An intense virtual reality strategy game, Out of Ammo has you constructing defenses, calling in artillery, issuing orders, and even taking control of your soldiers directly in order to survive for as long as you can!
User reviews:
Recent:
Very Positive (46 reviews) - 93% of the 46 user reviews in the last 30 days are positive.
Overall:
Very Positive (359 reviews) - 95% of the 359 user reviews for this game are positive.
Release Date: 15 Apr, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've put together a fun and intense experience but we need community feedback to refine the experience and better explore what virtual reality can offer for the game. Early access allows us to develop the game until it as polished and intuitive as it can be.”

Approximately how long will this game be in Early Access?

“A short cycle of 2-6 months.”

How is the full version planned to differ from the Early Access version?

“Key focus is on refining and polishing the game. We may add features that are required to improve the experience. We're already working on new environments and content so these will also flow into the game.”

What is the current state of the Early Access version?

“The game is fully playable and has plenty of content. It can be a bit clunky to use, and unintuitive. It may be unoptimized for older graphics cards.”

Will the game be priced differently during and after Early Access?

“We raised the price with the addition of Cooperative Multiplayer as the game had expanded a great deal from launch. Current plan is to increase the price again on release of the final product. We may continue to alter the price during development as we learn about how to price a VR product, but we will discuss this with the community first. We have no plans to put the title on sale, or to include it in any future sales. We announce price increases well in advance, through the announcement section and the forums.”

How are you planning on involving the Community in your development process?

“We will work with the community to fix bugs, and implement ideas and feature requests. We want to explore options for user created content.”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Out of Ammo

19,99€
 

Recent updates View all (25)

29 July

Hotfix 0.11.5 Released

Summary
More hotfix for this update big thanks to the community for all the reports we have received! We almost had our new mission ("Penthouse") completed but it still has a large number of bugs. Additional work was done on making the missions MP compatible but that was also not available for the hotfix. So for this hotfix it is all just bugfixes!

Known issues
  • Ping shows 9999 in server browser
  • Small graphical issue on DDay map shoreline.
Bug Fixes
  • FIXED: Difficult to select particular maps from the level board.
  • FIXED: Difficult to select options on the pause menu.
  • FIXED: Headshot effects not playing correctly on clients.
  • FIXED: Controller haptic feedback inverted when selecting with your off hand.
  • FIXED: Build area being limited in tutorial.
  • FIXED: Defence assignment indicator now updates when unit is assigned rather than when they reach the defense.
  • FIXED: New MG belts cannot be picked up with the dominant hand.
  • FIXED: Clients spawning in incorrect position in Contact map.
  • FIXED: Rocketeers shooting their own defenses.
  • FIXED: Jet stuck below map in Canyon.
  • FIXED: Sniper round ejecting on teleport.
  • FIXED: Toggling to friends only mode doesn't refresh the server browser.
  • FIXED: Targets in main menu and Forest not being properly synced over the network.
  • FIXED: Artillery shells sometimes bouncing off the terrain when playing as a client.
  • FIXED: Adjusted NV toggle sound.
  • FIXED: Force feedback being applied to wrong hands during some actions.
  • FIXED: Units changing targets to quickly causing them to flicker.
  • FIXED: Adjusted ability costs in Contact.
  • FIXED: Mortar teams not being properly synced over the network.
  • FIXED: Clients not being able to deconstruct defenses.
  • FIXED: Waves in Desert always spawning from trucks.
Next Update
We are going to continue to make the game more and more stable as we head towards a 1.0 release.

2 comments Read more

24 July

Hotfix 0.11.4 Released

Summary
Very tough week working on this update as we wanted to get it out on friday. We have been pushing very hard to resolve issues that players have been experiencing and make the game more solid. Adding cooperative multiplayer does make the game much more complicated and changes have to be tested thoroughly. We also have to address issues such as lag, and playing with someone with slow ping. We will continue this week with making the build more stable.

