A new six-degree-of-freedom shooter from the creators of Descent with intuitive controls, amazing lighting and graphics, and the best zero-G robot-blasting combat ever devised. Available now on Early Access!
User reviews:
Overall:
Very Positive (56 reviews) - 94% of the 56 user reviews for this game are positive.
Release Date: Mar 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're looking to develop a core group of Overload players to help us refine the gameplay and levels as we finish the content for the game. We're especially interested in refining Challenge Mode, a new single-player survival mode with randomized elements, high replayability, and online leaderboards.”

Approximately how long will this game be in Early Access?

“We expect to complete the single-player game and launch in 2017, with a free multiplayer expansion to follow in 2018. Our current estimate is 6-7 months in Early Access.”

How is the full version planned to differ from the Early Access version?

“Most of the core gameplay is present in the Early Access release. The bulk of the remaining work is on content -- more levels and robots and a few more weapons -- as well as tasks like tuning, polish, and localization. Much of the content updates in Early Access will focus on Challenge Mode, while about a third of the single-player campaign levels will be revealed before launch.”

What is the current state of the Early Access version?

“The initial Early Access release is a fully-playable game featuring several Challenge Mode levels and a sample single-player level. See "About This Game" for a more complete run-down of current features vs. full-game features, as well as what the first and future EA updates will contain.”

Will the game be priced differently during and after Early Access?

“The price will remain fixed during Early Access, with no sales, price reductions, or price increases. However, we plan to release the completed game for slightly more than the Early Access price.”

How are you planning on involving the Community in your development process?

“We have active forums on our web site, http://www.playoverload.com. We engage our users in these forums, the Steam forums, and via email. We're eager for feedback on each new release, and will be actively asking questions about certain features and content such as Challenge Mode structure, scoring, levels, and more.”
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Recent updates View all (4)

May 19

Major Update: Version 0.4 (Build 44)

This is release #4 in Early Access. Major changes in this version include:

* New single-player level: Outer Moons 2

* New challenge mode level: Foundry

* Added the Holo-Guide (like the Descent Guide-Bot). The first time you run
Version 0.4 the B key and Dpad-Right will be assigned to invoke the
Holo-Guide. (If those controls are already used you'll need to add the
mapping yourself.) Tap the control to invoke and search for the next goal,
(security key, reactor or exit) or hold the control down to bring up the
selection wheel.

* Added preliminary save/load system. NOTE: This system is NOT COMPLETE and
there are many things that won't work or won't work correctly. To save,
press F8 while playing a game. To restore, press F9 from either the main
menu or the pause menu. Save/load is not available in challenge mode.

* You can now apply upgrades between single-player levels. On the briefing
screen, select the upgrade menu to spend your upgrade points.

NOTE: The upgrade system is still a work in progress. In particular, it's
too easy to skip the upgrade menu, there needs to be an upgrade summary
screen, and we'll likely be rewarding you with some upgrade points
automatically (for finishing a level or rescuing the cryotubes, for
example).

Super Upgrade points will appear in later levels.

* Added destroyable monitors to SP levels.

* Added door switches & locked doors.

* Collision optimization. Especially benefits area with small pipes.

* Robot changes:
- Titan and Guardian move about 50% faster when trying to reach the player.
- Fixed super-fast robot movement bug.
- Robots won't instantly fire at you when they see you for the first time
or after not seeing you recently.
- Golem makes a more obvious attack sound.

* Other fixes & tweaks:
- Fixed boost upgrade not working as expected.
- Tweaked choosing of spawn location in challenge mode.
- Some doors now have different sounds.
- Stopped exploding objects (reactor, etc.) from knocking the player back
due to extreme velocities.
- Added a small firing delay after using weapon wheel to prevent exploiting.
- Powerups are not created when robot generators die due to the reactor
being destroyed.
- The Clean Machine achievement is now possible.

Check out the following sources for more information on Overload.

Web site: http://playoverload.com.
Forums: http://playoverload.com/forums/
Twitter: @PlayOverload
Facebook: https://www.facebook.com/playoverload/
Youtube: https://www.youtube.com/revivalproductions
Twitch: https://www.twitch.tv/revivalproductions
Steam: http://steamcommunity.com/app/450220

Thanks for playing!

The Overload Team

21 comments Read more

April 21

Major Update: Version 0.3 (Build 29)

We've just put up our third Early Access release. Highlights include a new Challenge Mode level, a new robot, and Steam achievements. And there are also a pile of smaller features and fixes. Steam should download the update automatically; you can speed it up by exiting the Steam client and restarting.

