Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.
Recent Reviews:
Overwhelmingly Positive (170) - 98% of the 170 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,309) - 96% of the 1,309 user reviews for this game are positive.
Release Date:
Apr 5, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Not every game is a good fit for early access, but we think Hot Dogs, Horseshoes & Hand Grenades is a perfect fit. It’s a sandbox game encompassing many different modes, mini-games and contexts that are evolving together. Moreover, as VR is developing at such a rapid pace, we think this is the best time to iterate on a live audience, and get tons of feedback from doing our development and experimentation out in the public.”

Approximately how long will this game be in Early Access?

“Originally, we had planned to shift to ‘full release’ in Summer 2016, but as we’ve expanded the scope of the game, and the game's community (and their requests) have expanded beyond our wildest expectation, we have chosen to aim for a later date. This isn’t set in stone, but we are currently looking at mid-spring 2017.”

How is the full version planned to differ from the Early Access version?

“Hot Dogs, Horseshoes & Hand Grenades will continue to grow through a series of experiments, environment mock-ups and prototypes. We’re not set in stone on the exact scope or breadth of the experience, and have since initial launch on the store already added over half-a-dozen environments that were not originally envisioned. We’re still actively designing, work-shopping ideas, and listening and responding to what the player community is enjoying. You should expect the following categories of content to continue being filled out over the game’s development:

- More Weapons/Virtual Objects: We’ve already got over 30 firearms in the game (as of Aug. 20th) and have several dozen more in various stages of pre-production. The goal is to have these added at a rate of about one to three a week, possibly faster, possibly slower. Prioritization on what types will be added is based on providing new interaction types (new and different types of reloading, cycling, aiming), and building out robust systems for terminal ballistics, impacts, and pyrotechnics.

- Game-play Modes: Hand tracked VR plus mechanically simulated objects make for an entirely new type of interaction rhythm for gaming gun-play. We’ll be exploring various genre/mechanic contexts for our virtual weapon systems, and pushing them into the game’s build at the very early stages to see how they play, and get feedback. The best that rise to the top with get further love and refinement.

- Chill out Spaces: For as much as games focus on the action-ee side of guns, anyone who’s gone shooting in the real world knows it’s an activity that’s much more akin to the pace of fishing. It’s a relaxing experience. So we’re going to continue to expand indoor and outdoor shooting range experiences focused on that, and all their futzy simulatory joy including manual reloading, zeroing of sights, and getting a stabilized long-range shooting system working smoothly.

- Anything else out nutty minds come up with and decide to slam in for the joy of it!”

What is the current state of the Early Access version?

“Right now Hot Dogs, Horseshoes & Hand Grenades consists of 10 environments, broken down into 3 categories.

Shooting Ranges:
  • Warehouse Range: A large indoor environment will the entire suite of weapons and interactive toys we've been working on. There's a dynamic target sequencer to play with as well.
  • Indoor Range: A quintessential 5-lane indoor shooting environment with a scored paper target system that can be adjusted to varying ranges.
  • Sniper Range: A two-level 400m long course designed for prone-firing of sniper rifles at extreme ranges.
  • Arizona Range: A relaxing outdoor desert plain environment with various destructible targets. A great chill-out space.
  • Modular Range: A sci-fi themed course with various timed shooting challenges with global scoreboards.

  • Grenade Skeeball: A pyrotechnic twist on the classic arcade game. Fling m-219 fragmentation grenades down a wooden ramp to knock towers of colored blocks off their plinths. A community favorite!
  • The Gunnasium: A combined climbing and shooting challenge. Think American Ninja-Warrior with a handgun!

Gameplay Prototypes:
  • Arcade Prototype: A Sci-fi minimalist experiment where you shoot at swarms of geometric shapes that attack in waves.
  • Breaching Prototype: A locomotion-centric course with you breaching a simulated building with destructible standees and IPSC regulation shooting targets on a timer.
  • Arena Prototype: A Battle-Arena where we are currently prototyping advanced combat robot agents for you to take on with the game's full arsenal

    The game currently has an ever-growing suite of over 30 firearms, multiple ammunition types, explosives and other toys.

