Asymmetric space empire builder where you feel like the Emperor, not a logistics officer. No micromanagement, grand scale, fast paced, audiences, assassins, imperial court, disloyal admirals.
All Reviews:
Mostly Positive (87) - 79% of the 87 user reviews for this game are positive.
Release Date:
Dec 5, 2016
Developer:
Publisher:

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Recent updates View all (54)

February 11

Version 1.20 released

This update is intended to upgrade interface and art assets. The requested easier display of squadron bonuses on the screen where you decide on the squadron composition is done now, it shows only the most important core bonuses, for full bonuses use the old Analyze squadron composition button. Also a minor change to events.

- [balance] "Corruption goes rampart" event affects only civilians now (courtiers and governors).

- [interface] "Find Homeworld" button on intelligence screen.
- [interface] Displayed core planned bonuses (escort coverage, command bridge, communication) on Fleet shipyard & squadron screens (slightly more convenient since now you don't need to click "analyze squadron composition" button to see those).
- [interface] New image for Empire/Intelligence screen.
- [interface] New image for Industry/Rare resources screen.

2 comments Read more

January 15

Version 1.19 released

First update in 2018. That one focuses on graphical improvements. Courtiers, departments and events graphics improved. Also, statistics of governors (on Empire/Summary tab) which should give you a clear picture how many governors of what competence you have.

- [interface] Departments are color coded now. All courtiers portraits got collars colored by department they are assigned, department stats have bars to indicate the department and departments names on the court screen are color coded well. Overall, it's much easier now to spot who belongs to what department.
- [interface] Added summary of governors/officers to the Empire/Summary tab. Basically, you have a lot of stats about competence/loyalty/corruption of various officials. With percentage bars :)
- [interface] Moved rebels to a separate sub summary to avoid clutter on the summary screen (especially since most of the info about rebels is on the top menu tooltip anyway).
- [interface] Added image for admiral report. Also admiral reports now have a Find button to track the target planet.
- [interface] Added image for industry (shipyard production) report.

- [fix] Admiral reporting "in warp" and "admiral orders reconquest of lost planet" bug.


6 comments Read more

Reviews

“Go check it out, it's pretty great!”
Space Game Junkie

About This Game

Basics:
Turn based, 4X, empire space builder, singleplayer, asymmetric, Emperor focused grand strategy.

Core features/promises:
  • You will feel like the Emperor (assassins, imperial court, granting audiences, rebels, imperial officials)
  • No micromanagement (no moving individual ships around or constructing boring farms, you deal with more important things)
  • Unique mechanics (if you are bored with other games and wanted to see something fresh, you won't be disappointed)


The premise behind the game.
You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with court factions and assassins, crush rebels, decide on production quotas and priorities.

In the game there is no micromanagement, late game does not drag on forever. You can play a relatively fast paced game on a huge galaxy without late game slow downs. You own hundreds of planets, thousands of ships and all this is managed on the high level by edicts and a hierarchical fleet system. The whole premise was to make the player make only the important and interesting choices leaving everything else abstracted.

Another important feature is the asymmetric nature of the game. The AI plays by different rules, and does not try to win the game. Aliens are more like creatures living in the galaxy than computer controlled players. Sometimes they can be valuable assets worthy of protection and sometimes an obstacle to overcome. Aliens are not created equal, some are primitive beasts that shall be cleansed from the face of the galaxy, some are fellow humanoids inferior to Terrans of course but considered sentient and worthy of compassion.

In short it's a fast paced turn based space empire builder with no micromanagement, asymmetric mechanics, and focus on you as the emperor.

System Requirements

    Minimum:
    • OS: Win XP or better
    • Graphics: Screen resolution minimum 1024x768
    • Storage: 49 MB available space
    • Additional Notes: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version.
    Recommended:
    • OS: Win XP or better
    • Graphics: Any non integrated card should be perfect
    • Storage: 99 MB available space
    • Additional Notes: In case of problems run "safe" mode version.

What Curators Say

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