Known issues
  • Ping shows 9999 in server browser
  • Small graphical issue on DDay map shoreline.
General
  • ADDED: New parabolic teleport mechanic.
Bug Fixes
  • FIXED: Map polaroids are now much easier to place in the 'play' area.
  • FIXED: If a map polaroid is dropped it will respawn on the board after a few seconds.
  • FIXED: Teleporting in left hand mode causes the players current weapon to be offset from the hand.
  • FIXED: Bullet in sniper chamber getting hidden when it shouldn't.
  • FIXED: Medic healing particles not showing on clients.
  • FIXED: Engineers failing to continue building a structure if the original engineer had died.
  • FIXED: Ragdolls not getting bullet impact force applied on clients.
  • FIXED: Basketballs in main menu could get blown out of position by a grenade and would never respawn.
  • FIXED: Defence selection showing when it shouldn't.
  • FIXED: Exit button on gameover in mission Icarus not working.
  • FIXED: Not being able to use the server browser mouse in left handed mode.
  • FIXED: Tanks not spawning in Contact map.
  • FIXED: Mortars spawning to early in Contact map.
  • FIXED: Jets getting stuck below the world on Canyon map.
Next Update
Work continues this week on making the existing game more stable. Beyond that our Oculus have arrived, so we will start looking at what it takes to get the game working on that. We are also considering what the roadmap will be beyond 1.0. Sales have definitely slowed down (from about 150 a day, to 50 a day) so we will discuss in the forums what a good approach to post launch content should be.

6 comments Read more
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About This Game

Out of Ammo is an intense virtual reality strategy game for the HTC Vive that puts you in the commander's seat against wave after wave of soldiers. Built exclusively for the HTC Vive to make use of motion tracking, the game allows you to move around the battlefield to build defenses and issue orders. You can even directly possess your units to directly engage the enemy making use of cover and preparing your magazines carefully so you don't.... run out of ammo!

Key Features

  • Eight unique freeplay environments to try your skill on
  • Two specialist mission modes
  • Cooperative Multiplayer in freeplay for up to four players
  • Construct defenses such as sandbags and watchtowers
  • Issue orders to your soldiers
  • Five different kinds of units each with special abilities
  • Possess any units directly to control their engagement
  • Call in artillery, airstrikes, and sniper targets
  • Fixed Machine guns, Grenades, flares, and more

Unlock the potential of your HTC Vive


Out of Ammo has been designed exclusively around room-scale. Possessing your units allows you to utilize the full capability and power of the positional tracking; take cover behind sandbags, lean over a tower railing, or duck behind your sandbags and grab a grenade to throw as a last resort! Full physics applied to game objects further enhances your experience allowing you to position your magazines in the space around you ready for when you need to reload.

Unit Types

  • Rifleman - Thirty round fully-automatic rifle with manual magazine reload
  • Sniper - Semi-automatic bolt action long distance rifle with scope
  • Rocketeer - Single-shot re-loadable rocket-propelled grenade launcher
  • Medic - Heals troops but can shoot with a pistol when controlled
  • Engineer - Constructs and repairs fortifications, can shoot with a pump-action shotgun when controlled

Missions


Freeplay
Command the defense of an area in the endless enemy spawning mode that the game released with. You defend an area against a never-ending wave of enemies of all kinds. Includes enemy tanks, snipers, and even enemy mortar teams who shell your base.

Overwatch
Played entirely in first person you are a sniper providing overwatch for a downed helicopter. Protect the evacuees from your position inside a clock tower. You can teleport around the tower and have multiple weapons to utilize, as well as a UAV providing a view of the battlefield. You succeed once all evacuees make it out alive.

Icarus
You crash land in hostile terrain. Played entirely in first person you must scavenge for ammo by teleporting around. Use flares and torches to highlight inbound enemies. Survive until rescue arrives!

Environments


Woodland
A small base perched in a clearing at the bottom of a valley. Backed by a river the location offers good cover from the rear. All the facilities are centrally located making it reasonably easy for the talented commander to defend.