Will the game be priced differently during and after Early Access?

“There will be a small price increase when we leave early access.”

How are you planning on involving the Community in your development process?

“Our goal is to use Early Access as an extended play-test period. We are really looking forward to getting Hot Dogs, Horseshoes & Hand Grenades in the hands of the community and to start getting feedback. As we work on adding more toys to the sandbox, we want to see all the crazy uses of those toys you folks come up with. While this user feedback will no doubt help us catch some bugs and glitches, we are most interested in seeing what is really working well so we can push those features harder.

While we can’t include every bit of feedback, if you are really enjoying one of our experiment scenes, Hit the community page and let us know!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (78)

December 10

Update 49 Patch 1 is Live!

Howdy Folks! Just got a quick patch for ya for our Groooonchy Update!

- (Meatmas SnowGlobe) Added Festive Recycling Grinder that dispenses sauce from unneeded/unwanted items and resources.

- Changed Tracer and Round texture color on all Russian rounds to its correct color (green)
- (Take & Hold) Sten Family Of SMGS added to Loot spawn Tables
- (Take & Hold) Stanag-compatible Rifles w. 5 and 10 rnd mags added to Loot spawn Tables
- L85 & L85 Susat Ejection Port Trigger volumes tweaked for easier charging handle access
- Gun Case Latches can now be shot to open them (nice idea Homer…)
- Added checks for quickbelt/harnessing status to Destructobins and Grinders
- Meatmas Currency can now be eaten without being held

- (Take And Hold) Fixed corrupted loot spawn tables!!!
- (Meatmas Snowglobe) Attempted to correct a few corrupted spots on Navmesh
- Fixed M16A1 dust cover not moving
- Fixed 20rnd Stanag mag spawning with only 10 rounds sometimes
- Fixed some new firearms having incorrect quickbelt configs and sizes
- Fixed broken 7.62x25mm Tokarev round type display
- Sten Magazine Pickup issue fixed
- Fixed mis-dragged references for some drum mags
- Fixes a whole bunch of issues including pivots, poses, quickbelt sizes with EAPA box contents
- Fixed mag latch position on -redacted-
- Fixed fire selector positions on -redacted-
- Fixed Grip Pose/angles for StG44 and SVT-40
16 comments Read more

December 8

Early Access Update 49 is Live!

Howdy Folks!

Hope you’re all having a pleasant December thus far. While snow showers are beginning to fall for many of you, we here in Sunny California are enjoying the dear-god-i-hope-this-isn’t-the-new-normal ash and soot showers. Thankfully the fires haven’t burned their way to my door step yet, and so we have yet another update for you this week!

This update was a bit of a bizarre balancing act, trying to create something that was both satirizing/critiquing certain sorts of game systems while still making something that was enjoyable to play/interface with… while also still trolling you folks a bit. I hope you enjoy it :-P

All the Sten family firearms are in, in addition to a ‘Mk9’ chopped version I did on the spur of the moment, alongside a half-size capacity magazine. I also did a chop-job on the new M4, so you have something super compact in that form-factor.

For those of you enjoying making crazy contraptions to fire .45 Oversize, I’ve also added some Rail Extenders and Rail Axis Shifters. Just remember that things can get a biiiiiiiit perf. expensive if you attach a bazillion of them!

Laslty, there should be some improved platform detection for Windows MR users (that should now correctly default to Vive-style behavior instead of Oculus. Tis the more appropriate style given the Windows MR grip button, controller size, and touchpad.

Anywho, hope y’all enjoy the update!



