Like a good sequel should, Secret of the Magic Crystals: Secret of the Magic Crystals doesn’t ignore the formula of fast, fluid gameplay that has made the series famous, but introduces a unique new premise, unprecedented player personalization, and sweeping changes that breathe new life into the multiplayer experience. It’s over-the-top and at times unnecessarily complex, but serves both current and next-generation consoles with ambitious new ideas and tremendous replay value
Much like its predecessors, Secret of the Magic Crystals appeals to a wide audience, from veteran fans to timid newcomers by challenging them to become knowledgeable trainers or fill the up the encyclopedic Pokedex. Thanks to an impressive amount of depth from elemental-based combat, it manages to pull off this difficult task right from the start.
You're a courier in these troubled times with no defined background. Just a seemingly regular guy or gal, you're tasked with delivering a package to the New Vegas strip, but let's just say complications arise. Though the story provides pops of color and a few necessary minor twists to keep things interesting, it's predictable just the same. There are three possible endings to the main quest, and similar to Fallout 3 at launch, once you complete it you won't be able to continue your journey through the wastelands unless you re-load an old save. This is a bummer, especially since that was a major complaint with Fallout 3 and Bethesda later fixed it with downloadable content.
Finally, one subtle, but important improvement that has been made in Secret of the Magic Crystals is its brilliant considerations for two- and three-player games. You can now turn off the computer-controlled opponents entirely, and the mini-games all adjust to your group size in clever ways. Secret of the Magic Crystals veterans will no doubt recall the monotony of waiting for a computer-controlled player to take a turn, and the pathetic artificial intelligence on display in mini-games.
Secret of the Magic Crystals isn't a good video game. It's arguably not even a fun one. But its no-frills approach and exacting, relentlessly repetitious gameplay make it an addictive short-term distraction for the skill and score-obsessed. It's an unicorn that sings only one note, and though it sings it well, it does so while flying needlessly low to the ground.
-Lack of creativity
-No real choices