Urban
A very tight open space in the city serves as a base for local operations. You won't have much warning for the enemies approach, but they will also have fewer routes in to your location. Additionally, the high-rise buildings that surround you offer excellent over-watch for enemy snipers. Beware of their red IR beams that indicate they are sighting your troops!

Desert
Out in the open fields of the desert you have excellent vision of enemy incoming from all directions. However, if you can see them they can see you. Here you can, and often will, be attacked from all directions. Choose your defensive locations carefully and be prepared to recommit forces quickly in order to maintain this position. A real challenge for any commander.

Alpine
Set high in the mountains at twilight, battle against an enemy in difficult conditions. Visibility is hard due to the falling light and your vision of enemies is hampered by the nearby forest. Some lights exist in the compound and your soldiers have set fires nearby the camp to try and help highlight incoming enemy.

Harbor
A wide area in a key harbor need defense against the enemy. You have a huge area in which to build your base, but sight lines up to your perimeter are tight. Beware of enemy snipers from across the water. An excellent environment for those with large play areas, but still enjoyable for those with not much room.

D-Day
Situated high on a beach-head, defend your well fortified base from the onslaught of enemy arriving by boat. Beware also of enemy special forces flanking you on land or taking sniping positions above. You have two pillboxes on the beach you can station soldiers in to help curb the frantic pace of beach assault!

Contact
Is the truth really out there? You won't have time to know while you're fighting enemies from nearly every direction surrounded by radio telescopes! Your base location is backed into a wall so at least one direction of attack is safe... or is it?

System Requirements

    Minimum:
    • OS: Windows 8 or 10
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Requires HTC Vive with 2m x 1.5m space
    Recommended:
    • OS: Windows 8 or 10
    • Processor: Intel i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 980
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Requires HTC Vive with 2m x 1.5m space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (46 reviews)
Overall:
Very Positive (359 reviews)
Recently Posted
Bevoba
( 1.2 hrs on record )
Early Access Review
Posted: 7 August
This game has an awesome feel to it. The combination of tower defense and FPS feels great in VR. The addition of multiplayer is pretty cool too.

My only gripe is how difficult it is to aim the sniper rifle. Being able to steady it by using two hands would be a great addition.
Helpful? Yes No Funny
jab
( 0.5 hrs on record )
Early Access Review
Posted: 6 August
A fun little wave-based shooter with some light strategy. It's a bit silly and amateurish (like much of the VR games available) but it still comes recommended if the concept interest you. It's also improved quite a bit since it launched.
Helpful? Yes No Funny
uncompresstheknowledge
( 20.7 hrs on record )
Early Access Review
Posted: 4 August
This game need to be played to appreciate how good it really is, Don't be put off but the square looking soldiers, this game is a full on fast passed exciting game. I now know the feeling of being in a true fire fight and actually panicing to get another clip into the rifle.
The new multiplayer side of the game feels fantastic and is a welcome addition, thanks to the DEV boys for such a great game.
Helpful? Yes No Funny
Aldron
( 5.9 hrs on record )
Early Access Review
Posted: 3 August
Amazing game, there's a few small bugs but not really any gamebreaking ones. Been playing this game for a few hours and I still enjoy it. They're also just adding more and more content. The price is nothing to how much you'll enjoy this game.
Helpful? Yes No Funny
KingPeuche
( 0.8 hrs on record )
Early Access Review
Posted: 2 August
I played this game for a quick lil bit. It's rather polished for being this early in development.

In terms of current content, think of the first few Bloons Tower Defense games. No permanent upgrades or the like, but several maps.

I had fun, and this game is worth the money. Try it out!
Helpful? Yes No Funny
spike
( 6.7 hrs on record )
Early Access Review
Posted: 1 August
Just looking at the videos of this game, I was thinking it's kind of lame looking. But seeing all the good reviews, I decided to give it a try. WOW!! am I glad I did!!!