Update 49 Changelog

  • Added New Firearm: Sten Mk. 2 SMG (9x19mm)
  • Added New Firearm: Sten Mk. 5 SMG (9x19mm)
  • Added New Firearm: Sten Mk. 6 Suppressed SMG (9x19mm)
  • Added New Firearm: Sten Mk. 9 Chopshop SMG (9x19mm, fictional)
  • Added New Firearm: M4A1 Shorty (5.56x45mm)
  • Added New Magazines: Sten Magazines in 32 and 16rnd capacities (cross compatible with all Sten SMGs)
  • Added New Magazine: Stanag 10rnd Magazine
  • Added New Magazine: Stanag 5rnd Magazine
  • Added New Attachment Set: Rail Extenders (Short, Long)
  • Added New Attachment Set: Rail Axis-Shifters (Tiny, Short, Long)
  • BUAAAAHA*cough* aaaAaHAHAH-

  • Changed how platform detection works. Oculus is no longer defaulted to when lighthouse is not detected. This means that Nolo/WindowsMR will now default to Vive behavior instead, which is more appropriate.
  • Improved Magazine Loading Trigger Pairs for All Stanag-style Magazines and Rifles. (IA2, L85A1, M4s, M16A1, Mk16, Mk18)
  • Moved Physics centroid of Stanag-magazines to improve loading collision resolution
  • L85A1 and L85A1 Susat now have ‘correct’ rear selector switch for toggling between semi and full. On-controller button now only toggles between safe and fire.
  • Famas F1 now has correct rear fire selector switch. Toggles between burst and full auto fire for when main-hand selector switch is in fully automatic position
  • Proper dynamic dust cover added to L85 and L85 Susat
  • Proper dynamic dust cover added to M16A1

  • Fixed Buffertube of M4 moving instead of just stock
  • Fixed BaseColor texture colorspace on Imbel A2 rifle receiver
  • Fixed incorrect pivot being used for Powerup Eating. It should now be closer to the mouth!
  • Attachment attach-sound no longer spammed when spawning complex guns from Item Spawner Vault! (sorry bout that one folks!)
  • Fixed several Webley Revolver bugs
  • Fixed broken reference in 8gauge Breakaction
  • Fixed constant smoke emission from M107A1 Breach
  • (Wurstwurld) Fixed Bonanza Bot Payout
  • (Wurstwurld) Fixed S.A.U.C.E. Payments not saving out correctly.
  • Fixed M4 Dust cover to respond to bolt movement
  • 552 and 552 Tactical now has proper Bolt Release/Catch buttons accesable from firing hand
  • Scene can no longer be reloaded while Async loading (this would just crash things in the past)
  • M1 and M2 Carbines now have proper Mag Release button accesable from firing hand
25 comments Read more
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About This Game

Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.

Hot dogs, Horseshoes and Hand Grenades is a lazy Sunday trip over to your friends house… if your friend was a retired gun-nut with a warehouse full of toys, a few irritating robot pets, and a grill that’s always running. Head on over to the firing range and learn to operate an arsenal full of firearms, compete in structured challenges with global leaderboards. Relax next to the grill, preparing virtual meats, while fending off the ‘wild life’. Or have some friends over and take turns playing classic ‘murican lawn games while making an ass of yourself!

H3VR(for short), is the heaping pile of our mad obsessive VR experiments. This is very much an impressionistically developed experience, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

Key Features:

  • Roomscale VR Experience designed for the HTC Vive.
  • Multiple shooting and demolitions ranges from realist to fantastical.
  • Timed challenges with global leaderboards.
  • Almost 100 accurate simulations of historical, modern and futuristic weapons.
  • Authentic ‘Murican BBQ experience with obsessively detailed grilling simulation.
  • Hot-seat(or hot-headset rather) multiplayer classic lawn games like horseshoes, bocce, lawn darts and more.
  • An detailed rusty scifi world set in a surreal irreverent vision of the future United States of ‘Murica.
  • And whatever other madness we see fit to add!

System Requirements

    • OS: Windows 8.1 or later, Windows 10
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: N/A
    • Additional Notes: Installation on SSD HIGHLY Recommended
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