An intense virtual reality strategy game, Out of Ammo has you constructing defenses, calling in artillery, issuing orders, and even taking control of your soldiers directly in order to survive for as long as you can!
User reviews:
Overall:
Very Positive (504 reviews) - 89% of the 504 user reviews for this game are positive.
Release Date: Sep 14, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (37)

January 22

Hotfix 1.0.7 Released

Summary
Oculus users highlighted in the forums (thanks all!) some bugs that crept in with the recent changes to the Oculus SDK. The team fixed these and released the update on experimental over the weekend, confirmed fixed by these same users.
Updates
  • FIXED: Floor Height now adjusts "possession" height correctly, and instantaneously.
  • FIXED: Adjusted base floor height for Oculus users as was incorrect
Next Steps
Please continue to report bugs and issues in the forums. The team is able to pump out updates for this while they continue their work on the standalone expansion.

4 comments Read more

About This Game

Out of Ammo is an intense virtual reality strategy game for the HTC Vive that puts you in the commander's seat against wave after wave of soldiers. Built exclusively for room-scale to make use of motion tracking, the game allows you to move around the battlefield to build defenses and issue orders. You can even directly possess your units to directly engage the enemy making use of cover and preparing your magazines carefully so you don't.... run out of ammo!

Key Features

  • Eight unique freeplay environments to try your skill on
  • Two specialist mission modes
  • Cooperative Multiplayer in freeplay for up to four players
  • Construct defenses such as sandbags and watchtowers
  • Issue orders to your soldiers
  • Five different kinds of units each with special abilities
  • Possess any units directly to control their engagement
  • Call in artillery, airstrikes, and sniper targets
  • Fixed Machine guns, Grenades, flares, and more

Unlock the potential of Room-Scale VR


Important: Requires room-scale. You must have an HTC Vive or an Oculus with Touch Controllers.

Out of Ammo has been designed exclusively around room-scale. Possessing your units allows you to utilize the full capability and power of the positional tracking; take cover behind sandbags, lean over a tower railing, or duck behind your sandbags and grab a grenade to throw as a last resort! Full physics applied to game objects further enhances your experience allowing you to position your magazines in the space around you ready for when you need to reload.

Unit Types

  • Rifleman - Thirty round fully-automatic rifle with manual magazine reload
  • Sniper - Semi-automatic bolt action long distance rifle with scope
  • Rocketeer - Single-shot re-loadable rocket-propelled grenade launcher
  • Medic - Heals troops but can shoot with a pistol when controlled
  • Engineer - Constructs and repairs fortifications, can shoot with a pump-action shotgun when controlled

Missions


Freeplay
Command the defense of an area in the endless enemy spawning mode that the game released with. You defend an area against a never-ending wave of enemies of all kinds. Includes enemy tanks, snipers, and even enemy mortar teams who shell your base.

Overwatch
Played entirely in first person you are a sniper providing overwatch for a downed helicopter. Protect the evacuees from your position inside a clock tower. You can teleport around the tower and have multiple weapons to utilize, as well as a UAV providing a view of the battlefield. You succeed once all evacuees make it out alive.

Icarus
You crash land in hostile terrain. Played entirely in first person you must scavenge for ammo by teleporting around. Use flares and torches to highlight inbound enemies. Survive until rescue arrives!

Environments


Woodland
A small base perched in a clearing at the bottom of a valley. Backed by a river the location offers good cover from the rear. All the facilities are centrally located making it reasonably easy for the talented commander to defend.

Urban
A very tight open space in the city serves as a base for local operations. You won't have much warning for the enemies approach, but they will also have fewer routes in to your location. Additionally, the high-rise buildings that surround you offer excellent over-watch for enemy snipers. Beware of their red IR beams that indicate they are sighting your troops!

Desert
Out in the open fields of the desert you have excellent vision of enemy incoming from all directions. However, if you can see them they can see you. Here you can, and often will, be attacked from all directions. Choose your defensive locations carefully and be prepared to recommit forces quickly in order to maintain this position. A real challenge for any commander.

Alpine
Set high in the mountains at twilight, battle against an enemy in difficult conditions. Visibility is hard due to the falling light and your vision of enemies is hampered by the nearby forest. Some lights exist in the compound and your soldiers have set fires nearby the camp to try and help highlight incoming enemy.

Harbor
A wide area in a key harbor need defense against the enemy. You have a huge area in which to build your base, but sight lines up to your perimeter are tight. Beware of enemy snipers from across the water. An excellent environment for those with large play areas, but still enjoyable for those with not much room.

D-Day
Situated high on a beach-head, defend your well fortified base from the onslaught of enemy arriving by boat. Beware also of enemy special forces flanking you on land or taking sniping positions above. You have two pillboxes on the beach you can station soldiers in to help curb the frantic pace of beach assault!

Contact
Is the truth really out there? You won't have time to know while you're fighting enemies from nearly every direction surrounded by radio telescopes! Your base location is backed into a wall so at least one direction of attack is safe... or is it?

System Requirements

    Minimum:
    • OS: Windows 8 or 10
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Requires room-scale VR (HTC Vive or Oculus with Touch controllers) with 2m x 1.5m space
    Recommended:
    • OS: Windows 8 or 10
    • Processor: Intel i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 980
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Requires room-scale VR (HTC Vive or Oculus with Touch controllers) with 2m x 1.5m space
Customer reviews Learn More
Overall:
Very Positive (504 reviews)
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