotfix 1.16.1

Hotfix to Patch 1.16 is now live!

The main thing is fixed to fullscreen that caused issues for some people yesterday being debugged more based on your feedback. Those that had issues, please let us know if this fixes it for you!

"i'm glad you guys fixed all these issues so soon, but after the update my zalambdalestes are killing and eating my deltatheridium, wasn't this supossed to be fixed?"

Yes, yes it was. It now *really* is!

And, picture of Anachronistic Warbeasts (a sloth on a therizinosaurus' back) for good measure:

20 comments Read more

About This Game

In Tyto Ecology, you have the power to create your own biodome and fill it with life!
Start with an empty biodome as your canvas, then create a rich, diverse ecosystem by balancing producers, consumers, and decomposers. You’re in control as you work to create a functioning ecosystem from the ground up, problem solving to learn life science principles. Tyto Ecology, an ecology simulation game, teaches Next Generation Science Standards to learners in a fun and innovative way!

This is a calm, slow-paced game (at least until things start going wrong) that encourages learning through experimentation as you work to sustain, or destroy, life. Up to a year of time can pass while you are away, so you come back to changes in your ecosystem and potentially several problems to handle each time you return to the game.

  • Build and create your own self-sustaining ecosystem
  • Over 70 animals and plants to customize your biodomes
  • Use the data tool's map to monitor your ecosystem
  • Earn achievements by completing ecological challenges
  • Sandbox game with hours of replayability
  • Use Photo Mode to capture the perfect moment
  • Educational gameplay that fits with Middle and High School Next Generation Science Standards

About the Ecosystem

Tyto Ecology is not just another building game or something where the player's actions don't have meaning and consequence. In order to master the game, the player is mastering life science principles.

The ecosystem begins with producers, plants that are the basis of each biome, with plants regenerate leaves that are eaten by animals (depending on how healthy they are). The plants have vegetative, flowering, and/or fruiting reproduction cycles, including a need for pollinators in order to successfully pass through the blooming phase, and animals must eat fruit in order for the most possible amount of seeds to germinate and begin. Next come the consumers: herbivores, insectivores, predators, scavengers, and omnivores.

These animals live and breed in territories over time, eating their appropriate food, and in many cases becoming food. Some plants and animals are poisonous or tough (like tortoises), limiting which animals can eat them! In addition to managing all this over many different species, each plant and animal creates detritus over time, and decomposers must be used in order to complete the cycle of life! If detritus builds up, poop, bones, and debris will begin to appear in your ecosystem and the health of everything in it will be reduced.

System Requirements

Mac OS X
    • OS: Windows 7 or higher (64-bit only)
    • Processor: 4th Generation i3 or higher
    • Memory: 6 GB RAM
    • Graphics: Intel HD 5000 or higher
    • Storage: 840 MB available space
    • OS: 10.11.2+
    • Processor: 2.4 GHz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000 1536 MB
    • Storage: 800 MB available space
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