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Welcome to the future! What will the world of transportation look like in the year 2050?
About this topic, we organize a big modding contest to honor the commitment of the modding community. Contributions will be awarded with attractive prizes with a total value of more than 5'000 Euro.
The exact rules and more details are available on the modding contest page. We look forward to discovering many contributions and are curious how the future game world will be shaped.
In addition, we wanted to let you know that we continue working on big improvements for Transport Fever, and more details will be disclosed as soon as possible. At this point we ask for some patience, but be assured that the further development of Transport Fever will continue and continue.
The whole Urban Games team looks forward to the future and sends the best wishes.
We are super happy to officially release the long-awaited usability patch today!
This major patch brings a long list of usability and user interface improvements, more stability on Mac computers, better performance, new languages, many bug fixes, and several new features.
New features include the replace-vehicles-now functionality, railway double slip switches, track speed limit and street traffic layers, person names, vehicle cargo weight simulation and more.
In addition, several new modding features have been added, including a new camera tool to record keyframe camera movement as screenshot sequences. On top of that, we fulfilled the request of players who want to earn achievements also when mods are enabled.
Please find the complete release notes here.
We hope that you like our newest developments and send the best wishes from the whole Urban Games team!
“The extraordinarily well done narrative framework makes the transport business less monotonous in a masterful way”
83/100 – GameStar
“We are facing a work worthy of admiration from the technical point of view" [...] "A long game, extremely technical, fun and at a very high visual level”
7.8/10 – IGN Spain
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