Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.
Recent Reviews:
Very Positive (66) - 96% of the 66 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,657) - 97% of the 1,657 user reviews for this game are positive.
Release Date:
Apr 5, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Not every game is a good fit for early access, but we think Hot Dogs, Horseshoes & Hand Grenades is a perfect fit. It’s a sandbox game encompassing many different modes, mini-games and contexts that are evolving together. Moreover, as VR is developing at such a rapid pace, we think this is the best time to iterate on a live audience, and get tons of feedback from doing our development and experimentation out in the public.”

Approximately how long will this game be in Early Access?

“This isn’t set in stone, but we are currently looking at leaving Early Access sometime in 2018.”

How is the full version planned to differ from the Early Access version?

“Hot Dogs, Horseshoes & Hand Grenades will continue to grow through a series of experiments, varying from freeform sandbox to more traditionally structured games. We’re not set in stone on the exact scope or breadth of the experience, and have since initial launch on the store already added over half-a-dozen environments that were not originally envisioned. We’re still actively designing, work-shopping ideas, and listening and responding to what the player community is enjoying. You should expect the following categories of content to continue being filled out over the game’s development:

- More Weapons/Virtual Objects: We’ve already got over 150 firearms in the game (as of late 2017) and have dozens more in various stages of pre-production. The goal is to have these added at a rate of about one to three a week, possibly faster, possibly slower. Prioritization on what types will be added is based on providing new interaction types (new and different types of reloading, cycling, aiming), and building out robust systems for terminal ballistics, impacts, and pyrotechnics.

- Game-play Modes: Hand tracked VR plus mechanically simulated objects make for an entirely new type of interaction rhythm for gaming gun-play. We’ll be exploring various genre/mechanic contexts for our virtual weapon systems, and pushing them into the game’s build at the very early stages to see how they play, and get feedback. The best that rise to the top with get further love and refinement.

- Chill out Spaces: For as much as games focus on the action-ee side of guns, anyone who’s gone shooting in the real world knows it’s an activity that’s much more akin to the pace of fishing. It’s a relaxing experience. So we’re going to continue to expand indoor and outdoor shooting range experiences focused on that, and all their futzy simulatory joy including manual reloading, zeroing of sights, and getting a stabilized long-range shooting system working smoothly.

- Anything else out nutty minds come up with and decide to slam in for the joy of it!”

What is the current state of the Early Access version?

“H3VR has an extensive collection of Virtual Equipment comprising over 150 firearms, dozens of attachments, melee weapons, and other toys.

It also currently consists of 20 scenes and modes, broken down into several categories.

Sandbox Ranges:
  • Warehouse Range: A large indoor environment will the entire suite of weapons and interactive toys we've been working on. There's a dynamic target sequencer to play with as well.
  • Friendly 45 Range: The back yard shooting range we all wish we had. With sets of steel targets in sets going out to 100 meters, and a simple Skeet-style target launcher.
  • Indoor Range: A quintessential 5-lane indoor shooting environment with a scored paper target system that can be adjusted to varying ranges.
  • Sniper Range: A two-level 400m long course designed for prone-firing of sniper rifles at extreme ranges.
  • Arizona Range (and Arizona at Night): A relaxing outdoor desert plain environment with various destructible targets. A great chill-out space.

Games and Experiments:
  • Take And Hold: An exciting new combat mode for H3! Find equipment, take capture points and then defend them from waves of attacking bots. Survive, repeat, go as long as you can.
  • Wurstwurld: A wild-west themed adventure shooting experience. Come explore the largest meat-themed amusement park in the midwest. Includes bandit bots to fight, a horseshoe coarse to conquer, and puzzles to solve!
  • M.E.A.T.S. Preview: Themed dynamic target sequences in 8 challenging categories. Uses an unlock system where players earn S.A.U.C.E. to unlock various firearms.
  • Grenade Skeeball: A pyrotechnic twist on the classic arcade game. Fling m-219 fragmentation grenades down a wooden ramp to knock towers of colored blocks off their plinths. A community favorite!
  • The Gunnasium: A combined climbing and shooting challenge. Think American Ninja-Warrior with a handgun!
  • Arcade Prototype: A Sci-fi minimalist experiment where you shoot at swarms of geometric shapes that attack in waves.
  • Breaching Prototype: A locomotion-centric course with you breaching a simulated building with destructible standees and IPSC regulation shooting targets on a timer.
  • Arena Prototype: A Battle-Arena where we are currently prototyping advanced combat robot agents for you to take on with the game's full arsenal
  • Mini-Arena: A small-environment experiment with a configurable bot spawner, and dramatic lighting.
  • Modular Range: A sci-fi themed course with various timed shooting challenges with global scoreboards.

Holiday Scenes:
  • Meat Grinder: A challenging survival horror mode, where the player is trapped in a nightmarish maze by a deranged fast-food research scientist. Can you survive long enough to fulfill his deranged demands?
  • Rise Of The Rotwieners: A shlocky comedy-horror mode with unlockable characters, wild events and all the rotten meat to you eat!
  • Meatmas SnowGlobe: Updated each year during the Holiday season, this festive scene has a Pepperonnie baddies to fight, and a goofball flying boss battle.
  • Spooky 45: A dark, spooky version to the Arizona Range.

    Will the game be priced differently during and after Early Access?

    “There will be a small price increase when we leave early access.”

    How are you planning on involving the Community in your development process?

    “Our goal is to use Early Access as an extended play-test period. We are really looking forward to getting Hot Dogs, Horseshoes & Hand Grenades in the hands of the community and to start getting feedback. As we work on adding more toys to the sandbox, we want to see all the crazy uses of those toys you folks come up with. While this user feedback will no doubt help us catch some bugs and glitches, we are most interested in seeing what is really working well so we can push those features harder.