Pipeline, a new Challenge Mode level
Pipeline features four moderately-sized hallways running parallel to each other, with multiple connections between them and a new style of natural area (ice caves). Pipeline's action mixes long-range shooting in a semi-limited locale, so long-range weapons are valuable, but staying on the move with short-range weapons can also make it easier to dictate the pace of the combat.

Golem, a new robot
Golem is an aggressive kamikaze robot that wants to destroy you by destroying itself. When it charges in to attack, it moves in an unpredictable swoop that can easily catch you off guard.

Achievements
We've started adding Steam Achievements. There are 11 that you can get, plus a couple more that won't work until we have a longer single-player campaign. And we'll be adding plenty more.

Challenge Mode Upgrades
Challenge Mode Upgrades turn your XP into tangible rewards, with permanent unlocks that give you a few small advantages to take your game to the next level.

Other changes
Here's an incomplete list of the smaller changes:

  • Option to display large banner messages as regular HUD messages
  • When fail to get Steam leaderboard data, tell player to try again
  • Tweaks to AI in challenge mode
  • Tell player a personal best in challenge mode was earned on stats page
  • Can no longer pickup powerups through grates
  • New stats page events and icons
  • Updated weapon/missile icons
  • Outline on Cryotubes, bigger pickup radius, and no shooting them.
  • Larger devastator explosion radius for robot damage (and more base damage too)
  • Increase min distance for ambush/close bot spawning
  • Toned down robot generator speeds a bit (and affected by difficulty level a little too)
  • Toned down impulse brightness a bit
  • If robot would drop ammo in SP, checks if you have an ammo-firing weapons and drops energy instead
  • Reduce boost heat when picking up energy, and unlimited in energy center
  • Increase despawn timer on dropped Energy/Armor in SP to 5 minutes
  • Flak firing distance increased a bit
  • Reduced angle for smash attack targeting
  • Fixed bug with running out of ammo-only weapons
  • Made it so you can never start with just ammo weapons in Countdown mode
  • Flak distance shown through reticle highlight
  • Fixed some automap errors with newer objects
  • Legend for automap doors
  • Updated security key model and effects
  • Made page up/down clickableon multi-page menus
  • Never get the same special event 2x in a row in CM
  • Made CM special event spawning more consistent
  • Fixed robot generators in OM3 being destroyable without triggering them
  • Changed how semi-auto weapons work with Overdrive (Thunderbolt charges even faster, Crusher auto-fires)
  • Revised CM levels to be in reverse chronological order
  • Updated driller sound effects
  • Titan can no longer be a runaway robot, and he moves a little slower
  • Added a backup timer for lockdown ending after it first starts
  • Changed door trigger shapes (should eliminate false activations)
  • Reduceexplosion particles a bit when lots of robots have died recently
  • Fixed CM Countdown-Ace not unlocking Insane
  • Don't overlap robot spawning with a robot death on the same frame (at least not on purpose)

As always, let us know what you think or if you have any problems.

16 comments Read more
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About This Game

Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We released our 1st Early Access build on March 13, 2017, with our 1st major update (version 0.2) released on March 30, 2017. The current Early Access release contains the following, as of version 0.2:

  • 5 unique Challenge Mode levels
  • Infinite and Countdown variants that change the focus to Survival or Efficiency
  • Optional training level for refining your piloting skills
  • One story mode single-player level (level 3 from the main 15-level campaign)
  • One sample single-player level (not part of the main campaign)
  • 13 explosive weapons (7 primary weapons and 6 missiles)
  • 10 terrifying robot enemies

See below for the Full Game features, expected to release in late 2017.

EARLY ACCESS ROADMAP

Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.


We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:

  • 10+ Challenge Mode levels
  • Multiple rule variants in Challenge Mode
  • XP-based unlocks and permanent upgrades for Challenge Mode
  • 5 Single-player fully playable campaign levels
  • 13-14 upgradeable weapons with fully functional upgrade screen in single-player
  • 15+ robots of varying ferocity

The remaining content listed in the FULL GAME will be added at launch.

FULL GAME

When we exit Early Access and launch the full game, Overload will contain:


  • Single-player story campaign with 15+ FULL-SIZE atmospheric levels
  • 12+ Challenge Mode levels with tons of replayability
  • Upgradeable player ship and 16 weapons with multiple upgrade options
  • 20+ terrifying robot types and 3 massive bosses
  • Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
  • Epic soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)

MULTIPLAYER EXPANSION AND LEVEL EDITOR

All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • DirectX: Version 9.0
    • Storage: 1800 MB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Shader model 3.0 support
    • Storage: 1800 MB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Shader model 3.0 support
    • Storage: 1800 MB available space
Customer reviews Learn More
Overall:
Very Positive (56 reviews)
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