The highly-anticipated sequel to Elements: Soul of Fire, here at last! A mysterious little girl. An insidious plot to resurrect a great evil. The legend of a faint and fading hope. And a band of young heroes desperate for answers.
User reviews:
Overall:
Mixed (32 reviews) - 68% of the 32 user reviews for this game are positive.
Release Date: Apr 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Originally conceived over 15 years ago, the Elements series tells a story of hope, love, and unity while exploring the full range of human emotion and psychology. Personal empowerment is also a central theme, and it's my hope that people can be encouraged and inspired by the morals and allegories presented.

Each installment is an epic in and of itself, consisting of no fewer than 20 main characters and sweeping quests through massive worlds. All of the writing, art, and design is done by myself, with my father and I collaborating on the music. The first game took seven years to create, from 2006 to 2013. I knew the sequel might take a long time as well (especially because I'm redoing all the graphics), and I didn't want to lose the audience from the original, so I struggled to find a way to sustain interest during the development process.

For awhile, I considered releasing "E2" episodically, which would've been a technical nightmare (hence why I didn't do it). After some discussion, my publisher and I determined that Early Access is the best option, given the scope of the project and long-term commitment involved.

It's always been my desire to have a personal relationship with fans of my work, and I'd hope that the hands-on aspect of Early Access would facilitate that. In addition, as with "E1," I've included a Sketch Gallery with over 70 pieces of artwork, so you can see how my ideas and personal style developed over the years.

Release-wise, I would like to aim for two or three updates a year over a period of two or three years (or until the game is finished), consisting of successive "chapters" in the story; usually comprised of the next island to be visited. I feel this is better than more frequent, but smaller updates; in addition to allowing myself more "breathing room," so to speak (very important), there can be a sense of completeness to each "chapter" this way, while still leaving you to wonder what might happen next... kind of like continuations of a serial drama, or even "episodes" if you will (only you're not being charged for each one).

The message of Elements has the spark to ignite a movement. The nature and scope of that movement, and whether or not it gets ignited in the first place, is wholly up to those who receive it.

I hope you will support me in realizing the full extent of my vision, the vision I've dreamed of since my childhood. You'll be taking part in something truly special. Thank you.

With all the love in my soul,
~ Jeremy Zink”

Approximately how long will this game be in Early Access?

“Release-wise, I would like to aim for two or three updates a year over a period of two or three years (or until the game is finished), consisting of successive "chapters" in the story; usually comprised of the next island to be visited. I feel this is better than more frequent, but smaller updates; in addition to allowing myself more "breathing room," so to speak (very important), there can be a sense of completeness to each "chapter" this way, while still leaving you to wonder what might happen next... kind of like continuations of a serial drama, or even "episodes" if you will (only you're not being charged for each one).”

How is the full version planned to differ from the Early Access version?

“The final version will comprise of several chapter which each contribute to the overall complete game.”

What is the current state of the Early Access version?

“Chapter 1 of the overall project is complete.”

Will the game be priced differently during and after Early Access?

“There will be no price difference between Early Access and the final retail release.”

How are you planning on involving the Community in your development process?

“Community feedback is incredibly important to us, and we hope garner a proud community of Elements: II players who will all contribute their support and constructive criticism.”
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Buy Elements II: Hearts of Light

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Recent updates View all (8)

April 4

Episode 3 of Elements II: Hearts of Light is here!

Here we are at Cambria!
Changes to note:

- Boss HP was erroneously capped at 9999, even though it said otherwise. This bug has
been fixed, and both Tiergan's and the Star-Crossed Sorcerer's HP has been adjusted
(as those battles were hellish enough even without the high HP they were supposed to
have).

- I perceived that the Amity bonus for Friendships and Attributes was a bit much, so I lessened it.
This had the effect of slowing the rate of increase for Friendships and Attributes (as well as Combo learning and statistical increase as a result),thereby considerably altering the balance in Winstar and onward. Thus, I modified parts of the guide with new strategy to accommodate.
Your current stats, combos, friendships, and attributes will not be affected, but you'll really notice the difference if you decide to replay the game from the beginning of Winstar (if you didn't already become overpowered hunting for those Elemental/Sluggard drops back in Alavon, that is).

- The Enemy Encyclopedia has been overhauled. It now contains information on enemy types and weaknesses, as well as what days they appear on, if they can be captured, and what skills they can teach Lala (if any).
As a result, the Enemy Type Index has been removed from the guide.
Press the confirmation button/key ("Enter" on the keyboard) to cycle through the different pages.
And yes... I entered all the extra
information manually for each and every enemy! So... please appreciate it. ^_^

- There are now achievements for encyclopedia completion. They can be unlocked by checking the Enemy Encyclopedia once you've defeated the required number of enemies.
The game checks for completion upon closing the encyclopedia, not before.

- The various achievement categories now have their own icons. Yay!