    While we can’t include every bit of feedback, if you are really enjoying one of our experiment scenes, Hit the community page and let us know!”
    Read more
    Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

    Buy Hot Dogs, Horseshoes & Hand Grenades

     

    Recent updates View all (91)

    April 20

    Alpha 10 of Update 52 is Live! MOAR SPLOSIONS!, MGL, M320, Sturmpistole, T&H Upgrades, Wurstwurld is back, and more!



    https://www.youtube.com/watch?v=_IEoNa19LNQ
    Howdy Folks!

    Have a MASSIVE Alpha Update for you this week.

    First off, we’ve got new splodey toys in the form of new 40mm platforms, new grenades, and a fun little piece of history. The XM84 stun grenades are my new favorite toy/tactical tool, and I find heavy grenade use is critical for stayin alive in low health T&H runs. Also randomly we’ve got a Springfield 1903 in, just because I actually implemented it like… months ago and totally forgot to actually put it in the game. DERP.

    On top of that, we’ve got some major changes and upgrades to Take and Hold, that are best presented as a list:

    - Spawn Tables Rebuilt (again) to be much smarter, smoother progression. No more finding a DOOM weapon right off the bat, and the tables have really been tuned for an experience of swapping as you go for better things.
    - Way more Waves in the Totaly Difficulty possibility space. There were 9 before, now there’s 15, with way more variation inside those 15.
    - New Bot Weapons (AKM, Scout, Uzi)
    - New Bot Projectiles (Pistol, Shotgun, Intermediate, FullPower) that do varying amounts of damage
    - Human Health setting doubled to better represent a player wearing body armor
    - Bot health is set to human levels when playing on Human health
    - Intelligent difficulty caps for WW2/Desperado mode so things don’t get _stupid_
    - Bruiser Bots health nerfed
    - New Lvl 1 armor for many bots (less powerful kevlar vs. their steel plate)
    - New Type of Bot (watch the video to see him!)
    - Bots should friendly fire less
    - More variety in powerup spawns
    - And a ton of other little tweaks and fixes!


    Whew! So a whole lotta stuff. OH! I somehow keep forgetting. Wurstwurld is back, and migrated onto the new sound engine. Still tweaking things here and there, but it should be mostly bug-free. Thanks to our community for bug hunting for me this week!

    Alpha 10 _should_ be live by 7pm PST. To switch to it:

    - Right Click H3VR in Steam and go to 'Properties'
    - Click on the 'Betas' tab
    - Click the dropdown and select 'Alpha 1'

    Anywho, I hope you all enjoy this week’s Alpha. As always let me know if anything glitches hard, and I’ll push code hotfixes. I hope you all have a WONDERFUL weekend :-).

    Peace,

    Anton
    11 comments Read more

    April 13

    Alpha 9 for Update 52 Is Live! TAKE AND HOLD IS BACK (on the Alpha Branch)



    https://www.youtube.com/watch?v=k-fnhhPiviA
    Hooooooowdy folks!

    FINALLY, it is here. Take and Hold running on all the new systems. Dynamic reverb, punchy recoil, and the largest weapon/item proc-gen chart the game has ever had. I'll keep things short in text today as this video is a little longer than usual, and I actually remembered to talk about everything in it :-).

    Hope you all enjoy the new M79. I know I've been loving using the Buckshot and Baphomet round in my T&H runs!

    As mentioned in the video, if you run into any errors/glitches in T&H, PLEASE pm me here, and I'll look into it. I've done sooo many code changes in the last 48 hours, I'm sure I've messed something up hehe. (actually caught two last minute bugs in the past hour).

    Remember, to switch to the alpha branch:

    Right Click H3VR in Steam and go to 'Properties'
    Click on the 'Betas' tab
    Click the dropdown and select 'Alpha 1'
    Hope you all have a wonderful weekend!

    Peace,

    Anton
    34 comments Read more
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    Report bugs and leave feedback for this game on the discussion boards

    About This Game

    Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.

    Hot dogs, Horseshoes and Hand Grenades is a lazy Sunday trip over to your friends house… if your friend was a retired gun-nut with a warehouse full of toys, a few irritating robot pets, and a bizarre obsession with meat. Head on over to the firing range and learn to operate an arsenal full of firearms. Customize your perfect preposterous tacti-cool arsenal. Compete in structured challenges with global leaderboards. Blast apart meaty bots and then chill out on the range setting off fireworks. Or have some friends over and take turns throwing everything from horseshoes to explosives while making an ass of yourself!

    H3VR(for short), is the heaping pile of our mad obsessive VR experiments. This is very much an impressionistically developed experience, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

    Key Features:

    • Roomscale VR Experience designed for the HTC Vive.
    • Games and experiments across various genres and degrees of structure.
    • Multiple shooting and demolitions ranges from realist to fantastical.
    • Timed challenges with global leaderboards.
    • Almost 150 accurate simulations of historical, modern and futuristic weapons.
    • Mini-games and challenges that are great for Hot-Headset play with friends!
    • A surreal irreverent vision of the future United States of ‘Murica.
    • And whatever other madness we see fit to add!

    System Requirements

      Minimum:
      • OS: Windows 8.1 or later, Windows 10
      • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
      • Memory: 8 GB RAM
      • Graphics: Nvidia GeForce GTX 1060/970, AMD Radeon R9 290 equivalent or better
      • DirectX: Version 11
      • Storage: 10 GB available space
      • Sound Card: N/A
      • Additional Notes: Installation on SSD HIGHLY Recommended
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