This game is way better looking than any of the videos make it look. and it is a blast to play! Right now, it's my #1 go to game for fun. You feel like a God controling the battlefield. Walking around looking down on this 3D battlefield is just over the top fun. It makes you feel so in control.



Helpful? Yes No Funny
Agent_X
( 9.6 hrs on record )
Early Access Review
Posted: 27 July
One of my favorite games on Vr. Very fun and gets intense.
Helpful? Yes No Funny
oikku
( 5.8 hrs on record )
Early Access Review
Posted: 25 July
Excellent co-op, building, taking control of units etc. This game will rock!
Helpful? Yes No Funny
Ryoa
( 31.2 hrs on record )
Early Access Review
Posted: 25 July
Love this game!
Helpful? Yes No Funny
Killa XXL
( 3.8 hrs on record )
Early Access Review
Posted: 25 July
Simply awesome, had a bad taste in my mouth when I saw the graphics but actually playing it, I love how you can go from battlefield view to the eyes of any soldier at any time. My only gripes are that one you get to high levels, your soldier spawns feel like the just stop, it's just really slow. And I can't figure out how to get better weapons for my troops. But still 9/10 as owning all of the major vive titles, this is definitely in the top 3
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Early Access Review
Posted: 12 July
Best Vive game out at the moment. I completely ignored this for a long time just because the videos didnt do the game justice. After hearing how great of a game it was I decided to buy it and I am glad because its just a really fun game. The game reminds me of Toy Soliders coming to life and whats best is that you can control them in VR and you can also go choose a soldier and go into first person mode.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
4 people found this review funny
Recommended
4.6 hrs on record
Early Access Review
Posted: 12 July
After adding multiplayer, I was able to use a virtual computer, and I was able to virtually teabag with four other unknown players, 10/10 experience. 10/10 would teabag with randoms again.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
3.6 hrs on record
Early Access Review
Posted: 11 July
One of the more complete experiences in terms of VR
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: 11 July
Distinct promise.. there are still a multitude of bugs, but if they figure them out (which I assume they will) then this is a game that can absorb many hours of fun.. its a bit of a mix between tower defense and an RTS.. with a loittle FPS thrown in for variety..

Once the glitches are fixed it will be ace..
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
2 people found this review funny
Recommended
3.2 hrs on record
Early Access Review
Posted: 12 July
Shot a tiny soldierman in the ♥♥♥♥♥ and his head flew off.

Love can truly bloom on a battlefield.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
3.8 hrs on record
Early Access Review
Posted: 25 July
Simply awesome, had a bad taste in my mouth when I saw the graphics but actually playing it, I love how you can go from battlefield view to the eyes of any soldier at any time. My only gripes are that one you get to high levels, your soldier spawns feel like the just stop, it's just really slow. And I can't figure out how to get better weapons for my troops. But still 9/10 as owning all of the major vive titles, this is definitely in the top 3
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
31.2 hrs on record
Early Access Review
Posted: 25 July
Love this game!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
5.8 hrs on record
Early Access Review
Posted: 25 July
Excellent co-op, building, taking control of units etc. This game will rock!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
9.6 hrs on record
Early Access Review
Posted: 27 July
One of my favorite games on Vr. Very fun and gets intense.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
4.2 hrs on record
Early Access Review
Posted: 11 July
To start off, I didn't get this free, and will be judging it as is for the price I had got it for, 15 US dollars. (The price may have jumped with the recent add of Co-op) Whatever price it is though, its so worth it. It is, by far, one of my most favorite games for the HTC Vive, if not one of my favorites over all. It's wave based modes are amazing, but a little too easy sometimes. The missions are pretty cool, like Icarus, where you fight as a stranded soldier behind enemy lines, and with just a pistol at night. Makes up for some pretty tense moments. Theres also a test range, which is just a nice place to test out the guns of the game, and check them out. I haven't had time to see what multiplayer has to offer, but I'll update my review when I do. Conclusion? It's fun, addicting, and just plain awesome. Worth your money!
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