- Refreshers and Leaves of Life now cure Frog, Shrink, Lycanthropy, and Stop status.
No reason why not. There's just a little delay in the characters' portraits returning to normal mid-battle.

- Halved the HP of the sailors you fight on the ferry to Cambria. I honestly didn't intend for that fight to be so difficult...

- The Ogre Club now slows you down by 100 instead of 50 (this isn't visible in your stats, but affects the turn order mid-battle).
Come on, it was just too good. ;P

- It now costs less (a lot less) to forge a Windslash Katana from Zephyrite.

- Powered up the Zephyr Bow. Now it's not useless. Almost.

- Fixed a few minor graphical/textual/tile passability issues.

- Fixed a bug that allowed you to use triple and quadruple combos even if one of the participants didn't have enough FP.

The next update will bring with it some major additions, including the Party House, monster capture*, and manual sea travel (as well as the freedom to revisit older areas), so please do look forward to it.

* - Just a little note on the forthcoming monster capture feature.
As this is a work in progress, the listed availability for capture is only projection and subject to change; I won't know for sure until I actually implement it. Most of the monsters labeled recruitable will likely end up able to be captured, but there might be a few exclusions.
Cross your fingers for your favorites!

Anyway... enjoy the game! *salutes* Until next time...
~ Jeremy

0 comments Read more

March 31

Latest from New Reality Games, State of Anarchy: Master of Mayhem

The sequel to State of Anarchy is here!
we've reached the day of release and now the time to annihilate aliens is nigh, Huzzah!
Pick up State of Anarchy: Master of Mayhem now whilst it's on discount by clicking on the link below and please leave a review if you have the time!
If you have any constructive criticism or problems, please let us know so we can work on addressing them at once!
Happy shooting,
--Oliver

http://store.steampowered.com/app/576130/

0 comments Read more
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About This Game

"What of their descendants? What of the other Saints? The full story has yet to be told..."

A mysterious little girl. An insidious plot to resurrect a great evil. The legend of a faint and fading hope. And a band of young heroes desperate for answers.

Fans of the original will discover enhanced gameplay, a more beautiful world, a deeper party system, and darker mysteries. To everyone else... welcome.

Set 360 years after "Elements: Soul of Fire," an age of political unrest and religious intolerance forms the backdrop for the next chapter in the story.
  • The start of a brand-new chapter in the Elements saga!
  • New approachable "Easy Mode" for beginners
  • Highly customizable gameplay system
  • Comprehensive enemy encyclopedia
  • Quest-tracking interface
  • Quick menu shortcuts all across the keyboard
  • Craft weapons, armor, and jewelry
  • Build your friendships to learn skills and combos
  • Learn new magic by equipping shards that you find
  • Elemental strengths fluctuate with the days of the week
  • Moral attributes determine the growth of your stats

A message from the developer:

"Originally conceived over 15 years ago, the Elements series tells a story of hope, love, and unity while exploring the full range of human emotion and psychology. Personal empowerment is also a central theme, and it's my hope that people can be encouraged and inspired by the morals and allegories presented.

Each installment is an epic in and of itself, consisting of no fewer than 20 main characters and sweeping quests through massive worlds. All of the writing, art, and design is done by myself, with my father and I collaborating on the music. The first game took seven years to create, from 2006 to 2013. I knew the sequel might take a long time as well (especially because I'm redoing all the graphics), and I didn't want to lose the audience from the original, so I struggled to find a way to sustain interest during the development process.

For awhile, I considered releasing "E2" episodically, which would've been a technical nightmare (hence why I didn't do it). After some discussion, my publisher and I determined that Early Access is the best option, given the scope of the project and long-term commitment involved.

It's always been my desire to have a personal relationship with fans of my work, and I'd hope that the hands-on aspect of Early Access would facilitate that. In addition, as with "E1," I've included a Sketch Gallery with over 70 pieces of artwork, so you can see how my ideas and personal style developed over the years.

Release-wise, I would like to aim for two or three updates a year over a period of two or three years (or until the game is finished), consisting of successive "chapters" in the story; usually comprised of the next island to be visited. I feel this is better than more frequent, but smaller updates; in addition to allowing myself more "breathing room," so to speak (very important), there can be a sense of completeness to each "chapter" this way, while still leaving you to wonder what might happen next... kind of like continuations of a serial drama, or even "episodes" if you will (only you're not being charged for each one).

The message of Elements has the spark to ignite a movement. The nature and scope of that movement, and whether or not it gets ignited in the first place, is wholly up to those who receive it.

I hope you will support me in realizing the full extent of my vision, the vision I've dreamed of since my childhood. You'll be taking part in something truly special. Thank you.

With all the love in my soul,
~ Jeremy Zink"

System Requirements

    Minimum:
    • OS: Windows XP or Higher
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster
    • Memory: 512 MB RAM
    • Graphics: Card capable of 1024 x 768 pixels or higher desktop resolution
    • Storage: 260 MB available space
Customer reviews Learn More
Overall:
Mixed (32 reviews)
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