Experience intense close-quarters battles in iconic WWII settings. Defend the line, storm the beach, torch the enemy, or use a radio to call in fire support. Day of Infamy is a teamwork-oriented shooter that will keep you on your toes and coming back for more with its diverse game modes and authentic arsenal.
User reviews:
Recent:
Very Positive (392 reviews) - 84% of the 392 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,124 reviews) - 85% of the 2,124 user reviews for this game are positive.
Release Date: Jul 28, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We see the game as a work in progress, and believe based on our experience developing Insurgency alongside its community that early access provides a great opportunity for Day of Infamy to evolve into something special before it's released to a larger audience.”

Approximately how long will this game be in Early Access?

“We plan to ship the full version in Q1 2017. While we have a strong plan for what we intend to add to the game before release, the unknown is how far we will go with changing things based on the input we receive from players. See the Day of Infamy Roadmap to see our plan and keep tabs on our progress.”

How is the full version planned to differ from the Early Access version?

“The full version will be more visually polished, bug-free, gameplay balanced and content-heavy than the current early access version. In terms of content, we intend to add more maps, weapons, factions, and game modes. You can see our specific goals in the Day of Infamy Roadmap.”

What is the current state of the Early Access version?

“The game supports 32 player multiplayer and 8 player cooperative - spread across 7 diverse environments. The 3 distinct factions in the game (U.S. Army, Commonwealth Army, German Wehrmacht) each have their own authentic arsenal - over 35 weapons and numerous attachments. The game contains a unique close-quarters teamwork-oriented experience that sets it apart from other WWII shooters, establishing a proof of concept which we hope to build upon. The game still needs a lot of work. There are bugs, imbalances, occasional crashes, and there may be exploits we don’t know about yet. We are working diligently to improve and patch things as we go.

Will the game be priced differently during and after Early Access?

“You should purchase this game knowing there is a chance that the price might go up or down for the final version. We do not currently plan on changing the price, however we reserve the right to do so if the feedback we receive warrants it. We look forward to reading in reviews and discussions how people feel about the price.”

How are you planning on involving the Community in your development process?

“One of the unique aspects of Day of Infamy is its origin as a community project. We plan to continue working closely with our community to improve the game and expand its content. The game already contains Workshop support and we plan to run map contests to get some high quality community made maps for potential inclusion in the game.”
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Includes 2 items: Insurgency, Day of Infamy

 

Recent updates View all (36)

January 15

DOI Map Contest Finalist Playtest

Starting at 12pm EST (5pm GMT) we will be livestreaming from the official New World Twitch channel the playtest of the top five finalists for the Gamebanana & Mapcore Day of Infamy Mapping Contest, sponsored by Corsair.

Players can join the test by subscribing to the DOI Map Contest Testing Playlist on Workshop. All ten maps must also be subscribed to (find their links below).

The Finalists, in alphabetical order:



Brest
Subscribe on Workshop



Bure
Subscribe on Workshop



Kruppstahl
Subscribe on Workshop



Mercury
Subscribe on Workshop



Tobruk
Subscribe on Workshop


The Honorable Mentions
While the five runner-up maps won't be tested today, they remain on the map contest servers for players to enjoy in the coming weeks. Our lead level designer Jeroen Van Werkhoven has looked at each map and offers his invaluable feedback to help improve their work:


Alps
Strong setting and a good looking map, but a bit rough around the edges. The rocks in the foreground seem a bit too much manmade. I think one the elements the rocks can benefit from is better materials and depth. Blending the rock material with grass will improve the overall quality of the map even more. The big tower adds a lot to the vertical feeling of the map. However, it would be great if it was accessible, maybe not all floors but just a few good spots for snipers and MG to improve the overall fun factor of the map.

Dianville
Great looking map but struggles a bit on the gameplay side. Offensive A can use quite some work to improve the overall fun factor of the map. I suggest to open up the building more, blown out wall perhaps, but something to make the building less concealed and more approachable for attackers. The sewer system is a nice addition but can use some work from a visual perspective. The back area with the big antenna feels a bit random, maybe a clear road towards the church will give it a more realistic feel and improve the overall gameplay.

Metz
Great map with potential. However, some of the areas are a bit lacking in theme. Especially the farm area can use a lot of work; the landscape feels a bit dull. Maybe some trenches and creating some more fleshed out fields with crops could give this area a better overall feel and will also improve level flow and balance. The town could use some extra detail too. Mainly decals and different windows will go a long way to improving the overall feel of the town. The church is a great spot, both from visual and gameplay perspective. Interior lighting feels a bit flat; especially the church can use some warmer light colours.

Normandy
A map with a strong architectural setting and feel. The town layout is solid and a lot of fun to fight through. One of the elements this map could benefit from is more dirt and a stronger art direction. Some of the buildings are looking brand new and lacking a bit in making the map feel like a war zone. Decals, more broken walls and more suitable materials can help a lot for immersion. In some of the areas the map feels a bit like a theme park because of its joyful colors. Also on the gameplay side, the map could use a few more adventurous elements, roof access, and accessible church tower will make it even a more fun map to play.

Westwall
Overall the map feels great, but it suffers a bit from its large scale. Performance makes the map a bit less fun than it could be, this mostly caused by the huge amount of trees, props and geometry. Reducing the amount of detail on the map will help quite a bit for performance and also improves the readability of the map. Also, the trees don't fit well in the area; they're too green and breaking the feeling a bit of a cold snowy environment. The Axis base feels very convincing with the barracks and watchtowers and has great gameplay. The interior lighting throughout the map can use some work, but mainly the church could benefit from some warmer light tints.

25 comments Read more

January 13

DOI Map Contest Top 10



Thank you to all the level designers who took the many weeks of hard work to produce a map for the Gamebanana & Mapcore Day of Infamy Map Contest, sponsored by Corsair. The expert judges at Gamebanana and Mapcore have scored all 21 entries, and outlined below are the Top 10 listed in alphabetical order.

We will be announcing and playtesting the Top 5 maps this Sunday, January 15th at 12pm EST and livestreaming on our official New World Twitch channel.

Top 10 (Alphabetical Order)



Alps
Download from Gamebanana
Subscribe on Workshop



Brest
Download from Gamebanana
Subscribe on Workshop



Bure
Download from Gamebanana
Subscribe on Workshop



Dianeville
Download from Gamebanana
Subscribe on Workshop



Kruppstahl
Download from Gamebanana
Subscribe on Workshop



Mercury
Download from Gamebanana
Subscribe on Workshop



Metz
Download from Gamebanana
Subscribe on Workshop



Normandy
Download from Gamebanana
Subscribe on Workshop



Tobruk
Download from Gamebanana
Subscribe on Workshop



Westwall
Download from Gamebanana
Subscribe on Workshop

View all the entires on Gamebanana

29 comments Read more
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About This Game

Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

Features


Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.


Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.


Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features


Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 4+ cores
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Storage: 4 GB available space
    Minimum:
    • OS: MacOS X 10.7 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: MacOS X 10.7 or higher
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Storage: 4 GB available space
Customer reviews Learn More
Recent:
Very Positive (392 reviews)
Overall:
Very Positive (2,124 reviews)
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