Substance Designer is the comprehensive 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring and is extensively used by more than 150 AAA game projects and the most prestigious VFX and animation studios.
All Reviews:
Positive (24) - 91% of the 24 user reviews for this software are positive.
Release Date:
Feb 14, 2017
Developer:
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Substance Designer 2018 is now availablehere.
 

Recent updates View all (11)

April 12

Substance Designer 2018.1.1

A new bugfix update for Substance Designer is now available.

Fixed
• [3D View] Weird visual artefact with specific AMD GPU
• [3D View] Freeze with specific AMD GPUs
• [3D View][Bakers] Generated normals from .obj have hard edges on UV seam
• [3D View] Crash while computing spherical harmonics
• [Bakers] Can't set resource as "embedded"
• [Bakers] crash when baking
• [Bakers] Baking 2 different versions of a map from UDIM mesh is broken
• [Bakers] crash when switching between contextual and non contextual graph
• [Bakers] Having the same baker twice will make them synchronized
• [Bakers] renaming the $(custom) macro prevents baking correctly
• [Bakers] Refreshing a baked map should blocks the UI
• [Bakers] Refresh All baked maps creates empty resources
• [Bakers] Pressing "Enter" to confirm a parameter value removes the high poly
• [Content] Tile Generator: Rotation Random error when X and Y Amount are different
• [Content] some grunge maps contains ghost instances
• [Content] Cube 3d: using random functions in parameters does not give expected result
• [Content] Fractal noises are not rendered correctly when Non Square Expansion is off
• [Content] Cells 2 and Cells 4 don't behave correctly when Non Square Expansion is off
• [Graph] Updating a sbsar instance creates a ghost graph
• [Graph] Assignment through right click should not display UV tiles sub menu for non UDIM meshes
• [Graph] Republished sbsar is not correctly updated
• [Graph] Nodes not invalidated correctly when resource changes
• [Cooker] Premult alpha blending parameter is not correctly retrieved from sbsar
• [Cooker] levels filter does not clamp values when cooked in a sbsar
• [Cooker] Implicit transform are performed before FX-Map nodes
• [Explorer] Pressing del key on a package asks the user if he wants to delete it
• [Explorer][Bakers] Relocate issue
• [Curve] Random crash when manipulating keys in the curve editor
• [MDL] Gamma Type not correctly set for custom usage
• [Parameters] Crash exposing a parameter with the same identifier as an existing input
• [Properties] Output usage is edited with insensitive case

Changed
• [3D View] Set default range of "Tesselation factor" to [0, 16]
0 comments Read more

March 9

Substance Designer Spring Update (2018.1)

A new large update for Substance Designer is now available! Most notable changes are UDIM tiles support, better performance and a new 2D view in the baker dialog as well as new nodes.

Added
  • [Bakers] Optimize high-poly baking
  • [Bakers] Improve result on seams for Curvature baker
  • [Bakers] Bake maps for UDIM based mesh
  • [Bakers] Add a dedicated 2D view in the Baker window
  • [Graph] Support for UDIMs
  • [Graph] Optimize cooker performances
  • [Graph] Improve node thumbnails generation speed
  • [Graph] Keep node cache only for opened graphs
  • [Graph] Add toolbar in the compositing graph to control the Thumbnail generation mode
  • [3D View] Add a geometry cache to optimize high definition meshes display
  • [3D View] Support UDIM display (display the current tile)
  • [3D View] Update Rounded Cube with uniform topology
  • [3D View] Avoid saving scene all the time
  • [Content] Add 3D Noises (Perlin, Perlin Fractal, Worley, Simplex) nodes
  • [Content] Add 3D Volume Mask node
  • [Content] Add 3D Linear Gradient node
  • [Content] Add 3D Cube Gbuffers node (useful to previsualize 3D based nodes)
  • [Content] Add 3d Planar Projection node
  • [Content] Add Radial Blur filter
  • [Parameters] Display image input/output properties in the graph properties
  • [Parameters] Allow the edition of resources path
  • [Engine] Support up to 8k textures with the CPU (SSE2) engine
  • [Engine] Allow Grayscale Converter to use HDR weights for HDR engine
  • [Preferences] Add an option to disable the automatic conversion node creation
  • [Preferences] Set the default compression for png to 'best speed'
  • [UI] support html link in Graph properties
  • [UI] Center the "Yes / No / Cancel" Buttons in the save confirmation dialog
  • [Explorer] Enhance Mesh hierarchy display
  • [IRay] Integrate IRay SDK 2017.1.4

Fixed
  • [Bakers] Adding a macro in the output name field does not add it on the cursor position
  • [Bakers] No materials are displayed in the list if the object has no material
  • [Bakers] Pressing Enter to confirm baker parameters open a drop-down menu
  • [Bakers] Baking textures should not generate commands in the undo stack
  • [Bakers] Crash baking a Transferred Texture From Mesh without specifying a texture
  • [Explorer] "Save as" should use the existing file name instead of the first resource name
  • [Explorer] Wrong behavior when drag and dropping a resource from one package to another
  • [Explorer] Right mouse click should not open the data in the properties
  • [Explorer] Icon of Scene items don't have the correct background
  • [Graph] Ctrl + D doesn't work on Linux
  • [Graph] Multi relink function sometimes plug only one link
  • [Graph] Ctrl+Shift+D should remove only external links, not internal links
  • [Graph] Link between grayscale and color isn't correct
  • [3D View] Cannot set a resource as an env map
  • [3D View] Mesh info shader don't display results in the right color space
  • [Parameters] Non exposable parameters are still exposable using CTRL+P
  • [Parameters] Text fields are not updated correctly on undo/redo
  • [Content] Artifacts in Grunge Map 003
  • [Content] Vector morph grayscale primary input seems incorrect
  • [Cooker] sbscooker generates an error when a resource is missing
  • [Cooking] Crash with stack overflow when node chain is too long
  • [UI] 'Quit' button in license management doesn't work
0 comments Read more

Reviews

“Create materials and share them across applications with the first 3D tool to use Nvidia's Material Definition Language.”
4/5 – 3D World Magazine

“Substance Designer 5 has incorporated some extremely powerful tools that may explode your brain”
Animation Magazine

“If you are a game developer, Substance Designer can help bring your texturing to your next level.”
Renderosity

About This Software

Substance Designer is the comprehensive 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring and is extensively used by more than 150 AAA game projects and the most prestigious VFX and animation studios.

Create materials with full control and an infinity of variations. Edit complete texture sets instantly with the procedural node-based workflow and produce Substance textures and MDL materials that will be directly compatible with your renderer or game engine.

Substance Designer 6 comes with new exciting features such as a Curve node, a Text node and HDR color space, along with a suite of scan processing tools that makes photogrammetry workflows accessible to everyone.

The Indie license lets you use Substance Designer for commercial purpose, as long as your company/entity doesn’t generate more than 100 000$ per year!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: DX9 - DX10 - Shader Model 3.0
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: OSX 10.8
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
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