A new six-degree-of-freedom shooter from the creators of Descent with intuitive controls, amazing lighting and graphics, and the best zero-G robot-blasting combat ever devised. Available now on Early Access!
All Reviews:
Very Positive (122) - 95% of the 122 user reviews for this game are positive.
Release Date:
Mar 13, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're looking to develop a core group of Overload players to help us refine the gameplay and levels as we finish the content for the game. We're especially interested in refining Challenge Mode, a new single-player survival mode with randomized elements, high replayability, and online leaderboards.”

Approximately how long will this game be in Early Access?

“We expect to complete the single-player game and launch in early 2018, with a free multiplayer expansion to follow 4-6 months later. Our current estimate is a total of 10-12 months in Early Access.”

How is the full version planned to differ from the Early Access version?

“Most of the core gameplay is present in the Early Access release. The bulk of the remaining work is on content -- more levels and robots and a few more weapons -- as well as tasks like tuning, polish, and localization. Much of the content updates in Early Access will focus on Challenge Mode, while about a third of the single-player campaign levels will be revealed before launch.”

What is the current state of the Early Access version?

“The initial Early Access release is a fully-playable game featuring several Challenge Mode levels and a sample single-player level. See "About This Game" for a more complete run-down of current features vs. full-game features, as well as what the first and future EA updates will contain.”

Will the game be priced differently during and after Early Access?

“The price will remain fixed during Early Access, no price reductions or increases. However, we plan to release the completed game for slightly more than the Early Access price.”

How are you planning on involving the Community in your development process?

“We have active forums on our web site, http://www.playoverload.com. We engage our users in these forums, the Steam forums, and via email. We're eager for feedback on each new release, and will be actively asking questions about certain features and content such as Challenge Mode structure, scoring, levels, and more.”
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Recent updates View all (7)

August 30

Update: Release "6.5" (Build 77)

This isn't a regular full update, but we've made a bunch of additions and improvements that we wanted you to be able to check out.

Changes in Build 77
  • Added real level names for single-player levels.
  • Made several significant optimizations, including changing how objects are destroyed and a fix for "Reactor Rumble Slowdown."
  • Changed Super Harpy behavior and weapon.
  • Fixed Centrifuge error - only five robot types spawned in.
  • Fixed an issue where only two Super Robot types were spawning in at a time in CM.
  • Fixed super-close CM spawning bug.
  • Fixed an issue with Mission Upgrades not working in some conditions.
  • Cleaned up some menu navigation code.
  • Fixed an issue with X & Y deadzones being linked on a joystick.
  • Renamed "Joystick" Sensitivity/Deadzone Renamed to 'Axis' for clarity.
  • Checkpoint saves now correctly show preview image.
  • Fixed issue with some Robots not being able to drop power-ups in missions.
  • Improved melee/Reaver robot behavior when player cloaked. More work to do here.
  • Adjusted robot sounds (notably Golem) so they would be more prominent.
  • Reduced robot leading, which was made too powerful when a bug was fixed in build 72.
  • Made arrow clickable on CM pages.
  • Fixed issue with wrong default weapon selected in CM when using only ammo weapons.
15 comments Read more

August 3

Major Update: Version 0.6 (Build 67)

We are pleased to announce the release of Overload’s version 0.6 on Steam. We have a new CM level, robot and missile along with numerous features, fixes and tweaks.

New content:
  • Challenge Mode level: Blizzard
  • Robot: Reaver
  • Missile: Time Bomb
  • Level feature: Accelerator Tunnels (only available in Blizzard)
  • Player ability: Cloak

New features:
  • Player can now choose weapon/missile loadout in CM
  • Muzzle flash
  • TrackIR support

Fixes & improvements:
  • Player ship breaks into pieces in death roll. (Player ship still in development)
  • Can now choose which controller will vibrate
  • Updated upgrade screens’ coloring to be a little more obvious
  • Player will now have top weapon/missile as default in CM
  • Re-added Upsell screen to tell users more about the status of the game
  • Decreased HUD jitter when turning the ship while a selection wheel is up
  • Fixed issue with Golem damage to player not accurately tracked (did not change amount of damage, just stat tracking)
  • Improved Power Core & Reactor explosion effects
  • Tweaked Robots’ aiming and awareness of the player
  • Slow Motion Audio effects
  • Fixed an issue on some Joystick hats of diagonals not working properly
  • Joysticks can now navigate in menus. (have to set them to ‘joystick default’ in the controller remapping screen & then manually fix any controls if you already had them set up)
  • Added Reactor overload ‘rumble’
  • Added debug/temp version of increasing FoV to 90 in graphics options

Thanks for your support!

Revival Productions
6 comments Read more
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About This Game

Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We released our 1st Early Access build on March 13, 2017, with our 4th major update (version 0.2) released on June 22, 2017. The current Early Access release contains the following, as of version 0.5:

  • 8 unique Challenge Mode levels
  • Infinite and Countdown variants that change the focus to Survival or Efficiency
  • Optional training level for refining your piloting skills
  • Three story mode single-player levels (from the main 15-level campaign)
  • One sample single-player level (not part of the main campaign)
  • 13 explosive weapons (7 primary weapons and 6 missiles)
  • 12 terrifying robot enemies
  • Steam Achievements and Online Leaderboards
  • Upgrades system and Advanced player stats
  • Automap and Holo-guide
  • Preliminary Save/Load

See below for the Full Game features, expected to release in early 2018.

EARLY ACCESS ROADMAP

Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.


We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:

  • 10+ Challenge Mode levels
  • Multiple rule variants in Challenge Mode
  • XP-based unlocks and permanent upgrades for Challenge Mode
  • 5 Single-player fully playable campaign levels
  • 13-14 upgradeable weapons with fully functional upgrade screen in single-player
  • 15+ robots of varying ferocity

The remaining content listed in the FULL GAME will be added at launch.

FULL GAME

When we exit Early Access and launch the full game, Overload will contain:


  • Single-player story campaign with 15+ FULL-SIZE atmospheric levels
  • 12+ Challenge Mode levels with tons of replayability
  • Upgradeable player ship and 16 weapons with multiple upgrade options
  • 20+ terrifying robot types and 3 massive bosses
  • Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
  • Epic soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)

MULTIPLAYER EXPANSION AND LEVEL EDITOR

All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • DirectX: Version 9.0
    • Storage: 1800 MB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Shader model 3.0 support
    • Storage: 1800 MB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: Shader model 3.0 support
    • Storage: 1800 MB available space
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