Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Recent Reviews:
Very Positive (68) - 92% of the 68 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,594) - 89% of the 1,594 user reviews for this game are positive.
Release Date:
Oct 3, 2017

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Recent updates View all (4)

January 23

New Update (Build 23636) Live!

Hey everyone! We have a new patch live now on steam for PC and Mac. GoG coming soon. We are going to work on pushing this patch to PS4 and XboxOne aswell (this will be big for consoles since it also includes the last patch which didn't make it to consoles). We have a lot of bug fixes and balance changes. Thanks everyone for the feedback/bug reports! Without further ado, here are the patch notes:

Patch Notes for Build 23636

* The entire cast of Battle Chasers has wised up, and have learned how to use equipment that was previously beyond their skill level. This means: equipment no longer requires a minimum level to equip! This will improve the leveling curve, and make leveling up benched characters a smoother experience. To keep the game balanced, equipment drops and vendor inventories have been slightly readjusted.
* The XP curve has been adjusted to alleviate stalling in mid-game dungeons.
* Early game enemies have become more dangerous.
* Several enemies in the game have had their abilities made more fair/balanced.
* The Innkeeper has revised his tax plan, and the cost of reviving your party has been adjusted to be more lenient for the low-leveled and more demanding of the high-leveled.
* New Game+ is harder. (Evil laugher)
* Knolan's starting level should be 11.
* Innervating Mist has had its overcharge generation reduced slightly.

* Dungeons no longer magically uncomplete themselves when quitting to the Main Menu after completing them.
* Loot should not be assigned to empty bins if there is no loot.
* Fixed some of Monika's abilities that were not critting properly.
* Garrison's Rupture Ability will stop falling over after 3 turns and last its full 5 turns.
* Slimes no longer behave like molasses, but like gelatin. Thus, they play their animations much more quickly.
* We put a stop to the time travel occurring when quitting the game from a completed dungeon. Loading back in to the save will now progress to the next day.
* The boss the Dig in Mythic difficulty is now at its proper level.
* Fixed a bug that prevented perks from updating correctly when swapping equipment
*Fixed a bug that showed inflated stat values on the character sheet when first loading into the scene or changing equipment while a certain mastery was equipped

* A few minor Localization issues addressed.
* Incorrect/non-working button prompts in the Compendium, Game Manual and in Fishing have been fixed.
* The UI has received a scale-up and contrast adjustments across the board, to make text more visible on screens of differing sizes and distances.
* In some cases the Compendium would flicker open and closed when you pressed your controller buttons just so. This has been fixed.
* The Bestiary Entry progress bar has been made less visually noisy.

General Bug Fixes
* Players who were missing Caldeus's skull and the Alpha Core despite having defeated the appropriate enemies should now be able to find them in their inventory.
* Cinematic background/music audio is now tied to the music volume.
* Fishing lines have been polished.
* Fishing in general has been polished.
* Fixes have been made to a certain cane to prevent multiples of it being spawned.

Thank you!
45 comments Read more

October 23, 2017

Battle Chasers Nightwar Patch #2 (v. 23172) live

Here is the full changelog:

* The elusive Belevros has made more of a permanent home in Deadwatch, and should now always be much easier to find when sought.
* The Endless Arena should now work as expected, with climbing enemy difficulty, boss waves and climbing multipliers!
* Less excitingly, Battle-length buffs do not last indefinitely in Endless Mode anymore - every Phase counts as a battle for Buff purposes.
* Liches now tire of spawning skeleton minions a little more realistically.
* The Unstable Bomber will no longer traps players on the Victory Screen, thus allowing it to keep its place as the most rewarding screen in the game and not the most frustrating.
* Garrison's upgraded Warblade now only consumes up to 60 Overcharge.
* Legendary dungeons are now available in your first playthrough of a Dungeon (though we ask to verify you're REALLY SURE you want to do that to yourself)

* Various bugs fixed in Localization, including persistent HTML issues in the French language.

* While ending the game after the Credits seemed ironically appropriate, additional care was put into place to prevent crashing there.
* Our Video Player has been updated on PC and Mac in the hopes this resolves issues for many players unable to play the game due to video issues.
* Polished switching out characters after Party Select in order to prevent crashes related to memory.
* Added potential fix for a hang in Path of Fangs when returning to the Lycelot Traitor.

* There wasn't enough detail about what you were crafting in the Crafting section of the Compendium because there was a part of the view missing! More stat detail can now be toggled to see how crafted equipment might affect heroes!
* Font sizes in the combat screen have been increased so that you may recline luxuriously at a greater distance from your screen.
* Some people were fruitlessly clicking on the Toggle Skin button in Party Select to turn on their new skins. We have provided fruits for their efforts! This button should now work as expected.
* Last line of the Combat Abilities view should no longer be cut off.

* Backup saves on PC and Mac are automatically seamlessly loaded in place of broken/corrupted save files. Additionally, if an issue occurs with saving your progress, the game will let you know to restart the game so you do not keep playing and lose progress.
* The game now runs properly on environments in the Turkish language.
* We fixed an issue where you could get stuck on the main story quitting while/after fighting the Bandit Messenger.
59 comments Read more


“A gorgeous RPG, with expansive randomly generated dungeons, compelling combat, unique characters, and an amazing soundtrack.”
90 % – Gaming Trend

“Nightwar’s focus on style and character, coupled with a mostly excellent combat system, kept me hooked for much longer than I had imagined.”
8/10 – Polygon

“Battle Chasers is a great game and great RPG. I love the rich characters and their background. The art style makes this whole experience beautiful.”
9/10 – GameSpace

Steam Greenlight

About This Game

Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.

  • Classic turn-based combat inspired by the console RPG greats, with a unique overcharge mana system and incredible Battle Bursts.
  • Beautiful, randomly-generated dungeons loaded with traps, puzzles, secrets and loot.
  • Explore an overworld peppered with hidden dungeons, rare bosses and randomly appearing friends and foes.
  • Action oriented, randomly-generated dungeons loaded with traps, puzzles and secrets. Use each hero's unique dungeon skills to survive
  • Build your adventuring party by choosing three of six available heroes from the classic Battle Chasers comic series, each with unique abilities, perks, items and dungeon skills
  • Dive into the deep crafting system, using the unique ingredient-overloading system to create epic items!

The best-selling comic book Battle Chasers was first released in the late 90s and quickly generated a passionate cult following.

System Requirements

Mac OS X
    • OS: Windows 7 / 8 / 10 64 bit
    • Processor: 2.0 GHz CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or equivalent with 1 GB VRAM
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7 / 8 / 10 64 bit
    • Processor: Intel i5 2.5 GHZ
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 950 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: OSX 10.9+
    • Processor: 2.0 GHz CPU
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ compliant
    • Storage: 8 GB available space
    • Additional Notes: These are preliminary system specs that can and will change!
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